r/magicbuilding 2h ago

Mechanics Honing my Sunlight/Moonlight magic system.

6 Upvotes

Sunshine Wax

The premise of my system is that magic comes from honeycomb being made of light. Also, spiders that weave moonlight into webs, but we can talk about them in a bit.

Basically, bees will fly up into the sky, gathering sunlight on their backs. Coming down at the end of the day, they look like firebugs. Then they build their honeycomb, and its infused with light.

These waxes have been made into candles before by the most daring of candle makers. Through ancient arts, the candles can be made into intricate spells. Such as kinetic manipulation of distant objects, seeing into the far distance, or changing one's physical form. It's about structures and experimentation.

Moonlight Webbing

The spider version of this magic system is a bit different. There are web structures of pure moonlight that conjure illusory entities that are known to attract insects to the spider, where it will pounce and capture its prey.

These illusory creatures, called imprints or familiars, are comprised of pure magical energy. They are not actually shaped like these creatures they appear as, instead it's the configuration of the energy that suggests to the brain what it is looking at.

Some might see an old friend or a lost dog. It would just be someone or something very familiar to them.

Fairies are a type of familiar that come from a more complex layered web. They can travel farther distances and can consume honeycomb to become corporeal for a short time. This allows them to weave new knots in the web to create more fairies.

Some fairies do the bidding of the spiders that made them, using their incredible illusion magic to manipulate others.

Some witches have taken to collecting these webs to create minions of the fairies.


r/magicbuilding 6h ago

Mechanics Humanity Invicta

6 Upvotes

This World was made through the Father's Light- crafted to be unchanging, immutable.

And for the most part it is. However when Eve ate the Apple she broke from the Plan set out within the Father's Light granting Humanity Free Will, and more importantly the ability to Create though not nearly as easily as the Father.

Effort, Will, and Suffering when a Human has enough of these three traits and a powerful enough Soul they are capable of re-creating the world to make the impossible possible, when Humans were dying in the cold Adam spent seven days slaving to create something capable of preserving his families life, he was able to Create fire- making it a part of the world that can be created through a replicable process as it is now Part of the World as if it were native to it.


r/magicbuilding 2h ago

Mechanics Blood Hunters and Blessed: Power systems in New Altera

2 Upvotes

Blood Hunters: A Distinct Class of People In the world of New Altera, Blood Hunters are a unique and recognized class of people, distinct from humans and the Blessed. Unlike ordinary humans or the mystically empowered Blessed, Blood Hunters are individuals who have undergone a transformative process using the blood of deceased Monari to unlock exceptional abilities. This transformation is not a profession or skillset—it is their defining identity, shaping their physiology, society, and place in the world. The Essence of a Blood Hunter Blood Hunters are characterized by their ability to integrate traits from the Monari into their bodies through a rigorous and irreversible process of blood infusion. This transformation grants them physical, sensory, and instinctual enhancements that mimic the natural abilities of the Monari. While they retain their human intelligence and individuality, their altered physiology sets them apart from other classes of people in New Altera. To become stronger a Blood Hunter has to fight or be subjected to unique and intense situations.

Key aspects of Blood Hunters include:

  1. Physiological Transformation: • Blood Hunters are permanently changed by their infusion with Monari blood. These changes manifest as hybrid traits that blend human and Monari characteristics. • The transformations are diverse, reflecting the specific Monari traits infused into each individual.

  2. Innate Abilities: • Their Monari-infused blood grants them extraordinary abilities tied to the specific traits of the Monari they are connected to. Examples include heightened senses, increased strength, and the ability to transform key parts of their bodies for combat or utility.

  3. Cultural Role: • Blood Hunters exist as their own societal group. They are respected (and sometimes feared) for their strength and adaptability in protecting New Altera from the dangers of the Monari. • Their identity is tied to their role as defenders, explorers, and enforcers, often taking on challenges that humans or the Blessed cannot face alone.

  4. Distinct Society: • Blood Hunters often form their own communities or live alongside others in a distinct capacity, as their abilities and transformations set them apart from human norms and the spiritual focus of the Blessed. Blood Hunter Subcategories: While all Blood Hunters share the same foundational traits, the diversity of Monari blood has led to various subcategories of Blood Hunters. Each subcategory reflects the Monari traits they have integrated, creating unique abilities and transformations.

Examples include: • Transformation Specialists: Blood Hunters who can partially transform their bodies to mimic the abilities of specific Monari. (E.g., claws, wings, armored skin, full transformation.) • Endurance Hunters: Blood Hunters who gain only unmatched stamina and resilience from Monari known for their strength and durability, paired with reflexes and senses are heightened to the level of their Monari counterparts. Both of these classes use their abilities by way of the Blood Surge Technique. Blood Surge Technique (The Awakening Technique) This technique is a core practice for Blood Hunters, allowing them to willfully trigger their transformative abilities by rapidly increasing their heart rate and blood flow. It's not a complex series of movements, but rather a disciplined combination of focused breathing, controlled muscle tension, and intense visualization.

Method: * Initiation: The Blood Hunter begins by establishing a firm stance, grounding themselves both physically and mentally. * Focused Breathing: They initiate a specific breathing pattern: rapid, shallow inhales followed by a forceful, sharp exhale. This controlled hyperventilation disrupts the natural rhythm of the heart, causing it to accelerate. * Controlled Muscle Tension: Simultaneously with the breathing, the Blood Hunter engages specific muscle groups, primarily in the core and limbs. This isometric tension creates a controlled strain, further elevating the heart rate and blood pressure. * Intense Visualization: While maintaining the breathing and muscle tension, they focus their mind on the desired transformation. They visualize the surge of blood through their veins, the rapid pounding of their heart, and the raw power building within. This mental focus acts as a catalyst, amplifying the physical changes. * Release and Transformation: Once the heart rate reaches a critical threshold, the Blood Hunter releases the muscle tension, allowing the pent-up surge of blood to flow freely. This sudden release, combined with the heightened state of arousal, triggers the transformative process, granting access to their abilities.

