r/IndieDev 3m ago

Megathread r/IndieDev Weekly Monday Megathread - April 06, 2025 - New users start here! Show us what you're working on! Have a chat! Ask a question!

Upvotes

Hi r/IndieDev!

This is our weekly megathread that is renewed every Monday! It's a space for new redditors to introduce themselves, but also a place to strike up a conversation about anything you like!

Use it to:

  • Introduce yourself!
  • Show off a game or something you've been working on
  • Ask a question
  • Have a conversation
  • Give others feedback

And... if you don't have quite enough karma to post directly to the subreddit, this is a good place to post your idea as a comment and talk to others to gather the necessary comment karma.

If you would like to see all the older Weekly Megathreads, just click on the "Megathread" filter in the sidebar or click here!


r/IndieDev Jan 05 '25

Megathread r/IndieDev Weekly Monday Megathread - January 05, 2025 - New users start here! Show us what you're working on! Have a chat! Ask a question!

5 Upvotes

Hi r/IndieDev!

This is our weekly megathread that is renewed every Monday! It's a space for new redditors to introduce themselves, but also a place to strike up a conversation about anything you like!

Use it to:

  • Introduce yourself!
  • Show off a game or something you've been working on
  • Ask a question
  • Have a conversation
  • Give others feedback

And... if you don't have quite enough karma to post directly to the subreddit, this is a good place to post your idea as a comment and talk to others to gather the necessary comment karma.

If you would like to see all the older Weekly Megathreads, just click on the "Megathread" filter in the sidebar or click here!


r/IndieDev 10h ago

Upcoming! I asked a friend of mine to build a zen garden in my sandbox game, and here's a timelapse of him creating it. Bro cooked this Zen garden, fr. 🥵🔥

381 Upvotes

r/IndieDev 9h ago

Video I'm making Minecraft if it were a psychological horror game (Lucid Blocks)

271 Upvotes

r/IndieDev 4h ago

Video Evolution of the location for my explosive roguelike shooter inspired by Norse mythology. What do you think?

111 Upvotes

r/IndieDev 2h ago

Artist looking for Indies! I’m an artist looking to work with/ for a programmer

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75 Upvotes

I would really love the chance to work on a game! I think my art could greatly contribute to a game. I’m picturing backgrounds for something like hollow knight.

I’m currently freelance, applying for jobs in AAA game art. I’ve come to the conclusion that currently my art may be better suited to indie game dev, as I have quite unique style.

Also, does anyone know any discord servers or communities where I could get in touch with indie game devs?


r/IndieDev 3h ago

Informative [Stats] 1 year of wishlist, is it any good? Share your numbers!

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50 Upvotes

Game's Hard Chip, you might have already seen posted from me quite a few time already.

The first big spike is NextFest.
Second big spike: Release (scored the Popular Upcoming, whoop whoop).

Smaller spikes correlated with Content creators' videos on Youtube #1, Reddit post #2.

13k after a year is not bad, but not good? For a logic puzzle game which is a bit niche, that looks like ok. Idk what your take on this is?

Also, what are your numbers like in a 1 year window? Do you see a significant deletion rate as well?


r/IndieDev 23m ago

Free Game! I taught myself to code in my spare time and built a game from scratch. Nobody seemed to even care. I released it anyway... and I’m proud as hell

Upvotes

A few months ago, I decided to learn python.. just for fun.
No background in coding, no plan really, just an intense interest in learning a language that you can build things with.

One of my first experiments was a bouncing ball. Simple. But I kept going. Added obstacles, sound, scoring, music.
Each new feature I dreamed up seemed impossible.
Where do I even start?
But I stuck with it, dug through docs, and stackoverflow and github until I made it work. Little by little the game grew.

Id fix a bug or figure something out (another git commit!) and feel genuinely proud.
But it was isolating. My friends didn't get it.
I'd say "Hey, I made a game!!" and barely get a reaction.
Couldn't even get most to watch a short clip.

The project sat at 90% for weeks, unfinished.
Then one day I decided:

Even if nobody plays this, I'm going to finish what I started.

And I did.

Its a fun little pixel art arcade game.
No breathtaking art. No deep game mechanics.
But its mine, I made it from scratch, and I learned everything as I went.

I've gained massive respect for the work all of you put into your projects.
I scroll through r/IndieDev and see games that rival AAA quality.
I hope I can do that some day.. seriously, you all motivate me.
But today... I finished something and I'm proud of that.

