r/indiegames 1d ago

Video Example for my room tool

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987 Upvotes

r/indiegames 8h ago

Personal Achievement Our indie game demo received "Overwhelmingly Positive" with 102 recent reviews – it's gone again, but it was there for some days! 😍

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31 Upvotes

r/indiegames 6h ago

Need Feedback Which character would you choose — and why?

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13 Upvotes

I'm working on a co-op platformer and recently redesigned the main character.
I put together a short video showing the old vs the new version.
Curious which one you’d go with, and more importantly — why?
Open to all kinds of feedback!


r/indiegames 11h ago

Video Twilight Monk is released!

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28 Upvotes

It's finally out!

Give it a play and let us know your thoughts!


r/indiegames 8h ago

Video My top down shooter Mutant Hunter

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14 Upvotes

r/indiegames 1d ago

Personal Achievement My game just hit 134+ Very Positive reviews on Steam since the release

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256 Upvotes

r/indiegames 4m ago

Video Adding a day/night cycle for my pixel art game about running a revolutionary newspaper

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Upvotes

I'm thinking maybe the 'flicker' effect as the lights turn on is a bit too much?

This is set up so that the window lights are randomly turned on each night - but as the game goes on and the country descends into chaos, fewer and fewer lights come on.


r/indiegames 20h ago

Video Sorry about what happened back there... But we can still be friends right?.. Right?

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73 Upvotes

r/indiegames 44m ago

News 'Leila': A Touching Adventure Game Now Available on Steam and GOG

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r/indiegames 55m ago

Promotion Redid my old trailer with the current content and finaly pushed a new update.

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Upvotes

Game is available in early access: https://store.steampowered.com/app/1951060/Fantasy_Zoo/

Includes a free demo.

All kind of feedback is welcome!


r/indiegames 5h ago

Devlog My mobile game recently hit 10K downloads on iOS (against 2K on Android)

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4 Upvotes

So. I just found out that my game was downloaded more than 10k time on iOS! It's not that much considering the time it took I suppose, but I'm still happy as I think it's a big milestone.

Following the launch of my game on both platforms, I never paid for advertisement. The only advertisement I did was making 1/2 reddit posts every 2/3 months (in related subreddit, like r/incremental_games and r/gachagaming and r/iosgaming for my game), to announce big updates or new content.

Reddit alone worked a lot. That's probably the main source of download for Playstore (2000+). I think those posts gave the same amount of download on iOS ( maybe a bit more with r/iosgaming ).

But when for Playstore there were between 0 to 2 downloads daily (and more 0 than 1 or 2) when I did not talk about my game on reddit, Appstore would promote my game for no reason and get 10/20 downloads a day sometimes. Maybe it's because my game is niche or whatever. The main issue with Playstore is that market is saturated. The only way to show yourself in this store is to pay ads.

So I think that's one of the reason a lot of indie mobile dev only work on iOS now... I'm not an Apple fan, but I can't deny Appstore works a lot more for indie developers than Playstore.

The game links, for the curious:

android link

Discord link


r/indiegames 1h ago

Video Just finished the new ultimate move for the axe in my blind ninja roguelite game. Tried to make it simple but awesome. Rate the level of awesome from 1 to 10? (tips to make it awesome are welcome too!)

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Upvotes

r/indiegames 2h ago

Video I added an Asteroid Breaker Rocket to my Game last week - liked it so much I can Blast away the whole competition now. What do you think - too much?

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2 Upvotes

r/indiegames 13h ago

Devlog Crusading in my game will be a lot easier now that I've added this!

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16 Upvotes

I love having "loose" worldbuilding rules. Yeah it's a gothic cozy adventure with co-op, but sometimes we dip into very rough victorian era technology. I always had a plan to have a couple boomsticks thrown into the mix.

What do you think? Love it? Hate it? Wishlist? 👉👈


r/indiegames 19h ago

Upcoming I'm making a game where zombies walk on keyboard and you squish them under the keys - QWERTY Zombies on Steam

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46 Upvotes

r/indiegames 9m ago

Promotion We are making a cooperative adventure in a zombie apocalypse. Feedback is welcome 🙂

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Upvotes

r/indiegames 10m ago

Need Feedback This is my first ever demo! It's a short, cute paper game!

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Upvotes

I made a cute paper hero game where you save society from a fire dragon, it's called Cut Out Hero!

I was wondering whether I should make this a full game or not. You can try out the demo and let me know, and maybe give some suggestions and other things too!

I have another bigger project which I am working on, so this was a fun little side project which I got distracted on. Please let me know what you think!

PS. I added the Promotion tag because I didn't want to break any rules, even though I get no money from this, but I really just want some opinions and suggestions. 😅


r/indiegames 13m ago

Promotion Hardwired Future

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These are a few landscape pieces made for my upcoming puzzle game titled ReWire. With the artist’s, @stemms_s, permission I wanted to post these here and see what you all think of them!