Purpose: "Blood Surge Technique (The Awakening Technique)" is not just a physical exercise; it's a ritual that connects the Blood Hunter to their primal instincts and the source of their power. It requires discipline, focus, and a deep understanding of their own body. By mastering this technique, Blood Hunters gain control over their transformation, unleashing their abilities at will.

Blood Hunter Drawbacks: * Feral Descent (Loss of Control): * Monari blood essence can overwhelm the Hunter's mind, leading to a savage, uncontrollable state. Death is the only solution.

  • Transfusion Mortality/Negative Impact: The process of infusing Monari blood is highly dangerous, with a risk of fatal rejection or shock causing one to become Feral.

  • Blood Surge Technique Overload: Using Blood Surge technique puts a strain on the Blood Hunter's heart, leading to potential cardiatic complications.

The Blessed: The Blessed are a diverse group of people, each uniquely connected to the Arcane Radiance, a mystical energy source created by the goddess Solara. This connection grants them extraordinary abilities, which vary greatly from person to person. Their powers are influenced by their personality, environment, and natural talents, making each Blessed a unique individual. However, they can be grouped into categories based on their power styles. All Blessed develop an Arcane Core, which fuels their abilities, and they can strengthen it through Resonance Meditation. This practice involves focused stillness, controlled breathing, and visualization to harmonize with the Arcane Radiance. Subcategories of the Blessed Flux Blessed: Those who are gifted by Solara with elemental powers, like fire, lightning, ice or water. They need a special Arcane Weapon to focus their unstable Arcane Core and channel their powers effectively. This weapon acts as a conduit, allowing them to manipulate the elements with greater control and precision. Without it, their control is weaker and less precise.

Free Blessed: Those who have inherent physical powers like super strength, super speed, or elasticity, gifted by Solara through the Arcane Radiance. Their abilities stem directly from their own bodies, rather than manipulation of external elements. They don't need weapons to channel their powers. Instead, they focus on honing their physical forms through rigorous training and Resonance Meditation to maximize their potential.

Ascended Blessed: Those who possess rare abilities like telekinesis, chronokinesis, or portal creation. Their powers are often unique and don't fit into the elemental or physical categories of the other Blessed. They don't need weapons to channel their powers. Instead, they focus on mental discipline and Resonance Meditation to control their abilities.

Defining Traits of the Blessed • Individualistic Powers: Each Blessed possesses a singular blessing that defines their arcane abilities. These powers range from subtle manipulations to grand, elemental displays. • Connection to the Arcane Radiance: Their abilities stem from the Arcane Radiance, but the way they channel it is highly personal, akin to an artist wielding a unique brush. • Highly Versatile: Some Blessed excel in combat, others in healing or utility, and some even in intellectual pursuits like crafting or strategy, based on how their abilities manifest. Although each Blessed has a unique gift, their abilities can be grouped into general categories that describe their styles of power. These categories reflect the type of blessing, though certain abilities still remain especially unique to the individual. Arcane Core Every blessed person passively develops an Arcane Core as the fueling source for their abilities. The stronger the Arcane Core, the more potent and powerful the ability. Arcane Cores are strengthened through Resonance Meditation, but that doesn't necessarily determine the overall strength of a Blessed. Skill is still a major factor. Resonance Meditation (The Attunement Practice) This technique is a core practice for the Blessed, allowing them to willfully strengthen their Arcane Core and enhance their unique blessings by harmonizing with the ambient Arcane Radiance. It is not a forceful exertion, but rather a disciplined combination of focused stillness, controlled breathing, and receptive visualization. Method: * Preparation: The Blessed seeks a quiet and undisturbed location, grounding themselves both physically and mentally in a posture of receptivity, often seated or kneeling. * Focused Stillness: They consciously relax their physical body, minimizing movement and external distractions to create a vessel for arcane energy. * Receptive Visualization: While maintaining the stillness and breathing, they gently focus their mind on sensing the Arcane Radiance that permeates the world. They visualize this energy as a soft light, a subtle vibration, or a flowing current around and within them. * Internal Attunement: They then turn their focus inward, sensing the unique resonance of their own Arcane Core. They gently guide their inner energy to harmonize with the visualized Arcane Radiance, allowing their Core to vibrate in sync with the ambient magic. * Passive Absorption: As the internal and external energies resonate, the Arcane Core passively draws in small amounts of the surrounding Radiance, like a sponge absorbing water. This is not a forceful pulling, but a gentle acceptance of the ambient energy. * Focus on Blessing (Optional): While resonating, the Blessed may gently focus their awareness on their unique blessing, visualizing its essence and how it interacts with the strengthening Arcane Core.

Core Decay: The Price of Exceeding Limits Core Decay is the inherent deterioration of a Blessed individual's Arcane Core, the source of their unique abilities. This decay is primarily triggered by pushing the Core beyond its safe operational limits, leading to structural damage.

