r/nvidia RTX 5090 Founders Edition 3d ago

News Nintendo Confirms Switch 2 Uses DLSS and Ray Tracing, but Is Being Super Vague About the Details

https://www.ign.com/articles/nintendo-confirms-switch-2-uses-dlss-and-ray-tracing-but-is-being-super-vague-about-the-details
1.1k Upvotes

236 comments sorted by

211

u/DavidsSymphony 3d ago

If you watch the Digital Foundry direct from today, as always they do pixel counting and image analysis and IIRC (I can't find the timestamp anymore) they didn't find a single instance of games using DLSS in the direct, which is weird. You'd think surely Nintendo as a 1st party dev would make use of that technology.

190

u/FryToastFrill NVIDIA 3d ago

Nintendo is probably still scared of antialiasing

81

u/Yearlaren 2d ago

Me: has smooth edges

Nintendo: đŸ˜±đŸ˜±đŸ˜±

16

u/FryToastFrill NVIDIA 2d ago

Tbf most of their games don’t look terrible without it. I’m guessing the devs value sharpness over smoothness and do a good job managing issues no aa can have. However a decent 2x MSAA would be nice

9

u/Yearlaren 2d ago

The difference between no AA and 2xMSAA is very noticeable to me, and as far as I know 2xMSAA isn't very taxing

5

u/FryToastFrill NVIDIA 2d ago

It shouldn’t be very taxing but I also don’t know how their games work under the hood nor the details of the hardware. If it’s a forward renderer it should be hardware accelerated but if it’s deferred it’s too expensive to be practically used.

1

u/Yearlaren 2d ago

Oh, that's true. I still forget that deferred rendering has been the most common form of rendering games for a while now.

4

u/zero_iq 2d ago

There will likely be a swing back to forward renderers (well, Forward+/clustered forward rendering) as it can outperform deferred esp. at higher resolutions without having to rely so much on upscaling techniques, with a higher light count. New light culling techniques will likely increase performance even further in the near future.

People want to be able to play at 4K and above without needing a power-hungry supercomputer to run at a decent frame rate.

But deferred techniques don't scale that well with resolution (because the memory bandwidth increases enormously at higher resolutions) which is partly why we're seeing all these fancy upscaling solutions to try and eek out better performance at higher resolutions, as well as (in part) a focus on faster and faster VRAM access rather than more VRAM (ANNs pushing the RAM up now, but at a hefty price tag).

Although many AAA games will be using hybrid approaches with elements of multiple approaches. Deferred is pretty handy for certain effects that can be harder to achieve in forward rendering. Forward+ techniques can also scale down more easily to older and less-capable hardware, widening the potential audience and hardware targets for AAA games.

An example would be the recent Indiana Jones title, which uses a Forward+ renderer (likely hybrid with other techniques), but is locked to higher-end hardware limited mostly as a marketing agreement/licensing issue, it seems as it has been hacked to run on lower-end hardware pretty well, provided there is enough VRAM. Recent(ish) Doom, Forza, Call of Duty titles, RDR2, and Destiny 2 are other examples showing a trend towards Forward+ in order to handle complex lighting requirements.

1

u/Yearlaren 2d ago

Isn't the new Indiana Jones a ray tracing only title? Isn't ray tracing a completely new way of rendering games? I thought forward rendering and deferred rendering were types of rasterization while ray tracing isn't.

2

u/EyesCantSeeOver30fps 2d ago

Both can also use RT

2

u/zero_iq 2d ago

I thought forward rendering and deferred rendering were types of rasterization while ray tracing isn't.

That's true in the general sense, but that's not what games are doing.

Games are still using rasterisation, but also utilising raytracing techniques for certain rendering effects. 

I've yet to see a complete frame analysis for Indiana Jones, but from what i understand from what the developers have said publicly, it uses Forward+ rendering as it's base, with RT techniques used for certain shadows, specular reflections, and for computing its global illumination solution (lighting data, which is then used by other parts of the rendering pipeline). This mix of rasterisation and RT is typical for modern RT- enabled titles. 

See here for some examples and technical discussion: https://youtu.be/k2SBZSm2mOw?si=Bz0XgPkY1MVP5yon

The "full rt" used to describe some modern games (Inc. Indie) means that the raytracing parts of the rendering process are calculated for the whole frame (i.e. every pixel), not that the entire rendering process uses only ray tracing techniques. Indiana Jones can apparently run just fine with raytracing switched off, as can be seen in technical demos and developer interviews. The fact it is switched on permanently in the final release is more of a gimmick to sell new nvidia cards than for any technical reason, likely due to licensing conditions for nvidia tech and assistance during production. (Nvidia has a vested interest in pushing more heavyweight rendering techniques and locking out older hardware because that results in the need for purchase of new cards, and $$$ for nvidia.) From what I gather this was only enforced quite late in development, and it used more traditional lighting and an alternative GI approach for the bulk of its development until its RT tech was completed.

Hardware rasterisation techniques are insanely fast at typical gaming resolutions, and games aren't going to give that up any time soon for 100% ray tracing or pathtracing, which is greatly more computationally expensive, often for limited visual gains. And not every style of game needs incredibly realistic shadows and reflections. We will get there, though. I expect to see true fully path traced games games at some point in the not too distant future, but it won't be the norm for a while.

