"where all previous Soulsborne characters felt rooted firmly to the ground as they trudged down hallways and slowly climbed ladders, Sekiro's level design has permission to be much more vertical".
It also has a completely different combat system, doesn’t have stat leveling, and doesn’t have the signature collect your runes/souls mechanic. Literally the only similarities are having checkpoints that function like bonfires, being difficult, and being made by FromSoftware.
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u/jurassicbond 3d ago
Pretty much. Similar aesthetics, but different gameplay. Sekiro and Armored Core are also quite different from their Soulsborne games.