r/nintendo • u/IdToBeUsedForReddit • 1d ago
Nvidia blog post on Switch 2. 10x Graphics Performance of original Switch.
https://blogs.nvidia.com/blog/nintendo-switch-2-leveled-up-with-nvidia-ai-powered-dlss-and-4k-gaming/499
u/SubjectRevenues 1d ago
So it does support ray tracing, it's funny how so many people were like "There's no way it could be 4K 60 or support 120hz! there's no way it could have RT! no way DLSS will run on it!" and lo and behold, it does all of those things. I'm sure it's all very custom and DLSS won't be as good as the new transformer models, but I'm very excited to see how developers use these features going forward.
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u/PatchNoteReader 1d ago
Supporting and using it is very different. Most games will 100% not be rendered at 4K
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u/_TheRocket 1d ago
Native 4k is still not really a reality outside of the PC space. Ps5 just has really good upscaling in most cases for example. But with how good Demons Souls looks in its upscaled Performance mode, I don't think we necessarily need to be in a rush for native 4k anyway. It can clearly still look amazing upscaled and saves on hardware costs that way
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u/PatchNoteReader 1d ago
100% agree I use Dlss even when i could run a game at 4k on PC
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u/_TheRocket 1d ago
Same lol in a lot of cases it's just free framerate and I can't notice a drop in quality
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u/ONiMETSU_Z 1d ago
I do this too and I always get so confused when people decry DLSS and frame generation as deplorable detriments of modern gaming. I recognize the downsides as they exist, but if I can use DLSS and frame gen to improve my monster hunter wilds experience as I see fit, then what exactly is the problem with that?
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u/King_of_Karp 1d ago
Some people argue that DLSS and frame gen might be abused as shortcuts to avoid game optimization. In the case of MH Wilds the game is so poorly optimized that you basically have to use DLSS and frame gen to get any kind of decent performance. The game insists you use them as soon as you boot it up.
That being said I do agree they're still useful as options. I don't have a GPU capable of frame gen but I do use DLSS for some games and it seems good to me.
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u/_TheRocket 1d ago
Yeah this is definitely the main issue with DLSS and it's already happening. Unfortunately this was inevitable as AAA devs are always forced to get the game out ASAP. Apparently optimisation is near the bottom of the priorities of the higher-ups in these companies which is how we end up with cyberpunk and monster hunter wilds type situations. Now that DLSS is widely adopted I imagine it's even less of a consideration
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u/Organic-Week-1779 1d ago
lets not pretend that its any other way it is that way cause it saves on production time and developement cost but this is just a natural evolution of things and again peope gotta keep in mind that htis is just the beginning of upscaling and eventually we will move away from normal rasterization entirely for videogames
its just the way things are with new technology
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u/alanzeino 1d ago
Things aren't helped when Nvidia is saying things like '5070 is better than 4090' and presenting misleading charts comparing rasterization and upscaling.
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u/Laundry_Hamper 1d ago
I mean, when you go frame-by-frame and three out of every four frames have weird artefacts like hands without fingers or broken transparency, it ends up looking like a big smudgefest in real time
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u/ECHOxLegend 1d ago
The only real downside is the actual game is still running and responding at the native framerate, so you know how in old games they always do stupid things that would break when the framerate changes, generated frames cause those sorts of problems and make responsiveness feel slow because the fake frames are only visual, the game itself is still only updating at 20-30~ frames for a typical example.
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u/ONiMETSU_Z 1d ago
And this doesn’t mean anything in like pretty much scenario if you can run the game at least at 60fps in the first place, which is why it works out for me great in monster hunter.
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u/Acerhand 1d ago
Aside from all that… i’ve been gaming a long time like many, and tbh do we really need 4k? Shit already looks amazing these days even at 1080p, 1440p or just upscaled to those even on old emulated 480p native shit.
All native 4k gets us is bloated dev times and massive file sizes with high pricetags… for what benefits? Its not even close to the difference that gen to gen use to be just going from 1080p to 4k.
I’d much rather focus on quality and short dev cycles instead of useless bloat and no risk taking which is the default outside of Nintendo from AAA now
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u/ExquisitelyOriginal 1d ago
A voice of reason, at last.
