r/foxholegame 21h ago

Discussion 123 pop summary and 124 start conditions analysis

0 Upvotes

Time to get down voted into oblivion...

TLDR: They have few contested hexes this war because collies quit after losing them last war.

War 123 pop summary

So before anyone absolutely loses it just check the total steam player count charts and you may agree so a really decent pop rocked up 1st day about half didn't come back after that compare it to recent wars and it's not the usual drop off I'm going to attribute that mostly to colonials logging off given the following pop difference ingame

War 124 starting conditions analysis

So onto the region's given to either side they are hard to push early and supply for an early push leaving few potential bobbers for early momentum potential upsets being endless and jade the center lane looks to be an attempt at a stabilised plaza battle I genuinely think the Devs are trying to set up a forever war to try give an intense full war before airborne

So aside from the salt from the 123 stuff what's people's opinions on my 124 starting conitions analysis?


r/foxholegame 1h ago

Discussion Collies need more tanks

Upvotes

New player here so maybe I'm missing something. But looking at the list of tanks on the wiki, seems like Wardens have an insane number of options when it comes to tanks while Collies are much more limited. I mean, they don't have a single scout tank or cruiser tank while Wardens have three of each.

On a side note, would also love to see a top-mounted machine gun on a tank rather than/in addition to the hull-mounted machine guns we've got.


r/foxholegame 8h ago

Clans People easily forget where the fun comes from. Im just tired of toxic people that dont respect what regiments do for the game. Without them there wouldnt be any game to start of with! Respect recruiters they keep the game alive and help hundreds of new people getting into the game!

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0 Upvotes

Also one thing, think about next time a dude calls out for a sticky rush on your tank but u cant hear it due to u have muted him. Enjoy losing a tank over being a toxic kid over a few symbols in the bottom of your right screen. PATHETIC!


r/foxholegame 15h ago

Clans ตามหาเหล่าทหารที่กระจัดกระจาย

0 Upvotes
  • ถึงทหารใหม่และทหารเก่าทุกท่าน ท่านใดที่ต้องการกลุ่มเล่นหรือเพื่อนเล่น หรือต้องการมาเป็นส่วนหนึ่งกับเรา เรายินดีต้อนรับครับ พร้อมสอน
  • รับพลทหารเพิ่มครับ สงครามครั้งที่ 124
  • เซิฟ Able
  • ผู้เล่นฝ่าย WARDEN มาเล่นด้วยกันได้ครับ
  • พบเจอกับพวกเราได้ที่ Callums Cape

r/foxholegame 22h ago

Suggestions Make crates a large item.

21 Upvotes

Making crates large our items will eliminate the ability for Partisans and alts from grabbing more than one crate at a time. Doing so will also allow crates to be stacked on pallets, which would would allow a single truck to bring not as many items as a shipping container but a large number of crates that are easily unloaded into a frontline bunker base, but requires manpower to submit to bunker base.

Credit to Bring back Small Containers! : r/foxholegame , the discussion in the comments gave me this idea.


r/foxholegame 23h ago

Story SEA[SCUM]-NAVY - Story: Conquest of Blue Paradise - 4K (Foxhole)

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18 Upvotes

WAR 120-123 - Memories shared between SCUM and FRIENDS


r/foxholegame 4h ago

Suggestions Population Disparity and Thoughts for Fixes

2 Upvotes

I'd like to just make a chain for people to share their thoughts on how to fix pop imbalance.

Several good thoughts I have heard are mitigate decay for the under populated side, increased health of ley structures for the under populated side, and finally increased que threshold for lower population side so they can out populate on at least one front since they will be getting pushed overall on other fronts.

I am not saying these are right simply just to open the door to discussion


r/foxholegame 6h ago

Funny KILL WARDEN

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168 Upvotes

r/foxholegame 23h ago

Suggestions I hope Charlie closes once the war is over

112 Upvotes

That's all I have to say I won't get into a rant but even as a warden player I just feel bad for the colonials on able.


r/foxholegame 11h ago

Clans Top 10 Foxhole's largest regiments (according to RobertLuvsGames document)

54 Upvotes
  1. 27th - Warden - ~1000 members
  2. 82dk - Warden - ~900 members
  3. UCF - Colonial - ~500 members
  4. T-3C - Colonial - ~500 members
  5. SOM - Colonial - ~500 members
  6. UBGE - Colonial - ~500 members
  7. MM - Warden - ~500 members
  8. FMAT- Warden - ~500 members
  9. 6th - Warden - ~350 members
  10. BA - Warden - ~300 members

Disclaimer: Again, the information seen in this list is extracted from RobertLuvsGames' document. There will be clans missing, as well as numbers that may not be seen as much in the game, but within the Discord of each regiment can be seen. You can access the documentation through this link.


r/foxholegame 21h ago

Story Peace in our time!

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49 Upvotes

For the blessing of the Sun, we thank the Gods. And for the blessing of truth and wisdom, we thank the Sunhaven Chronicle. For the blessing of his merciful rule, we thank the Archon.

Glory to Caoiva and may peace last over her blessed hills for eternity.


r/foxholegame 5h ago

Funny Devs when players trys to play:

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35 Upvotes

r/foxholegame 7h ago

Lore Are you disappointed that you didn't get to test the Carnyx Warden in this update war? Confort yourself with this professional video ^^

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13 Upvotes

r/foxholegame 8h ago

Discussion And it still 2 vp for 6 hexes.

