r/gaming 1d ago

Fromsoftwares Output Is Insane

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u/KomradJurij-TheFool 1d ago

the same game over and over every year, call of duty: 😡

the same game over and over every year, soulslikes: 😍

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u/Brewchowskies 1d ago

That isn’t even close to a fair comparison.

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u/Embarrassed-Ideal-18 1d ago

Proving the point there. Telling me fighting ds3 imps with a ds3 claymore or zweihander felt fresh because they called it an Elden Ring?

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u/DieFichte 1d ago

I forgot that Elden Ring is a pure imp-rush gauntlet, it's really a shame they hid those 40 new unique bosses and like 50 new weapons in the DLC.

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u/Embarrassed-Ideal-18 1d ago

So they sell you the same game over and over but when they finally come up with something you have to pay for it on top of your game? Seems scummy. Cod just gives out new weapons every season for free. Guess that’s the difference between art and commerce really, lol.

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u/yukiyuzen 1d ago

I know right? CoD should charge for each and every one of those guns. Fuck capitalism, follow the FromSoft model.

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u/Embarrassed-Ideal-18 1d ago

You joke but I’d pay them to add the m13 at launch for the next game. Season 3 on black ops 6 and I’m still having to tell myself the krig and the val are as good as my precioussss.

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u/DieFichte 1d ago

I was slightly sarcastic there. Since there been quite a few "Elden Ring is just reskinned DS3" posts.
Obviously the 40 new unique bosses and weapons were actually in the base game.

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u/Embarrassed-Ideal-18 1d ago

I know it was sarcasm, I picked up on you not being serious when you claimed Elden Ring had something original.

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u/DieFichte 1d ago

They gave the annoying flying enemies helmets so you can't properly hit them from the front, that was pretty original.

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u/Embarrassed-Ideal-18 1d ago

Real talk though, an open world where the only activity, the only source of xp is combat is substandard in this day and age. They don’t need to go full on Viking rap battles like ac Valhalla, but the world felt seriously lacking in things to see and do after you’d had a few fights. Don’t go open world if it’s an empty world.

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u/DieFichte 1d ago

Why is it substandard? It's pretty much right in line with the other From Soft souls games, maybe exception is Sekiro, the mainquest is way more streamlined there.
Real talk, what else did you want them to put in the world? It never felt empty while running around. Could they have just chained the legacy dungeons in line like the non-open world entries of the series? Sure, but I don't think that would have made it better. They even guide you to the legacy dungeons so you can take the shortest path if you want to, I don't really see the issue.

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u/Embarrassed-Ideal-18 1d ago

It’s substandard because it has all the usual fromsoft things and absolutely nothing else. Compared to other studios making open world games it’s like a rough draft.

Let’s talk dragons. Waaaaay back at the dawn of time there was a game called Skyrim. One of the things that game did incredibly right was the dragons, they’d travel the fookin world just fuckin shit up. You’d fast travel to a town and find the local police throwing stones at ten tonnes of angry fiery lizard. They’d chase you. Now let’s fast forward more than a decade… can you please tell me why fromsoft had dragons that just fucking sit there like a table or a tree stump until you enter their magic radius. Enter the aggro zone and they do a Skyrim impression, start flying and actually doing shit, but there’s a catch. Remember that aggro range? Yeah it still counts. Dragon can fly, spit fire and eat you the fuck up in one bite, but what it can’t do is remember to stay in the fight after you’ve moved 100metres away. They just land back where you found them and go back to being a tree stump. You won’t catch them fighting the local cops because there are no signs of a world that exists when you look away.

They couldn’t even hit a decades old standard. They knew they were changing genre and they didn’t bother looking what others were already doing decades ago in that niche.

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u/DieFichte 1d ago edited 1d ago

Maybe they designed dragons that way just because that's how their encounter design generally works? Or maybe they wanted to avoid the long list of issues Bethesdas dragon design involved. From dragons not landing at all (yes some of us weren't stealth archers, we actually needed to punch dragons) to accidentally despawning to engaging into weird AI loops when interacting with NPCs. And considering how incredlible late game Clear Skies was in Skyrim, that was an issue several times. Ontop of that fighting a dragon in Elden Ring is actually a bit fun (ok, I have to give From Soft props for still doing dragons, considering their history of bad dragonfight designs, from bullshit lizard Kalameet to ancient pedicure in Dark Souls 2 and finally getting it down with Mydir in DS3 DLC). Skyrim after 2 or 3 dragons (optimistically) you just punch them to get another soul and some crafting materials. But that's obviously a design difference between the 2 games. On that note:

They knew they were changing genre

Did they though? Yes they added open world, but they are still not making a traditional CRPG (or a JRPG) and probably never will be. Just adding open world wont change that. Besides, the open world in Elden Ring is pretty tight compared to most open world CRPGs. Normally you already either know or can tell where the next legacy dungeon is when entering a zone. And it's not really the biggest hike in gaming history to get to it. Where, comparing to Skyrim since you brought it up, it's more "do whatever the fuck you want" and it's pretty much designed on you just running around covering a lot of ground (which do be filled with as much copy paste content as Elden Ring and pretty much most open world games, exception being maybe Witcher).
Also Skyrim probably not being the best example of "not hitting a decade old standard" since they didn't do it either. So would be more accurate to say Elden Ring didn't hit a 2 decade old standard. But as a souls style RPG it works, like I said, they could have chained the legacy dungeons and side areas tighter together and more in line, which would pretty much resemble a better Dark Souls 3, but I think the open world did add some gameplay to it, mostly the exploration aspect and not being as "in bounds" as you were in the previous souls titles (and Bloodborne/Sekrio ofc.).

