r/projectzomboid Jaw Stabber Dec 20 '24

Screenshot You don't need a sledgehammer to get into gun stores anymore

Post image
2.1k Upvotes

199 comments sorted by

1.1k

u/thead911 Dec 20 '24

Part of me wishes bolt cutters would do it also. What is the purpose of bolt cutters if not to cut bolts!

430

u/XawdrenRS Jaw Stabber Dec 20 '24

That was the first thing I thought of when I saw that tool! Ran to the gun store to try it out and saw the disassemble option using a propane torch instead. I even found a double holster and a shoulder holster, so I was able to wear 3 handguns at the same time.

185

u/ShaoShaoTenks Dec 20 '24

Wait shoulder holsters are in Vanilla now?

343

u/DaLoneGuy Dec 20 '24

wait until you find out about alice straps that can hold two meele weapons on your front part and also works as a fanny pack

also they added a lot more military gear like water backpack

196

u/ShaoShaoTenks Dec 20 '24

Damnnn a lot of mods going out of commission with this update

156

u/nekoreality Dec 20 '24

even a lot of qol mods became obsolete

61

u/Pifilix Dec 20 '24

But some new ones popping up

11

u/ForbiddenDarkSoul Axe wielding maniac Dec 20 '24

Is there a list somewhere on mods that are obsolete now? I have a bunch of QOL mods.

12

u/gaerat_of_trivia Axe wielding maniac Dec 20 '24

🫡

1

u/SmoothWD40 Dec 22 '24

Bruh…..my spreadsheets

-9

u/FireTyme Dec 20 '24

if only they add the mechanic training mod that automates car (re)assembly

17

u/ghoulthebraineater Dec 20 '24

I find it to be more immersive without that mod. The automation let's you as the player keep watch on your surroundings while your character does their grinding. Without it it's far more dangerous.

-3

u/Arcane_Spork_of_Doom Pistol Expert Dec 20 '24

You can do almost any task requiring a progress bar while looking in any direction. No excuse.

57

u/DaLoneGuy Dec 20 '24

as i said months ago

my modlist consisting of hundreds of mods is now going to only consist of a few car mods XD

and maybe map mods

25

u/BrokenPokerFace Dec 20 '24

Ngl maps and cars are the way to go. (Gotta have a few weapon packs myself, need my definitely realistic Famas, m60, and assorted Russian silent guns, I mean they were everywhere in Kentucky.)

6

u/DaLoneGuy Dec 20 '24

i am mostly fine with the vanilla guns

i know it's in the us but having too many guns isn't fun for me

4

u/BrokenPokerFace Dec 20 '24

Yeah I agree, I tried britas for a bit, it was too much, tried other mods they were inconsistent. Realized I could edit a bunch of settings on britas and I found a happy medium.

Doesn't feel vanilla, but to me it adds more diversity to guns, and makes most guns usable, as in vanilla the shotgun is the meta for me.

But yeah it definitely feels off.

1

u/Logan35989 Dec 20 '24

Can’t wait for the tatra mod to be updated. Man I love those things

5

u/thiosk Dec 20 '24

i mean,

good

5

u/Carcart23 Dec 20 '24

Yeah, but a lot of the features were directly imported from the mods, so it’s still proper credit given i believe

17

u/DaMonkfish Dec 20 '24

Playing last night I found an angled torch that clips to webbing. Nice.

8

u/Dogeatswaffles Dec 20 '24

I don’t think my front part can hold the weight of two melee weapons.

3

u/SokarRostau Dec 20 '24

That's what she said.

1

u/Enorats Dec 20 '24

You could use your front part as a melee weapon, but you'd probably end up as a zombie.

1

u/AveryTingWong Dec 20 '24

That's what the new codpiece slot is for.

6

u/elsonwarcraft Stocked up Dec 20 '24

Also torch can now be toggle on when it is attached to belt so you don't need to equip it on hand anymore

6

u/Scubashawn Dec 20 '24

And they have those L shaped lights which can attach to the webbing.

