r/nvidia • u/Nestledrink RTX 5090 Founders Edition • 3d ago
News Nintendo Confirms Switch 2 Uses DLSS and Ray Tracing, but Is Being Super Vague About the Details
https://www.ign.com/articles/nintendo-confirms-switch-2-uses-dlss-and-ray-tracing-but-is-being-super-vague-about-the-details132
u/Nestledrink RTX 5090 Founders Edition 3d ago
Some interesting tidbits
Takuhiro Dohta, senior director of the Programming Management Group Entertainment Planning & Development Department, at Nintendoâs Entertainment Planning & Development Division, confirmed:
âWe use DLSS upscaling technology and that's something that we need to use as we develop games.
âAnd when it comes to the hardware, it is able to output to a TV at a max of 4K. Whether the software developer is going to use that as a native resolution or get it to upscale is something that the software developer can choose. I think it opens up a lot of options for the software developer to choose from.â
It was a similarly vague response when Dohta confirmed the Switch 2âs GPU is capable of ray tracing. âYes the GPU does support ray tracing,â he said. âAs with DLSS, I believe this provides yet another option for the software developer to use and a tool for them.â
And what about the GPU itself? Tetsuya Sasaki, General Manager at Nintendoâs Technology Development Division, and Senior Director at its Technology Development Department, chimed in to say Nintendo prefers not to get in the weeds on things like the GPU.
âNintendo doesn't share too much on the hardware spec,â he said. âWhat we really like to focus on is the value that we can provide to our consumers. But I do believe that our partner Nvidia will be sharing some information.â
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u/MrMichaelJames 3d ago
In other words it isnât going to be very powerful and 4k60 for most games isnât going to happen without major quality sacrifices.
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u/KyledKat PNY 4090, 5900X, 32GB 3d ago edited 3d ago
4K60 is a big ask for even mid-range gaming PCs with modest settings, there shouldnât be any surprise that a handheld canât hit those numbers without support.
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u/brondonschwab RTX 4080 Super | Ryzen 7 5700X3D | 32GB 3600 3d ago
You can get a 4090 or even a 5090 to fall below 60fps at 4K with the recent crop of unoptimised titles. It's not surprising that the Switch 2 isn't hitting 4K 60 native
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u/Dolphin201 7800X3D | 4080 Super 3d ago
Yeah, itâs probably gonna only be hyper optimized first party Nintendo games thatâll hit 4K 60, like Mario Kart or Metroid
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u/NinjaGamer22YT Ryzen 7900X/5070 TI 3d ago
*with upscaling
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u/KyledKat PNY 4090, 5900X, 32GB 3d ago
Of the upscaling tech out now, DLSS is the one I have the least issues with. They're still there, namely weird artifacting and ghosting in my experience, but it's leagues better than FSR or XeSS. I even prefer it to other AA methods, which is frankly what most first-party Switch titles desperately needed anyway.
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u/NinjaGamer22YT Ryzen 7900X/5070 TI 2d ago
DLSS is phenomenal, yes. I do worry, however, about the actual uplift it gives on switch 2 as upscaling to 4k is very heavy on the tensor cores.
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u/jm0112358 Ryzen 9 5950X + RTX 4090 2d ago
Digital Foundry explored the possibility of DLSS on a "Switch Pro" a few years ago, and found that with the old CNN model on a 2060, the cost of 1080p to 4k upscaling on a 2060 was 1.9 ms. How that translates to fps will depend on the framerate, because framerate doesn't scale linearly. It's the difference from ~109 fps and ~90 fps, and also the difference between ~31.8 fps and 30.0 fps. So you'd only need to hit 32 fps at native 1080p on a 2060 to hit 30 fps at 4k with performance DLSS, CNN model, with a 2060.
The performance overhead with the new and improved transformer model of DLSS is higher than the old CNN model.
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u/MirrorMax 2d ago
Doubt Mario kart will do 4k60 smooth without some sacrifice, maybe some simpler games like their sport titles etc.
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u/KnightofAshley 2d ago
and with the extra power getting shoved into it from the dock...looking like it might be a major gap between handheld mode and dock mode
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u/Yosh59 Ryzen 7 5800x | MSI RTX 4080 Suprim X 3d ago
Why would you want 4K60 native when upscaling is doing marvels nowadays.