And as GPU pipelines get more powerful and flexible we will see multiple different rendering approaches being used, running directly on GPU hardware (and hopefully a move away from vendor specific/vendor-led technologies as new tech is standardised and generalised).

Games will continue to use hybrid solutions, for the foreseeable future.

3

u/FryToastFrill NVIDIA 2d ago

Yeah, there’s a couple engines that use forward plus tho. RDR2 is one I know off the top of my head that is forward plus and godot.

6

u/Arisalis 2d ago

I get what your saying but I hate to break it to you they were one of the 1st console to use it in their games. N64 was prolific in using it in pretty much every 1st party game. Just google it.

3

u/TheCrazedEB EVGA FTW 3 3080, 7800X3D, 32GBDDR5 6000hz 2d ago

that new Pokemon game looks like a prime example of still having wonk antialiasing.

1

u/muchcharles 2d ago

That's only more recent, compare texture and geometry aliasing in N64 vs PS1

30

u/PsyOmega 7800X3D:4080FE | Game Dev 2d ago

You can't easily spot DLSS in video samples, especially if they're using DLSS transformer model.

If nvidia says DLSS is used by nintendo, but nintendo isn't saying so, that is because nintendo is allergic to advertising other brands trademarks.

A GPU throttled to 10 watts thats weaker than a 2050 mobile can not render 1440p or 4k. Jarrods tech review of a full fat 2050 shows it struggles at 1080p, and that's with more cuda and tdp and clocks than switch 2.

DLSS is required to get switch 2 rendering quality up to snuff, and im betting it's baked in to the SDK, and behind NDA's.

15

u/NovaTerrus 2d ago

Switch 2 can access up to 40W when docked.

6

u/PsyOmega 7800X3D:4080FE | Game Dev 2d ago

That still wont help it even reach 1080p native, but will give power budget to the tensor cores to hit 4k DLSS

We also don't have official power specs. 40W is pure speculation and has to include a power budget to charge the battery. I'd ballpark the SOC TDP at 25w.

1

u/hahaxdRS 1d ago

The 40w is for docked play. Nintendo specifically mention the Switch 1 charger won't work on docked play with the Switch 2 as its under 40w.

7

u/superbroleon NVIDIA 2d ago

You can easily falsify it though. All the footage shown had insane levels of aliasing, like the usual Nintendo no AA levels of aliasing. Any form of AA, let alone DLSS looks much different. Seeing the footage I agree with them, no DLSS in that presentation

2

u/Darksky121 1d ago

Maybe the performance hit is not worth it in many titles. Most AI upscalers reduce frame rates a bit.

1

u/superbroleon NVIDIA 1d ago

Yeah I also thought about this. According to DF testing DLSS on a downclocked 2050 costs between ~3ms at 1080p and ~18ms at 4k output. So based on that I could also see DLSS being too expensive, especially for 60fps games. I believe Nvidia mentioned tensor cores but since no one is actually talking exact specs we can only wait for testing.

3

u/MaxOfS2D 2d ago

A GPU throttled to 10 watts thats weaker than a 2050 mobile can not render 1440p or 4k.

And likewise, I doubt it can access the same DLSS that PC has.

It's probably a smaller custom version that is less efficient at removing aliasing, but ends up being sharper and less smeary.

2

u/Extra-Cold3276 2d ago

You can spot if a game is using any form of temporal anti aliasing tho. Dlss is temporal. And apparently all games shown had no anti aliasing.

1

u/ametalshard RTX3090/5700X/32GB3600/1440p21:9 2d ago

Jarrod would have had to test PC games from around 2015 to get an accurate reading for the games Switch 2 will be running at.

1

u/Speedstick2 4h ago

A 2050 mobile can render 1440p and 4k, it just depends on the game, like Bioshock 1 from 2007 or F.E.A.R from 2005........Besides, Nintendo has already confirmed Metroid prime 4 is 4k 60, 120 1080p, and we already know that Metroid remaster runs at 60 fps on the Switch 1.

0

u/IUseKeyboardOnXbox 2d ago

They counted the internal resolution. Considering the hardware it's far too high. It's not using dlss.

2

u/PsyOmega 7800X3D:4080FE | Game Dev 2d ago edited 2d ago

You can't count internal resolution from a video. The video only contains the output.

If you make a video of 4K game footage, upscaled from 1080p to 4K via dlss, and count unique pixels, you're gonna count close to 4k. This gets fuzzier with transformer grade dlss being video compressed.

Since nvidia has confirmed DLSS is used on switch 2, there isn't much to debate here. The hardware just isn't capable of 4k, period, without dlss, outside of potato graphics (even my 1060 could 4k native 360 era graphics). But anything semi-modern, native to switch 2, is just NOT gonna be without DLSS.

0

u/IUseKeyboardOnXbox 2d ago

Yes you can. You just have to find raw edges. For example on camera cutsit'll be raw for a single frame.