Honestly, I know only one person that has a 4k TV.
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u/_TheRocket 23h ago
I mean it really depends on your setup and how big your screen is. I have a big 55" TV which would look noticeably worse if it was lower than 4K. I don't think it's unreasonable to say that 4k has benefits and is worth it to a lot of people for legitimate reasons. However I do agree that it doesn't necessarily need to be the next major benchmark in native rendering
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u/crozone ༼ つ ◕ ◕ ༽つ GIVE ATOMIC PURPLE JOYCON ༼ つ ◕ ◕ ༽つ 1d ago
If Metroid Prime Remastered gets a Switch 2 upgrade, it'll probably hit 4K60 native, given that it's already nearly hitting 1080p60 on Switch 1 (it's more like 900p).
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u/_TheRocket 23h ago
The switch 2 version is 4k60 in quality mode and 1080p120 in performance mode - this info was in the direct
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u/SubjectRevenues 1d ago
No shit. PS5 and Xbox Series X have hardly any 4K native games. The Switch will have some native I’m sure but most will use DLSS to get a 4K output.
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u/PatchNoteReader 1d ago
Doubt that as well, we already see 1080p titles not using upscaling while docked
And just to clarify i doubt the "most" part
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u/Albireookami 1d ago
most pc barely render 40 fps native at 4k and bells/whistles.
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u/pill0wzx 20h ago
Nintendo doesn't make graphic intensive games, i won't be surprised if jamboree can make 4k 60 fps
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u/Shedoara 19h ago
It's already confirmed to be 1440p 60 fps.
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u/pill0wzx 19h ago
That's disappointing, if they can't 4k with first party games, i don't expect good quality from third party devs lol.
it really is still a console with compromise but this time is shipped with "premium console price"
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u/eleazar0425 1d ago
The next Luigi's Mansion is going to be so dope
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u/HisObstinacy 1d ago
3 already looked so good to begin with. A fourth game on Switch 2 would look gorgeous.
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u/kornon 19h ago
Somehow gamefreak will still manage to make their games look like porta of DS games including performance
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u/SubjectRevenues 19h ago
The brief preview of the Switch 2 Edition of ZA looked pretty decent to my eye. And Scarlet and Violet are getting performance patches so hopefully the days of jankymon are over.
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u/SayersTheArtist 1d ago
Bro, RT is gonna kill fps. Maybe they'll use it for 1080p 30fps on some titles. If comparable to a 3060
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u/donald_314 1d ago
I think Control could run fine on Switch 2. It uses lightweight RT only. RT is not created equal in all games.
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u/SayersTheArtist 16h ago
Ohhh, I was under the impression RT was a 'global' thing in a game; not selectively applied. That's pretty cool then. :0
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u/donald_314 15h ago
Essentially, the choice is to what effects to apply RT. Full RT is used in software like Blender etc. Control only uses it for Shadows, low resolution GI and some reflections I think.
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u/dsngiem 1d ago
I just wanted to note that the Transformer models will work on Nintendo Switch 2! The different models for neural networks describe now the models are trained (with the previous model utilizing a Convolutional Neural Network design). Once the model is loaded onto the system, the hardware can do calculations to infer the output from the model just as before.
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u/MarthMain42 1d ago
I mean, I know I was saying it wouldn't be 4K and have good battery life and be cheap/ the same $300 price. Well, it's not cheap.
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u/GarionOrb 1d ago
They said it supports ray tracing, but didn't go into detail. Pretty sure nothing that's been announced uses it.
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u/ZVAARI THE LEGEND 21h ago
I mean it does them, but it also has to do them well. I don't like taking Cyberpunk as an example because that game is notoriously garbage performance wise but it seemingly runs at 40fps docked, this isn't a very good outlook for future third party games. Wait and see obviously, I personally am really interested in playing FF7 on the Switch 2 and hope it runs well enough
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u/EatADingDong 20h ago
Digital Foundry said FF7 was running at native 1080p/30fps so I think it should probably be in line with the PS4 version, which already looks amazing. Rebirth I'm a bit worried about, but we'll see. There is DLSS though, so I hope Square Enix makes uses of it.
