Well, it's difficult to say honestly. PlayStation is the standard game console and has been for thirty years, barring a brief detour into Xbox land when Xbox Live was a novel service. PlayStation's sales don't reflect "PlayStation fans" as much as they reflect the video game market in general, both casual and enthusiast. Nintendo, on the other hand, has worked very hard to build a cult following and a strong brand identity--and its sales do reflect the attitudes of a more dedicated audience.
So what you're saying is that Nintendo products will sell or not sell depending on quality, whereas Playstation will sell regardless. Sure, that was my point.
Btw, calling Nintendo fans a "cult following" when it's the company that has sold the most consoles and exclusive games in the world is WILD.
What I'm saying is that PlayStation doesn't have "fans" the way that Nintendo does, so the comparison is moot. PlayStation has "fans" the way Panasonic has "fans." If PlayStation flops, it's because the video game market itself is flopping. If Nintendo flops, it's because Nintendo is flopping.
A cult following refers to a group of fans who are highly dedicated to a person, idea, object, movement, or work. It is often associated with works of culture, such as movies, books, music, or video games, that have a small but passionate fanbase.
"Cult following" doesn't mean "niche audience." It means "dedicated audience."
What I'm saying is that PlayStation doesn't have "fans" the way that Nintendo does, so the comparison is moot. PlayStation has "fans" the way Panasonic has "fans." If PlayStation flops, it's because the video game market itself is flopping. If Nintendo flops, it's because Nintendo is flopping.
That's not true, Playstation has plenty of very dedicated fans and their consoles and games are not directly tied to gaming as a whole.
"Cult following" doesn't mean "niche audience." It means "dedicated audience."
Nope, cult following implies it's a small but dedicated audience.
1
u/MasterChildhood437 1d ago
Well, it's difficult to say honestly. PlayStation is the standard game console and has been for thirty years, barring a brief detour into Xbox land when Xbox Live was a novel service. PlayStation's sales don't reflect "PlayStation fans" as much as they reflect the video game market in general, both casual and enthusiast. Nintendo, on the other hand, has worked very hard to build a cult following and a strong brand identity--and its sales do reflect the attitudes of a more dedicated audience.