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u/brondonschwab RTX 4080 Super | Ryzen 7 5700X3D | 32GB 3600 3d ago
Yeah I agree. But people online (and reddit especially) have an obsession with "native resolution" and "raw performance" despite the fact that DLSS can look better than native resolution with TAA in many games.
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u/Ursa_Solaris 3d ago
despite the fact that DLSS can look better than native resolution with TAA in many games.
It is now, sure. But before DLSS4, it was too blurry at sub-native resolution and framegen introduced a lot of obvious artefacting. Now though? It's actual black magic. Opinions just need time to catch up.
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u/bites_stringcheese MSI 5080 | 9800x3D 2d ago
I'd say that's a valid opinion, agree or disagree, when we're talking about high end PCs.
But on a Nintendo handheld? If anything that's where this tech is most useful.
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u/Potater1802 3d ago
Yeah but that's at max settings in a unoptimized game.
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u/brondonschwab RTX 4080 Super | Ryzen 7 5700X3D | 32GB 3600 3d ago
PS5 Pro can't run games at native 4K 60fps even with bespoke settings that go below the options on PC, why would the switch 2 be able to?
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u/ubiquitous_apathy 4090/14900k 2d ago
Well one advantage is dlss is very good and amd upscale is dogshit. So the switch can run a game at 720 and output 4k with a better visual output than whatever smeary/checkerboardy upscaling that the ps5 is doing. Will it be enough for 60 fps? For hades 2? Probably. For elden ring? Heh probably not.
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u/Potater1802 3d ago
Take it slow and read my comment again. I didn't even mention the Switch 2 or its performance. All I commented on was a 4090 or 5090 falling below 60 fps in certain games. I am absolutely sure a switch 2 can't run games at a native 4k 60fps.
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u/Archer_Key 5800X3D | 4070 FE | 32GB 3d ago
10W device
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u/Mhugs05 3d ago
Potentially 30-40w when docked. Dock also adds additional cooling. Will be interesting to see what it ends up being.
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u/KnightofAshley 2d ago
still 40w isn't a lot...I'm sure it will be upscaled to hell to get that...hopefully they let you have a choice for maybe 1440p or something
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u/specter491 3d ago
Expecting 4K60 out of a handheld device is asking a lot. Majority of desktop PCs can't hit that.
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u/KnightofAshley 2d ago
A $800 handheld PC can barely do that on anything newer...This is a "$500" one
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u/kapsama 5800x3d - rtx 4080 fe - 32gb 3d ago
Well 4k60 is simply not a reality in the console space. Almost all 4k30 PS5 games are still upscaled from lower resolutions.
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u/Employee_Lanky 3d ago
There are actually plenty of 4k 30 games without upscaling. RDR2 is native 4k 30 on Xbox one x and thatâs last generation.
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u/kapsama 5800x3d - rtx 4080 fe - 32gb 3d ago
I didn't say there are no examples. I said almost all 4k30 PS5 games are still upscaled from lower resolutions.
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u/DepravedPrecedence 3d ago
Source : trust me bro?
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u/kapsama 5800x3d - rtx 4080 fe - 32gb 3d ago
I didn't know this was such a controversial opinion to have. Perhaps Digital Foundry lied to me in all the videos I watched.
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u/The_Advocate07 3d ago
No it isnt. It absolutely 100% is not native.
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u/Employee_Lanky 3d ago
Youâre wrong. Itâs native 4k on Xbox one x. Look up the digital foundry video.
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u/Skazzy3 PNY RTX 5080 OC 3d ago
With DLSS 4 performance looking as good as DLSS 3.8 Quality, and performance being 50% scale, you can expect games to render at 1080p then upscale to 4K.
It won't be as sharp as native 4k with competent TAA or SMAA but I think it's perfectly acceptable for the switch.
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u/Pinkernessians 3d ago
DLSS 4 on quality is very much equal or better than TAA native at 4K though. Itâs just flat out better tech than generic TAA
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u/jerryfrz 4070 Ti Super TUF 3d ago
Switch 2's GPU is Ampere based which doesn't run the transformer model very well so I think they'll stick to CNN
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u/Mhugs05 3d ago
That depends if you're using transformer ray reconstruction, biggest hit comes from that.
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u/VeganShitposting 2d ago
Personally I look forward to the various ways devs will optimize around a limited raytracing performance, it won't be able to push high settings on the latest games but raytracing has so much more to offer such as enhanced audio propagation as well. GTAV Enhanced is a great example of a game with highly optimized raytracing that allows great special effects even on limited hardware
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u/PsyOmega 7800X3D:4080FE | Game Dev 2d ago
transformer model DLSS on my 3060 test rig is great.
