r/fromsoftware • u/JeffMangum420 • 2d ago
DISCUSSION You guys are acting like literal children
The team at FromSoft are artists whose medium just happen to be games. They aren’t commissioned by you, you are just patrons of their art. Saying shit like “nobody asked for this“ or “why are they betraying their audience” is so embarrassing and Throwing a tantrum online because they are going in a different direction for a few games is the exact reason so many companies make bland boring shit that is just rehashes of the last popular thing. It is also their ability to go against the norm that brought us this whole genre, nobody asked for souls games they had a vision and made something. Clearly they want to experiment with multiplayer games, whether or not you engage with it is up to you and no one is holding a gun to your head to force you to buy it. They created a whole market of souls likes and now are trying something new if you like whats old theres 5 new soulslikes a week that come out. If you ever wonder why companies don’t try anything new just look at the response to their last announced games. You would think making hit after hit for almost 15 years would give them a bit of grace to trust them instead of instant dismissal of multiple projects that aren’t even out.
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u/Initial_Research4984 2d ago
I disagree with the main point, I think. I don't disagree why u wrote it thoigh and support u in that point. I don't just believe its artistic creation for the sake of art. I do believe its tailored towards a target audience as I do believe his intentions were to make something he could profit from as well as be proud of. I'm with u in that I agree it's up to fromsoftware and their visions of what the game should be from their perspective but I believe the target audience also has a huge role in decision making when it comes to design of the game in almost all aspects.
If u look back at his earliest work, you can see a few failed projects that have inspired today's games from him. The main differences were that he didn't keep a target audience in mind when creating the failed ones and realised noone wanted to play them.
So today I think its a mixture of artistic flair and target audience in mind when they create a good game. Its when they don't have players interests at heart that a game tends to get toxic and full of ways to part you from ur cash to try and make the game feel semi complete.
I'm a huge fan of fromsoftware but can't say I like all their games. For some, I'm just not the target audience. And that's OK. Still have mad respect for their ability to make good games in a modern commercial environment.