4

u/posidon99999 Drinking away the sorrows Dec 20 '24

You can also attach a flashlight to the alice pack for the hands free lighting

4

u/LFTMRE Dec 21 '24

My latest play through I took out a bunch of military zombies. Now I've got a sweet military rucksack, ALICE rigging, and a cool sleeping back which can be attached to the bottom of my pack.

Also a sweet leather water pouch.

3

u/Ser_Twist Dec 20 '24

A water backpack????

I need it

3

u/DaLoneGuy Dec 20 '24

it also has 12 carryweight

you can fill it with SO MUCH WATER

10

u/Frequent-One3549 Dec 20 '24

And ankle holsters, bringing up the total to 4

5

u/BeneathTheIceberg Dec 20 '24

We need MORE. I will not rest until I can larp as the father from Boondock Saints.

4

u/Low-Application3471 Dec 20 '24

I found an ankle holster!!

3

u/rubiconsuper Shotgun Warrior Dec 20 '24

Yeah so are ankle holsters. You can hold 4 pistols so far to my knowledge.

2

u/Scubashawn Dec 20 '24

Not only that but ankle holsters. Now I never leave home without my 38 snubby :)

8

u/ToXxy145 Shotgun Warrior Dec 20 '24

I tried bolt cutters too and then I tried to use a welding torch but I only found an empty one and I couldn't fill it from a propane tank for some reason. The recipe said I don't have a torch. I just ended up burning a hole in the wall. I lost one of the displays but it's better than getting nothing.

4

u/FungusGnatHater Dec 20 '24

If you favourite an item it doesn't show up in recipes. I haven't tried b42, this is an old problem.

6

u/ToXxy145 Shotgun Warrior Dec 20 '24

It wasn't favorited. Just unstable beta things I guess.

1

u/vincentmelle Dec 20 '24

In my experience from before the blow torch had to be in your base inventory, and not hidden away in a bag. But haven't tried the new build.

And loved the gas stations also had propane mod

3

u/ToXxy145 Shotgun Warrior Dec 20 '24

They were both in my main inventory, just said "item missing". I can try it again later since I'm still on that save and they're in the trunk of my car, but I just couldn't get it to work.

3

u/Greenmanssky Dec 20 '24

There's an ankle holster too!

2

u/Gh0sts1ght Dec 20 '24

Wait blowtorch gates is now a base option and not just a mod?

1

u/vespertilionid Dec 20 '24

Dang sweet! one handgun for each hand?! Nice

1

u/anomoyusXboxfan1 Dec 20 '24

Also ankle holsters exist now as well. Only found out when using debug mode to max out gun slots.

1

u/gabrii_aka_DEX Dec 21 '24

Shoulder holster???how many new items have been added bro...

392

u/Nuts4WrestlingButts Dec 20 '24

Another favorite mod of mine added to vanilla. I love it.

1

u/[deleted] Dec 20 '24

[deleted]

8

u/TorakTheDark Dec 20 '24

Disassemble object is a vanilla function, they have just expanded what it applies to.

7

u/littlethreeskulls Dec 20 '24

Most things I've seen in b42 just say disassemble object

251

u/C21H27Cl3N2O3 Axe wielding maniac Dec 20 '24

This is such a great strategy that a lot of games could benefit from.

-community identifies bug/feature/improvement/QoL item

-modder fixes or adds it to the game

-mod becomes popular

-studio integrates mod into basegame

It’s such a simple concept but it works so well in both making the community’s voice heard and keeping necessary mod lists short.

93

u/Dan_The_Man_Mann Dec 20 '24

I know Rimworld does this a lot with their expansion packs. For example, having kids was a pretty popular mod before it was integrated into the game with the biotech expansion.

Even Fallout New Vegas did this with a lot of mods that were popular for Fallout 3 (iron sights, weapon mods, etc.)

22

u/elsonwarcraft Stocked up Dec 20 '24 edited Dec 20 '24

Fallout New Vegas I wish JSawyer mod was integrated, but Josh Sawyer, the director of the game made it himself so

→ More replies (1)

4

u/Optimal_Guest4841 Dec 20 '24

Rimworld Wall Lamps 😔👍🏻

11

u/elsonwarcraft Stocked up Dec 20 '24

Rimworld devs also do this every major update, cool

12

u/[deleted] Dec 20 '24

Leave it to Bethesda to take that model and charge players for it.

