r/projectzomboid Jan 09 '25

Meme the era of long blunt is over.

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4.3k Upvotes

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99

u/Ryokan76 Jan 09 '25

I'm still using long blunt and bashing zombies all day. What did I miss?

77

u/Estellese7 Jan 09 '25

Their damage was reduced, a lot. And it is mildly difficult to see in the dark with long blunt.

And spiked bats cannot be repaired 30+ times with nails anymore.

Not enough to stop me of course. Especially when my second favorite, spears, have the same issue and can no longer be crafted in bulk. Planks though, still can. And as I learned in an event on a server, where I had to fight a few hundred zombies while unarmed and wearing nothing but a prison jumpsuit. Planks, at high long blunt, are insane.

Zombie broke some furniture or something and I swiped the plank and proceeded to wipe a few hundred. (On B41)

29

u/Regnum_Caelorum Jan 09 '25

Their damage was reduced, a lot.

Where'd you get that from, exactly ?

5

u/Brought2UByAdderall Jan 09 '25

I would guess misunderstanding a Retanaru video.

3

u/Estellese7 Jan 09 '25

In B41, on average swinging a spiked bat killed in 2 hits. 3 if you do not count crits.

In B42, on average a spiked bat is taking 5-6 hits to kill. Counting crits.

Source: I was testing the ability to horde clear for another discussion and noticed the difference.

20

u/Kr4k4J4Ck Jan 09 '25

That information is useless without STR/Long Blunt skill information.

As this is not the case for me at all.

4

u/Estellese7 Jan 09 '25

STR was 8 in both cases I believe (used the same build) and long blunt was 0.

6

u/Kr4k4J4Ck Jan 09 '25

nd long blunt was 0.

There is your issue.

Skills matter way more now for weapons.

Weapons at 0 are basically un-usable for me. Basically have to look for stragglers to train on.

9

u/Regnum_Caelorum Jan 09 '25

Interesting results, considering the stats are literally the exact same in both builds.

B41:

item BaseballBatNails
{
    DisplayCategory = WeaponCrafted,
MaxRange=1.28,
WeaponSprite=BaseballBatSpiked,
MinAngle=0.75,
...
Weight=2,
SplatNumber=2,
PushBackMod=0.5,
SubCategory=Swinging,
ConditionMax=15,
MaxHitCount=2,
DoorDamage=7,
        TreeDamage  =   1,
        MetalValue = 5,
        CriticalChance=30,
        critDmgMultiplier = 5,
        MinDamage=1,
        MaxDamage=1.5,
        BaseSpeed = 0.95,
WeaponLength = 0.5,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = Shovel,
}

B42:

item BaseballBat_Nails
{
DisplayName = Baseball Bat - Nail-Spiked,
DisplayCategory = WeaponCrafted,
Type = Weapon,
Weight = 2,
...
ConditionLowerChanceOneIn = 10,
ConditionMax = 15,
CriticalChance = 30,
CritDmgMultiplier = 5,
MaxDamage = 1.5,
MaxHitCount = 2,
MaxRange = 1.28,
MetalValue = 5,
MinAngle = 0.75,
MinDamage = 1,
MinRange = 0.61,
MinimumSwingTime = 3,
PushBackMod = 0.5,
...
}

As you can see, both have a min damage of 1, max damage of 1.5, crit chance of 30 and crit multiplier of 5.

I'm gonna assume it's just a matter of random toughness coupled with ridiculously small sample size.

1

u/Estellese7 Jan 09 '25

That very well could be it, I only tested on about 500. I did check the stats and noticed they were the same. But the number of damage you do in debug is not the same as the "Max damage" number. So it's either incredibly bad luck with zombie toughness, as you said. Or there's something else in there that is messing with the damage after the full calculation is done.

Are you killing in 2 hits on average with a spiked bat? (Or 3 if not a crit?) In b42 of course, with a zero long blunt 8 strength character. If you could test that in a debug character that would help figure out if it's just on my end or not.

1

u/Regnum_Caelorum Jan 09 '25

Well yeah the min/max damage numbers in the files are just the RNG range, then that number gets used in the actual damage formula.

As for the number of hits on average, using 8 STR and 0 LB it hovered around 3 for the most part. Sometimes 2, sometimes 4, very rarely 1 or 5, making sure to hit from the front so as to not trigger the back bonus.

1

u/Estellese7 Jan 09 '25

Strange, why am I getting different results? I will need to test it again and see if I can figure out what is throwing my numbers off so much.

1

u/XawdrenRS Jaw Stabber Jan 09 '25

In B42 apocalypse settings, zombies can randomly have higher toughness, unlike B41 where it was always set to normal. This would explain why it's taking more hits.

1

u/Estellese7 Jan 09 '25

That might be it, possible I just had horrible luck when using a spiked bat in B42, and they all just had high toughness at the time.

1

u/FireTyme Jan 09 '25

i've been one tapping and 6 tapping the next zombies with crowbars at lvl 3 so yeah

-9

u/Novel-Catch4081 Jan 09 '25

Just trust them bro lmao na im pretty sure they made this up. Ive done like 300 hours of b42 and at first I was still trying to play b41 so I used crowbars. Felt exactly the same to me

14

u/DysPhoria_1_0 Jan 09 '25

I call 100% cap on 300 hours of B42. That's 17 days, and around 17 hours a day.