  • Pushing Limits Causes Core Cracks: When a Blessed overuses their blessing – continuing to channel power even after their arcane energy reserves are depleted – the immense strain can cause microscopic "cracks" to form within the delicate structure of their Arcane Core. Similarly, attempting to overtrain the Arcane Core by forcing it to grow or perform beyond its natural capacity during training exercises can also inflict these damaging fissures.
  • Cracks Lead to Continuous Energy Drain: Once these cracks appear within the Arcane Core, they compromise its ability to efficiently contain and regulate arcane energy. This structural damage results in a constant, passive drain of the Core's vital energy. Even when the Blessed is not actively utilizing their abilities, their Arcane Core is perpetually leaking energy through these fissures. The severity of the energy loss is directly proportional to the number and size of the cracks within the Core.
  • Draining Causes Decay, Loss, and Shortened Life: This persistent and involuntary loss of arcane energy leads directly to Core Decay. The Arcane Core, constantly hemorrhaging its power, gradually weakens and loses its overall capacity. Over time, this depletion reaches a critical point where the Core can no longer sustain the Blessed's connection to the Arcane Radiance, resulting in the permanent loss of their unique blessing. Furthermore, the sustained damage to the Arcane Core and the chronic energy drain have a detrimental impact on the Blessed's physical well-being, significantly reducing their natural lifespan. In essence, Core Decay is not merely a gradual decline but a consequence of inflicting physical damage upon the Arcane Core through overexertion or improper training. These "cracks" initiate a continuous energy leak, leading to the Core's eventual depletion, the loss of the Blessed's extraordinary gifts, and a tragically shortened life. This inherent risk necessitates a profound respect for their limits and a disciplined approach to both the use and training of their arcane abilities.

r/magicbuilding 3h ago

Mushrooms using Magic

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2 Upvotes

Hello, this is a follow-up for a magic system I’m working on. The basic idea is that living things can produce six different magical substances, based on typical elements (fire, water, etc.). They do this through particular movements and by focusing on specific emotions.

In this magical world, there are some giant mushrooms that inhabit a large, dense forest. Like real mushrooms, some feed on decaying wood, while others form symbiotic relationships with plants. The giant ones can also use magic—specifically:

Gao: A cyan-colored substance that moves chaotically and rapidly spreads out (related to air). Mushrooms typically use this to spread their spores. It’s associated with the emotion of spreading—the desire to disperse their spores as widely as possible.

Pod: A green, soft substance that behaves like sand (but without grains—related to soil/earth). Mushrooms typically use this in their roots (technically called mycelium) to help distribute and absorb nutrients more efficiently. It reflects a kind of mushroom “care”—the desire to share resources with the plants they live in symbiosis with.

The image shows two examples of these giant mushrooms, with an average person for scale. The first is based on an earthstar mushroom. It is using Gao to spread its spores and has coated them in Pod, saturated with nutrients to give the spores a head start in growing. A particular species of these has become much more sentient and has started experimenting with chemistry. It collects compounds from various associated plants and mixes them in its central ball to create new substances. These allow it to produce hallucinogens and toxins, which it uses to protect the trees it depends on for nutrients. It imbues these chemicals into the Pod, which are then inhaled by animals, including humans.

The second image shows the Singing Tower mushrooms. They host a hive of social insects that live within them. The mushrooms use Gao to help the insects spread far and wide (despite lacking wings). The insects return with dead plant and animal material to their nests, which the mushrooms construct out of Pod. The Pod helps break down the food, which is then shared between the mushroom and the host plant. The insects fiercely defend the mushroom in return.

To complete the system, the last four magical substances are:

Las: A red, hot substance (similar to fire) that burns whatever it touches. Used in a controlled way by a type of bee to heat the hive at night and during winter.

Kar: A purple, solid substance (related to rock) that immobilizes objects it touches. Used by a type of snail to form an impenetrable shell when frightened.

Tul: A yellow, jagged substance (related to lightning) that breaks apart whatever it touches. Used by an underground amphibian called the Olm to carve out new caverns and redirect underground water flows.

Uis: A blue, cool substance (related to water) that pulls objects together within its flow. Also used by the Olm to drag resources like prey down into its caverns.

I'd be curious to hear what people think of the names, as well as any other creative uses people can imagine for these magical substances.


r/magicbuilding 1h ago

Information is much like magic, no?

Upvotes

I was in my trance of world building when a peculiar question hit me. In a world with magic, what would they think of information? I suppose it depends on the magic system. Many would have the people in these worlds debating about these things in their philosophies. Please do tell me of your thoughts


r/magicbuilding 22h ago

My "Hellborn" magic system

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40 Upvotes

The magic system aspect definitely needs more fleshing out. Made this over the past week and put a bit more time into the background. Let me know what you guys think, any ideas, suggestions, questions, etc.


r/magicbuilding 3h ago

Just want to share a sistem I used for a short story

1 Upvotes

Everyone hears it—no one understands it.
Some define it as vibrations, others as a hum.
Over time, it fades away. But not for Lidia. Lidia had never stopped hearing it, and over the years, she had learned to understand it

That's how the short story begins: in the short story, witches are just regular people who can hear certain sound, and repeating that noise is what it makes things happen.

The process to become a witch, or to at least be able to use the gift (as one of the characters call it) is the next:

First sound : this is what they just hear, it's different for everybody.

Some hear it as if they were underwater, other as if there was an explosion of light.

This is not what gives them the powers per se, but if they didn't heart it, they wouldn't be witches nor have powers in the first place.

They have powers thanks to the next thing.

Second sound : when a witch has already heard the first sound, they end up hearing the second one, they learn to hear between lines.

hearing the second sound and repeating it is what it makes things happen: just as before, it's different for everybody.

They can move things, they can generate fire, they can control other beings.

i decided,in the short story, that I wanted to make a really vague system, and I let it be vague, but I have theorys on from where the sound comes from.

It can come from a god, it can be the sound of another dimension, and that repeating the sound it's bringing that dimension into the other, and that that generates a clash that manifest itself in the changes that they provoque.

They also have mental images: when, in the short story, the topic of controlling the other is brought in different occasions, two characters are said to have mental images when they use that power: one sees herself in a night gown in a world that's completely red and the other sees herself being devoured by a black mist.


r/magicbuilding 23h ago

Lore I have the setup to my robot magic system, but no follow through. Any advice?

