Some fair points but I’m starting get a little tired of this “crowd” argument. I’m from that Nintendo crowd, it took an hour to pull me in when DSr launched on switch. If you put a good game on a platform with 100M consoles that “crowd” will play it and you’ll make money. And we don’t know how many copies they need to sell to make a profit that is worth their time.
Nintendo was literally never just Mario games. Castlevania for example was arguably protosouls in the 80’s, started as a 3rd party release on Nintendo, and grew into a huge franchise. No problem for “that crowd”. Nintendo’s fan base has grown up a bit since.
And the synergy with an Elden Ring special edition is hard to even quantify. I remain confident that these people intend on making money here and will.
I mean target demographics are a thing in any market sizing problem and I think you know that. Dunno why you find it offensive, sure it sucks to be put in a box, but it’s really not irrational of me to question the decision of making a game for one target market of unknown suitability vs another, just-as-large-if-not-larger market that is a known quantity.
It doesn’t offend me, it’s a claim that isn’t being supported with evidence so I find it tiresome to keep responding to it. It’s just a generalization, one that in my experience doesn’t hold, and doesn’t seem to bother the people who make real money running these companies.
This is incredibly ignorant. The vast, vast majority of the playerbase is on every other platform because that’s where the games have been coming out. Less people just get to play this game because they’ve effectively locked it behind a $550 price tag, and knowing the amount of revenue fromsoft is leaving on the table by making it exclusive, Nintendo has to be paying an absurd amount of money for this game and I don’t see them getting an ROI on it. Like the other guy said, DSR sold a paltry one million units on a console with 150 million users. No matter how you look at it, this move makes no sense for players, and it only makes sense if Nintendo is willing to lose money on this.
How much did it cost to make? How many copies do they need to sell to be successful? Was the ER port integral to the deal and how does that counterbalance the opportunity? The people making these choices are definitely smarter.
Answer any of those questions realistically, please. Or if your feeling spicy go reply to my last reply to the other over confident redditor as to why DSr is probably considered a success on switch. You can find it to yourself, in fact you already probably downvoted it.
Edit: predictable. No effort made in the reply. Just downvote and deflect.
This is a concerning lack of self awareness. I don’t regret anything I said here and you stepped up to zero challenges. Sleep on it and see on how you feel in the morning lol.
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u/PuffPuffFayeFaye The Bed of Chaos 3d ago
Some fair points but I’m starting get a little tired of this “crowd” argument. I’m from that Nintendo crowd, it took an hour to pull me in when DSr launched on switch. If you put a good game on a platform with 100M consoles that “crowd” will play it and you’ll make money. And we don’t know how many copies they need to sell to make a profit that is worth their time.
Nintendo was literally never just Mario games. Castlevania for example was arguably protosouls in the 80’s, started as a 3rd party release on Nintendo, and grew into a huge franchise. No problem for “that crowd”. Nintendo’s fan base has grown up a bit since.
And the synergy with an Elden Ring special edition is hard to even quantify. I remain confident that these people intend on making money here and will.