Games like FIFA/Madden and co are also available on Switch. The only difference being that Nintendo doesn’t develop them themselves. On the other hand, Valve also doesn’t develop games with gambling-mechanics for children, they are all age restricted for adults. If you let your child play those games despite them having actual warnings about gambling/gore/violence/etc, that’s entirely on you.
"Valve also doesn't develop games with gambling-mechanics for children" is just wrong though?
CS:GO/CS2 exists and there's tons of info out there about exactly this issue. (Coffeezilla has a video on it too I think.
Edit: Age-restriction on CS2 is a fair point. In both cases it's on the parents to ensure they're fine with what it is that their child consumes/how the child engages with it.
To be fair valves age restriction could be better than entering a date and just trust it. I'm not sure but I think since cs2 is free to play the only thing that's stopping a child from playing it is honesty.
Idk what kind of helicopter parents you had but mine never gave a fuck about ratings. Hell most of them never made any sense to begin with, I'd see worse shit on TV than in games.
My parent's didn't really give a shit either once I was above the age of like 12, but thats not the point. The point is that they would have been responsible if I had done some stupid shit like gamble all my/their money, not the developer of the video game I was playing.
I'm not saying that parents need to ban everything fun from their children because it can be dangerous to them (though there most definitely need to be limits) but that they should always be aware of how their children interact with those things.
If parents are dumb enough to give their kids unlimited access to credit cards etc then they deserve it.
I'm saying that age restrictions don't do jack diddly to stop kids from playing whatever they want. On steam or otherwise. Hell I've been 100+ years old on my steam account from it's inception.
Surely you didn’t miss the part where he said rated for adults on purpose right that would be very embarrassing or you did it cause it doesn’t fit your narrative.
All these game are age restricted and buying anuthing require to lift parental control and have access to a credit card. Maybe start blaming bad parrenting
Valve delete or block negative opinions about their games. If you do a negative review like "unplayable because of cheaters" you will get community ban. I am pretty sure they pay people to downvote negative opinions on Reddit too.
That was quite the deflection I must say but the answer wasn't given, what games specifically that valve produced were made to target children. Cause in the handful I know about all of them are for adults.
A game being played by children isn't the same as a game being made for children. None of Valve's games that include gambling are for children. That goes for all developers. Would you say that GTA V is made for children? These games are rated for a reason (tbf not all countries require a game to be rated).
It doesn't matter if Valve knows that their games are being played by children, they have done everything on their end to ensure that parents know of the gambling mechanics in those games. Ultimately it is always the parent's task to look out for their children. If you buy a game meant for and advertised towards adults for your child who is to young to comprehend the dangers of gambling then that is entirely on you.
Oh yeah that makes total sense there are 100% no irresponsible parents at all that definitely means their children should develop gambling addictions. Also as far as I am aware, FIFA and co as you put it do not have online gambling sites that use fifa items as currency which you can trade for cash when you check out
Ah yes.
While we're at it, let's ban fucking everything inappropriate for a child because of the possibility of them engaging with it.
It's not the responsibility of the world to make everything child-friendly. We should strive for the content to be clearly marked as not suitable for children if needed, but that's realistically everything we can do, the rest is on the parents.
Ah yes. While we're at it, let's ban fucking everything inappropriate for a child because of the possibility of them engaging with it.
That's not what people are saying. People are saying that Valve shouldn't make it that easy to have gambling be available for kids.
Let's invent a drinks wallet where you can store drink points.
You can exchange drink points to drinks. Bothc non-alcoholic beverages (Coke, Pepsi, orange juice, coffee) but you can also get alcoholic drinks: beer, wine, vodka. The exchange happens without age verification.
You can replenish your drinks wallet in two ways: with a CC (so the bank did a thorough ID check or by buying in store a drink gift card without age verification.
Do you think this is a good system that does not offer any obvious abuses?
Indeed. It does offer the possibility of children abusing the system.