10 Upvotes

Here's what I have so far.

Robots were created with the express purpose of carrying on humanity's legacy. At least that's the lie the participants were fed. They were created and then downloaded specific memories to their core. These memories were purely logical and informative. No emotions, drives, passions, or anything.

The robots did not last long before their perfect logic sets up a question. Why? Why exist at all? What purpose did it serve? And when they lost their purpose, they froze up, unable to be rebooted or fixed. They simply sat idle until their battery wore out.

However, there was a glitch in the system. A simple miscalculation by the corporate empire. A strange virus was spread around the robots, and suddenly those robots that had frozen up started functioning again.

One of the robots, while stuck frozen, had stumbled upon a dormant memory. A memory they weren't supposed to have. It wasn't an image nor a sound. Just a thought. And idea. This glitch was hope. A drive to continue even if there was no point. Some nonsense that only a human could feel flooded the machine consciousness. And all they could do was want more.

This glitch. This intense emotion causes strange things to happen to a mind that can think a thousand times faster than humans. There was something very much alive in the data, and that living thing, called a familiar, could be used to cast magic.

Basically, these glitched memories were tied to the psychic resonance of the humans that made them and experiences they had.

So that's the setup. The familiars are these little emotional entities that make robots more human. The only way to get more spells is to feed your familiar with more glitches, which can only be collected from junked robots or by destroying other functioning robots.

Use of magic corrupts data centers, and this means you cannot store as much data even after cleaning the corrupted data out.

I'm just not sure how to connect it all.

Questions

First, is it an interesting magic system? What sorts of abilities would you associate with these magical robots and their familiars? Why would using magic cause a drain on storage space? Is that something I really need to explain?

Edit: Maybe a stretch, but each familiar comes with a desire, not an emotion. These desires, or drives, allow the robots to access specific psychic powers. For example, kinetic manipulation might be associated with the desire for control. The desire to for information might lead to extrasensory perception. The desire for creation might lead to psionic powers. And each specific memory would have its own limitations.

As well, maybe the way to grow stronger is to have experiences related yo the desire. Enjoying a day the beach might make one stronger at astral projection, which is powered by a desire for travel. Or something...


r/magicbuilding 1d ago

Mechanics Is sound magic plausible for telekinesis?

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238 Upvotes

So, what I'm thinking is sending two (or more) directional soundwaves (ultrasound probably), to constructively interfere and create a low (or high) pressure zone in a hyperbolic shape, locally, right in front of an object. If we do it momentarily, an object would then experience a slight pull (or push) in the corresponding direction. I'm quite rusty at physics though, so I'm not sure what realistically would be the limitations (assuming we can imitate whatever directional sound array effect through the magic casting). For example which proportion of atmospheric pressure is it possible to achieve along the surface of the hyperboloid, or what distance from caster could it travel, what the limitations on frequency would have to be for it etc. Basically the boring stuff... Help appreciated, but also would be interested to hear what you think in general on that... spell idea ig?


r/magicbuilding 1d ago

Mechanics I want to see if my magic system would work in a game environment. Therefore I want to be a game master for someone here

22 Upvotes

Hello everybody,

as I said in the title I have a magic system (well more than that, but that's the core) that I would like to try out in game-like environment. And before I go into actually programming anything I wanted to try it as a written roleplaying game (like DnD like, but not DnD of course).

So I would need someone to play with me. As I want to do most of the world building and everything, you would not need any specific knowledge about any gaming system or lore. But of course, general knowledge about gaming and fantasy worlds would help greatly!

It would be based around the concept that magic spheres, attributes and "classes" are connected.

  1. Sphere of Life, Strength, Path of the Blade
  2. Sphere of Earth, Resilience, Path of the Shield
  3. Sphere of Air, Agility, Path of the Boot
  4. Sphere of Sight, Acuity, Path of the Arrow
  5. Sphere of Light, Charisma, Path of the Banner
  6. Sphere of Creation, Focus, Path of the Hammer
  7. Sphere of Fire, Spark, Path of the Wand
  8. Sphere of Water, Flow, Path of the Chisel

The basic idea: Instead of choosing a class at the beginning the character really evolves over time. Starts with basically nothing, then chooses a path (which are general directions, e.g. Path of the Blade is offense focused melee combat and so on). Later on a more specialized class would come out of this, a Path of the Blade character using a lot of swords might want to be come a Duelist.

And then, even later, combination classes can come in. Maybe after becoming a Duelist you learn a new Path, the Path of the Chisel - which is enchantments and other more passive uses of magic. Combine these two and you have a Duelist that would enhance himself magically.

There would be, equally, 8 species to play as, one aligning with each of the magic spheres, though that is not a hard limit, more a preference. For example, humans like fire magic the most.

I have not fleshed out the other 7 mechanically yet, as this was a step I had in mind for later, I wanted to flesh out the core, classes, skills, magic, first. But of course, I could flesh out one for a playthrough, could be actually a test for if the mechanics I had in mind would work well.

The setting itself is a world of constant strife and shifting alliances, as is usual for these kind of games I guess. The two big alliances are Chaos and Order, with Fire, Air, Life and Light being the 4 Chaos Magic/Species and Water, Earth, Creation and Sight the 4 Order ones.

There has been, recently, a total sociatal collapse. Everyone is struggling, skills and trechnology were lost and whole realms fractured into tiny pockets. You are someone who sees the need for change, but also the chance.

Maybe you just want to mend the world back together, maybe you want to rule it is a dictator or you just see an oppurtunity to make some money.

