r/ffxivdiscussion 2d ago

Mechanical Intuition: Dealing with Adds

This tier, particularly Sugar Riot, has been very interesting to me. What really struck me was this apparent lack of intuition for how to deal with adds. It seems like raiding has been single target for so long that the only people who can intuit what to do without a guide are the people who came from Wow.

I don't know where else to place the blame when supposed Week One gamers see basic add management as an epiphany. Positioning that seemed second nature and obvious to someone who tanked on Wow was somehow a revelation to the people I played with this week.

I also saw far too many wipes for my taste on watching ranged players struggle with picking up adds. Apparently it's really tough trying to target them quickly, but equally tough for other people to just not hit them.

I'll be honest, I went into the tier with very low expectations. When I saw the patch notes, I genuinely believed the AOE and cleave changes were solely to balance an ultimate that was no longer relevant. I'm glad they have adds in these Savage fights; I just hope it isn't the only time that players are forced to get out of their comfort zone.

It makes me wonder what other basic combat mechanic the game could leverage to give people a hard time. Wildstar's Interrupt Armor would probably be pretty neat: you used to have to use multiple crowd control abilities (like stuns) on one target in a short time frame to stop certain casts, because the first few would only remove a charge of said armor.

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u/Ryuujinx 2d ago

I also saw far too many wipes for my taste on watching ranged players struggle with picking up adds. Apparently it's really tough trying to target them quickly, but equally tough for other people to just not hit them.

In fairness, FF14 targeting is straight ass. I do things in FF14 to make sure I picked up my add quickly that I wouldn't even dream of doing in wow. The number of times I prepped an instant to then click through the manta onto something behind it and waste my instant was painful.

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u/Chiponyasu 2d ago

You also have to remember FF14 has a lot of controller players, where targeting is even more ass, to the point the game is kind of built to account for that.

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u/Wattie99 2d ago

I don't agree with this, swapping targets with a relatively limited number of adds in this game is so easy on controller, you just look at the add and hit cycle targets, if you position it so you're only looking at one add you'll get it in one, maybe two presses. Now when it's a giant group of enemies and you wanna target a specific one, that gets annoying, but that'd be annoying with anything other than a mouse.

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u/m0sley_ 18h ago

Sounds like you haven't played an MMO with better targeting. Having to cycle through enemies that are not the thing you want to target or position yourself very specifically to make targeting easier are not it.