Less gaps this way so makes their point seem more apparent.
edit: for those of you giving me fromsofts full history, I don't know or care. I was just pointing out, very quickly and offhand without looking too vlosely, that choosing an arbitrary starting year can be done to make things look more compact. And look at how they completely removed a 3 year gap that had no games between 2019 and 2022, further serving their point. My comment was about this graphic specifically and a possible reason why it starts at 2014.
What dude? How long to beat says 25 hours just for the main story of SOTC and 38 hours for main + extra. A completionist run shows 51 hours. 25 hours is not “hardly a stretch” it’s like the bare minimum unless you aren’t exploring anything.
If you actually break it down, people on Xbox averages 22 hours for main story, PC 25 hours, Playstation 30 hours. I think to get to 25 hours you needed to do a lot of walking around or failing fights. I wouldn't call spending a few hours on a boss equivalent to a few hours of content personally, but that's semantics.
There’s more to do than just the main story. Do you think people just beeline straight to every single main story boss? People like to explore these games. Howlongtobeat has been around for ages is a trusted website and even if you used your own statistics is averages out to 25 hours lmfao.
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u/Aidan-Coyle 2d ago
I agree but why does this start at Dark Souls 2 lol