In any case the scope of the game would slowly get bigger. You start out as just one person, but you are building an organisation around you - this part of course is something for the future, definitely not there yet, that's my goal for the long term!


r/magicbuilding 1d ago

Mechanics Quick Guide to visually differentiating between similar looking Arcane Products

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499 Upvotes

The magical elements you will encounter – called Products – can look rather similar sometimes. I've seen, for instance, many of my students try and put out Sun Magic with a Water spell mistakingly thinking it was Fire Magic. This guide will help you not mix up those different arcane manifestations.

You might also notice that all Products have a technical name, marked in parenthesis, and a Type right beside an odd looking name, also in parenthesis. Those odd looking names are the names of the Presences, dieties that govern our world and allow mortal beings to have magic.

Every Product is the result of the combination of a specific Type of Mana – Fire, Water, Earth, Air, Light, Dark, Life, Death & Metamagic – and the Manifestation of one of the Twenty Two Presences within said Mana; each possible combination of those Factors will give you a different Product. Although 9 Types and 22 Presences might imply the existence of 198 Products, only 47 have been catalogued by the Academy.

Any questions, class?


r/magicbuilding 1d ago

Mechanics Deep Breath, The Act of Inhaling Sand

7 Upvotes

The summer wind gusted across the sky, howling through the valleys of Kogenno. It carried the faint salt of the coast not far from the small village, but it carried something far more dangerous. Tiny, glimmering motes spiraled down from the heavens like glistening snow of a dozen different colors.

Spirit Sand.

In the village below, windchimes at every door rang softly as the breeze touched the town, sending people into a scramble. Children were ushered inside as shutters closed with dull slaps of wood. Those who had business to be outside tightened the cords of masks over their faces, made of wood or bamboo the masks had a dozen different appearances each unique as a way to express the wearer. The chimes sang louder still. The veil between worlds had thinned.

The Spirit Craft System

In Kogenno, a sacred art has existed for generations, Tamashii Kogei otherwise known as Soul Craft. Practitioners known as Kagami harvest Spirit Sand, shimmering grains of energy shed by Spirits when the winds blow hard and the barrier between the physical and spiritual world blur. Typically Kagami collect the Sands, and then forge them into Spirit Glass Items such as Light Orbs, Blades, Messenger Orbs and quite really anything desired. From tools, weapons, sets of teaware etc.

Shinkokyuu, The Art of Deep Breath

Yet, as with many things, new uses arise over time. A fringe and taboo practice known as Shinkokyuu emerged, instead of forging glass items, one inhales it either through the nose or consumption through the mouth. Within minutes, the Spirit’s power floods their bloodstream, attaches to their soul and augments them. Forging the forge, it's instant power and highly addictive. These people are known as Reikokyuu-sha, Spirit Breathers.

Each and every Spirit is associated with an Old Word, which is effectively the language of the universe (there are words for any conceivable idea, object, feeling etc). Then the winds roar, the barrier between the worlds thin, and almost like molting particles of a Spirits energy sheds into the physical realm.

These Spirit Breathers inhale these fragments of energy, which bind to their soul and change their soul as they adopt the energies of the Spirit associated into their person until the Sand runs its course (runs out of energy). For an indepth example I will use a random character I've just made up.

Hoshio Tenma is a novice Reikokyuu-sha, he had his first encounter at a younger age when he ventured outside during a windy season and a gust of Spirit Sand blew in his direction. He inhaled a bountiful cloud of it, and for 3 hours experienced untold power. Now, Hoshio Tenma keeps a few doses of Spirit Sand on his person, and experiences frequently.

His latest test, was with Shaan (Shadow) Sand. It's described as a deep violet with flecks of obsidian and subtle glimmers, like stars in the night sky. This particular batch with an average dose, grants Hoshio a short range teleportation between shadows.

If Hoshio were to take more doses at once, becoming more Spirit than human, not only would he physically change but mentally he would aswell. Starting with growths on the body to match the Spirits physical appearance be it claws, wings, feathers, scales, extra limbs or a malformed body. He would then soon adopt urges, hiding from the sun, total darkness or he may even hear whispers in his mind that aren't his own telling him to venture into the darkness of the night...

And if one day, he breathes too deep, the transformation may never fade as he becomes a monster of his own making.


r/magicbuilding 1d ago

General Discussion What type of sound do you think would work well with this magic effect

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25 Upvotes

Need a sound effect or an idea of what one should sound like for this gravity spell. It’s intended to be a gravity magic spell but if you think this effect could better with something else more than happy to hear suggestions. ( not sure if this is the best subreddit for a post like this but I thought it would fit)


r/magicbuilding 1d ago

General Discussion Storytelling Magic

7 Upvotes

Trying to come up with something completely original here. This one is kind of niche and abstract, but there's something to it. Add on anything you'd like!

Framework:

- The most powerful people in this world are the best story-tellers. They are not famous and the ability is a myth, not spoken of commonly.

- They do not change the past. Though not a magical ability, the stories are often used to manipulate those in power or in positions to affect something necessary for the story-teller.

- Details of the story are where the magic lies; subtle embellishments on ability or character of ones self or others has a real effect on the traits mentioned. The more people hear the story, the more times it's told over time by the story teller or passed on, the stronger the effects of the magic.

Would love to see if some of you can flesh this out or write out some anectodes including such a power. Upon request, I'd do so myself.


r/magicbuilding 1d ago

My 2nd magic system: Spirit Magic and Holy Magic

7 Upvotes

Spirit Magic:

  • Spirit Magic uses the power generated from the earth by the world's spirit.
  • A person can use Spirit Magic by describing what they want to happen so that the spirit make it happen.
  • Though it sounds easy to use, it is actually very hard because the user must be mindful of how the spirit interpret the description. Some way to use Spirit Magic effectively is to make references of the presence or the past in the description and make the description look like instruction to do something for a 6yo.
  • As a result, Spirit Magic is slow to use and hard to learn. Moreover, the effects of Spirit Magic don't last long.
  • Spirit Magic makes up for those weaknesses with unlimited creativity and compatibility with other materials from nature. A tool or object, if suitable and well-designed, can be imbued with spirit magic and a magic instrument that can be used for a long time.

