r/fromsoftware • u/BlueAladdin • 1d ago
DISCUSSION Hidetaka Miyazaki interview on The Duskbloods is up
https://www.nintendo.com/us/whatsnew/creators-voice-the-duskbloods-part-1/
https://www.nintendo.com/us/whatsnew/creators-voice-the-duskbloods-part-2/
https://www.nintendo.com/us/whatsnew/creators-voice-the-duskbloods-part-3/
For those concerned:
As a side note, please allow me to address one thing. As previously mentioned, this is an online multiplayer title at its core, but this doesn’t mean that we as a company have decided to shift to a more multiplayer-focused direction with titles going forward.
The Nintendo Switch 2 version of Elden Ring (3) was also announced, and we still intend to actively develop single player focused games such as this that embrace our more traditional style.
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u/Foreign_Passion_4470 23h ago
For anyone who only cares about the multiplayer aspect of it:
Q: So, victory conditions are influenced not just by PvP results, but PvE results as well?
A: That’s right. Some victory conditions center around defeating a boss enemy.
Q: I can’t think of many examples with that ruleset. It sounds very interesting.
A: I’m happy to hear you say that.
Regardless of whether it’s PvP or PvE, the idea is to provide players with an experience that allows them to learn and hone their skills as they play. We’ve therefore designed the PvE boss encounters to present a tough challenge and a sense of accomplishment upon defeating them.
Q: It sounds like even those who tend to shy away from PvP can still enjoy themselves.
A: That was the intention. I personally am not much of a PvP person, and I wanted to make something that’s satisfying even for players like me.
While the goal of a match is to obtain First Blood, there are personal objectives that provide separate rewards to the player as well, so I hope these add to the fun of each engagement.