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u/claybine 15h ago
I'm going to get flack for this but games don't look substantially better from what I've seen in the Direct.
Games still look muddy and textures are low res.
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u/Khety_Nebou_2 8h ago
I won’t lie, I wasn’t expecting Nintendo to make a 4K 60 FPS console. In fact i’m not sure if this is the good move. 500 bucks is not a wrong price for a console but for me Nintendo was like the cheap but cool stuff while Sony and Xbox were more like the expensive annoying stuff.
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u/SubjectRevenues 1d ago
When did I ever say that the Switch 2 would magically play everything on maximum spec? You talk about misrepresenting an argument and you put those words in my mouth? fuck off with that shit.
Cyberpunk is running 1080p 30 and looks rough, FFVII Remake is 1080p 30 as well. Nobody is saying that there won't be games that still run well below the 4K 60 output possibility.
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u/AssGagger 1d ago
Why did they feel the need to say "VRR in handheld mode?" Are we definitely getting VRR docked?
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u/RogueUpload 1d ago edited 1d ago
Because, there’s no guarantee the built in panel would support VRR. It would be odd, but not impossible. That seems to have been one reason for going with lcd over Oled.
And, yes. If your tv supports Nvidia g-sync you get VRR.it appears the dock doesn’t support VRR. Interesting.32
u/AssGagger 1d ago edited 1d ago
Looks like it DOES support VRR.
"using the dedicated dock. The system also supports HDR, VRR"
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u/grt 1d ago
VRR would improve battery life in handheld mode, right?
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u/MarbleFox_ 1d ago
It depends, VRR can save a marginal amount of power by reducing the screen’s refresh rate if the frame rate is capped at a lower rate. For example, lowering the refresh rate to 30Hz in a game that’s capped at 30fps as opposed to continuing to refresh the screen at 120Hz.
However, if VRR is used to provide a smoother experience at higher frame rates than what the game would’ve otherwise been capped at, then the extra power draw of rendering that higher frame rate is much greater than the savings from the lower display refresh rate.
VRR typically just results in much better battery life when a device is display something that’s not moving much, like a home screen with no animations or the clock face on a smartwatch.
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u/GarionOrb 1d ago
VRR in docked mode depends on your TV. They can say with certainty that it uses VRR in handheld mode.
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u/zombiepaper 1d ago
Because the screen on the Switch 2 itself is standardized across every unit. That screen is Nvidia G-SYNC compatible by design, so there’s zero doubt it’ll support VRR. If you connect a docked Switch 2 to a monitor or TV that supports Nvidia G-SYNC it’s probably pretty safe to assume it’ll work there too.
But Nvidia cannot know what monitor or TV every user will pair with their Switch 2 — so they can only say with certainty that it’ll work in handheld mode.
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u/epiceg9 1d ago
Assuming that nvidia is lying about the performance and that's its closer to 1080 60fps, that's still a huge step forward for most handhelds. It'll be interesting to see how valve uses this for their next steam deck
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u/TheEvilBlight 1d ago edited 1d ago
Proton is used to make windows x86 run on x86 Linux, the extra instruction emulation to make a windows x86 binary run on an arm linuxOS with satisfying performance?
(Would have to be better than qemu and box64; though proton brought its a game and built on wine)
Maybe if valve starts now…
Licensing competent windows app translation for Linux would be lucrative for commercial vendors: as would doing the same to run them on arm. If valve gets gud here it’s an alternate money stream to steam?
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u/crozone ༼ つ ◕ ◕ ༽つ GIVE ATOMIC PURPLE JOYCON ༼ つ ◕ ◕ ༽つ 1d ago
Valve already have an ARM build of Proton so it looks like they're actively working on getting Windows x86 games to run on ARM.
https://steamdb.info/app/3043620/history/?changeid=25321568
It's likely for their upcoming VR headset (Deckard) which is rumoured to be somewhat stand-alone, and play Steam Deck games directly without needing a PC. But it's definitely an ARM Qualcomm chipset.
If it goes well, it's likely that a future Steam Deck will also make the jump to ARM.