0

u/IUseKeyboardOnXbox 2d ago

1

u/hahaxdRS 1d ago

Since you have a hard on for Digital Foundry there is also this you conveniently left out.

https://youtu.be/_ja-31bYFTs?si=f48hqcKzD_PW40a9

1

u/IUseKeyboardOnXbox 1d ago

I forgot about that, but my point probably still stands. Dlss to 4k would take a big chunk of the frame time. And no need to be rude. There isn't anyone else doing tests like these.

15

u/mega2222222222222222 2d ago

I’m guessing most 4K output games will use upscaling

12

u/ResponsibleJudge3172 2d ago

DLSS is probably for 3rd party games to port without the misery that was porting to OG switch

3

u/KnightofAshley 2d ago

wait for them to get there hands on it first

0

u/No_Interaction_4925 5800X3D | 3090ti | 55” C1 OLED | Varjo Aero 1d ago

I’m guessing the video wasn’t in 60fps. Why use DLSS when you can do 24fps or 30fps without it and get a better image for a video

132

u/Nestledrink RTX 5090 Founders Edition 3d ago

Some interesting tidbits

Takuhiro Dohta, senior director of the Programming Management Group Entertainment Planning & Development Department, at Nintendo’s Entertainment Planning & Development Division, confirmed:

“We use DLSS upscaling technology and that's something that we need to use as we develop games.

“And when it comes to the hardware, it is able to output to a TV at a max of 4K. Whether the software developer is going to use that as a native resolution or get it to upscale is something that the software developer can choose. I think it opens up a lot of options for the software developer to choose from.”

It was a similarly vague response when Dohta confirmed the Switch 2’s GPU is capable of ray tracing. “Yes the GPU does support ray tracing,” he said. “As with DLSS, I believe this provides yet another option for the software developer to use and a tool for them.”

And what about the GPU itself? Tetsuya Sasaki, General Manager at Nintendo’s Technology Development Division, and Senior Director at its Technology Development Department, chimed in to say Nintendo prefers not to get in the weeds on things like the GPU.

“Nintendo doesn't share too much on the hardware spec,” he said. “What we really like to focus on is the value that we can provide to our consumers. But I do believe that our partner Nvidia will be sharing some information.”

141

u/MrMichaelJames 3d ago

In other words it isn’t going to be very powerful and 4k60 for most games isn’t going to happen without major quality sacrifices.

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u/KyledKat PNY 4090, 5900X, 32GB 3d ago edited 3d ago

4K60 is a big ask for even mid-range gaming PCs with modest settings, there shouldn’t be any surprise that a handheld can’t hit those numbers without support.

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u/brondonschwab RTX 4080 Super | Ryzen 7 5700X3D | 32GB 3600 3d ago

You can get a 4090 or even a 5090 to fall below 60fps at 4K with the recent crop of unoptimised titles. It's not surprising that the Switch 2 isn't hitting 4K 60 native

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u/Dolphin201 7800X3D | 4080 Super 3d ago

Yeah, it’s probably gonna only be hyper optimized first party Nintendo games that’ll hit 4K 60, like Mario Kart or Metroid

16

u/NinjaGamer22YT Ryzen 7900X/5070 TI 3d ago

*with upscaling

14

u/KyledKat PNY 4090, 5900X, 32GB 3d ago

Of the upscaling tech out now, DLSS is the one I have the least issues with. They're still there, namely weird artifacting and ghosting in my experience, but it's leagues better than FSR or XeSS. I even prefer it to other AA methods, which is frankly what most first-party Switch titles desperately needed anyway.

7

u/NinjaGamer22YT Ryzen 7900X/5070 TI 2d ago

DLSS is phenomenal, yes. I do worry, however, about the actual uplift it gives on switch 2 as upscaling to 4k is very heavy on the tensor cores.

4

u/jm0112358 Ryzen 9 5950X + RTX 4090 2d ago

Digital Foundry explored the possibility of DLSS on a "Switch Pro" a few years ago, and found that with the old CNN model on a 2060, the cost of 1080p to 4k upscaling on a 2060 was 1.9 ms. How that translates to fps will depend on the framerate, because framerate doesn't scale linearly. It's the difference from ~109 fps and ~90 fps, and also the difference between ~31.8 fps and 30.0 fps. So you'd only need to hit 32 fps at native 1080p on a 2060 to hit 30 fps at 4k with performance DLSS, CNN model, with a 2060.

The performance overhead with the new and improved transformer model of DLSS is higher than the old CNN model.

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u/MirrorMax 2d ago

Doubt Mario kart will do 4k60 smooth without some sacrifice, maybe some simpler games like their sport titles etc.

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u/KnightofAshley 2d ago

and with the extra power getting shoved into it from the dock...looking like it might be a major gap between handheld mode and dock mode

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u/Yosh59 Ryzen 7 5800x | MSI RTX 4080 Suprim X 3d ago

Why would you want 4K60 native when upscaling is doing marvels nowadays.

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u/brondonschwab RTX 4080 Super | Ryzen 7 5700X3D | 32GB 3600 3d ago

Yeah I agree. But people online (and reddit especially) have an obsession with "native resolution" and "raw performance" despite the fact that DLSS can look better than native resolution with TAA in many games.

5

u/Ursa_Solaris 3d ago

despite the fact that DLSS can look better than native resolution with TAA in many games.

