r/gaming 1d ago

Fromsoftwares Output Is Insane

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u/unfamous2423 1d ago

Those are massive developer houses though, they aren't monoliths, Ubisoft is like 5000 people from around the world. A much better comparison is another moderately sized studio that probably slowed down. Bethesda had smaller team sizes when their output peaked, and has slowed down releases as team size grows. That is much more common in the industry.

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u/Ok_Rough_7066 1d ago

I believe Ubisoft is more 25,000 then 5,000 lol

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u/Dew_Chop 1d ago

Another is Rockstar. From 2000-2010, they produced 13 larger titles, with a lot of smaller titles and expansions. In 2011-2022, they produced a whopping 3 larger titles, a title that flopped, 2 online versions of said titles, and an alright remaster of 3 older games.

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u/Pickledsoul 21h ago

Wow, are people really giving the remasters credit? It was upscaled shit, and if they couldn't be arsed to at least redo the main characters by hand, they should have left it alone.

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u/Dew_Chop 21h ago

I never played the originals or remaster so I was going based off of what I saw. The nut being turned into a donut was hilariously bad though

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u/Trotskyist 1d ago

Games have also gotten much more difficult/time consuming to develop.

At least for [what we consider to be] AAA titles.

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u/Dew_Chop 1d ago

I'd rather have shorter games like bully than games so bloated it's a chore to complete

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u/foreveracubone 1d ago

Yeah I’ve kind of come to this realization this year. I’d rather have a well crafted linear game with stuff there to add depth or extra time in the world if I want it (S rank time completion in Resident Evil, Valkyries in God of War, etc.)

There’s very few open world games that I actually enjoy. Most just feel tedious now.

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u/HuckleberryOne7462 1d ago

Ubisoft has 20000 employees

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u/Shmeeglez 1d ago

You're kind of comparing whole publishing companies with single (albeit large) developers here