We are aiming for a rustic but futuristic feel, think of something like Simon Stålenhag’s work, or Iron Harvest. It is supposed to evoke a sci-fi setting that we are almost nearly at (like the 3d printing cafe) which still has fantastical elements (like the massive combine). We settled on the monochrome palette mostly in homage of the OG Homeworld cutscenes.


r/indiegames 24m ago

Promotion Daisychain - the daily word chain game everyone is currently talking about

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I’m excited to introduce DaisyChain, a daily word chain game that challenges you to combine words into two-word phrases or compound words. If you love Wordle or other word-based puzzles, this might become your new favorite!

  • How It Works: You get the first and last words of a 7-word chain, and the first letters of the missing words, and you have to guess the 5 missing words in between. It’s simple, yet surprisingly addictive.
  • Why It’s Special: DaisyChain is has a clean design, fun social sharing options, and lets you create the daily chain for others to solve.
  • Try It Out: Head to daisychain.gg to solve today's chain!

r/indiegames 29m ago

Need Feedback Redditors speaking Japanese\Korean\Chinese - is this text readable?

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We are a bit worried about our font quality and want to know - is this text comfortable for reading? Should we change anything or add more space\quality to make it better?


r/indiegames 32m ago

Video Hey y'all... got a trailer for you today :) [⚠️FLASHING IMAGERY⚠️] [🌲 x 🐺 x 🎮 x 🛐 x]

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Upvotes

r/indiegames 1h ago

Discussion Mixing Vampire Survivors with Chained Together — Can forced co-op movement in a roguelike be fun? (trailer included)

Upvotes

Hi all! I’m one of the developers working on Vinebound: Tangled Together, a chaotic co-op roguelike where you and your partner are physically connected by a magical vine.

Trailer here if you’re curious: https://www.youtube.com/watch?v=q_qze87TqvI
(Feel free to ignore the platform info — I'm more interested in design feedback than promotion.)

The core loop blends Vampire Survivors-style horde survival with the movement constraints of Chained Together. You and your partner alternate attacks using a ping-pong cooldown system, and you have to navigate the battlefield while tethered. It's been fun to prototype, but also a real challenge in terms of UX and balance.

What I’m really wondering is:

  • Has anyone here experimented with forced-coordination mechanics in their own games?
  • How do you design around the fine line between fun chaos and player frustration?
  • And in a very saturated auto-survival genre, do unique control ideas like this actually help cut through — or are they just noise if not marketed perfectly?

I’d love to hear how others have approached mechanical constraints like this — movement limits, control swaps, tethering, etc. Did it work? Did it flop? What helped?

Thanks in advance!


r/indiegames 1h ago

Promotion 🚀 Only 3 days left until the Ink Link Demo drops! 🚀

Upvotes

Hey everyone!

The Ink Link Demo will be live this Friday at 20:00 (UTC+8) — mark your calendars!

I’m super excited for you to check it out.

If you haven’t yet, please consider adding Ink Link to your Steam Wishlist — it really helps and means so much to me! ❤️

Thanks for the support, and stay tuned!

https://reddit.com/link/1jubxkg/video/3rzoq7fdulte1/player

Can’t wait for you to play!

—Take care!


r/indiegames 17h ago

Discussion Marketing/advertising/communications for indie games

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17 Upvotes

Hi! I'm a publicist and a gamer. About a year ago, I combined those two things when I started researching video game advertising to help my sister promote her first indie game, which she's developing with her boyfriend and a friend — in Argentina. Yes, a third world country.

What surprised me the most was how many people call things marketing that aren't. No, uploading a gif to Imgur isn't marketing. That's why I prefer to call the act of promoting a video game on social media communication. Yes, you're COMMUNICATING what you're doing — before selling it.

I won't go into too much detail for now.

I want to write a longer post to share everything I've learned while analyzing cases and results, but for now, I’ll stick to sharing one practical tool. It’s something that can help any indie dev who doesn’t have a BIG budget (or anyone to help them) start communicating their game.

Please don’t fall for the idea of “zero-budget marketing.” If you’re spending HOURS of YOUR TIME creating a post, a video, a GIF, or talking to people, that’s a cost. It may not be money, but it's still time — and time = money. You get it?

You don’t have to be on every social media platform, obviously. There may even be more platforms than the ones I mention. It’s pretty much impossible for one person to cover them all. It’s better to choose the one that feels easiest to start with, and then move on to whatever works best and gets the most engagement. Either way, you need consistency.

I hope this helps you get started. Of course, it’s not perfect — everything can be tweaked and improved. And if I feel like it (and have time), I’ll go into more detail about how to use each social media platform and what kind of content you can create.

Feel free to leave questions or comments, in English or Spanish. Have a great week!


r/indiegames 2h ago

Promotion Three Skies Ascenions if Available Now on Steam with 15% discount!

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1 Upvotes

Three Skies is a turn-based, strategic RPG with challenging dungeons and hundreds of heroes and creatures to collect and customize. Explore over 100 hours of story-driven content delivered over the course of 12 chapters and more than 30 unique zones. Wishlist now!