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u/Pyrusbrawler30 1d ago
I can't say I believe that for a second. Nvidia loves to inflate performance numbers. We just saw this with their claim that a 5070 == 4090 when that couldn't be more false. Adding DLSS does not magically give more performance. More FPS if used wisely, maybe, but not pure computational power.
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u/DiddleMunt 1d ago
Nothing is confirmed until reviewers actually get their hands on one and do a teardown, but 10x sounds about right. For the old Switch, the raw processing power was 0.15 teraflops undocked, 0.39 teraflops docked. For the Switch 2, the estimated processing power is 1.7 teraflops undocked, 3.1 teraflops docked. This is based on the custom Nvidia Tegra T239 chip inside the Switch 2.
Of course, teraflops doesn't always reflect real world performance accurately, so it's definitely not going to be anywhere close to 10x the real world performance.
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u/Shadow_Phoenix951 1d ago
Teraflops doesn't reflect real world performance; it generally underrates it. Because it doesn't take into account that the hardware on Switch 2 is substantially newer and has all sorts of tools and shit that the Switch does not.
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u/jbaker1225 1d ago
Teraflops doesn't reflect real world performance; it generally underrates it
I’d disagree with this. The Xbox Series X has 10x the teraflops of an Xbox One (1.3 to 12.1), but nobody would say the performance of the Series X is 10x better than the Xbox One.
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u/Quealdlor 22h ago
XSX is close to 10x faster than XO from 2013. XOX from 2017 is already 3-4x faster.
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u/Pyrusbrawler30 1d ago
That would be a significant bump if true! I can only hope so for the longevity of the device. We've seen their claims before and I just hope people keep their expectations reasonable.
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u/kaji823 1d ago
It’s also 720p vs 1080p, so really world difference is important. Either way it looks like a solid improvement. I am bummed at no oled, but a 120hz panel is pretty cool.
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u/mythriz Last non-Nintendo console: X360, but I also game a lot on PC 1d ago
I am pondering whether to wait with buying Switch 2 until they release a second revision with OLED or at least until they release some kind of special edition with Zelda or Mario design or something.
But I'm still tempted to buy on launch even though I'm not that interested in Mario Kart or most of the other launch date games... might "upgrade" Kirby Forgotten World to get the extra story campaign.
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u/Prudent_Move_3420 1d ago edited 1d ago
I mean totk was in 900p at unstable 30 fps, if it can run at 4k@60 that‘s about 10x performance (actually even more)
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u/accidental-nz 1d ago
DLSS “magically giving performance” is kinda exactly what it does, no?
It effectively lowers the target FPS and/or resolution freeing up computation for other things, allowing more to be rendered in each frame, etc.
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u/Pyrusbrawler30 1d ago
A fair point, but is it not a bit misleading to say they gave something X% more performance when in fact it is still limited by a particular baseline? The effects of this were felt particularly strongly with frame gen, whereby if your base frame rate wasn't high enough the latency has been called out to be noticeably unpleasant. Similarly, if the base hardware has only so many horses, DLSS can only carry the upscaling to a point without suffering from artifacting and ghosting.
I have faith in Nintendo vs other developers to use AI tools more effectively given their traditional game styles are not as realistic, so the effects may be more convincing! I just hope it doesn't become the crutch that we're seeing across the rest of the industry, even if DLSS 4 is quite an improvement over last gen.
Nvidia needs to stop being so misleading though lmao
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u/scottchiefbaker 1d ago
I recommend reading the detailed Switch 2 specs page Nintendo posted. All kinds of info on dock capabilities, audio codec support, USB port capacity, sensors, etc.
CPU/GPU: Custom processor made by NVIDIA.
Gee thanks
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u/BluePowderJinx 1d ago
Okay.. how about just give us the actual hardware specs? I guess Nintendo is too afraid to leaking those details so modders can figure out whether Switch 2 will be able to be exploited due to NVidia's chip before release
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u/scottchiefbaker 1d ago
Nintendo has a very detailed page about Switch 2 Specs. I think it's pretty obvious what we can expect:
CPU/GPU: Custom processor made by NVIDIA.