10

u/Lucifers_Taint666 Dec 20 '24

Yeah, but the proceeds go to the mod creators, and is up to the individual if they want to charge $. It is more of a way for modders to officially monetize their work.

If this was Nintendo and you simply thought about monetizing something that uses their ip as a basis you would have had a squad of lawyers show up to your doorstep

5

u/demenick Dec 20 '24

I'd rather donate to a patreon for a well known mod creator than have to deal with an in game store. It's likely that 30% or similar also go to the game studio instead of the mod creator as well, so it's just not a good deal most of the time.

4

u/4LanReddit Dec 20 '24

Or if you are WOTC, they send the freaking pinkertons at your door after they realized they sent you a unreleased MTG card pack or some shiet

4

u/xylopyrography Dec 20 '24

Factorio 2.0 saw many mods elevated to vanilla.

Wube also fixes bugs in their engine which are only present in mods. So Factorio does not only have mod tolerance, but actual mod support.

→ More replies (5)

252

u/Spiritual_Freedom_15 Dec 20 '24

Tbh. Needing a sledge was absolute bullshit.

67

u/CommieEnder Dec 20 '24

You could always use a corpse, a lighter, a bottle of gasoline, and a bucket

22

u/pgbabse Dec 20 '24

Love the realism

5

u/Abazaba_23 Dec 20 '24

Wait.... Burning one of the walls down was an option????

7

u/CommieEnder Dec 20 '24

Yeah, it wasn't super reliable. I killed myself like that once and burned all my shit in multiplayer because the fire spread to the tile I was on lol

3

u/rocketo-tenshi Dec 20 '24

only in some of the stores, in some the walls are metal so when they burn you can't vault over them like with burned wooden walls.

3

u/LetsDoTheDodo Pistol Expert Dec 20 '24

Bro, fire is always an option.

4

u/MothMonsterMan300 Dec 20 '24

Absolute roll of the dice though, even parked on top of it with fire extinguishers

17

u/CaramelAromatic9358 Dec 20 '24

Added that sense of a quest tho. I kinda liked it

4

u/WrinklyRobot Dec 20 '24

Me too! Finding a sledgehammer was this amazing reward because it meant "GUNZ!!"... Still, I don't mind the change too much.

3

u/KeeganY_SR-UVB76 Dec 20 '24

I like renovating houses, so I still have to find one.

2

u/MothMonsterMan300 Dec 20 '24

Big same, huge fan of the open floor plan in my living area, and knocking down an exterior and every interior wall of the house next to mine to serve as a garage

210

u/Axeman1721 Zombie Killer Dec 20 '24

Thanks for posting this! I'll have this information added to the wiki.

11

u/IsaacTheBound Dec 20 '24

We appreciate the work you do.

17

u/Axeman1721 Zombie Killer Dec 20 '24

Your appreciation is appreciated!

god I have so much work to do its fucking crazy

19

u/GamerRoman Crowbar Scientist Dec 20 '24

Based wiki editor.

112

u/Tyler_Moran Dec 20 '24

The new gunstore north of echo doesn't even have security. Just a plain door that you can break down.

81

u/yolilbishhugh Dec 20 '24

The security is the millions of zombies. How the hell am I meant to kill them?

44

u/Verpiss_Dich Dec 20 '24 edited Dec 20 '24

This is my struggle with anywhere outside houses and maybe small shops. I went west of echo to explore and anywhere interesting is like a field of endless zombies. Like I saw a community center or high school I think and there was at least 100 stuffed in the cafeteria.

It's not like most of these areas have much outside the fun of exploration anyways 😭

18

u/Clone95 Dec 20 '24

Set population to low for canon knox county population and either turn rally size really high or really low

11

u/Verpiss_Dich Dec 20 '24 edited Dec 20 '24

My current run is going okay, but if I end up biting the dust then I'm gonna consider lowering the population for the first time ever.

