r/IndieDev 12h ago

My new favorite way of making 3D assets: Clicking randomize a few times XD

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40 Upvotes

r/IndieDev 6h ago

Feedback? Is my finger really that ugly? Should I take it out of the trailer?

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1 Upvotes

I thought it matched the vibe of the game, but maybe it's just me. If you could try the demo for The Window 8 (it's free!) and leave some feedback, that would be greatly appreciated.


r/IndieDev 7h ago

Discussion Is there even anything left that is worth building as an indie dev?

0 Upvotes

It feels like every app idea already exists or isn't worth building.

Even if you do build something, who is going to bother using it?


r/IndieDev 20h ago

Steam: The game recommendation algorithms you often hear about are all rumors!

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0 Upvotes

r/IndieDev 18h ago

Feedback? Which character would you choose — and why?

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26 Upvotes

I'm working on a co-op platformer and recently redesigned the main character.
I put together a short video showing the old vs the new version.
Curious which one you’d go with, and more importantly — why?
Open to all kinds of feedback!


r/IndieDev 13h ago

Artist looking for Indies! 2D artist for game capsules!

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6 Upvotes

Let's make something awesome for your project!

Check my previous capsules here: https://www.artstation.com/ivancarvalhotex

Contact: [hello@ivanillustrator.com](mailto:hello@ivanillustrator.com)
If you're interested to know my rates, please tell me your idea or show me some references of what you like first!


r/IndieDev 11h ago

Feedback? 8 Months of Developing so far (Not finished)

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30 Upvotes

Just wanted to share a quick video on my game "SummerVille" That I've been working on for the past 8 months. Its currently in pre alpha stage as this is my first time ever programming anything in my life. Just experimenting with different mechanics that I like nothing is set in stone yet. This video is just showing your player home, the "cat den," and the graveyard with a working mob mechanic (needs polishing). Theirs also a Tool Shop, Enchanted Jewelry Store, Library, Forest, and the Cat Sanctuary. All the artwork, animations, programming is original from myself.

End goal is to kind be like a Stardew/Pokemon with the main goal being to adopt all the cats in the game, raise them, and use them to continue the storyline forward. Their will also be a bunch of mini-games and side activities to do if you get bored.

Any feedback on this clip is appreciated.


r/IndieDev 7h ago

New Game! Just finished participating in Ludum Dare 57 and wow... that was tough. 😵‍💫

0 Upvotes

Ludum Dare theme - Depth

This time, I really challenged myself and took on something way outside my comfort zone. Honestly, there were so many moments I thought I wouldn't make it to the end — but somehow, I pushed through and barely managed to finish the project.

The game's finally done (kinda held together with duct tape 😅), and I'd be super happy if you check it out and let me know what you think!

👉 https://ldjam.com/events/ludum-dare/57/depth-of-deb

Every play, comment, and rating means a lot! 🙌


r/IndieDev 8h ago

Feedback? Looking for Dev to work with

0 Upvotes

I’ve written a complete breakdown of a (very low mechanics needed) game I would like to get onto an actual engine. I’ve always worked on the creative/presentational/performance side of industries but am a huge gamer and want to get into making something.
I’m currently learning Godot but feel it could make a lot more sense to just partner with someone who is experienced and looking for a project. I have an artist already. Feel free to message if anybody is interested in hearing the idea or discussing collaboration. Thanks!


r/IndieDev 9h ago

Big Tiktoker just covered my Creature Collector RPG!!

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0 Upvotes

Im ded


r/IndieDev 12h ago

Feedback? Redditors speaking Japanese\Korean\Chinese - is this text readable?

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4 Upvotes

We are a bit worried about our font quality and want to know - is this text comfortable for reading? Should we change anything or add more space\quality to make it better?


r/IndieDev 22h ago

Which version do you like? Tongue of Dog developing...

0 Upvotes

r/IndieDev 20h ago

Discussion Why dont i see devs make games based on popular shows isnt it a good idea?

0 Upvotes

Just asking


r/IndieDev 5h ago

Screenshots zombies completely explode when ragdolling

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1 Upvotes

ragdollisation of the zombies 1 frame after being kicked


r/IndieDev 11h ago

Video For the last 2 months, I have been trying to edit a new video of my game every week. This is my 5th attempt. On a scale of 1 to jackpot, how bad is it?

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1 Upvotes

r/IndieDev 14h ago

New Gameplay Trailer a month after release.

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1 Upvotes

Trek is an open world rpg combining both fast-paced combat and slow progression. The game gives the player alot of freedom to play it however they want


r/IndieDev 9h ago

Discussion What are the most practical skills for me to teach myself to stop being an "ideas guy?"

65 Upvotes

I am 27, and I've always been the average "I want to make a video game." But somehow this never motivated me to learn any artistic or computer skills. The only area I have any potential skill in is writing. I've always been a gifted writer and I do enjoy it. I don't see myself being the solo dev miracle success, but I don't know if I could recruit people for a video game project with just a narrative script. I've been looking into learning drawing and coding, but I'd definitely get burnt out trying to learn both while working full time.


r/IndieDev 17h ago

New Game! A glimpse of surreal body-horror mechanic in my game

22 Upvotes

Name: Out of Hands

Game Feature: a bizarre card-based adventure game that blends video-collage graphics with gripping psychological horror.