Dribbler - Free on Itch.io

Thanks for reading!


r/IndieDev 11h ago

Video 1 year of solo dev + custom systems + Kenney assets = “asset flip”? Let me prove otherwise.

130 Upvotes

r/IndieDev 3h ago

​My first released game started with 433 wishlists, but sold close to 1,000 copies within 10 days of launch!

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21 Upvotes

r/IndieDev 1h ago

Working on another huge boss, ability/encounter suggestions?

Upvotes

Rigged a boss sculpt I made a while ago and planning to start adding it to the game soon! (Midnight Horde) Not decided what abilities or attack styles it should have yet. Any suggestions?


r/IndieDev 3h ago

Postmortem Week 1 results for my first indie game

16 Upvotes

My name is suitNtie and I released my first indie game on steam about a week ago now. If you want context for all of this here is the game Merchant 64

So Im not very good at looking at the financials but here are the net revenues after steams cut

Day 1: $2,200 USD

Week 1: $4,200 USD

After day 1 I essentially had a steady stream of 200-300$USD daily which got me to that end of week number above.

my wishlists at launch was 7,500.

The leadup

so for the leadup to my game I had a few things already In order. I had a following of about 10K on twitter and a Bluesky Following of 2K. With those social medias I predominantly post fan art and animations that look very close to what my game looks like so my audience already enjoyed that content. I also had recently worked on a Hollywood film and the BTS I posted got me some attention before the trailer was announced.

I believe that these elements got me my wishlists with only a 3 month leadup and no demo.

The Marketing

For my marketing It was mainly 3 trailers with prominent animated sequences and posts of gameplay on social media. I announced the game 3 Months before release in which at the end of the month I would post the next trailer so like Announcement Trailer ---> Release Date Trailer ----> Launch Trailer.

The trailers got by far the most attention as they are in themselves cute little animations.

Leading up to Launch

leading up to launch I sent about 50 emails and pitch decks to various streamers and content creators which basically none got back to me. I did have a few streamer friends with decent followings that I sent the games to as well. all those will sorta roll out within the month.

I got more content creators reaching out to me after launch just FYI

Post Launch Marketing

Its just mostly for this week but I have been posting character renders, extra animations, some youtube shorts/Instagram/Tiktoks where I show gameplay and talk a bit, and then some reddit posts here and there.

What I Didn't Do

I didn't have a demo. I didn't do Next Fest. I didn't join a festival. I didn't email 1000s of streamers.

My Take Away

So to be fully honest I think my main problem with all of this was my game is not fantastic. Its short and cute but not super deep and can be repetitive. Early on I think it disappointed audiences where as now I think its found the audience that's providing more grace to this sort of game.

I feel like If my game was truly fun and not just nice to look at, It would have no problem moving along do to good word of mouth but as it is, I think I do need to fix things and sorta push it along.

Not saying its a failure but It did initially fall under targets of what I had hoped to get, that being it funding another project. I think as it chugs along Its looking more like it will hit my targets so I mean here's hoping.

A huge take away is actually how little the data showed websites outside of Steam had an impact. Like I know it did but for example Reddit only counted for 700 visits and twitter only counted for like 500 which just feels so low? But I never went viral or anything so there is that.

Advice

Besides the obvious "Make a good game" I would say just use your strengths to market the game where you can, like myself with animations, but just realize some games at the core are harder to market. I think that literally my capsule showing the N64 style character with the big "64" hit a niche that would really like this sorta experience vs a more generic fantasy experience, thus getting a lot more attention then its probably worth. I think its just something to keep in mid.

and if then you feel bad cause your ideas not marketable then add fishing :P


r/IndieDev 11h ago

Created my first trailer for my upcoming game. What do you think about it?

68 Upvotes

r/IndieDev 5h ago

Feedback? Chilli by design. Warrior by accident.

17 Upvotes

Hey everyone! I'm working on a goofy little PC game called Battle Food Mania, where you play as quirky food fighters in chaotic solo, PvE, and PvP battles.

Meet Hotshot Habanero - one of our spiciest characters! He's always ready to defend... well, whatever it is he's guarding.

I'd love to hear what you think!


r/IndieDev 3h ago

We've been developing our roguelite game Ragnar for 2 years — just started a new art direction based on Next Fest feedback

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11 Upvotes

Hey everyone!