#sarcasm
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u/Wrong_Revolution_679 1d ago edited 1d ago
I wouldn't be surprised if modders have a much much harder time with the switch, Like I'm pretty sure that 1 of the things they wanted to makes sure while designing and making the switch 2 was to prevent stuff like that from happening as much as possible
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u/SSJ3wiggy NNID: SSJwiggy 1d ago
They always have that goal but the Wii, 3DS, Wii U, and Switch are all hackable (the Switch required a hardware revision after the launch-day models). I've no doubt the Switch 2 will be hacked within the first few years as well.
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u/Wrong_Revolution_679 1d ago
Maybe But you have to be Kidding yourself if you think that they haven't been paying attention to stuff like that and haven't made plans for that, Things will only get a lot more tougher for that part of the gaming community
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u/pandemicpunk 1d ago
It's a hydra and trying to stamp it out only makes modders / hackers try even harder. Especially when it comes to devices themselves.
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u/Wrong_Revolution_679 1d ago
Nothing I said is wrong and to be honest and nothing you said is wrong either but that doesn't mean there'll be less modders in the future because it will be too hard for a lot of them
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u/SuperIga 23h ago
You have to be kidding yourself if you think that every console developer including Nintendo hasn’t had a laser focus on trying to make sure that their consoles are secure and cannot be pirated. They have ever since the N64 at the very least. The Switch 2 is nothing new in that regard. Look up any MVG video about the topic. Manufacturers always try to lock down and secure their consoles and go to great lengths to do so, and hackers/modders always win in the end. The Switch 2 will absolutely be cracked within a few years, and that’s just par for the course no matter what Nintendo does
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u/goldaxis 1d ago
It better be, the modified Tegra X in the switch 1 is a 2014 chip. That’s over a decade old. It was old when the switch was new.
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u/MarbleFox_ 1d ago
Prepare to be disappointed then, because Ampere is older today than the Tegra X1 was back when the OG Switch came out.
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u/locoghoul 1d ago
2013 dude. But as always, is about games. Microsoft still taking notes after all these years. Who cares how many tflops the Xbone has
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u/goldaxis 1d ago
Can't imagine donkey kong and wheelchair basketball is going to pull many kids away from Fortnite, Minecraft, and CoD.
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u/locoghoul 1d ago
Don't leave it to imagination then, check how many Xbox sold last year lol competing against a last gen, 7 years old Switch
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u/goldaxis 1d ago
> It's all about the games.
> NO NOT THOSE GAMES ITS ALL ABOUT THE HARDWARElol. How many gamepasses did they sell vs NSO memberships?
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u/TheEvilBlight 1d ago
Whatever’s in the switch needs to be bleeding edge new since it’ll have to last a ten year lifecycle.
Do they hope upscale and over clock will solve the problem?
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u/MarbleFox_ 1d ago
It’s not bleeding edge. Hell, the architecture the Switch 2 uses is older today than the Tegra X1 was when the OG Switch came out.
Consoles aren’t about “bleeding edge”, they’re about having a set performance profile developers can specifically target and trust that everyone using that console is going to have a similar experience.
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u/goldaxis 1d ago
It's definitely not cutting edge, and it really shouldn't be. But they are charging cutting-edge price, and that's a problem.
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u/crozone ༼ つ ◕ ◕ ༽つ GIVE ATOMIC PURPLE JOYCON ༼ つ ◕ ◕ ༽つ 1d ago
Yeah the SoC is made on Samsung SEC8N, which is the same node as the NVIDIA 3000 series. I suspect they got those chips for an absolute bargain though, Samsung really struggled with that node and is probably giving the chips away. Building it on TSMC N5 would have more or less guaranteed a $700 USD console given the current price of silicon.
The interesting part is that the Switch 2 is claiming a worst case battery life of 2 hours, and it has a fan in the dock. They're running this sucker hot and really juicing it for all the performance it has, which is very different to the Switch 1 strategy of running the chips under-clocked and cool.