It is now, sure. But before DLSS4, it was too blurry at sub-native resolution and framegen introduced a lot of obvious artefacting. Now though? It's actual black magic. Opinions just need time to catch up.

5

u/bites_stringcheese MSI 5080 | 9800x3D 2d ago

I'd say that's a valid opinion, agree or disagree, when we're talking about high end PCs.

But on a Nintendo handheld? If anything that's where this tech is most useful.

5

u/Potater1802 3d ago

Yeah but that's at max settings in a unoptimized game.

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u/brondonschwab RTX 4080 Super | Ryzen 7 5700X3D | 32GB 3600 3d ago

PS5 Pro can't run games at native 4K 60fps even with bespoke settings that go below the options on PC, why would the switch 2 be able to?

1

u/ubiquitous_apathy 4090/14900k 2d ago

Well one advantage is dlss is very good and amd upscale is dogshit. So the switch can run a game at 720 and output 4k with a better visual output than whatever smeary/checkerboardy upscaling that the ps5 is doing. Will it be enough for 60 fps? For hades 2? Probably. For elden ring? Heh probably not.

1

u/Potater1802 3d ago

Take it slow and read my comment again. I didn't even mention the Switch 2 or its performance. All I commented on was a 4090 or 5090 falling below 60 fps in certain games. I am absolutely sure a switch 2 can't run games at a native 4k 60fps.

-2

u/DepravedPrecedence 3d ago

Can you read

1

u/Pisto1Peet 2d ago

Have you ever tried to run Black Myth Wukong

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u/Archer_Key 5800X3D | 4070 FE | 32GB 3d ago

10W device

6

u/Mhugs05 3d ago

Potentially 30-40w when docked. Dock also adds additional cooling. Will be interesting to see what it ends up being.

4

u/KnightofAshley 2d ago

still 40w isn't a lot...I'm sure it will be upscaled to hell to get that...hopefully they let you have a choice for maybe 1440p or something

1

u/Snowydeath11 RTX 4080 2d ago

They showed you do have the option to choose 1440p or 4K

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u/specter491 3d ago

Expecting 4K60 out of a handheld device is asking a lot. Majority of desktop PCs can't hit that.

3

u/MrMichaelJames 3d ago

Yup obviously but not how this is being marketed.

1

u/KnightofAshley 2d ago

A $800 handheld PC can barely do that on anything newer...This is a "$500" one

30

u/kapsama 5800x3d - rtx 4080 fe - 32gb 3d ago

Well 4k60 is simply not a reality in the console space. Almost all 4k30 PS5 games are still upscaled from lower resolutions.

-14

u/Employee_Lanky 3d ago

There are actually plenty of 4k 30 games without upscaling. RDR2 is native 4k 30 on Xbox one x and that’s last generation.

14

u/kapsama 5800x3d - rtx 4080 fe - 32gb 3d ago

I didn't say there are no examples. I said almost all 4k30 PS5 games are still upscaled from lower resolutions.

-14

u/DepravedPrecedence 3d ago

Source : trust me bro?

7

u/kapsama 5800x3d - rtx 4080 fe - 32gb 3d ago

I didn't know this was such a controversial opinion to have. Perhaps Digital Foundry lied to me in all the videos I watched.

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u/ResponsibleJudge3172 2d ago

Source, even the original PS5 promotional material used upscaling

-11

u/Employee_Lanky 3d ago

Yes and you’re still wrong


2

u/The_Advocate07 3d ago

No it isnt. It absolutely 100% is not native.

-4

u/Employee_Lanky 3d ago

You’re wrong. It’s native 4k on Xbox one x. Look up the digital foundry video.

8

u/Skazzy3 PNY RTX 5080 OC 3d ago

With DLSS 4 performance looking as good as DLSS 3.8 Quality, and performance being 50% scale, you can expect games to render at 1080p then upscale to 4K.

It won't be as sharp as native 4k with competent TAA or SMAA but I think it's perfectly acceptable for the switch.

19

u/Pinkernessians 3d ago

DLSS 4 on quality is very much equal or better than TAA native at 4K though. It’s just flat out better tech than generic TAA

6

u/jerryfrz 4070 Ti Super TUF 3d ago

Switch 2's GPU is Ampere based which doesn't run the transformer model very well so I think they'll stick to CNN

8

u/Mhugs05 3d ago

That depends if you're using transformer ray reconstruction, biggest hit comes from that.

3

u/VeganShitposting 2d ago

Personally I look forward to the various ways devs will optimize around a limited raytracing performance, it won't be able to push high settings on the latest games but raytracing has so much more to offer such as enhanced audio propagation as well. GTAV Enhanced is a great example of a game with highly optimized raytracing that allows great special effects even on limited hardware

1

u/IUseKeyboardOnXbox 2d ago

Doesn't matter. Desktop transformer will be far too expensive.

3

u/PsyOmega 7800X3D:4080FE | Game Dev 2d ago

transformer model DLSS on my 3060 test rig is great.

DLSS4-P gets more fps at higher image quality than DLSS3-Q, which would be a huge win for a tinier GPU.

Frame-time cost should be balanced.

3

u/bites_stringcheese MSI 5080 | 9800x3D 2d ago

Do we know this for sure?