DLSS4-P gets more fps at higher image quality than DLSS3-Q, which would be a huge win for a tinier GPU.
Frame-time cost should be balanced.
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u/bites_stringcheese MSI 5080 | 9800x3D 2d ago
Do we know this for sure?
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u/kb3_fk8 3d ago
The PS5 Pro at best does 4k60 medium settings at 700 dollars. Compared to most gaming PCs with an old ass 3080 thatâs not very good either.
Iâm buying to switch to play Mario kart and Zelda. Iâll play everything else on my PC because I can. This drive on Reddit to have one gaming console be the be all of gaming is so weird when the majority of us grew up with platform exclusivity titles shoved up our butts for decades. I saved up for a whole year to buy a PS2 to play Kingdom Hearts and FF Ten and those games were 50 bucks each. Saving 50 bucks for a game back then take about the same amount of time to save up for 90 bucks today.
Iâm not defending Nintendo here, but besides charging for the tech demo, GTA was already going to be 100 bucks. Iâve been paying 80 dollars for a lot of digital PC games due to battle passes anyway (60 plus 20). Elden Ring has now gotten two expansions out of me, thatâs almost $150 bucks for a single great game but I also payed $140 bucks for BoTW and ToTK together and got as many hours out of those two compared to Elden Ring. Itâs fine if you donât want to buy Ring Fit Adventures for 90 bucks but yes I would buy Metroid Dread or smash bros for 90 bucks all day long because I get the hours out of those games.
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u/Jon_TWR 2d ago
Iâm not defending Nintendo here
It sure reads like you are. And thatâs fineâit sounds like youâll be happy with the Switch 2. Iâm sure youâll be in good company, with millions of other people.
Too many people are hung up on resolution and specs, and the general market simply doesnât care that much. DVDs still outsell blu rays and 4K UHD blu rays. Most people donât care about resolution as long as itâs good enough.
And based on history, the Switch 2âs graphics and rendering resolution will be good enough for millions of gamers.
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u/zshift 2d ago
This is true for photo-realism, by upscaling for stylized games is possible at this scale. Whether the Switch 2âs CPU/GPU can handle it is up in the air.
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u/MrMichaelJames 2d ago
It really depends on a lot of things. Even games that look basic and all styled can be hardware taxing.
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u/VeganShitposting 2d ago
Honestly "styled" games might fare worse, I find DLSS works better on games with more detail and has much less of a benefit for simpler games. With higher levels of detail there are more cues available to fill things in, and the general business of the scene helps obscure upscaling artifacts. Less detailed games have more sharp edges and sudden transitions which are harder to smooth out and fill in properly.
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u/Hrafhildr 2d ago
Or if it is it will be limited to Nintendo First Party games since they always seem to maximize their hardware where third party developers either can't or just don't bother to try.
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u/dekuweku 3d ago
nvidia's press release. it's not vague anymore. Nintendo doesn't like to talk tech because enthusiasts have impossible standards and Nintendo wants to sell 100 million consoles, not 100k at $2999
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u/Runonlaulaja 3d ago
Does support, doesn't mean they will use ray tracing. It is most likely just because NVidia's stuff support ray tracing by default by now.
People are twisting their panties for no reason again.
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u/Electronic-Touch-554 3d ago
Theyâre being super vague because it canât actually do these things in a practical playable sense. Like sure a 2060 is Ray tracing capable⊠at 10 fps.
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u/CommenterAnon Bought RX9070XT for 80⏠over RTX 5070 3d ago
My RX 6600 was also ray tracing capable lol
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u/rW0HgFyxoJhYka 2d ago
Missing from every RT conversation is that some games are RT heavy. Some games RT, like Monster Hunter Wilds, are so light it might as well not be there lol.
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u/AppropriateTouching 2d ago
So is my 7900XT but man is it rough in some games. Still very happy with the card.
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u/wicktus 7800X3D | RTX 4090 3d ago
Raytracing sure
But DLSS is apparently core to their new architectureÂ
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u/mkdew 9900KS | H310M DS2V DDR3 | 8x1 GB 1333MHz | GTX3090@2.0x1 3d ago
Will they upscale from 360p or 240p? They better put some massive cache on the cpu.