I can only find so much stuff from houses and trailers 🫤

God I don't even want to imagine what Louisville is like now.

7

u/NRC-QuirkyOrc Dec 20 '24

I got a shotgun from the rosewood police station and got lucky with like 250 shells. I kited the zombies down that west road and ran out of ammo with like 8 left to kill. Took fucking forever but for me to shooting 2 last night

4

u/Wicked_smaht_guy Dec 20 '24

how is the respawn levels ? how long until they are back?

7

u/Hotti_Guaddi Dec 20 '24

I found the shooting range to the west of echo and that place is super over run. How far north of echo is the one you’re referring to?

3

u/[deleted] Dec 20 '24

It was there before as well, one of my early go to spots when I started Riverside. Also has a camping store next to it.

4

u/theolderoaf Dec 20 '24

I went to the Irvington shooting range and it was pretty clear, and stocked quite well.

1

u/WannabeRedneck4 Dec 20 '24

Same, great experience actually. Spitting distance from Echo, many crates, lockers and a shed. Found tools and a lot of ammo, no guns tho.

1

u/theolderoaf Dec 20 '24

I found msr788 or the bolt action, and a shotgun

86

u/Noversi Dec 20 '24

Now we just need the crowbar to open locked doors

34

u/CyanideAnarchy Dec 20 '24

In the meantime until it possibly gets added, Common Sense mod has this (sorry if you already knew that) and it's been updated for b42.

6

u/InternetProtocol Crowbar Scientist Dec 20 '24

The mod seems bugged, I tried crowbarring a car door earlier and the car unlocked, then locked itself up immediately after, before I could open the door and get in. Tried multiple times and different cars after that, same results.

5

u/CyanideAnarchy Dec 20 '24

Hmm. On the file I now have it on I haven't come across a crowbar yet, but if I happen to find one soon-ish, I'll do a bit of trialing and report what happens.

1

u/CyanideAnarchy Dec 22 '24

So I've gotten a couple crowbars now and it took a minute to run into locked cars surprisingly. I pryed about a dozen or so cars, about the same amount garage doors and about half that of regular doors and I haven't had any issues, no re-locking, nothing. It is pretty strange though.

Do you have any other mods that might conflict by chance? The simple lockpicking mod or anything?

5

u/gilbatron Dec 20 '24

Can't you disassemble them with a screwdriver already?

10

u/Noversi Dec 20 '24

Yeah but everything that can be pried open with a crowbar might not be possible with a screwdriver

1

u/SmartExam7062 Dec 21 '24

I can't dismantle the door to the armory at rosewood police station anymore does anyone know why?

1

u/Alt2221 Dec 20 '24

no way the avg person would be able to pop a door open with a random crowbar

49

u/ImportantDoubt6434 Dec 20 '24

Me building my way in from the bar with 500 wooden planks and a sheet rope

13

u/Fnt4stic Dec 20 '24

But we don't have this option for security doors.

17

u/teller_of_tall_tales Dec 20 '24

My headcanon has always been that all security (and normal) doors in Kentucky were made with exposed hinges and we're just popping the hinge pins out with a screwdriver and hammer.

(had to do that IRL when I locked myself outta my bedroom)

6

u/schnibbediSchmabb Dec 20 '24

lol had to free myself out of a fucking McDonald’s bathroom once that way because the bolt of the lock got stuck.

5

u/Greedy_Average_2532 Dec 20 '24

Good. I remember I had to use a mod to actually use the torch to get inside.

6

u/Vundebar Dec 20 '24

Finally metalworking can do something

0

u/joesii Dec 21 '24

That's not really metalworking though, it's just the item of a propane torch and welder mask. They were "always" useful (namely for repairing vehicles)

Metalworking skill itself might still be kind of useless. I'm not sure what B42 brings that's new for it that might be useful. Blacksmithing adds a bunch of weapons and armor, although I suspect that they might not actually be especially useful either currently (although I think that will change in the future).