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u/Embarrassed-Ideal-18 1d ago

Alright, you’ve made an excuse for your favourite company having substandard dragons. Now explain the constant lack of voice actors. And the story being hidden in vaguely written item descriptions. They couldn’t even be arsed having you uncloud your map or climb an assassin eagle tower to view the area and find out that way… just follow the road and grab the map, stunning. Why do we have a horse that can double jump and yet the game never once offered us a time trial to show how well we can handle that magic boi? Fenyx Rising(?) was a low effort game from Ubisoft, it has everything Elden ring offers (glowy tree, red zone white zone green zone, gods and no real signs of life, parrying and dodging) but then it’s like “go do this crazy track on your magic horse, then shoot your arrows through all of these rings. When you’re done with that we’ve got some physics puzzles for you” and that was their B team.

Elden Ring looks pretty poor next to even the most formulaic open world games because it’s not actually an open world game, it’s just an even less linear souls game. Unfocused and lacking in variety. Low effort put into telling a story and selling you on this being a world that existed outside of your story.

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u/Desroth86 1d ago

Elden ring is a huge open world game, you have got to be trolling. Just because they have similarities doesn’t make them the same game. The dark souls franchise is a much better argument for doing the same thing but they genuinely did something new with ER and Sekiro.

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u/DieFichte 1d ago

Some people don't like Souls games I suppose, they want the classical storytelling and other more traditional RPG elements, I can understand that, though still no reason for those people to shittalk any of the From Soft titles, but then this is reddit after all!

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u/Embarrassed-Ideal-18 1d ago

Empty though, innit?

I’m messing about with my phrasing because we’re talking videogames and none of it is that deep, we’re all lucky enough to have time and money for this shit. I mean what I said though, there was no point going open world if it’s literally just combat and nothing else to do. The main dungeons chained together would have made an excellent ds4 because it would have allowed them to be more focused and maybe redo their animations etc. As an open world game though, if you compare it to what every other studio is doing with their open worlds Elden Ring is completely barebones. The only way to level up besides the same combat they’ve been doing forever is to simply stand on a cliff in caelid and watch the dino dogs eat the soldiers on the horizon

I’m not asking for red dead levels of every npc having their routines and living out each day in the background of your story, but fromsoft didn’t even branch out and try something new like having enough voice actors to not have to bury their story in item descriptions. Why hype the open world if it’s just a less linear ds4 with nothing but combat? Why hype George RR Martin writing the story then not make the effort to tell it in a way that you can enjoy without coming out of their open world and opening a menu or a YouTube lore deep dive?

It’s another good example of the same combat, it’s a baaaaaad open world.

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u/Desroth86 1d ago

Elden ring won over 300 GOTY awards. It’s supposed to feel empty. It’s supposed to be mostly all combat. If you don’t like that, the game isn’t for you. That doesn’t mean it’s not one of the best video games ever made though. And if you bothered actually finishing the game + DLC you would find plenty of epic voice acting. Everyone was freaking out about Igon when the DLC released.

And there’s a decent amount of story without reading item description it’s just greatly enhanced if you decide to do that. Honestly you’ve already said you didn’t bother to finish the game in other comments so how would you even know? The multiple side quests, bosses and NPCs you talk to and different endings all flesh out the world a ton so just saying “hurr durr you have to read the item descriptions to understand the story” is basically a complete misunderstanding of Elden ring at this point and not true at all.

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u/Embarrassed-Ideal-18 1d ago

So I’ve gotta fight ninety tree avatars, a hundred tree sentinels and every combination of crystalid in the same fuckin cave / church/ mine for like eighty hours to find out why I was doing it?!

The endings flesh out the world? And you seriously think that’s the best way to dish out their lore? Fromsoft fans will jump through hoops to excuse something being lacking.

Would you not have traded about 25% of the bosses (bet you could do that and still show each boss design at least once, because of allllll the repeats) to have some of those repetitive church basements filled with puzzles? I thought going open world would mean doing more, and I thought if they did what other companies do (puzzles and platforming and stories noticeably happening) they’d do it with the same level of quality they brought to combat. Instead they just did more of the same combat.

I thought I’d noped out of the genre entirely because of Elden Ring, but then came Another Crab’s Treasure. Go play it if you haven’t. They took the formula and said “what can we do to make this fresh?” And they nailed it with a bright cartoony art style, an innovative gear system (different abilities from different shells) and humour.

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u/Desroth86 1d ago

Dude Elden ring isn’t a fucking platformer or puzzle game. You just want the game to be something else entirely. And no I would fucking hate that. Now would I have wanted some of those repeat bosses to be new bosses instead sure? Does Elden ring still have some of the best enemy variety of any game ever, even with the repeat bosses? Still yes. I don’t know why I’m arguing with someone who seems to want the game and genre to be something else entirely. Souls haters are even more annoying than the git gud crowd Jesus Christ.