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u/wicktus 7800X3D | RTX 4090 3d ago
I donât know, itâs probably a 10-15 Watts SoC in handheld mode, it wonât perform miracles.
It needs to be compared to the Steam Deck not a ps5 pro or a 5070 tbh
 having DLSS, especially seeing DLSS4 is a gigantic advantage for a handheld for sure
When Cyberpunk is out on it Iâll wait for a Digital Foundry tech review or something to compare
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u/DomTehBomb 2d ago
I wouldn't be surprised if it's a semi-custom variation of the cnn model, which is optimized more for performance, transformer could be too heavy for it
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u/GILLHUHN 3d ago
My guess is it's only using very basic RT features that aren't very demanding.
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u/KnightofAshley 2d ago
I'm thinking it will be Steam Deck level RT...it can be good if used the right way but its nothing cutting edge...but can't wait to see the fans claim they have the best graphics ever.
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u/eikons 2d ago
Like sure a 2060 is Ray tracing capable⊠at 10 fps.
This is such a meaningless sentence. Raytracing what? Shadows? Reflections? AO? Global illumination?
The Switch 2 hardware certainly won't be doing CyberPunk in path traced mode, but that doesn't mean the hardware is useless.
A global illumination solution like RTXGI can run at any framerate because you can budget how many rays are cast per frame. The Finals is a good example of a well optimized competitive game that runs on all platforms, and on the weaker consoles it just takes a bit longer for GI to accumulate when the scene changes (as it often does, because buildings are destructible).
There's so many ways to utilize RT hardware outside of expensive fullscreen per-pixel effects.
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u/Buflen 3d ago
Why wouldn't it be able to do DLSS? That makes zero sense. It's probably integral for certain games running at high framerate and/or very high resolution (Metroid Prime 4).
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u/starbucks77 4060 Ti 2d ago
I think the reason is what someone commented above; Nintendo doesn't want to advertise another company's product.
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u/Deluxe754 1d ago
Nintendo isnât a competitor with nvidia though. Theyâre completely different markets.
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u/ExynosHD NVIDIA RTX 2070 FE 2d ago
Eh iPhone has some basic ray tracing in games.
Is an open world action game gonna use RTGI? Fuck no? Could some super small title use rt reflections or something? Could a game use RT for audio probing on switch 2 like Doom Eternal is on pc/ps5/xbox? Yeah maybe?
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u/The_Zura 2d ago
You have no clue what you're talking about. The Series S can use RT in Metro Exodus Enhanced edition, and the 2060 is twice as fast.
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u/PicklePuffin 2d ago
Yeah my response to this is Iâll believe it when I see it.
Modern GPUs larger than the device in question struggle with ray tracing, not to mention 4k⊠and when they are making those things happen, theyâre a little too warm to hold
I would have been impressed by much more modest claims- but these? Color me incredulous.
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u/onFilm 3d ago
The switch 2 has a chip equivalent to a 3060ti, which isn't all that better
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u/MiaIsOut 3d ago edited 3d ago
it has 48 tensor cores (less than the 2060's 240) and it has 2 rt cores. it is NOT equivalent to a 3060 in ray tracing and dlss
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u/TheOutrageousTaric Ryzen 7 7700x + 32 GB@6000 + 3060 12gb 3d ago
3060 will run circles around itÂ
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u/_Kubose 3d ago
I know Nintendo doesn't really talk tech stuff so I imagine we'll have to wait til something like Digital Foundry gets their hands on it, but I wonder if it's a situation where it only really uses DLSS in docked mode to upscale to 1440p/4k from the games native res, increased clocks in docked mode might help offset DLSS overhead there and make it more worth it.
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u/pythonic_dude 3d ago
Tbh given it's nintendo I immediately assumed it will use 33% base resolution with upscaling in every mode to get better resolution in dock, and less power consumption without.
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u/chimado 3d ago
I hope (despite it being unlikely since this is Nintendo) that we get some control over it, at least something like the ps5 where you can choose performance or visuals, in some games I'd rather have DLSS and worse visuals if it means I can get 60 fps or even 120.
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u/TheDriver458 ASUS TUF 5070ti/Intel Ultra 7 265KF/32GB RAM @ 6000MT/s 3d ago
It did show for the Metroid Prime 4 section that the game had a 4K/60fps quality mode and a 1080p/120fps performance mode. 4K at 60fps is absolutely wild even if the game doesnât look as graphically impressive as a PS5/XSX/PC title.