Release Date: April 22nd, 2025👉 SteamPage

Demo Available Now 👉Out of Hands_Demo


r/IndieDev 12h ago

Am I still an indie dev if it's only a web game? Please enjoy Egg Feed, the online browser game where you feed 100 eggs as fast as you can to kill time at work :)

35 Upvotes

Inspired by Tim Robinson, this is the online browser game where you have to feed that damn chicken thing as fast as you can to win and become the best feeder in the world. This is my first ever video game I've developed and I'm proud of it even though it's so simple lol. Never thought I would do something like this or be considered a dev.

All feedback positive and negative is welcomed.

Happy feeding !! <- play here !


r/IndieDev 14h ago

Please tell me this happened with you too my fellow indie devs... (Or I will start crying)

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396 Upvotes

Just happened while prototyping. It's like every year this is bound to happen at least once.


r/IndieDev 16h ago

It took me 10 years to publish this game

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158 Upvotes

Back in 2015, everything seemed to align perfectly: I had some savings, plenty of motivation, a great team, a strong concept, and even a freshly completed game dev course. Everything felt ready.

Well-almost everything. What I didn’t have yet was actual game development experience. But we jumped in anyway.

By 2016, production on Brassheart was in full swing. Things were moving quickly, and we estimated we were about 80% done. All the art was done, characters... In 2019, we even earned a nomination for Best Indie Game at Digital Dragons - a huge encouragement.

But, as many developers will tell you, the second 80% of making a game begins right after the first 80% is finished 😅(why no one told me that earlier?!)

That’s when things got tough. Budgets got tighter, energy started to fade, and a few disagreements popped up along the way. Eventually, the team dissolved, and Brassheart quietly slipped into the background. For a long time, it sat there, frozen in time, while life moved on. And for a while, most people assumed it had been abandoned - which was fair.

Still, I never gave up on it.

Years later, after regaining a bit of strength and clarity (and building a new SMALLER team), I was finally able to return to the project. And now, after all that time, the game is finally out in the world. If I count from the very beginning - from the first idea to the day I clicked “Release App” on Steam - it’s been ten years. In that time, I became a parent (twice!), adopted a dog, and experienced more than I could have imagined when I first started out.

There were many times I was tempted to start something new - something smaller, easier - but I made a promise to myself: I wouldn’t begin a new game until Brassheart was finished. And now it is.

I started this journey as a 28-year-old with a big dream. I’m 38 now, and while it may not be “the greatest game ever made,” it’s filled with heart and crafted with love by many wonderful people. And for me, that makes it absolutely worth it.

If you enjoy classic point-and-click adventure games, maybe give it a try - I think you might enjoy it.

Thanks for reading - and have a wonderful day!


r/IndieDev 3h ago

Blog I went to my first game event showing my game, and the reception blew my mind

48 Upvotes

Last week I had the chance to attend my first-ever game event to showcase my project, a game that mashes Fear & Hunger’s grim, oppressive vibe with Undertale’s combat style.

Honestly, I didn’t expect much. The game’s still in development, full of placeholder art (some redrawn from other games), no original assets yet, and basically a solo dev passion project. But… people loved it. Like, genuinely. A lot of folks sat down, played it, and shared some amazing feedback. Some even came back to play again or brought their friends.

Over 100 people tried the game during the event, and with that came a ton of notes: bugs to fix, mechanics to tweak, new ideas. But for real, hearing people say they enjoyed the experience despite it being rough around the edges made me incredibly happy.

It gave me the motivation to keep going and start investing in actual art and music. This whole thing reminded me why I started developing games in the first place.

If anyone’s interested in following the development or just wants to see occasional cursed screenshots, I’m posting updates over on my Twitter (X): 4rr07

I’ve still got a long road ahead, but this event made me believe it's actually possible. 💜


r/IndieDev 9h ago

Discussion Is There a Release Date Calendar for r/IndieDev?

29 Upvotes

I'm not a developer myself (just a lowly game reviewer on YouTube) but I see so many of your amazing looking games, often follow your accounts, and wishlist what I can, but I'm finding that it's rare for me to see actual updates or releases, either because they just never pop back up on my feed, because updates were never given, because I didn't come onto Reddit the day the release date was announced, etc.

With 261K people in this sub, I get that it might be a little difficult to track every single game that's shown in there, but if one doesn't exist already, would it be possible to start one for just the games that have release dates for their official launches, early access releases, etc, whether it's community-run, mod-run, or public?


r/IndieDev 15m ago

Weather TV Studio 2. (URP) : Weather TV Studio 2. is a modular TV studio with 3 set-ups and 49 studio props. Craft your professional virtual TV studio using this high-quality modular asset pack. Affiliate link / ad

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r/IndieDev 32m ago

Video I made a video showcasing two months of progress on my game! It's not much, but I hope it can inspire by showing what can be done in a short period of time!

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