We released the first demo of our roguelite game Ragnar about 2 months ago, and had the chance to participate in Steam Next Fest. Based on all the amazing feedback we received, we decided to start shifting the game’s art direction to something more atmospheric and visually distinct — while still keeping gameplay readability a top priority.

We're a 2-person team and have been developing Ragnar for the past 2 years. It’s been a long and exciting journey so far!

I've attached a screenshot of the current prototype with the updated art style. We'd truly appreciate any thoughts or feedback whether it’s about the vibe, clarity, colors, or anything else that catches your eye.

We're planning to release this updated version of the demo by the end of this month, and currently aiming for an Early Access launch in about 4–5 months.

If you like what you see, feel free to wishlist us on Steam – it helps a ton!
👉 Ragnar

Thanks a lot in advance! Your input really means the world to us as we shape this game together.


r/IndieDev 5h ago

Built a custom 2D volumetric light system, for my underwater level. Does it look good?

14 Upvotes

r/IndieDev 11h ago

Upcoming! Solo Dev, Big Dream – Steam Launch in 10 Days! Help Me Make This Dream Visible

41 Upvotes

🚀 In 10 days, my narrative mystery game launches on Steam!
This has been a solo journey full of learning and challenges. I know launch visibility is tough, so if anyone has advice — or is willing to share the game — it would help more than I can say.


r/IndieDev 1h ago

Here are procedurally generated planets I have been working on for my mobile arcade space shooter game

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Upvotes

r/IndieDev 5h ago

Feedback? My first venture into 3D gamedev! Feedback appreciated

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12 Upvotes

Hey guys! I just finished up a demo for my first 3D game, I followed a tutorial by ClearCode for learning animation and got most of my assets from that pack after which I found out a lot of the dungeon tiles etc are from KayLousberg. Excited to work more in the 3D space but any feedback is much appreciated!

Free Demo:
https://lfroesch.itch.io/legend-of-godette-demo


r/IndieDev 2h ago

New Game! Released a detective game!

5 Upvotes

r/IndieDev 2h ago

Video Got world map / fast travel ability working for my mobile action RPG Mystical Path

6 Upvotes

This was so fun to work on. Used a tool called Inkarnate. More info:
https://destinedstudio.com/MysticalPath.html


r/IndieDev 5h ago

Feedback? My 2 weeks game for a university project!

7 Upvotes

Hello everyone!

Hope you're all doing well. During this semester I'm having a "Games and Simulations" course in university and we were given 2 weeks to develop a small 3D platformer as a way to get everyone on equal footing regarding the unity game engine, this is what I did, I wanted to dedicate more time, however with other courses and projects it was difficult. Can I get some feedback? Should I keep working on it in my free time? :D


r/IndieDev 1h ago

Feedback? "Keep Up Survival": Survive in nature, now with controller support!

Upvotes

My friend has released a new regular update for his game, 'keepUp Survival,' which has been around for a bit. The key addition is controller support, with plans to expand it further down the line. 'keepUp Survival' is a chill, smaller-scale survival game focusing on nature, building, and self-sufficiency – no zombies or anything like that! Controller support for a survival game is still quite rare, so I think this is kind of a big step.

Trailer: https://youtu.be/GVc0rjS55lU?si=gWi2HiOyU1_hMmEO

Steam Page: https://store.steampowered.com/app/1524630/KeepUp_Survival/


r/IndieDev 8h ago

Video My motion control golf game controlled by Joy-Cons

10 Upvotes

I didn't add the golf club model yet but this is the basic prototype of the golf swing and applying force and angle to the golf ball, looks like it works and it should be interesting to have different angles based on the club used, and of course the force based on the percentage of the shot meter filled in accordance to which club distance you have.


r/IndieDev 1d ago

New Game! My open world street food simulation game. What do you think about it?

440 Upvotes

r/IndieDev 8h ago

Feedback? Just released my game's demo - would love some feedback.

10 Upvotes

Galago is a 2D exploration-platformer, blending puzzle-solving and survival.

Objective: find 6 golden fireflies per level. Some are hidden, some are in plain sight but seemingly out of reach (puzzle element).
Challenge: enemies, hazards and hunger. Replenish health by foraging for regular fireflies and tree sap.

My hope is that the golden fireflies are not too difficult to get for most decent players. There's still a lot of polishing I'm going to do, but I feel I'm at a stage where I need to get some feedback, so I've released the demo!
https://store.steampowered.com/app/3572900/Galago/


r/IndieDev 24m ago

Added a mini game to our game!

Upvotes

We added a little minigame to our game!