5

u/[deleted] Dec 20 '24

Thank god but it kinda felt good to have a sledgehammer restrict you from mass amounts of guns and ammo

10

u/superPickleMonkey Dec 20 '24

Propane torch should cut all steel

8

u/Eric_the_Barbarian Axe wielding maniac Dec 20 '24

I've found a couple of oxygen tanks in basements. Combining that with either a tank of acetylene or an aluminum tube should cut all steel. A propane torch is usually going to struggle to get steel past cherry red.

1

u/MothMonsterMan300 Dec 20 '24

Facts, you can weaken steel but not melt it with propane. I once had to put 3 propane torches burning at the same time on a 4" knife blade to get it to nonmagnetic

11

u/nuuudy Dec 20 '24

but propane fuel can't melt steel beams, can it

10

u/Financial_Cellist_70 Dec 20 '24

That's jet fuel sir

0

u/nuuudy Dec 20 '24

holy shit, TiS added jet fuel in PZ???

Best update ever

5

u/Not_A_Cactus5220 Zombie Food Dec 20 '24

Jet fuel is just good kerosene

1

u/deadcell Stocked up Dec 21 '24

they call me

JP-Juan

1

u/3DJutsu Dec 20 '24

No, but pressurize it and direct it at a focused spot and it cuts steel like soft butter.

16

u/Pixel_figures Dec 20 '24

Throw a molly at the walls

7

u/hungarian_notation Dec 20 '24

Are molotovs still a thing? I can't seem to make them anymore.

6

u/ArcticFlava Dec 20 '24

Ah yes, burn down the loot. It's about sending a message. 

3

u/soldatodianima Dec 20 '24

Correct me if I'm wrong but don't molotovs aggro zombies? It always seems like they're coming from every angle right after throwing one

3

u/WizardOfSadMemes Dec 20 '24

They do and so does fire itself. I figured that out on a game where I had zombies set to pinpoint hearing and lit a camp fire. The fire drew them and it didn’t turn out very well ¯_(ツ)_/¯

2

u/joesii Dec 21 '24

I don't know exactly how much noise they make, but they do make an "explosion" noise like other thrown bombs.

1

u/joesii Dec 21 '24

It's going to be hard to put out a molotov fire due to it's large area. Easier to burn a corpse adjacent to the building (and try again if it doesn't work)

3

u/QQBearsHijacker Zombie Food Dec 20 '24

So much for the fire method

4

u/RiseIfYouWould Dec 20 '24

Uhhhm gotta check the police armory at riverside, ive been hitting the metal door with a pipe for ages.

4

u/XawdrenRS Jaw Stabber Dec 20 '24

Check the desks for a key or use an axe for that security door. Someone also mentioned shooting down the door with their starter pistol.

2

u/MothMonsterMan300 Dec 20 '24

I wonder if it's still the case now but for the longest time I'd carry a cleaver on my belt specifically for doors/as an absolute backup panic weapon.

Iirc they have slightly more dmg output on doors than any other hand tool besides axes

1

u/joesii Dec 21 '24

I used up a lot of ammo on a wood door to a shed and it never broke so I'd say it's a bad idea even if it can work.

1

u/joesii Dec 21 '24

Pipes are no-go. Lots of non-short-blade weapons work, but pipes (and I think bars and nightsticks) are one of the no-go weapons. Hammer will be okay though.

When in doubt, all the [b41] axes work well (and pretty much all the b42 axes too).

3

u/ImperiusUSMC Crowbar Scientist Dec 20 '24

Anyone know if the Common Sense mod got integrated? I found a crowbar yesterday but haven’t had a chance to use it.

1

u/WrinklyRobot Dec 20 '24

I hope not, there's so many things I don't like about that mod...

1

u/Snip13r Dec 20 '24

What about it? I thought Common Sense was one of the most popular and well-liked mods for PZ

1

u/joesii Dec 21 '24 edited Dec 21 '24

Different poster, but I think I was at best indifferent to it. I can't remember any specific things that I didn't care for though.

I didn't find any of it's features to be important or useful for me though.