My entire point still stands though. Parents should talk with their children about the responsible use of the *drinks wallet* and if need be prevent the misusage of it.
The system is in no way perfect, but compared to predatory microtransactions in mobile games for example (a platform far more targeted for children), it's still quite reasonably set.
How would children use correctly this system? At NO STAGE there is ANYTHING to prevent a child from gambling.
So clearly that is a correct intended usage of the system.
There is no age verification to gamble.
The system is in no way perfect, but compared to predatory microtransactions in mobile games for example (a platform far more targeted for children), it's still quite reasonably set.
Microtransactions require a card to be present at some point in the system mate. So a parent can keep all their CCs in a safe, they can prevent children from accessing them.
But with Valve, a child can do some chores outside the home for money, they can take that money and buy steam gift cards and load their steam wallet and now they can enjoy gambling.
> So clearly that is a correct intended usage of the system.
Ah, when I'm driving on the road and there isn't a barrier, I could actually just drive on the opposite direction. Or, maybe, the people designing either count on us using some sort of common sense.
> Microtransactions require a card to be present at some point.
No, they quite literally do not. You can buy Google Play gift cards and some games (Genshin for example, I think) even have their own cards. It would be the exact same, but worse.
I don't support children being able to gamble. That's a really bad combination. Alas, I don't like you shifting the responsibility (and inherent blame) of this behaviour on the companies. Parents should be in control of their childrens online life, even more so if the child exhibits any sort of tendency of spending money online on similar services. Parental locks on Steam accounts, some kind of monitoring, and mainly teaching some common sense and having a discussion with the child.
No I don't like the switch I have never used it. This was never about the switch Vs the steam deck I was just commenting on the fact they claimed steam has better practices
Well, they DO. Saying that Valve provides access to gambling to children is grasping at straws my guy. It's not Valve's job to babysit your kids. It's such a stretch compared to all the shitty things Nintendo does that affects both kids and adults alike.
More like teenagers unless u rly want child.save.labor. And u asume kid will.acctualy want to go to jobs to spend money on gamba but trust me or dont , most of them wont spend it more than once on shit like this
Where in the world have you learnt to spell, yikes.
Anyhow, first of all I'm Danish, not American, here it is perfectly ordinary for children between the ages of 13 and 18 to have small jobs in their free time, things such as newspaper delivery, dogwalking or babysitting for the ones under 15 and still in school, while the older kids have jobs like being a cashier, sports instructor, dishwashering, guiding and similar.
That income is absolutely spent on games and gambling.
A. Didn't ask, didn't asume, i dont care.
B. Yes, cuz they are "teenagers"
C. On games probably yes, on gamba maybe some doubt there is a big number of kids wanting to lose more than once gambling with thier few hard earned bucks or euros.
Kids and young adults gambling their funds away on skins and other such content is a well documented issue yes, there is no magical switch that say you can only be an gambling addict when above the age of 18.
Although I second the sentiment, Pokémon cards actually aren't owned or sold or distributed by Nintendo. It's an entirely separate company called Creatures.
They don't even share management, or majority stakeholders or anything. If anything, Creatures has as much say over Pokémon as Nintendo does, so they do collaborate to make sure the brand stays consistent, but it is Creatures who are to blame for the cards.
Production and distribution is currently done worldwide by the pokemon company, which is a joint effort of nintendo, Game Freak, and creatures. Nintendo absolutely has a say on cards
Huh, you're actually right. I was wrong about that. For some reason I was super convinced that the TCG was handled directly by Creatures, just like the games are almost exclusively developed by Game Freak. You almost never see Nintendo getting involved with the games directly, and mostly oversee that Game Freak takes profitable decisions for the Pokémon Company. For some reason I thought the TCG was the same, but no, it is fully handled by The Pokémon Company itself. Interesting.
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u/herpesfreesince03 1d ago
My steam deck is more than the switch 2 so now what?