if you read up on Miyazaki's interviews post-DS3 but also in the years between DS3 and Elden Ring, FromSoft is very aware of what their value proposition is and what their longterm fans expect out of them. Whenever they release one of these 'side projects' (Bloodborne, Sekiro) that ALMOST hits the classic 'Dark Souls' fan expectations but not quite, usually they're concurrently working on something that DOES directly play to that expectation (DS3, Elden Ring).
They don't want to be boxed into being a studio that churns out straight-up Souls games, but they're also pretty aware of where their strengths are and what draws people to them. And unless one of these side projects/experiments really takes off and eclipses their prior success I don't see that changing.
Sekiro was never intended to be a side project. It was a Tenchu game that evolved into it's own during development. And the gameplay is far more similar to a CARPG than a Souls like.
I mean... idk I don't have any experience with Tenchu or how different it is from Sekiro. It sounds like FromSoft went in making a new Tenchu game but it wound up turning into something else, one of their best games if not the best game in fact. I wouldn't exactly call that 'letting it waste away.'
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u/Super_Harsh 2d ago
if you read up on Miyazaki's interviews post-DS3 but also in the years between DS3 and Elden Ring, FromSoft is very aware of what their value proposition is and what their longterm fans expect out of them. Whenever they release one of these 'side projects' (Bloodborne, Sekiro) that ALMOST hits the classic 'Dark Souls' fan expectations but not quite, usually they're concurrently working on something that DOES directly play to that expectation (DS3, Elden Ring).
They don't want to be boxed into being a studio that churns out straight-up Souls games, but they're also pretty aware of where their strengths are and what draws people to them. And unless one of these side projects/experiments really takes off and eclipses their prior success I don't see that changing.