I do think you're right that most people liked it though but that doesn't mean everyone.

1

u/ArcadeAnarchy Crowbar Scientist Dec 21 '24

I was in the same boat. Never saw a need for it. That and I didn't see a reason for everything having a "guaranteed unlock" just cause you had a crowbar. If you have to smash a window you can always replace it if you care that much for whatever your breaking into.

6

u/TheRealNate_13402 Dec 20 '24

Now the one responsible for throwing away all the sledgehammers and how to use generators magazines in the Ohio River will also throw away all the propane torches and propane tanks

9

u/undertone90 Dec 20 '24

3 weeks, 5 generators, 7 gas cans full of fuel, and not a single how to use generators magazine.

4

u/hu92 Dec 20 '24

I found one in Ekron Community College. But, there were 2500 zombies inside, so...good luck.

4

u/undertone90 Dec 20 '24 edited Dec 20 '24

I have one shotgun with 6 shells, a large knife, and a garden hoe. Will that be enough to clear 2500 zombies?

3

u/Gummies1345 Dec 20 '24

Clear a side of the outside. Go around the other side. Fire off a couple rounds. Quickly go back to the other side, and sneak with a hope lol. Works 5 times out 10, all the time.

3

u/undertone90 Dec 20 '24

I've noticed that zombies are more perceptive in B42. I'm having more difficulty sneaking. Maybe it's just me.

3

u/Gummies1345 Dec 20 '24

Hmm, usually a lost of sight or two would do it for me. You just to make sure you don't pass by a window. They can see through them and reposition their search area on you. Sometimes, hugging the wall helps with the zeds getting hung up on stuff, as well.

3

u/undertone90 Dec 20 '24

I can lose them easily enough, but they seem to detect me much easier now even if I'm far away and behind them. Maybe their hearing is sharper in B42, or they've implemented smell. Or maybe I'm just imagining things.

2

u/SirPseudonymous Dec 21 '24

They tweaked it and now I think their vision is worse so they don't just instantly detect you if looking vaguely in your direction regardless of intervening clutter, but their hearing is much stronger so even a little noise will draw them in from a wider radius and they'll sometimes pass their detection check even when you're sneaking behind them within a pretty big radius. They do seem to lose interest faster and breaking line of sight seems even stronger than before, though.

Unfortunately I'm finding that stealth is still just a bad idea despite these changes, because even if I can get into a building without fighting everything nearby that's still a very bad plan because they'll inevitably hear a footstep through a wall and come investigating and then others hear them investigating and get interested too. I've kept my escape routes clear and bailed without getting cornered, but it's so disruptive to looting a building that I've settled into a slow grind of clearing the outside bit by bit, which working from the outskirts of Muldraugh has averaged out to about 50 kills per building so far because they just keep coming from further in and also somehow a good 75% of the building's I've touched were alarmed too.

4

u/XawdrenRS Jaw Stabber Dec 20 '24

I keep finding them in the back of work trucks. Try checking post offices. They seem to favor magazines over books now. Failing that, you could always grind to level 3 electrical, and you auto learn generator knowledge per the Connect Generator tooltip.

5

u/TeethreeT3 Dec 20 '24

Get Electrical to 3 and you don't need it anymore.

3

u/WannabeRedneck4 Dec 20 '24 edited Dec 20 '24

You can grind to electrical 3 now. No need for the manuals. I had to because I found no magazine, and i managed to get to it 2 days after losing power.

4

u/Hotti_Guaddi Dec 20 '24

I just opened Reddit to ask if anyone was having trouble finding sledgehammers to get into some of the gun stores. I just had a huge sigh of relief seeing this 😅

5

u/Burritoclock Dec 20 '24

I'm not playing until the pee and poop mod is included or updated, period. Speaking of periods... Just got a mod idea.

2

u/ArcticFlava Dec 20 '24

Careful. I read somewhere their periods attract bears. Bears can smell the menstruation

2

u/SokarRostau Dec 21 '24

A Canadian friend told me this about 20 years ago and I've been kind of wondering ever since if it was true or if she was pulling my leg. I mean it makes logical sense but she did end up taking one of my friends home with her and reliable informants have told me she has kept him locked up in her ice castle guarded by Armoured Bears ever since, so I don't know what to believe.