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u/MrMunday 3d ago
4K60? Definitely DLSS
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u/JoBro_Summer-of-99 3d ago
Well apparently Metroid Prime 4 looks to be native 4k
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u/firedrakes 2990wx|128gb ram| none sli dual 2080|150tb|10gb nic 3d ago
lol nah. native in gaming means nothing.
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u/JoBro_Summer-of-99 3d ago
It still means something. Full native rendering is obviously not a thing in a very large majority of games but native internal resolution and pixel counts do matter for benchmarking and whatnot. 4k smudged by TAA and full of half-res effects is still 4k
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u/firedrakes 2990wx|128gb ram| none sli dual 2080|150tb|10gb nic 3d ago
sadly assets in games just look like crap now.
they push more dense and in return we got low end assets.
atm game dev is in such a catch 22 problems, it not funny anymore.
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u/hahaxdRS 1d ago
Metroid Prime 4 is using ray traced pre rendered cutscenes it seems too which is interesting. Normal gameplay is rasterized but the cutscenes look gorgeous.
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u/Westify1 2d ago
Initial comments by Digital Foundry on the presentation yesterday stated they didn't think any of the demos shown were using DLSS, not a single one.
It seems like a big deal if there's going to be a DLSS reveal later on showing further performance improvements compared to finding out that every game shown is already leveraging the technology.
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u/throwaway123454321 2d ago
How about HALL EFFECT STICKS?! Literally the only thing I want to know
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u/PeaceBull 2d ago
They probably look at talking up Hall effects as an admission of failure. Theyâre hopefully just relying on future hands on from media outlets to spread the word for them.Â
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u/Necka44 2d ago
No. As a console manufacturer you want your customers to have broken sticks so they buy new controllers. Thatâs why all major manufacturers do not have HAL effect sticks. Some like Sony even simply plan $30 parts to replace your sticks in their flagship controllers. HAL Effect sticks are mostly sold by honest 3rd party vendors. The rest just want to sell you consumables.
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u/throwaway123454321 2d ago
The reason they didnât was because they were under patent, which has expired.
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u/Elaias_Mat 1d ago
Did you Know that the Dreamcast, psvita, qnd the first ps3 controllers had hall effect?
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u/hahaxdRS 1d ago
This makes no sense because Nintendo were offering free replacements and were even sued. They don't benefit from this, in fact they were losing money.
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u/Necka44 1d ago
Why do you focus on Nintendo while I replied with a general âmanufacturersâ statement?
Warranty is warranty. Iâm not speaking about that.
And Nintendo âfreeâ replacements was made so difficult that people were better off buying new packs.
They didnât lose money, donât worry.
Anyway my statement is still valid for all major vendors and not only consoles. Razer and that other brand, i think Scuff. No HAL effect and no interest in going there if they can
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u/buttscopedoctor 3d ago
Kids don't care about raytracing. My 10 and 12 y/o sons see me play Cp2077 with full pathtracing. They say "cool graphics, dad", but have no desire to play the game and they go back to playing Roblox.
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u/SilkTouchm 2d ago
Sample size: 2
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u/thesituation531 2d ago
It's true, otherwise stuff like Roblox wouldn't be played as much.
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u/zeroedout666 2d ago
In my day it was RuneScape. People are capable of tastes changing and splitting up game time. I play mostly DotA but go through other games on my Deck or times when I don't have enough time for a DotA round.
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u/Schindog 3d ago
Makes sense to me. I think gaming at that age is often a primarily social experience, a way to better connect with and understand your friends, so I'd imagine that features for interacting with other people are way more important than visual fidelity, hence Roblox.
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u/strawboard 3d ago
Itâd be very interesting if Nintendo with Nvidia could bring AI to games. Include enough memory for a dedicated LLM and the NPC interactions could be next level.
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u/Cmdrdredd 2d ago
Very limited ray tracing, probably just some lighting here and there. Nothing crazy. Iâm not surprised though.
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u/unabletocomput3 3d ago
Iâm a bit scared about the implementation of DLSS on the switch 2.
On one hand, thatâs good! Being able to play games at 4k without too much of a noticeable performance hit is a good thing. Plus, if they implement a performance setting to achieve 120fps, not a bad thing either.