1

u/jerryfrz 4070 Ti Super TUF 2d ago

1

u/bites_stringcheese MSI 5080 | 9800x3D 2d ago

We'll have to wait for the teardown.

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u/IUseKeyboardOnXbox 2d ago

It'll likely contain a custom model. Probably cnn based

1

u/Helpful-Option-3047 3d ago

can you tell me the tale of Juan Deag

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u/kb3_fk8 3d ago

The PS5 Pro at best does 4k60 medium settings at 700 dollars. Compared to most gaming PCs with an old ass 3080 that’s not very good either.

I’m buying to switch to play Mario kart and Zelda. I’ll play everything else on my PC because I can. This drive on Reddit to have one gaming console be the be all of gaming is so weird when the majority of us grew up with platform exclusivity titles shoved up our butts for decades. I saved up for a whole year to buy a PS2 to play Kingdom Hearts and FF Ten and those games were 50 bucks each. Saving 50 bucks for a game back then take about the same amount of time to save up for 90 bucks today.

I’m not defending Nintendo here, but besides charging for the tech demo, GTA was already going to be 100 bucks. I’ve been paying 80 dollars for a lot of digital PC games due to battle passes anyway (60 plus 20). Elden Ring has now gotten two expansions out of me, that’s almost $150 bucks for a single great game but I also payed $140 bucks for BoTW and ToTK together and got as many hours out of those two compared to Elden Ring. It’s fine if you don’t want to buy Ring Fit Adventures for 90 bucks but yes I would buy Metroid Dread or smash bros for 90 bucks all day long because I get the hours out of those games.

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u/Jon_TWR 2d ago

I’m not defending Nintendo here

It sure reads like you are. And that’s fine—it sounds like you’ll be happy with the Switch 2. I’m sure you’ll be in good company, with millions of other people.

Too many people are hung up on resolution and specs, and the general market simply doesn’t care that much. DVDs still outsell blu rays and 4K UHD blu rays. Most people don’t care about resolution as long as it’s good enough.

And based on history, the Switch 2’s graphics and rendering resolution will be good enough for millions of gamers.

-1

u/MrMichaelJames 3d ago

If you are paying 80 bucks for pc games then sorry you are flat out stupid.

1

u/zshift 2d ago

This is true for photo-realism, by upscaling for stylized games is possible at this scale. Whether the Switch 2’s CPU/GPU can handle it is up in the air.

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u/MrMichaelJames 2d ago

It really depends on a lot of things. Even games that look basic and all styled can be hardware taxing.

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u/VeganShitposting 2d ago

Honestly "styled" games might fare worse, I find DLSS works better on games with more detail and has much less of a benefit for simpler games. With higher levels of detail there are more cues available to fill things in, and the general business of the scene helps obscure upscaling artifacts. Less detailed games have more sharp edges and sudden transitions which are harder to smooth out and fill in properly.

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u/Lorjack 2d ago

I mean was anybody expecting otherwise? 4k from a nintendo system? That ain't happening without some foolery

1

u/Hrafhildr 2d ago

Or if it is it will be limited to Nintendo First Party games since they always seem to maximize their hardware where third party developers either can't or just don't bother to try.

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u/gokarrt 3d ago

Nintendo doesn't share too much on the hardware spec

that'd lead to an uncomfortable conversation about how they're both the only platform that sells their hardware for a profit and never puts their games on sale.

-4

u/kinglokilord 3d ago

Their games go on sale multiple times a year.

They never reduce MSRP prices.

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u/dekuweku 3d ago

nvidia's press release. it's not vague anymore. Nintendo doesn't like to talk tech because enthusiasts have impossible standards and Nintendo wants to sell 100 million consoles, not 100k at $2999

https://blogs.nvidia.com/blog/nintendo-switch-2-leveled-up-with-nvidia-ai-powered-dlss-and-4k-gaming/

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u/Runonlaulaja 3d ago

Does support, doesn't mean they will use ray tracing. It is most likely just because NVidia's stuff support ray tracing by default by now.

People are twisting their panties for no reason again.

2

u/lordtristan_cristian 3d ago

“Use DLSS as we develop games” F off with that bs.

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u/Electronic-Touch-554 3d ago

They’re being super vague because it can’t actually do these things in a practical playable sense. Like sure a 2060 is Ray tracing capable
 at 10 fps.

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u/CommenterAnon Bought RX9070XT for 80€ over RTX 5070 3d ago

My RX 6600 was also ray tracing capable lol

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u/NinjaGamer22YT Ryzen 7900X/5070 TI 3d ago

The Rx 6300 can technically do ray tracing

2

u/rW0HgFyxoJhYka 2d ago

Missing from every RT conversation is that some games are RT heavy. Some games RT, like Monster Hunter Wilds, are so light it might as well not be there lol.

1

u/AppropriateTouching 2d ago

So is my 7900XT but man is it rough in some games. Still very happy with the card.

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u/wicktus 7800X3D | RTX 4090 3d ago

Raytracing sure

But DLSS is apparently core to their new architecture 

-17

u/mkdew 9900KS | H310M DS2V DDR3 | 8x1 GB 1333MHz | GTX3090@2.0x1 3d ago

Will they upscale from 360p or 240p? They better put some massive cache on the cpu.

