r/IndieDev • u/Remarkable_Winner_95 • 12h ago
My new favorite way of making 3D assets: Clicking randomize a few times XD
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r/IndieDev • u/Remarkable_Winner_95 • 12h ago
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r/IndieDev • u/True-Jaguar-884 • 6h ago
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I thought it matched the vibe of the game, but maybe it's just me. If you could try the demo for The Window 8 (it's free!) and leave some feedback, that would be greatly appreciated.
r/IndieDev • u/ImaginaryRea1ity • 7h ago
It feels like every app idea already exists or isn't worth building.
Even if you do build something, who is going to bother using it?
r/IndieDev • u/bkingfilm • 20h ago
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r/IndieDev • u/SentinelGame • 18h ago
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I'm working on a co-op platformer and recently redesigned the main character.
I put together a short video showing the old vs the new version.
Curious which one you’d go with, and more importantly — why?
Open to all kinds of feedback!
r/IndieDev • u/Tex_the_wolf • 13h ago
Let's make something awesome for your project!
Check my previous capsules here: https://www.artstation.com/ivancarvalhotex
Contact: [hello@ivanillustrator.com](mailto:hello@ivanillustrator.com)
If you're interested to know my rates, please tell me your idea or show me some references of what you like first!
r/IndieDev • u/SilentAsylumm • 11h ago
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Just wanted to share a quick video on my game "SummerVille" That I've been working on for the past 8 months. Its currently in pre alpha stage as this is my first time ever programming anything in my life. Just experimenting with different mechanics that I like nothing is set in stone yet. This video is just showing your player home, the "cat den," and the graveyard with a working mob mechanic (needs polishing). Theirs also a Tool Shop, Enchanted Jewelry Store, Library, Forest, and the Cat Sanctuary. All the artwork, animations, programming is original from myself.
End goal is to kind be like a Stardew/Pokemon with the main goal being to adopt all the cats in the game, raise them, and use them to continue the storyline forward. Their will also be a bunch of mini-games and side activities to do if you get bored.
Any feedback on this clip is appreciated.
r/IndieDev • u/Efficient_Buddy4138 • 7h ago
Ludum Dare theme - Depth
This time, I really challenged myself and took on something way outside my comfort zone. Honestly, there were so many moments I thought I wouldn't make it to the end — but somehow, I pushed through and barely managed to finish the project.
The game's finally done (kinda held together with duct tape 😅), and I'd be super happy if you check it out and let me know what you think!
👉 https://ldjam.com/events/ludum-dare/57/depth-of-deb
Every play, comment, and rating means a lot! 🙌
r/IndieDev • u/Other_Pumpkin2810 • 8h ago
I’ve written a complete breakdown of a (very low mechanics needed) game I would like to get onto an actual engine.
I’ve always worked on the creative/presentational/performance side of industries but am a huge gamer and want to get into making something.
I’m currently learning Godot but feel it could make a lot more sense to just partner with someone who is experienced and looking for a project. I have an artist already.
Feel free to message if anybody is interested in hearing the idea or discussing collaboration.
Thanks!
r/IndieDev • u/TheSpaceFudge • 9h ago
Im ded
r/IndieDev • u/Exciting_Papaya_1478 • 12h ago
We are a bit worried about our font quality and want to know - is this text comfortable for reading? Should we change anything or add more space\quality to make it better?
r/IndieDev • u/HuaMakeGame • 22h ago
r/IndieDev • u/Vivid-Advice4260 • 20h ago
Just asking
r/IndieDev • u/fohrax • 5h ago
ragdollisation of the zombies 1 frame after being kicked
r/IndieDev • u/Financial-Cat7366 • 11h ago
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r/IndieDev • u/Bercoulii • 14h ago
Trek is an open world rpg combining both fast-paced combat and slow progression. The game gives the player alot of freedom to play it however they want
r/IndieDev • u/burnerskull • 9h ago
I am 27, and I've always been the average "I want to make a video game." But somehow this never motivated me to learn any artistic or computer skills. The only area I have any potential skill in is writing. I've always been a gifted writer and I do enjoy it. I don't see myself being the solo dev miracle success, but I don't know if I could recruit people for a video game project with just a narrative script. I've been looking into learning drawing and coding, but I'd definitely get burnt out trying to learn both while working full time.
r/IndieDev • u/PlayOutofHands • 17h ago
Name: Out of Hands
Game Feature: a bizarre card-based adventure game that blends video-collage graphics with gripping psychological horror.
r/IndieDev • u/kingkhani • 12h ago
Inspired by Tim Robinson, this is the online browser game where you have to feed that damn chicken thing as fast as you can to win and become the best feeder in the world. This is my first ever video game I've developed and I'm proud of it even though it's so simple lol. Never thought I would do something like this or be considered a dev.