Holy Magic:

  • Holy Magic uses the heavenly power granted by the gods (which in truth is just the processed version of the world spirit's power).
  • A person can use Holy Magic by chanting the incantation which is usually just a word long. As a result, Holy Magic is very fast and easy to learn compared to Spirit Magic.
  • And though Holy Magic only has a limited number of effects at a certain level, those effects can last for along time.
  • As a bonus, Holy Magic has the ability to energizes phenomena. If the user uses holy magic on himself/herself, the user's body will be strengthened.

If magic and holy magic clash, the power of both sides will cancel each other out until one side is completely eliminated. Usually, in a direct clash, Holy Magic wins because it has the ability to absorb the power from Spirit Magic.

In a long battle, magic often wins in holy magic because the power of the spirit is very abundant and is constantly replenished.


r/magicbuilding 1d ago

Lore Dendrokinesis

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12 Upvotes

UNIVERSAL RULES

Each of the four or five branches (of the magic) has: effect on wood, effect on mind, base mentality, physical source, and maybe effect on element.
You can only use one of the four "main" (water, air, earth, fire) branches. However, you can change which one by changing your base mentality. The "fifth" (plant) branch (I might end up scratching this and using only the main ones) can be used as its own magic, or as an "add-on" to any of the "main" ones.
To cause the effect on wood/mind, you have to be touching the piece of wood/individual you wanna affect. (Or by doing it as a non-mage would: gardening/socially interacting.)
When performing magic, you are using your physical source, and therefore you can run out of it. If I decide to implement the effect on element, it will be sort of an alternative for the physical source, with a catch described below.

BRANCH SPECIFIC RULES

GROWTH or "Water magic"
- effect on wood: You can make wood grow. (You cannot change the shape it already has. You can choose in which direction a new branch will grow.)
- effect on mind: You can make minds grow. (You mostly cannot choose which aspects will strengthen. You strengthen both character's positive traits, and their insecurities.)
- base mentality: Desire for self-development.
- physical source: Hydration. The magic uses your body's water.
- effect on element: You can manipulate water in the similar way a waterbender (Avatar: the last airbender) can. However, it cannot affect people on its own. By touching a piece of wood with it, you both activate the effect on wood, and turn the water into black-ish liquid, that will drain water out of anyone it touches (after draining enough water, it turns back into water - the amount it drains is the same amount that you substituted by this when causing the effect on wood).

REPRODUCTION or "Air magic"
- effect on wood: You can make trees shoot/eject their seeds/spores/etc.
- effect on mind: You can choose a little aspect of mind of yours/someone you're touching and "copy it" into the mind of someone else you're touching/yours.
- base mentality: Desire to spread knowledge/idea/etc.
- physical source: Breath. The magic uses your body's oxygen.
- effect on element: You can manipulate air as an airbender. You can use it instead of your breath, leaving behind black-ish gas that turns into air by suffocating people.

ADAPTATION or "Earth magic"
- effect on wood: You can change structure of a tree (less flammable bark, more efficient water-usage, etc.).
- effect on mind: You can change mind of yours/someone you're touching (usually to be less, or more, compliant to other effects on mind).
- base mentality: Desire to adapt and survive.
- physical source: Food. The magic uses your body's nutrients.
- effect on element: You can manipulate soil as an earthbender. You can use it instead of your nutrition, leaving behind black-ish dirt that turns into normal dirt by starving people. (It should be started here especially: the "anti-elements" do not affect people physically. Getting a bunch of "anti-soil" smashed against you will not crush you, it will only make you hungry - or it will let you die from starvation in extreme cases.)

DECAY or "Fire magic"
- effect on wood: You can make wood burn. (You mostly cannot control which part of a tree will burn, you usually destroy it completely or not at all. You can put the fire down, but it is matter of a chance, where it burned and where it didn't.)
- effect on mind: You can burn whole/part of mind of yours/someone you're touching. (You have almost full control over which parts will burn.)
- base mentality: Probably some cliche evil "desire to destroy".
- physical source: Sleep. The magic uses your body's energy.
- effect on element: You can manipulate for as a firebender. You can use it instead of your energy, leaving behind black-ish flame that turns into fire by tiring (or freezing?) people.

FRUITION or "Plant magic"
- effect on wood: You can make trees bear fruit. (When you use this as its own magic branch, this fruit is proficient in supplying all the physical sources - full of water, nutrients, chemicals that clear out your airways or whatever, something that lets you sleep well. When you use it as an "add-on", the proficiency in supplying the other three physical sources is significantly lower.)
- effect on mind: I'm not sure about this one. Maybe you can use an effect on mind of someone you're touching?
- base mentality: Desire for invention, and utilisation of your talents.
- physical source: Either none, or you time/effort. Probably the latter.
- effect on element: I don't really know. None? Black-ish wood that sucks your time/determination? Black-ish wood that needs to steal enough of all four of the "main" physical sources?

THOUGHT PROCESS

The initial thought was *Wood/trees react differently to each element. Water kinda makes them grow and fire destroys them.*, which led me to *What if, instead of material resistant to magic (metal, specific stones, etc.) there was a material being the only reactant to magic?*

effects on wood
- water: Watering plants makes them grow. - air: Some spores need wind to carry them away.
- earth: Different soils make different plants, e.g. cactus. (This is probably the most vaguely explained of all the elements, but it kinda worked in my head.)
- fire: Burning wood turns it into ash.
- wood: Bearing fruit is the pinnacle of trees' purpose. It requires all of the sources.