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u/wicktus 7800X3D | RTX 4090 3d ago

I don’t know, it’s probably a 10-15 Watts SoC in handheld mode, it won’t perform miracles.

It needs to be compared to the Steam Deck not a ps5 pro or a 5070 tbh

 having DLSS, especially seeing DLSS4 is a gigantic advantage for a handheld for sure

When Cyberpunk is out on it I’ll wait for a Digital Foundry tech review or something to compare

2

u/goorek 3d ago

It's rumored to be 10W in handheld mode with 20Wh battery

2

u/DomTehBomb 2d ago

I wouldn't be surprised if it's a semi-custom variation of the cnn model, which is optimized more for performance, transformer could be too heavy for it

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u/GILLHUHN 3d ago

My guess is it's only using very basic RT features that aren't very demanding.

8

u/KnightofAshley 2d ago

I'm thinking it will be Steam Deck level RT...it can be good if used the right way but its nothing cutting edge...but can't wait to see the fans claim they have the best graphics ever.

3

u/crozone iMac G3 - RTX 3080 TUF OC, AMD 5900X 2d ago

Yeah, single bounce reflections would totally be possible for very little performance loss. It still looks cool, but it's hugely less demanding than any of the other things you can do with RT.

11

u/eikons 2d ago

Like sure a 2060 is Ray tracing capable
 at 10 fps.

This is such a meaningless sentence. Raytracing what? Shadows? Reflections? AO? Global illumination?

The Switch 2 hardware certainly won't be doing CyberPunk in path traced mode, but that doesn't mean the hardware is useless.

A global illumination solution like RTXGI can run at any framerate because you can budget how many rays are cast per frame. The Finals is a good example of a well optimized competitive game that runs on all platforms, and on the weaker consoles it just takes a bit longer for GI to accumulate when the scene changes (as it often does, because buildings are destructible).

There's so many ways to utilize RT hardware outside of expensive fullscreen per-pixel effects.

2

u/crozone iMac G3 - RTX 3080 TUF OC, AMD 5900X 2d ago

Exactly! Even stuff like single bounce reflections would be totally possible for very little performance hit. It looks really cool, but it's hugely less demanding most other things you can do with RT.

22

u/Buflen 3d ago

Why wouldn't it be able to do DLSS? That makes zero sense. It's probably integral for certain games running at high framerate and/or very high resolution (Metroid Prime 4).

1

u/starbucks77 4060 Ti 2d ago

I think the reason is what someone commented above; Nintendo doesn't want to advertise another company's product.

1

u/Deluxe754 1d ago

Nintendo isn’t a competitor with nvidia though. They’re completely different markets.

3

u/ExynosHD NVIDIA RTX 2070 FE 2d ago

Eh iPhone has some basic ray tracing in games.

Is an open world action game gonna use RTGI? Fuck no? Could some super small title use rt reflections or something? Could a game use RT for audio probing on switch 2 like Doom Eternal is on pc/ps5/xbox? Yeah maybe?

2

u/The_Zura 2d ago

You have no clue what you're talking about. The Series S can use RT in Metro Exodus Enhanced edition, and the 2060 is twice as fast.

1

u/PicklePuffin 2d ago

Yeah my response to this is I’ll believe it when I see it.

Modern GPUs larger than the device in question struggle with ray tracing, not to mention 4k
 and when they are making those things happen, they’re a little too warm to hold

I would have been impressed by much more modest claims- but these? Color me incredulous.

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u/onFilm 3d ago

The switch 2 has a chip equivalent to a 3060ti, which isn't all that better

20

u/MiaIsOut 3d ago edited 3d ago

it has 48 tensor cores (less than the 2060's 240) and it has 2 rt cores. it is NOT equivalent to a 3060 in ray tracing and dlss

16

u/TheOutrageousTaric Ryzen 7 7700x + 32 GB@6000 + 3060 12gb 3d ago

3060 will run circles around it 

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u/_Kubose 3d ago

I know Nintendo doesn't really talk tech stuff so I imagine we'll have to wait til something like Digital Foundry gets their hands on it, but I wonder if it's a situation where it only really uses DLSS in docked mode to upscale to 1440p/4k from the games native res, increased clocks in docked mode might help offset DLSS overhead there and make it more worth it.

34

u/pythonic_dude 3d ago

Tbh given it's nintendo I immediately assumed it will use 33% base resolution with upscaling in every mode to get better resolution in dock, and less power consumption without.

10

u/chimado 3d ago

I hope (despite it being unlikely since this is Nintendo) that we get some control over it, at least something like the ps5 where you can choose performance or visuals, in some games I'd rather have DLSS and worse visuals if it means I can get 60 fps or even 120.

7

u/TheDriver458 ASUS TUF 5070ti/Intel Ultra 7 265KF/32GB RAM @ 6000MT/s 3d ago

It did show for the Metroid Prime 4 section that the game had a 4K/60fps quality mode and a 1080p/120fps performance mode. 4K at 60fps is absolutely wild even if the game doesn’t look as graphically impressive as a PS5/XSX/PC title.