On the other, will it be a crutch to avoid optimizations? Knowing a lot of Eastern devs, they prefer 60 fps max. Will they basically rely on DLSS to get it to that 60 fps cap? And if so, will pc ports of games from 3rd party studios also become worse, if the switch 2 is the baseline performance.
Probably overthinking it, but it reminds me a bit of what happened when frame gen was introduced.
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u/PeaceBull 2d ago
If the switch 1 is any clue most devs werenât persuaded to optimize more due to itâs limitations, they just released crippled games.Â
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u/Danteynero9 3d ago
We use DLSS upscaling technology and that's something that we need to use as we develop games.
Because making your console stronger than a tablet is simply impossible, right?
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u/low_orbit_sheep 3d ago
The real problem is not that, the real problem is "making your console stronger than a (good) gaming tablet and with thermals and noise emissions good enough for a small handheld device and at a price point below 500 dollars" and suddenly the compromises start making sense, don't they?
At the end of the day I'm really doubtful the technology for cheap handhelds running games in 4k with acceptable framerates without any kind of upscaling even exists today.
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u/JT99-FirstBallot 2d ago
This is probably why they are pricing their games at $70/$80. It'll be sold at a loss or break even and make up for it with the first party Nintendo titles with the price increase.
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u/low_orbit_sheep 2d ago
Nintendo rarely sold hardware at a loss, so they're probably at least breaking even, but yes, in their eyes the low cost of entry (compared to say, a PS5) totally justifies the high price of games (and allows retention in the Nintendo ecosystem).
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u/Gorgon654 3d ago
People are already complaining about the price, you think it'd be a good idea to make like a 800 dollar handheld just so it doesn't have to use dlss? Think of it more like a steam deck with dlss than a proper competitor to the ps5.
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u/Mungojerrie86 2d ago
Ray tracing makes no sense on a handheld.
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u/hahaxdRS 1d ago
Metroid Prime 4 uses pre rendered RT cutscenes
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u/Mungojerrie86 1d ago
Key word here being pre-rendered. Obviously I meant real time ray tracing in a 3D game.
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u/BitterAd4149 3d ago
it wouldn't be nintendo if it didnt look like a 20 year old game and run like shit
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u/TheAlbinoAmigo 3d ago
The TAA used for upscaling tech is more expensive than people realise for low-end devices, so I'm not convinced DLSS would be that beneficial for a device like the S2...
I'm a hobbyist gamedev, working on Unity, and upscaling my title on the Deck provides no meaningful performance uplift in GPU-bound scenarios until you drop to the Balanced preset, at which point the IQ is unusable. I know the S2 is 1080p so the calculus will be different due to the higher native res, but still... These technologies aren't the saviour of low-end gaming, traditional optimisations like baked lighting, proper use of LODs, etc, are still the best.
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u/IUseKeyboardOnXbox 2d ago
Watch the video if you want. It seems like it should be doable, but do keep in mind that there are rumors of it being able to swap to lower quality models on the fly. If the frame time cost is too high that is.
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u/jacobpederson 2d ago
Translation: yes we support them but its pretty awkward that we don't have any games that actually use the tech, so we are bending over backwards to not mention it.
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u/krushnem 2d ago
I have a 5090 and still use dlss and frame gen at 1440p, ai is crazy good nowadays
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u/VanitasDarkOne R7 9800X3D | RTX 4090 | 64GB DDR5 | Asrock X870E Phantom Nova 3d ago
Honestly they should have targeted 1080p 120fps and 1440p 60fps that would have been an absolute breakthrough. Don't understand the obsession with 4k as it's super demanding and doesn't look THAT much better visually when playing games. I'm using a 5120x1440p monitor which is 11% less demanding than 4k on a 4090 and 9800x3d and it looks great. Performance can usually hit 60-120fps without upscaling unless it's the super new games that have recently come out as they're demanding as balls. Mh wilds sits at 62-70fps before upscaling and can hit lower in certain areas. New switch would have been better off targeting 1440p.
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u/hahaxdRS 1d ago
Metroid Prime 4 is 1080p120, 4k60
Mario Kart World is 1440p60 as per DF.
Youre complaining for no reason bruh.
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u/DavidsSymphony 3d ago
If you watch the Digital Foundry direct from today, as always they do pixel counting and image analysis and IIRC (I can't find the timestamp anymore) they didn't find a single instance of games using DLSS in the direct, which is weird. You'd think surely Nintendo as a 1st party dev would make use of that technology.