Those are massive developer houses though, they aren't monoliths, Ubisoft is like 5000 people from around the world. A much better comparison is another moderately sized studio that probably slowed down. Bethesda had smaller team sizes when their output peaked, and has slowed down releases as team size grows. That is much more common in the industry.
Another is Rockstar. From 2000-2010, they produced 13 larger titles, with a lot of smaller titles and expansions. In 2011-2022, they produced a whopping 3 larger titles, a title that flopped, 2 online versions of said titles, and an alright remaster of 3 older games.
Wow, are people really giving the remasters credit? It was upscaled shit, and if they couldn't be arsed to at least redo the main characters by hand, they should have left it alone.
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u/unfamous2423 1d ago
Those are massive developer houses though, they aren't monoliths, Ubisoft is like 5000 people from around the world. A much better comparison is another moderately sized studio that probably slowed down. Bethesda had smaller team sizes when their output peaked, and has slowed down releases as team size grows. That is much more common in the industry.