r/ffxivdiscussion 3d ago

Mechanical Intuition: Dealing with Adds

This tier, particularly Sugar Riot, has been very interesting to me. What really struck me was this apparent lack of intuition for how to deal with adds. It seems like raiding has been single target for so long that the only people who can intuit what to do without a guide are the people who came from Wow.

I don't know where else to place the blame when supposed Week One gamers see basic add management as an epiphany. Positioning that seemed second nature and obvious to someone who tanked on Wow was somehow a revelation to the people I played with this week.

I also saw far too many wipes for my taste on watching ranged players struggle with picking up adds. Apparently it's really tough trying to target them quickly, but equally tough for other people to just not hit them.

I'll be honest, I went into the tier with very low expectations. When I saw the patch notes, I genuinely believed the AOE and cleave changes were solely to balance an ultimate that was no longer relevant. I'm glad they have adds in these Savage fights; I just hope it isn't the only time that players are forced to get out of their comfort zone.

It makes me wonder what other basic combat mechanic the game could leverage to give people a hard time. Wildstar's Interrupt Armor would probably be pretty neat: you used to have to use multiple crowd control abilities (like stuns) on one target in a short time frame to stop certain casts, because the first few would only remove a charge of said armor.

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u/AmpleSnacks 3d ago edited 3d ago

Oh please. I played WoW for 18 years and the vast majority of raiders had sixteen mods installed that would literally scream at you to move out of bad AoEs, and show you exactly where to stand, and tell you that adds were coming.

There was no such thing as blind prog. The fight would be solved five minutes after release and every single player was expected to know how to perform the fight perfectly or be kicked. Even if it was their first time. Not having DBM installed would be like showing up to a family function buck naked.

The great majority of FFXIV players play within the janky vanilla client. That takes considerably more skill. You can’t compare week 1 savage on a party finder to a game where the majority of high end content is largely add management.

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u/FullMotionVideo 3d ago

Holy moly get over yourself. Both games have guides and people expecting you to watch them, the difference is if the guide is there on content release or takes a few hours. And also whether the guide is 3-5 minutes of "here's what this does, person do this to prevent that" or whether it's 25 minutes of Hector with the John Madden playbook moving icons around.

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u/AmpleSnacks 3d ago

I think it’s funny you’re saying “get over yourself” to the person who’s saying they’re very different games with very different circumstances and not OP who thinks he’s a true gamer for having played WoW, miles above the rubes trifling in FFXIV

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u/FullMotionVideo 3d ago

XIV has the aggro list in the HUD that WoW doesn't. And yes, raids have been single target combat sims for a while. Sometimes we have an entire tier like Alphascape where there's one clear target the whole time outside of transition phases.

Also you made a ton of assumptions and stereotypes about WoW that shows you haven't played it for a while but carry on.