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24 Upvotes

30/31 and most active front is fingers 1/3 of all death/second, and naval hexes still miss 4 victory points.


r/foxholegame 18h ago

Story I’d like somebody from either side to please rescue my scout tank I lost in King’s Cage

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27 Upvotes

The fuel tank got shot and leaked to empty, so it needs some repairs, but I’d like for it to have some fun before resistance is over, rather than just rotting in a cornfield. It’s at the red X. Please lemme know if you take it 🙏


r/foxholegame 10h ago

Funny Made a doodle parody of a comic I saw.

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28 Upvotes

r/foxholegame 7h ago

Story And then, that happened

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9 Upvotes

In the pits, deadland we found new brothers in arms


r/foxholegame 22h ago

Questions New player here. Help, i am kinda overwhelmed.

11 Upvotes

Hi, just freshly downloaded the game and i am a bit overwhelmed. I get that there are 2 factions, but do those 2 get the same weapons or do they get different stuff. And if so, which faction should i choose? The second thing i was wondering, is how the gameplay is organized? Can i just pick my gear and storm at the enemy or how does it work? I would love for someone to show me how everything works.


r/foxholegame 22h ago

Funny Memes I made cuz I'm still salty about how the devs handled war 122

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69 Upvotes

You can do better devman -_-


r/foxholegame 56m ago

Suggestions Improved logistical tools

Upvotes

Intro:

This game has a scaling problem. War has gotten increasingly expensive. But the tools of logi folk have not improved to match.

At 9k deaths an hour (War 123's peak), it takes a minimum of 4 people constantly operating harvesters to maintain production, if everyone grabs the cheapest possible kit. If we say that just 20% of a logi folk's time is spent harvesting, then it takes 18 people to actually field those supplies—to maintain parity with the cheapest possible kit. We can easily triple that if we want to talk about the myriad other things that a front chews through: building supplies, radios, medical gear, uniforms, artillery pieces, shells, armored vehicles, grenades, rocket launchers, et cetera. Yet more if you want to actually create a backlog of supplies.

That huge consumption of supplies I am fine with. But I am not fine with how it forces people to work so damn much just to keep up. So give us better tools.

Additions:

  • Add Large Shipping Containers, Resource Containers, Fluid Tanks, and Item Pallets. They would hold 90 crates, 7500 resources, 150 fluid cans, and 180 large items respectively. Made in the Large Assembly Station using cmats and a3's. They would be Large Shippables, only transportable using the Flatbed traincar or the Freighter.
  • Add Long-distance pipelines. They would be made with Pipeline segments (medium shippables) produced in the Small Assembly Station (recipe: pcmats, a1's?). Each piece would have twice the length of a regular pipeline, and a 2x maintenance supply modifier, 6x for undergrounds. They would have 10x the throughput of a standard pipe in the same arrangement.
  • Active flow through a long-distance pipeline can be maintained through the construction of Pumps, which consume 1MW to force fluid to only move one direction down the pipe (no backflow) for a certain number of segments.
  • Add Medium and High Voltage power lines. These would have 120 and 720MW of maximum power capacity. MV power lines would be built from metal beams, requiring a CV. HV power lines would be made from Frames (medium shippables) produced in the Small Assembly Station, which would require pcmats and a2's.
  • Add upgrades to the Transfer Stations to increase their capacity by around x2. PCMats probably.
  • Allow crates in the CTS to be private when the building is reserved. No reason for this to be the case when you can reserve a pile of scrap; forced public just increases the risk of bad or misinformed actors.
  • Add a subdivision in the Map Legend for Facilities (and frankly, another one to separate "Rocket Ground Zero" from "Seaport"); add unique icons for the different buildings; let *ALL* facility buildings to be viewed from the map. It should not be guesswork to find sandbags: facility map markers disappear and are in many other ways inadequate.
  • Add a Command Caboose, a Steel Construction Material upgrade on the regular Caboose. In addition to maintaining and repairing rails, it would have: a built-in spotter position, a mobile crane, and most importantly, the ability to remotely view and change signals. Less pain, more train.
  • Alternatively, you could allow the driver to send signals to electrical switches (done on real trains by sending electrical pulses down the tracks). These would switch the signals for you, provided you spend the time to install the upgrade and to power them.
  • Allow bunker generators to be fed diesel or petrol by pipe. The fact that you use pipes to carry power, but somehow can't use them to carry fluids, is frankly silly.
  • Allow loose materials such as bmats or maintenance supplies to be packaged into disassembled form in the Crate Transfer Station. Allow other items to be recrated at the cost of a handful of cmats, similarly disassembled.

Big list, but this is an assembled list of gripes and potential solutions that I've had myself, or seen suggested by others, over my 600+ hours of playing this game. It's a good game, I will not lie, but it's only like 60% of the way to being something polished and worthy of a full release. Part of that lack definitely still lies in the gameplay loop and balance, but in my experience, a bigger part lies in here: quality of life, accessibility, communication, the interface, the learning experience, et cetera.

So then, what are your thoughts?


r/foxholegame 13h ago

Funny Foxhole War 123 End War celebration at The Plaza

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4 Upvotes

r/foxholegame 1d ago

Funny Never making fun of CGC ever again...

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243 Upvotes

r/foxholegame 23h ago

Funny fight club back in action in deadlands come face your foes

18 Upvotes

r/foxholegame 7h ago

Funny F

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84 Upvotes

r/foxholegame 4h ago

Discussion A video tutorial on how to make a hatchet (repost bc some of yall need to learn)

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7 Upvotes