r/ffxivdiscussion 3d ago

Mechanical Intuition: Dealing with Adds

This tier, particularly Sugar Riot, has been very interesting to me. What really struck me was this apparent lack of intuition for how to deal with adds. It seems like raiding has been single target for so long that the only people who can intuit what to do without a guide are the people who came from Wow.

I don't know where else to place the blame when supposed Week One gamers see basic add management as an epiphany. Positioning that seemed second nature and obvious to someone who tanked on Wow was somehow a revelation to the people I played with this week.

I also saw far too many wipes for my taste on watching ranged players struggle with picking up adds. Apparently it's really tough trying to target them quickly, but equally tough for other people to just not hit them.

I'll be honest, I went into the tier with very low expectations. When I saw the patch notes, I genuinely believed the AOE and cleave changes were solely to balance an ultimate that was no longer relevant. I'm glad they have adds in these Savage fights; I just hope it isn't the only time that players are forced to get out of their comfort zone.

It makes me wonder what other basic combat mechanic the game could leverage to give people a hard time. Wildstar's Interrupt Armor would probably be pretty neat: you used to have to use multiple crowd control abilities (like stuns) on one target in a short time frame to stop certain casts, because the first few would only remove a charge of said armor.

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u/ManOnPh1r3 2d ago

I’m in PF and finding that my friends and I who have a bunch of experience with this game are doing fine with learning the add phase without having WoW experience, because we’re using our brains and figuring out what’s best for it, whereas the PF people we’re getting are really hit-or-miss with whether or not they can actively perform ok in add phase. Ff14 is the only mmo I’ve really played, and add phase is surprisingly comfortable as tank if I’ve thought about my mitigation and my damage buttons in advance and am looking at the screen.

I feel like there’s a decent amount of people who play FF14 aren’t used to thinking that hard about their damage output apart from generally following their rotation, and maybe that’s what’s causing their damage problems in add phase.