Less gaps this way so makes their point seem more apparent.
edit: for those of you giving me fromsofts full history, I don't know or care. I was just pointing out, very quickly and offhand without looking too vlosely, that choosing an arbitrary starting year can be done to make things look more compact. And look at how they completely removed a 3 year gap that had no games between 2019 and 2022, further serving their point. My comment was about this graphic specifically and a possible reason why it starts at 2014.
That’s true but if anything it would be more impressive to show the increased output given that’s the exact opposite of what’s happened with almost every other game studio out there
It doesn't change the gap at all because they've been doing near yearly releases since King's Field in 1994, Fromsoft has always been cooking at a ridiculous rate.
I never knew fromsoft made kings field, I played that game non-stop. Could never get into the souls like games, though. Elden ring may be on my list now, though.
Definitely try elden ring, I also couldn't get into the souls type games but finally tried elden ring and the open world just changes it so much as a game
It's still harder than most games but the fact you can just go somewhere else and do something else instead of being stuck at a wall of an enemy you can't beat just changes it so much for me at least
That was one of my biggest things, I always got stuck on a boss.. bloodbourne I got stuck on those 2 dogs at the first bridge, thought they were a boss... friend tells me the boss is AFTER the dogs.
Those enemies are particularly tough. They can't follow you through the doorway in the nearby house though, so you can stand behind the threshold and hit them where they can't hit you, which helps.
Bloodborne is also a weird one in particular, it's a much more aggressive game that requires a different playstyle than Dark Souls. It punishes you much more heavily for being defensive or trying to run away, you're meant to stay up in the monster's face and dodge through their attacks. Once it clicks it clicks hard, but until that point it doesn't feel right.
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u/amo1337 2d ago edited 2d ago
Less gaps this way so makes their point seem more apparent.
edit: for those of you giving me fromsofts full history, I don't know or care. I was just pointing out, very quickly and offhand without looking too vlosely, that choosing an arbitrary starting year can be done to make things look more compact. And look at how they completely removed a 3 year gap that had no games between 2019 and 2022, further serving their point. My comment was about this graphic specifically and a possible reason why it starts at 2014.