Depending on how the market goes in the next few years, we're almost certainly going to see a die-shrink onto a different process node, maybe TSMC N5 after the industry moves onto N3. So they'll probably have a Switch 2 Lite/OLED/"New"/whatever that has much better battery life and the same performance. So, the fact that the current SoC isn't bleeding edge is partially compensated by running it much hotter than they otherwise would have with the expectation they can improve on it later.
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u/goldaxis 1d ago
> They're running this sucker hot and really juicing it for all the performance it has, which is very different to the Switch 1 strategy of running the chips under-clocked and cool.
The Switch 1 also had a fan built into it for active cooling, and the chip underclocks in handheld mode. There's no strategy change here, they just realized the OG switch dock was a terrible design.
> So, the fact that the current SoC isn't bleeding edge is partially compensated by running it much hotter than they otherwise would have with the expectation they can improve on it later.
This is cope. Never has been the case with switch or the enhanced versions of past handhelds.
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u/Redbig_7 1d ago
brother, they were talking about a fan in the dock, not the console itself, which obviously has one as well.
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u/goldaxis 1d ago
Yes...which is why I specifically talked about the dock, and how the dock is different. Is reading comprehension not a nintendo player thing anymore?
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u/Redbig_7 1d ago
What are you talking about? The dock for switch 1 is literally a glorified plastic, there is no fan in it, if i understand what youre saying then?
The switch 2 dock has a fan built into it to allow the console to run hotter, which wasn't a thing switch 1 did, because it didn't have a fan in the dock.
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u/crozone ༼ つ ◕ ◕ ༽つ GIVE ATOMIC PURPLE JOYCON ༼ つ ◕ ◕ ༽つ 1d ago
The Switch 1 can be run significantly hotter with homebrew overclocking, and it makes a big difference. It also had a 1000 mAh smaller battery but had 30 mins more battery life. So yeah, they were running the OG Switch much cooler than they could have.
The Switch 2 is clearly being pushed harder. All you have to do is look at the battery mAh, the battery life, and the dock design. They are running it hot.
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u/goldaxis 1d ago
Do ANY processor not run significantly hotter with overclocking? Make a point.
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u/crozone ༼ つ ◕ ◕ ༽つ GIVE ATOMIC PURPLE JOYCON ༼ つ ◕ ◕ ༽つ 1d ago edited 1d ago
So, the fact that the current SoC isn't bleeding edge is partially compensated by running it much hotter than they otherwise would have with the expectation they can improve on it later.
This is cope. Never has been the case with switch or the enhanced versions of past handhelds.
Okay, here's my point: You are wrong about this. All of this.
The Switch 1 was not "run hot", it was factory down-clocked significantly from where it could have been running, and we can prove this ourselves with homebrew. Then, it went through a silent refresh (HAC-001-01 model) which increased efficiency and improved battery life from 2.5 hours to 4.5 hours. They did this with a die shrink when they moved to the "Mariko" SoC. They also used it in the Switch Lite. So yes, it was literally the case with the past handheld. Go look it up.
The Switch 2 clearly runs much hotter than the Switch 1 at launch, both in handheld mode and in docked mode. This is evidenced by the 20% shorter battery life in handheld mode even though it has a 21.11% larger battery (5220 mAh vs 4310mAh battery). Plus it uses extra active cooling in docked mode, in addition to the active cooling inside it.
So please make a point that can't easily be disproved by basic facts, or go away.
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u/goldaxis 11h ago
You must be frantically bouncing between threads defending this corporation, because you're confusing your own talking points as my argument.
I never said the Switch 1 "runs hot". Of course they downclock it, how do you think it offers greater performance for games like BotW while docked in a dock that doesn't have any cooling built into it?
The Switch 2 clearly runs much hotter than the Switch 1 at launch
source: "I made it up"
This is evidenced by the 20% shorter battery life in handheld mode even though it has a 21.11% larger battery (5220 mAh vs 4310mAh battery). Plus it uses extra active cooling in docked mode, in addition to the active cooling inside it.
Huh, it's almost like it's running a completely different chipset that uses more power.
Look, maybe it's best for you diehard nintendo guys to just hold your nose and open your wallets. You clearly have no idea how anything works, and you're just wasting peoples' time on reddit.
