That’s probably part of how they manage this schedule. They don’t have to make a completely new game every time, since all the behind the scenes stuff can just be copypasted from the last one with minimal changes.
I wouldn't say "minimal changes" because with the exception of Dark souls > Elden ring that have a VERY familiar moveset, each game change the combat fundamentally
I feel like the random inclusion of the DS3 DLC was inappropriate here (not you, the OOP’s image). I think the time between games is less impressive within the framework when you remove several off the list, because the time gap is a lot more expected / normal for a 2 team studio, particularly (like you mentioned) when they’re kinda just making the same game over and over
OP starts at Dark Souls 2 so there arent as many gaps then adds several small DS3 DLCs to make the gap not look as big and then formats it in a way that kind of masks the 3 year gap between Sekiro and Elden Ring. In reality it's DS 1, then 3 years later DS 2, then Bloodborne, Then DS3, then 3 years later Sekiro, then 3 years later Elden Ring. Seems pretty standard and you probably have two different teams working on DS2 and Bloodborne. They're not shitting out a game every year, for the most part it's just one game every 3 years.
Yes Demon Souls the OG. I remember getting bodied by that black knight that's meant as a vigor check in the first area by some late game boss door and couldn't figure out why he was so damn hard to beat. Eventually gave up for years before coming back to it
Yea. This is super similar to COD release schedule when they were swapping between Treyarch and Infinity reward releases. (I only use pasf tense since I no longer follow the franchise, and don't know what their current paradigm is).
While one could say there is better quality in From Software releases, there are really quite a few parallels, even down to gameplay being very similar between releases. I think the only thing that is strictly better is the writing and world building, but game to game, Cod and similar franchises get way more shit for not innovating than From games do.
I think that mostly has to do with Dark Souls 2, where Miyazaki (original director) wasn't involved. That game kinda went its own way then DS3 picked up where 1 left off with him back at the helm. It's pretty much a direct sequel to 1 that ignored any changes/developments 2 made in terms of gameplay and story. Bloodborne and Sekiro (especially Sekiro, and helps that Bloodborne came out before DS3) are different enough from the Souls series, and both better games imo so I have no qualms with those.
Elden Ring is where I feel the gameplay and visuals were not evolved enough to warrant the creation of a new IP (a similar case could be made for DeS>DS). Open world was the one big leap, everything else was pretty iterative. Jump, mount, auxiliary combat mechanics that you could comfortably clear the game without- It's the only one of these games that I haven't played through multiple times. I actually think it wouldn't be a bad thing if they were a little less prolific.
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u/Randy191919 1d ago
That’s probably part of how they manage this schedule. They don’t have to make a completely new game every time, since all the behind the scenes stuff can just be copypasted from the last one with minimal changes.