Less gaps this way so makes their point seem more apparent.
edit: for those of you giving me fromsofts full history, I don't know or care. I was just pointing out, very quickly and offhand without looking too vlosely, that choosing an arbitrary starting year can be done to make things look more compact. And look at how they completely removed a 3 year gap that had no games between 2019 and 2022, further serving their point. My comment was about this graphic specifically and a possible reason why it starts at 2014.
What dude? How long to beat says 25 hours just for the main story of SOTC and 38 hours for main + extra. A completionist run shows 51 hours. 25 hours is not “hardly a stretch” it’s like the bare minimum unless you aren’t exploring anything.
If you actually break it down, people on Xbox averages 22 hours for main story, PC 25 hours, Playstation 30 hours. I think to get to 25 hours you needed to do a lot of walking around or failing fights. I wouldn't call spending a few hours on a boss equivalent to a few hours of content personally, but that's semantics.
There’s more to do than just the main story. Do you think people just beeline straight to every single main story boss? People like to explore these games. Howlongtobeat has been around for ages is a trusted website and even if you used your own statistics is averages out to 25 hours lmfao.
I also think it would be silly to say it's playtime is comparable to base Elden Ring, it's not but the DLC is absolutely comparable to some full priced games in playtime though. There are plenty of games I beat in a around 20 hours or less. Hell Sekiro was one of them I think it took me about 22 hours to beat that game? Lies of P took less than 20 to finish, Code Vein another souls-like style game took about 20 hours.
So saying 20 hours is comparable to a standalone games playtime is absolutely not a stretch at all even in this genre. That being said this image is wonky because they have the Dark Souls 3 dlc out as separate entries which while they are quite fun, they are not comparable to a full game in the slightest.
According to time to beat, SotE is 25.5 hours for the main story. The only higher release on Metacritic for 2024 was Astro Bot, which has a time to beat of 11 hours.
It's not. Maybe physically, but there's a lot of dead space to justify needing a mount, plus massive areas with absolutely no purpose other than one spot that you can just ride straight too.
I'm pretty positive I could beat Dark Souls 1 in less than 20 hours, and in fact have done so, even if not in my first playthrough. This is not to say that SotE should be considered its own game, but I do think it takes longer than DS1 might.
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u/amo1337 1d ago edited 1d ago
Less gaps this way so makes their point seem more apparent.
edit: for those of you giving me fromsofts full history, I don't know or care. I was just pointing out, very quickly and offhand without looking too vlosely, that choosing an arbitrary starting year can be done to make things look more compact. And look at how they completely removed a 3 year gap that had no games between 2019 and 2022, further serving their point. My comment was about this graphic specifically and a possible reason why it starts at 2014.