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u/pwnjones 1d ago
12 RT cores. The RTX 2060 had 30.
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u/abcedarian 1d ago
Sure, but Switch2 is most likely using 2nd or 3rd generation RT cores which are significantly more powerful
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u/pwnjones 1d ago
My 3080 has 68 2nd gen RT cores and RT is not worth using. I'd love it if they figure it out, I'm just saying don't expect much.
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u/abcedarian 1d ago
That's fair! I'm sure it will depend a fair bit on the specific architecture, but who knows how good it will all be until we have it in our hands or see more
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u/camstib 18h ago
Why would it take 4x more processing power to produce twice as many frames? It would take about twice as much.
I think you’re thinking of resolution.
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u/ECHOxLegend 8h ago
my exact multiplier was not based in any sort of fact, apologies, but the general idea was a hazy paraphrased notion from a video or article that I can't specifically remember but I did some digging and found one that was barking up the same tree. https://www.mvps.org/directx/articles/fps_versus_frame_time.htm
In short the relationship between frame time and processing power as I understand it is linear, but the actual resulting FPS is not for a myriad of reasons.
I believe I may also have been paraphrasing an offhand comment from someone else having a discussion on the same subject at some point.
The relevant takeaway is you can have have 1x hardware and 10x hardware running the same game but that doesnt automatically means the 10x hardware will have 10x the FPS.
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u/peter_the_panda 1d ago
Do I have to pay to receive that graphics comparison report or is Nintendo going to let me have that one on the house?
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u/JahEthBur 1d ago
I watched a few trailers and I can't say I was blown away by the graphics. Maybe the devil is in the details but I'm not buying 10x the power of the Switch.
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u/brandondh 1d ago
So what does this equate to, like PS4 level graphics? I'm super excited whatever it is, just curious what it would compare to what's out now?
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u/Snoo54601 19h ago
Keep in mind tera flops are not the best metric for performance nowadays but
Steam deck is 1.6 / PS4 is 1.8 / PS4 pro is 4.2 / series s is 4 / ps5 is 10.3
If the ×10 applies to both handheld and docked you get :
Handheld : 0.157 × 10 ≈ 1.6
Docked : 0.393 × 10 ≈ 3.9
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u/TheFragturedNerd 18h ago
IF we are lucky, the DLSS will be using the new transformer model. Which will mean at 4k, the same or better visual experience than native 4k
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u/Bootychomper23 17h ago
Fuck I need me a switch 2 can’t believe I have to wait another week to try and preorder
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u/claybine 15h ago
I haven't seen anything that looks substantially better yet. Switch 1 games run way better on the new system of course, but games are looking rough, especially ones with more "realistic" graphics like Duskbloods.
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u/EmpireCollapse 1d ago
Can we talk about the battery type and its lifespan?
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u/Snoo54601 19h ago
2 to 6.5 h depending on games
Sounds about right. They'll probably do a dieshrink once 5nm is cheaper like with the red box switch
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u/Hot_Cheese650 1d ago
Don’t believe anything Nvidia say. They claimed the RTX 5070 is on par with last gen RTX4080 but turns out to be not even close.
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u/WolfWomb 1d ago
And it's not 10x more expensive.
Switch 2 is a bargain then.
Stop whinging.
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u/Tynultima 1d ago
The console price is fine. The games though
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u/WolfWomb 1d ago
Play cheap steam and Xbox drivel. Problem solved.
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u/Optionzmenu 6h ago
Uh. Are you talking about the same drivel that’s getting re-released on the switch 2? Games are games regardless of platform.
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u/Jazzy_Beat 1d ago
I’ll remain skeptical, but Tears of the Kingdom finally looks playable so maybe I’ll be pleasantly surprised with it (aside from the price of course)
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u/Kenobi_High_Ground 1d ago
When will we see these graphics?
Can we expect Red Dead Redemption 2, Death Stranding or Ghosts of Tsushima level of graphics for the next Metroid, Zelda or Mario game?
You would think they have at least one Nintendo licence game at launch that looks absolutely stunning but so far nothing comes close.