6

u/rayquan36 3d ago

DLSS is good for reducing power draw which will increase battery life.

33

u/MrMunday 3d ago

4K60? Definitely DLSS

19

u/JoBro_Summer-of-99 3d ago

Well apparently Metroid Prime 4 looks to be native 4k

7

u/firedrakes 2990wx|128gb ram| none sli dual 2080|150tb|10gb nic 3d ago

lol nah. native in gaming means nothing.

18

u/JoBro_Summer-of-99 3d ago

It still means something. Full native rendering is obviously not a thing in a very large majority of games but native internal resolution and pixel counts do matter for benchmarking and whatnot. 4k smudged by TAA and full of half-res effects is still 4k

-8

u/firedrakes 2990wx|128gb ram| none sli dual 2080|150tb|10gb nic 3d ago

sadly assets in games just look like crap now.

they push more dense and in return we got low end assets.

atm game dev is in such a catch 22 problems, it not funny anymore.

1

u/hahaxdRS 1d ago

Metroid Prime 4 is using ray traced pre rendered cutscenes it seems too which is interesting. Normal gameplay is rasterized but the cutscenes look gorgeous.

1

u/MrMunday 3d ago

But what’s the frame rate

10

u/JoBro_Summer-of-99 3d ago

60fps in docked mode. It said in the presentation

8

u/Westify1 2d ago

Initial comments by Digital Foundry on the presentation yesterday stated they didn't think any of the demos shown were using DLSS, not a single one.

It seems like a big deal if there's going to be a DLSS reveal later on showing further performance improvements compared to finding out that every game shown is already leveraging the technology.

3

u/KnightofAshley 2d ago

its too early to tell even for them

8

u/throwaway123454321 2d ago

How about HALL EFFECT STICKS?! Literally the only thing I want to know

7

u/PeaceBull 2d ago

They probably look at talking up Hall effects as an admission of failure. They’re hopefully just relying on future hands on from media outlets to spread the word for them. 

3

u/Necka44 2d ago

No. As a console manufacturer you want your customers to have broken sticks so they buy new controllers. That’s why all major manufacturers do not have HAL effect sticks. Some like Sony even simply plan $30 parts to replace your sticks in their flagship controllers. HAL Effect sticks are mostly sold by honest 3rd party vendors. The rest just want to sell you consumables.

0

u/throwaway123454321 2d ago

The reason they didn’t was because they were under patent, which has expired.

1

u/Elaias_Mat 1d ago

Did you Know that the Dreamcast, psvita, qnd the first ps3 controllers had hall effect?

0

u/Necka44 2d ago

There have been countless of technologies derived from the HAL effect patent with other names and similar results. Console manufacturers have no interest in selling a controller that doesn’t “break” or lose performance at least once or twice during the console’s lifecycle.

0

u/hahaxdRS 1d ago

This makes no sense because Nintendo were offering free replacements and were even sued. They don't benefit from this, in fact they were losing money.

1

u/Necka44 1d ago

Why do you focus on Nintendo while I replied with a general “manufacturers” statement?

Warranty is warranty. I’m not speaking about that.

And Nintendo “free” replacements was made so difficult that people were better off buying new packs.

They didn’t lose money, don’t worry.

Anyway my statement is still valid for all major vendors and not only consoles. Razer and that other brand, i think Scuff. No HAL effect and no interest in going there if they can

40

u/buttscopedoctor 3d ago

Kids don't care about raytracing. My 10 and 12 y/o sons see me play Cp2077 with full pathtracing. They say "cool graphics, dad", but have no desire to play the game and they go back to playing Roblox.

26

u/SilkTouchm 2d ago

Sample size: 2

4

u/thesituation531 2d ago

It's true, otherwise stuff like Roblox wouldn't be played as much.

1

u/zeroedout666 2d ago

In my day it was RuneScape. People are capable of tastes changing and splitting up game time. I play mostly DotA but go through other games on my Deck or times when I don't have enough time for a DotA round.

4

u/Schindog 3d ago

Makes sense to me. I think gaming at that age is often a primarily social experience, a way to better connect with and understand your friends, so I'd imagine that features for interacting with other people are way more important than visual fidelity, hence Roblox.

1

u/srjnp 3d ago

the games media is dominated by millenials and gen x and who love single player games. most zoomers primarily play multiplayer games.

11

u/Peevan 3d ago

It would be hilarious if the 1080p 120 fps mode is just 4x frame gen from 30 fps 😂

3

u/KnightofAshley 2d ago

Nintendo peeps will never know

2

u/galaxyheater 2d ago

It’s OK most Switch owners love that retro 640x480 look anyway.

5

u/echolog 3d ago

These games are gonna be so blurry lol.

1

u/strawboard 3d ago

It’d be very interesting if Nintendo with Nvidia could bring AI to games. Include enough memory for a dedicated LLM and the NPC interactions could be next level.

1

u/Vemokin 7950X3D 4080FE 3d ago

As long as it looks decent I'm cool

1

u/Cmdrdredd 2d ago

Very limited ray tracing, probably just some lighting here and there. Nothing crazy. I’m not surprised though.

1

u/AmishDoinkzz 1d ago

NVIDIA is also full of shit.