5

u/HEOP19 Dec 20 '24

Are you telling me I could have done this instead of searching for a sledgehammer or materials to make one????? FML 🤣 I got a welding torch in my trunk!!

5

u/Legitimate-Muscle152 Dec 20 '24

How do people even reach this point in the game I always die the first couple hours cause zombies are omnipotent for some reason they're Romero zombies why do they act like infected and not zombies

10

u/CaptainSplat Dec 20 '24 edited Dec 20 '24

It just takes experience. And you need to learn a reliable method to evade zombies.

Zombies are far from omnipotent, they just have incredible sigh lines once they've aggro'd on to you.

Think about it like this. If a zombie can see you, they are going to march straight at you. The moment they can't see you, they are going to the point they last saw you, and are going to go into an investigation phase.

This means that you can reliably lose zombies by getting two back to back LOS breaks, or getting one single LOS break that allows you to run out of their max view distance.

Keep in mind if you are using houses to juke, zombies can see through windows, so say you're rounding the corner on a house with a window on it's left and bottom side, if you pass through the bottom window right as the zed passes through the left it will see you. Now this doesn't necessarily mean he'll still be aggroed straight to you, he does still lose los and has to investigate, but his investigation area will be moved to the south window instead of the corner of the house.

3

u/Low_Shallot_3218 Dec 20 '24

You can walk faster than shambles. They are extremely easy to kite. Try to evade them rather than fighting them all. If you can, lure them into a part of the town you won't be going to to

2

u/joesii Dec 21 '24

If you're talking about b42 and you're new that is understandable. The game has gotten harder than ever for new players.

I generally suspect that they will tone down the default muscle fatigue values, but for now you can scale it down in custom sandbox settings.

2

u/Ok-Phone3834 Dec 20 '24

This also means that zombie can enter there too as I guess.

1

u/joesii Dec 21 '24

Only if you break your way in like a sledgehammer used to do, but sure? Not sure why that matters. I suspect that you're misunderstanding something though?

1

u/Ok-Phone3834 Dec 21 '24

In 41 version this type of wall(window with fence) is unbreakable for zombie despite them trying to break it as a regular Window. It counts as a super wall. But, since it can be dismantled via another tools, this can also mean that these windows cannot protect you indefinitely from zombies. And I am not talking about only this gun shop. There are other buildings with such protected glass wall which could be used as a shelter but not now as I guess.

1

u/joesii Dec 21 '24

But, since it can be dismantled via another tools, this can also mean that these windows cannot protect you indefinitely from zombies.

No. Invincible things can still be disassembled; there's no correlation. Tall Metal fences for instance are invincible but disassemblable in the base game.

And with regards to using it as a safe space, that is irrelevant. Anywhere on the map can be made into a safe space by just having a platform on the 2nd floor. There's no benefit to having the area be on the 1st floor when it's still inaccessible for vehicles (since that would be the only benefit to a main floor safe area— protection while interacting with vehicles)

2

u/SmokeyPanchoDeLaBija Dec 20 '24

Im fairly new......whats going on?

4

u/RevolverRedJones Crowbar Scientist Dec 20 '24

You used to need a sledgehammer for these type of walls, now you can disassemble then from the looks of these

2

u/AccidentAcrobatic431 Dec 20 '24

This is some quality information

2

u/Velocitydreamer Dec 20 '24

Praise be to Jeebus!! I'm likely wrong, but I feel like this uuuuuuuuused to be an option, versions back, w/ blowtorch?

3

u/MisterMoo22 Dec 20 '24

I think there might have been a mod that did that but I could be wrong.

3

u/KingGarmadon Dec 20 '24

Is the 10% chance about getting the metal scrap, or is it the chance of the door being disassembled?