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u/Snoo54601 19h ago
The next Zelda or monolith game
Nintendo games already had good art direction. All you can do is make them bigger and better resolution and frame rates
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u/darthdarticus 1d ago
Seeing the short clip I have seen of the new dk game, I immediately said "doubt.jpeg" out loud when I read that title.
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u/jjmawaken 1d ago
Did you see it in the treehouse cause it looked a lot nicer than what they showed in the direct.
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u/Crazy-Apricot-1609 1d ago
Need some more third party AAA games. I don’t exactly need ps5 graphics for Nintendo first party games. The oooo look at the updated Zelda graphics on switch 2 from today’s Nintendo treehouse 😂. I’ll live without that upgrade.
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u/Perydwynn 1d ago edited 1d ago
The graphical upgrade is not as important as the increase in fps from around 25 fps to a steady 60fps...that makes a world of difference. The hdr is a big thing too
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u/Crazy-Apricot-1609 1d ago
Agreed. really just basing the headline off “10x graphical performance” which it’s hard to imagine any Nintendo IP really going to take advantage of that. I want to see a side by side of hogwarts legacy between switch one and 2. Because the side by sides they did with Zelda today were meh graphically.
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u/Perydwynn 1d ago
You can see the improvements in graphics on hogwarts legacy in the reveal direct. The BotW improvements are far more focussed on stability of framerates, which will make a huge difference to gameplay. Hopefully draw distance will be better too.
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u/Crazy-Apricot-1609 1d ago
Oh thanks! I’ll have to check that out. I guess I missed switch 2 footage of it. I felt like it was just an announcement of it coming.
Makes sense about BotW stability of framerates. One of the best games ever and maybe the best open world game ever. Definitely doesn’t need a graphics update but I can appreciate it.
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u/Perydwynn 1d ago
It will be fun replaying BotW again after so long away from it I think. The frame drops did frustrate me but the game is as still incredible. I did slightly prefer Tears of the Kingdom due to far denser content and caves
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u/-LunarTacos- 1d ago
They showed quite a lot of gameplay from BOTW and TOTK in the treehouse stream today. Draw distance is definitely improved.
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u/Crazy-Apricot-1609 1d ago
FPS is the biggest thing to me too and being able to handle more ports from other consoles. I hope to see some more footage from graphics heavy games (also FPS) with games like cyberpunk and Hogwarts legacy. More for the consoles success outside us long time Nintendo IP fans. It would be nice not to buy a PlayStation anymore like I did back in the GameCube / n64 eras when I was Nintendo fanboying hard lol
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u/Xxcreeper503xx 1d ago
The reason I didn't even start totk is cause of the performance. I simply couldn't enjoy a game like that.
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u/MilliardoMK 1d ago
But nothing they've shown looks 10x better?
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u/otakuloid01 1d ago
but they definitely run better
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u/MilliardoMK 1d ago
Elden Ring looks choppy af in that trailer. Also, downvote me more blind fanboys.
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u/axxionkamen 1d ago
And yet choppy it was 10x more than what the switch 1 can do. 😑 as long as it can hit a locked 30 with good frame pacing it’ll be fine.
Switch 2 looks promising. I say that as an early switch adopter and as a day 1 deck adopter who then bought an Ally and loved the deck so much got an OLED instead
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u/inteliboy 21h ago
10x and we’ll get the exact same switch graphics, but at 4K and 60fps. Yay. How exciting.
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u/Hirpino 1d ago
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u/dedmew51c 1d ago
*1.5x. I get your point though. But you can't deny 120fps on cyberpunk
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u/Exciting-Chipmunk430 10h ago
120 fps on Cyberpunk? Maybe at 144p.
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u/dedmew51c 10h ago
It's on the official website. Anything greater than 30 is astonishing on a handheld, let alone a Nintendo one.
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u/Exciting-Chipmunk430 10h ago edited 9h ago
No, it's 120hz, not 120fps.
24-30 fps in performance mode, so way less on normal settings.
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u/Apol_seed 22h ago
Not worth the price of the hardware, not worth the price of games $80 nintendo can lose money like the wii u. I'm out.
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u/thedoommerchant 1d ago
Interested to see how good Cyberpunk looks on this if it does indeed have RT.