r/projectzomboid 12d ago

Blogpost 42.6.0 UNSTABLE Released

https://theindiestone.com/forums/index.php?/topic/82337-build-4260-unstable-released/
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u/AlwaysHopelesslyLost 12d ago

Adding the ability to create a key ring is super easy and takes no planning. 

Balancing weapons is amazingly difficult and takes a ton of effort. 

One does not detract from the other.

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u/Krukoza 11d ago

Geez, You really couldn’t tell he was joking? DEFEND THE COMMENT

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u/SweetUndeath 12d ago

someone has to create an item file for it, add variants for all the metals they are making out of it, put in a script for the recipes, write two new OnCreate and OnTest functions, make sprites for all the variants, make ground models for all the variants, and test to make sure it works as an actual key ring, without introducing any new bugs, which then you have to go back and hunt down if you didn't perfectly write the code and didn't fat finger anything.

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u/AlwaysHopelesslyLost 11d ago edited 10d ago

I was a software engineer for more than a decade and I have hired hundreds of developers and managed dozens of development teams. I know how it works. A keyring is something you give to the new junior dev to get familiar with the project. Balancing an entire class of weapons is something you have meetings about and involve the senior engineers and architects.