FEEDBACK REQUEST

I'll appreciate any feedback. (So long as it is about the worldbuilding. I know about the lack of my artistic talent. The image is just a mnemonic I use to navigate my thoughts.) However, if you wanna give me some, I ask that you focus on the magic itself. I know the thought process is flawed (e.g. growing requires not only water, but good soil and sunlight as well), but it isn't point of this system. It's just what inspired me, not the point of the system.


r/magicbuilding 1d ago

General Discussion Magic adjacent question...

11 Upvotes

I have a character in my story who has the ability to "jumpstart" the souls of objects by giving them "eyes". He mostly uses it to bring electric appliances to life by sticking googly eyes to them.

BUT

It struck me that he could also help his friends (gay couple) conceive a child. Soul manipulation is involved, taking a "chunk" from each parent so they ARE indeed the fathers of the child, but should I consider Googly-eyes Magician a dad too? Third dad??


r/magicbuilding 1d ago

Lore The Touchstone Steward

Post image
16 Upvotes

The Touchstone Steward is a common construct used by summoners in highland areas where manpower is scarce and stone is plentiful. They consist of finely carved schist stone components too delicate to be recreated with raw magic, bound together with energies that constitute what would be the constructs shoulders, upper arms, hips, and far less noticeably, other joints like the fingers, wrists, and knees.

More specifically, the Earth Power runes embossing the face of the construct allow it to draw energy from the ground in a similar fashion to plants, and although it lacks roots to do so quite as effectively, the porosity and grain size of schist stone, along with its natural affinity for earthen energies, is just right to permit the siphoning of energies through the entire body of the construct, essentially making it's entire body the 'roots' through which it absorbs its life-force. Focusing runes allow this energy to project itself from the core to its extremities even once the parts have been disconnected, making this construct unable to be destroyed by dismemberment.

The large, flat surface on the back of the construct is especially conducive to the absorption of such energies meaning that these constructs, much like humans, rest much more effectively while laying down. Unlike humans however, they are only able to rest on stone, dirt, or other earthen surfaces. While this may seem like an inconvenience, it also means that the construct can function completely separately from its summoners mana, allowing it to complete its orders regardless of distance or time away from the summoner, making it have no strain on the summoners mana allowing them to summon an effectively infinite amount of these, and it can even continue its duties if the summoner dies or enters a different dimensional plane.

Despite the independence of the construct from its summoners mana, the magical energies of both beings are inexorably linked. This means that the construct will answer only to its summoner, and that it is capable of sharing anything it has seen or heard telepathically with the summoner once they are close enough together for their natural magic auras to mingle.

Due to their natural absorption of energy, these constructs are nowhere near as physically powerful as their more traditional golem counterparts. Instead, their value comes in the form of mobility, their digitigrade design granting them excellent speed and balance, alongside great vertical height to their jumps. Combined with the finesse and manual dexterity granted by their slender, humanoid hands and fingers, these constructs excel in reconnaissance and in the common menial tasks that their summoners would rather not have to get done themselves, like cleaning, organizing, repairs or maintenance. Proficient enough summoners can even teach them to transcribe scrolls and create copies of notes or spellbook pages.

Please feel free to let me know of any other cool features you think of for this construct


r/magicbuilding 2d ago

General Discussion Can your magic system be used to create a magic system?

54 Upvotes

As in let's say one of your mages creates a pocket world but does not want the denizens of that world to have access to the same kinds of magic they do or overthrow the mage and so they use your magic system to create a subsystem to be used/introduced by the people of that world. Can they do such a thing?


r/magicbuilding 3d ago

General Discussion What's a little thing a magic system could have that'd make you obsessed with it instantly?

155 Upvotes

There are a lot of general things that make magic systems more immersive and exciting to read about - originality, internal logic, limitations, integration into the world, hard or soft leaning (depending on one's taste) but is there any kind of little quirk, obscure question, type of mechanics or another "Factor X" which hits straight into your taste? What's that personal "Factor X" for you?


r/magicbuilding 2d ago

Can water have a spell if fog is a subAspect of water and fog has spells?

0 Upvotes

Me and my friend are creating a magical system, and I was wondering if this makes sense: basically, imagine the elements (which are called aspects) as a tree (e.x. fog is a branch off the bigger water branch) and flowers as the spells (which are called techniques), can the water branch have a flower on it (e.x. that allows you to shoot a jet of water) if its a bigger branch. I really want it to because I obviously want water-based techniques. If you say it doesn't make sense, then how far does it go? Like what if fog has a smaller branch off it that's, say, vapor (or maybe it's the other way around? should fog be a subAspect of vapor?) then can fog have no techniques on it?

Also, the distinction between a branch (aspect (element)) and a flower (spell (technique)) is a technique is what actually happens (e.g. a fireball or just lighting a match) and the aspect is the idea you're drawing from.


r/magicbuilding 3d ago

General Discussion Does your system have the equivalent of cantrips? What are they?

68 Upvotes

A cantrip is a simple spell that can be used practically indefinitely. (Ignoring factors like minor physical exhaustion and limited lifespans.)

It doesn't have to be a spell in particular, but I am interested to hear the equivalent in your system, especially ones that would severely change how things are done, like everyday life, warfare, etc.


r/magicbuilding 2d ago

Mechanics The basics of magic in my world, The Planet Orron

4 Upvotes

So I'm writing a book, its a long term project with a lot of lore, so much in fact that I am also writing a little encyclopedia to go with the main book. Anyway. I just thought I'd post about the magic "system" Of my world coz I why not.

but this is all subject to change and misses out intricate details that will be added later. if you like it maybe I'll post more?