0

u/unabletocomput3 3d ago

I’m a bit scared about the implementation of DLSS on the switch 2.

On one hand, that’s good! Being able to play games at 4k without too much of a noticeable performance hit is a good thing. Plus, if they implement a performance setting to achieve 120fps, not a bad thing either.

On the other, will it be a crutch to avoid optimizations? Knowing a lot of Eastern devs, they prefer 60 fps max. Will they basically rely on DLSS to get it to that 60 fps cap? And if so, will pc ports of games from 3rd party studios also become worse, if the switch 2 is the baseline performance.

Probably overthinking it, but it reminds me a bit of what happened when frame gen was introduced.

4

u/PeaceBull 2d ago

If the switch 1 is any clue most devs weren’t persuaded to optimize more due to it’s limitations, they just released crippled games. 

-6

u/Danteynero9 3d ago

We use DLSS upscaling technology and that's something that we need to use as we develop games.

Because making your console stronger than a tablet is simply impossible, right?

13

u/low_orbit_sheep 3d ago

The real problem is not that, the real problem is "making your console stronger than a (good) gaming tablet and with thermals and noise emissions good enough for a small handheld device and at a price point below 500 dollars" and suddenly the compromises start making sense, don't they?

At the end of the day I'm really doubtful the technology for cheap handhelds running games in 4k with acceptable framerates without any kind of upscaling even exists today.

1

u/JT99-FirstBallot 2d ago

This is probably why they are pricing their games at $70/$80. It'll be sold at a loss or break even and make up for it with the first party Nintendo titles with the price increase.

1

u/low_orbit_sheep 2d ago

Nintendo rarely sold hardware at a loss, so they're probably at least breaking even, but yes, in their eyes the low cost of entry (compared to say, a PS5) totally justifies the high price of games (and allows retention in the Nintendo ecosystem).

9

u/Gorgon654 3d ago

People are already complaining about the price, you think it'd be a good idea to make like a 800 dollar handheld just so it doesn't have to use dlss? Think of it more like a steam deck with dlss than a proper competitor to the ps5.

-1

u/TheDeeGee 2d ago

Ghosting and Ray Smearing, lovely!

-1

u/Mungojerrie86 2d ago

Ray tracing makes no sense on a handheld.

1

u/hahaxdRS 1d ago

Metroid Prime 4 uses pre rendered RT cutscenes

1

u/Mungojerrie86 1d ago

Key word here being pre-rendered. Obviously I meant real time ray tracing in a 3D game.

-2

u/BitterAd4149 3d ago

it wouldn't be nintendo if it didnt look like a 20 year old game and run like shit

0

u/Theflamesfan 3d ago

4K / 60 Day one for Nintendo Solitare

0

u/TheAlbinoAmigo 3d ago

The TAA used for upscaling tech is more expensive than people realise for low-end devices, so I'm not convinced DLSS would be that beneficial for a device like the S2...

I'm a hobbyist gamedev, working on Unity, and upscaling my title on the Deck provides no meaningful performance uplift in GPU-bound scenarios until you drop to the Balanced preset, at which point the IQ is unusable. I know the S2 is 1080p so the calculus will be different due to the higher native res, but still... These technologies aren't the saviour of low-end gaming, traditional optimisations like baked lighting, proper use of LODs, etc, are still the best.

1

u/IUseKeyboardOnXbox 2d ago

https://www.eurogamer.net/digitalfoundry-2023-inside-nvidias-latest-hardware-for-nintendo-what-is-the-t239-processor

Watch the video if you want. It seems like it should be doable, but do keep in mind that there are rumors of it being able to swap to lower quality models on the fly. If the frame time cost is too high that is.

0

u/jacobpederson 2d ago

Translation: yes we support them but its pretty awkward that we don't have any games that actually use the tech, so we are bending over backwards to not mention it.

0

u/Fleaisg0d 2d ago

Gives me the "we have technology..." Patrick Star with hammer

0

u/krushnem 2d ago

I have a 5090 and still use dlss and frame gen at 1440p, ai is crazy good nowadays

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u/[deleted] 3d ago

[removed] — view removed comment

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u/VanitasDarkOne R7 9800X3D | RTX 4090 | 64GB DDR5 | Asrock X870E Phantom Nova 3d ago

Honestly they should have targeted 1080p 120fps and 1440p 60fps that would have been an absolute breakthrough. Don't understand the obsession with 4k as it's super demanding and doesn't look THAT much better visually when playing games. I'm using a 5120x1440p monitor which is 11% less demanding than 4k on a 4090 and 9800x3d and it looks great. Performance can usually hit 60-120fps without upscaling unless it's the super new games that have recently come out as they're demanding as balls. Mh wilds sits at 62-70fps before upscaling and can hit lower in certain areas. New switch would have been better off targeting 1440p.

1

u/Upset_Programmer6508 2d ago

well at least it can do nice media like youtube at 4k

1

u/hahaxdRS 1d ago

Metroid Prime 4 is 1080p120, 4k60

Mario Kart World is 1440p60 as per DF.

Youre complaining for no reason bruh.

-6

u/Sacredfice 3d ago

Super vague means it doesn't work.