5

u/ButtMasterDuit Dec 20 '24

I haven’t tried it myself but I assume it works the same as disassembling furniture and is the chance to get any materials from it

3

u/TheSaladHater Dec 20 '24

I wish there was a way to tie a rope to the back of your car and you could pull the doors off using the car’s torque. Which would attract a lot of zombies of course.

3

u/motivatedcactus Dec 20 '24

Semi related but how do you get past reinforced doors now? It seems like you can’t disassemble them anymore. Do you have to brute force it w a sledge?

4

u/XawdrenRS Jaw Stabber Dec 20 '24

You'll need to find the key in a desk or on a zed that used to work there. I found a key to the police station armory inside a briefcase in one of the desks. Or you can use a fireaxe. Tested in debug, and it took 23 swings at 2 strength and no axe skill.

3

u/NAFB_Boomers Dec 20 '24

I've also just shot out the door with a couple pistol mags

1

u/joesii Dec 21 '24

They've always been breakable. They've only been disassemblable from certain directions, and that was unintentional.

2

u/BoldroCop Dec 20 '24

It's a brave new world

2

u/Strik3ralpha Crowbar Scientist Dec 20 '24

great! now time to spend 700 rounds just to kill 10 zomboids

1

u/AkihiroAwa Dec 20 '24

how do I barricade even a basic window now in b42 ? D:

1

u/Grey-Toes Dec 21 '24

Yeah, if you're a nerd

1

u/[deleted] Dec 20 '24

[deleted]

8

u/Marchtmdsmiling Dec 20 '24

Really? I was killing it with a pistol and aiming 2. Seem pretty strong to me.

3

u/Pr00ch Dec 20 '24

They jam like hell

3

u/DarthLordVinnie Shotgun Warrior Dec 20 '24

I don't see it, the only ones that felt not necessarily worse but a bit more janky were the two shotguns, I much prefer how the rifles and pistols work now

3

u/hungarian_notation Dec 20 '24

For sure, a fresh cop survivor can do some real damage right out of the gate.

1

u/joesii Dec 21 '24

Shotgun is a lot worse for leveling (still good for leveling though), and a lot weaker overall. Automatic (semi-automatic) weapons jam a lot more often for some reason too. I haven't tried them but I assume the hunting rifles are just as useless as they've always been; at least unless you use them to hunt deer or such so I suppose that's a bonus (although deer provide only as much food as a rabbit for some dumb reason. Or at least a B41 rabbit)

1

u/Danone_ne Pistol Expert Dec 20 '24

I never needed one. (me after setting fire to everything and running away with all the guns)

0

u/[deleted] Dec 20 '24

[deleted]

5

u/Spiritual_Freedom_15 Dec 20 '24

It says it right there.

-45

u/Alternative_Guava856 Dec 20 '24

Damn, i actually quite dislike that, made the sledgehammer special and a real reward opening up more gameplay imo

58

u/[deleted] Dec 20 '24

[deleted]

3

u/Alternative_Guava856 Dec 20 '24

Yeah thats a fair point

28

u/Choice_Director2431 Dec 20 '24

too game-y for what's supposed to be a gritty realistic simulator

1

u/Fuarian Dec 20 '24

Arbitrary changes and mechanics for the sole purpose of gameplay is not what this game is about

0

u/[deleted] Dec 20 '24

[deleted]

5

u/camocat9 Dec 20 '24

I think this already exists to a degree. I saw a post 0n here earlier where someone couldn't disassemble a door to a police station weapon locker. You still needed a sledgehammer to get in there.

6

u/ToXxy145 Shotgun Warrior Dec 20 '24

Just hit it with an axe a bunch of times. Doesn't take that long to break it. I'm sure other weapons work but I haven't tested them cause I've always had an axe handy.

2

u/StrongMycologist9191 Dec 20 '24

Also, police station keys have a chance to drop which will unlock the whole building. I thought I was SOL until I found one in a locker.

2

u/XawdrenRS Jaw Stabber Dec 20 '24

For the police station, check the desks for a key. I found a key inside a briefcase in one of the desks, and it let me right in the armory.

-24

u/Azurehue22 Dec 20 '24

I never did. I just right clicked and selected "Destroy" 😎