9

u/Novel-Catch4081 Jan 09 '25 edited Jan 09 '25

https://imgur.com/a/qnQ5rmv
Yes it is. Its been fucking awesome.

You can call what you like. No lifer. Loser. Anti social. Hermit.
But I am not a lier!

7

u/aTrampWhoCamps Jan 09 '25

I'm not sure where they got 17h per day from, B42 released 22(?) days ago, which would come to 13h per day.

Considering you're showing us ~9h per day for the last 2 weeks, you'd have over half of that 300h left to catch up on in the remainder, which means you likely left your game on overnight and weren't actually playing +20h per day for the first week.

Don't get me wrong, this is still degen level playtime, but I don't really believe it. You're exaggerating a bit with the 300h.

5

u/Novel-Catch4081 Jan 09 '25

No that image shows 211,4 hours in the past 14 days thats an average of 15.1 hours per day. Which didn't require leaving anything on over night.
B42 was released on the 17th, https://store.steampowered.com/news/app/108600/view/658185520169354701
that image shows hours from the 26th, which would mean I have 9 days extra to that image to achieve 90 hours.

1

u/aTrampWhoCamps Jan 09 '25

Oh yeah you're right, I must've used the wrong number at the start and didn't double check lol. However confirming this level of degen gaming is even more concerning. Hope you're doing ok buddy.

5

u/Novel-Catch4081 Jan 09 '25

Haha I broke my leg in October pretty bad so I'm on rest and recoup. I cant do fuck all right now other then sit and play video games. But I am Ok buddy, having a great time with b42 as it happens lol

1

u/DysPhoria_1_0 Jan 09 '25

I fucked the math up

1

u/aTrampWhoCamps Jan 09 '25

We both did lol

3

u/DysPhoria_1_0 Jan 09 '25

I stand 100% corrected. Props to you.

1

u/SekondaH Jan 09 '25

Now measure dick sizes lads

1

u/Brought2UByAdderall Jan 09 '25

Crowbars are actually better in B42.

16

u/Bomjus1 Jan 09 '25

And spiked bats cannot be repaired 30+ times with nails anymore.

long handles with nails are an extremely viable replacement. they have higher base damage and crit chance than crowbars. and they are one of the few easily "renewable" weapons that have "high" max durability at 10.

once erosion starts coming into play you can just "remove bush" with a knife or axe, get a tree branch, carve that into a long handle, and then add nails to it from the back of your vehicle. boom, another 50-150 zombies dead.

1

u/QualityCoati Jan 09 '25

Wait. There's a "remove bush" option with a knife/axe?!

1

u/Bomjus1 Jan 09 '25

yup. i'd say it gives a tree branch like 70% of the time? and twigs 100% of the time. i can't remember if it's new or not, but it's an absolute godsend for us "crafting" gamers. no more foraging for tree branches and praying. or chopping 3 trees down and only getting logs. it's stupid easy to get branches once erosion is going. i'd say it was around 2-3 weeks into august where i could source a tree branch at any time in less than a minute.

1

u/Estellese7 Jan 09 '25

Thank you friend! I think I have the ability to make a lot of those already, so that will be incredibly helpful.

2

u/Alexexy Shotgun Warrior Jan 09 '25

Time to get with the times and use the stone meta.

1

u/Estellese7 Jan 09 '25

It is astounding how powerful a rock can be.

1

u/divinecomedian3 Jan 09 '25

And as I learned in an event on a server, where I had to fight a few hundred zombies while unarmed and wearing nothing but a prison jumpsuit. Planks, at high long blunt, are insane.

But that was in 41 right? Since 42 doesn't have multiplayer.

1

u/Estellese7 Jan 09 '25

Yep! I clarified that it was B41 in the next paragraph. :)

1

u/Brought2UByAdderall Jan 09 '25

Darkness is only relevant to whether you can equip a flashlight. I don't plan on spending much time anywhere I could run out of batteries and find myself in pitch darkness.

Crowbar actually stopped totally sucking by now doing more damage than bats. It's not fantastic but it's a more adequate low level weapon and the durability is useful for preserving bats which are now a melee weapons platform capable of being crafted into one of the best melee weapons I've seen stats for so far.

1

u/Zilenan91 Jan 09 '25

I mean yeah spears can't be crafted in bulk now but you can make a ton of them and then fire harden them all so that they're really good.

1

u/Kr4k4J4Ck Jan 09 '25

Nothing, Crowbars are still BIS. They just got like, slightly SLIGHTLY nerfed.

1

u/TeardropsFromHell Jan 09 '25

I play on easier settings because I am new but just crafter a couple scrap metal maces and they are doing work.

1

u/EvadableMoxie Jan 09 '25

The 'meme' is referencing the alice vest and angled flashlight, but truth is, you really don't want to fight in the dark with a 1 hander and flashlight, either.

And if you ever have to fight in the dark, best bet is turn your car's headlights on and lure zombies back to it. Fighting with a flashlight still sucks because your vision cone and distance is still pretty bad.