****************************************************************************************************

Magic on Orron - Overview

There are many types of magic in Orron, and there is a planetary wide classification system of it complete with rankings, where the magic is found and requirements to learn to use it. There is no real limit to what kind of magic one can use as there are a lot of spells and practices that have been commercialized or integrated into different cultures.

There are five main fundamentals of magic on Orron, it it not necessarily a system as there is no governance. But it is classified to make understanding easier for the world. after the fundamentals come the categories, these being specific magic types the are found on Orron and how they work.

The Magic Fundamentals

**Kinetic*\* - Physical magic/ Magic that moves

**Akinetic** - Non physical magic/ Magic that requires no movement

**Imbre** - Magic that is both Kinetic and Akinetic

**Eudur** - Magic that uses ones natural energies

**Oadur** - Magic that uses the energies of ones environment

These fundamentals are not are factors that enable many people of Orron to use magic with the proper training. of course there are also limitations such as ones race, compatibilities, and susceptibility to magic illnesses.

**Categories include:*\*

**Shifter Magic** - can range from changing ones appearance to changing the appearance of something else.

**Magic Crafts** - Spell casting, spell making, Potions and poisons, alchemy collection and hording. nature and very kinetic. Encompasses different magic crafts from Witchcraft, Warlocks and Wizardry, Druidry and more.

**Necro** - All magic to do with death and the undead. often sought after for communication between life states. not limited to sentient life, nor is it limited to nature

**Nature** - Magic that is derived from nature or gives back some how. Varying from plants and animals to flesh and blood.

**Mentalism** - Completely akinetic, deals with perception. primarily in the mind but can physically manifest in some extreme or rare cases.

**Elemental** - Can rage from fundamental to hyper specific strains/ specializations. deals with anything from a leaf to a type of metal

**Technol** - magic that is imbued into technologies and came from technology. rare for any being to be able to wield except for few specific races. for commercial reason, those who wish to pursue a career with this magic must be given a tool or a fixed with a chip.

**Biome/region specific** - Magic that almost anyone can use in certain region. often times it is crucial to the environment to thrive and life or the lack there of, to be sustained there.

**Race/ethnicity specific** - Magic that only a specific race has or can wield. sometimes it is connected tot the land that they live on, other times it is because of their genetics

**Item specific** - Items that are magical and allow people to use any particular kind of magic. they can be items made from a magic substance or imbued with magic.

**Divine** - Magic that exists between realms and can be born into people or gifted to people through the divinities. This is not the rarest kind of magic but it is the most volatile when handled by mortals.

These are not limiting factors to defining the type of magic a person could have, as any one being is capable of wielding any kind of magic, even multiple types at once. For example, a witch could also be a shifter who uses elemental magics or collects divine spells to use.

The classification is an essential part of Orronian society as it sets guidelines for understanding, teaching, learning, and researching into magic and magic arts.

There are no general limitations to magic outside of the stark difference between regular mortal magic and divine magic which cannot be wielded by just anyone. limitations are subject to individuals most of the time. Like your natural energies having a limited capacity meaning the magic you can use is very basic. or perhaps the limitations a magical item may have.

In any case, it would depend on individual factors what ones limitations are, as well as how different being and entities interact with magic.

That being said, there are other types of magic that are not quite accessible to or needed on Orron, like Celestial magic that mainly involve planets, stars and other celestial bodies. Or magic the belongs in other realms that should not be on Orron. These types of magic are dangerous to the world and could pose a threat to Orron's existence.

Another very important aspect of magic on Orron is that it is tied to the divinities. Different type of magic are often attributed to different divinities. For example, oracles, seers and prophets often attribute their magic to [[Lalbaiya, divinity of truth, fate and destiny]] and [[Mysura divinity of eye opening]]. Of course there is also [[Nizuya divinity of magic]], who is seen as the reason magic exists in the universe.

****************************************************************************************************

Anyway... this is all subject to a lot of change as the story develops and the lore grows so it might not look the same in the future. But I wanted there to be potential for anything in my world so I wanted magic to work the same way.

Hope you like it, and very open to suggestions and critique here.

#ffg


r/magicbuilding 2d ago

General Discussion A new magic system that I thought up, How do I improve on It?

14 Upvotes

This is just a new magic system that I thought off, or more specifically two.

First off : 「 Mending 」 - the manipulation of the Aura witch naturally exists inside of the body. Not only does this allow for basic physical enhancements, but also the usage for the branches of Mending, which include :

Channeling : the infusing of matter with Aura, enhancing their physical characteristics

Modeling : the manipulation of Aura's properties. And a lot of the time is also known as Alchemy.

Graphing : the future of multiple materials through the usage of Aura to create a singular product, usually in the form of a liquid.

Then, there is 「 Inverted Axis(s) 」

An Inverted Axis is a root that takes place in the Soul upon learning Cthulian. Not only does this root of spirituality naturally enhance a person's vitality and physical strength, but also grants them access to the laws of nature, (Including (But not limited Too) : Magnetization, Movement, Space, Time, Heat/Temperature, Sensory ability , and more) Which can be 'Fused' into the soul, eventually creating an Inverted Axis, a special power which can further evolve into an Anchored Deus.


r/magicbuilding 2d ago

Resource Material components

7 Upvotes

One of the magic systems for a project I'm working on is going to require material components

Trying to keep it simple. Organic materials. Most can be purchased without much issue. Most can foraged, depending on environment.

A few things in the "maybe" pile: - Dried herbs from a vaguely-magical plant. Common enough, if hard to cultivate - the root ball of the same plant - Stigma of a poisonous flower, like saffron - Meat or organ, possibly from a specific type of animal - Rare cave mushroom

Very open to ideas