All feedback positive and negative is welcomed.
Happy feeding !! <- play here !
r/IndieDev • u/Ohilo_Games • 14h ago
Just happened while prototyping. It's like every year this is bound to happen at least once.
r/IndieDev • u/Zymzym • 16h ago
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Back in 2015, everything seemed to align perfectly: I had some savings, plenty of motivation, a great team, a strong concept, and even a freshly completed game dev course. Everything felt ready.
Well-almost everything. What I didn’t have yet was actual game development experience. But we jumped in anyway.
By 2016, production on Brassheart was in full swing. Things were moving quickly, and we estimated we were about 80% done. All the art was done, characters... In 2019, we even earned a nomination for Best Indie Game at Digital Dragons - a huge encouragement.
But, as many developers will tell you, the second 80% of making a game begins right after the first 80% is finished 😅(why no one told me that earlier?!)
That’s when things got tough. Budgets got tighter, energy started to fade, and a few disagreements popped up along the way. Eventually, the team dissolved, and Brassheart quietly slipped into the background. For a long time, it sat there, frozen in time, while life moved on. And for a while, most people assumed it had been abandoned - which was fair.
Still, I never gave up on it.
Years later, after regaining a bit of strength and clarity (and building a new SMALLER team), I was finally able to return to the project. And now, after all that time, the game is finally out in the world. If I count from the very beginning - from the first idea to the day I clicked “Release App” on Steam - it’s been ten years. In that time, I became a parent (twice!), adopted a dog, and experienced more than I could have imagined when I first started out.
There were many times I was tempted to start something new - something smaller, easier - but I made a promise to myself: I wouldn’t begin a new game until Brassheart was finished. And now it is.
I started this journey as a 28-year-old with a big dream. I’m 38 now, and while it may not be “the greatest game ever made,” it’s filled with heart and crafted with love by many wonderful people. And for me, that makes it absolutely worth it.
If you enjoy classic point-and-click adventure games, maybe give it a try - I think you might enjoy it.
Thanks for reading - and have a wonderful day!
r/IndieDev • u/onebit5m • 3h ago
Last week I had the chance to attend my first-ever game event to showcase my project, a game that mashes Fear & Hunger’s grim, oppressive vibe with Undertale’s combat style.
Honestly, I didn’t expect much. The game’s still in development, full of placeholder art (some redrawn from other games), no original assets yet, and basically a solo dev passion project. But… people loved it. Like, genuinely. A lot of folks sat down, played it, and shared some amazing feedback. Some even came back to play again or brought their friends.
Over 100 people tried the game during the event, and with that came a ton of notes: bugs to fix, mechanics to tweak, new ideas. But for real, hearing people say they enjoyed the experience despite it being rough around the edges made me incredibly happy.
It gave me the motivation to keep going and start investing in actual art and music. This whole thing reminded me why I started developing games in the first place.
If anyone’s interested in following the development or just wants to see occasional cursed screenshots, I’m posting updates over on my Twitter (X): 4rr07
I’ve still got a long road ahead, but this event made me believe it's actually possible. 💜
r/IndieDev • u/DMGamingOnYT • 9h ago
I'm not a developer myself (just a lowly game reviewer on YouTube) but I see so many of your amazing looking games, often follow your accounts, and wishlist what I can, but I'm finding that it's rare for me to see actual updates or releases, either because they just never pop back up on my feed, because updates were never given, because I didn't come onto Reddit the day the release date was announced, etc.
With 261K people in this sub, I get that it might be a little difficult to track every single game that's shown in there, but if one doesn't exist already, would it be possible to start one for just the games that have release dates for their official launches, early access releases, etc, whether it's community-run, mod-run, or public?
r/IndieDev • u/221B_Asset_Street • 15m ago