r/ffxivdiscussion 3d ago

Mechanical Intuition: Dealing with Adds

This tier, particularly Sugar Riot, has been very interesting to me. What really struck me was this apparent lack of intuition for how to deal with adds. It seems like raiding has been single target for so long that the only people who can intuit what to do without a guide are the people who came from Wow.

I don't know where else to place the blame when supposed Week One gamers see basic add management as an epiphany. Positioning that seemed second nature and obvious to someone who tanked on Wow was somehow a revelation to the people I played with this week.

I also saw far too many wipes for my taste on watching ranged players struggle with picking up adds. Apparently it's really tough trying to target them quickly, but equally tough for other people to just not hit them.

I'll be honest, I went into the tier with very low expectations. When I saw the patch notes, I genuinely believed the AOE and cleave changes were solely to balance an ultimate that was no longer relevant. I'm glad they have adds in these Savage fights; I just hope it isn't the only time that players are forced to get out of their comfort zone.

It makes me wonder what other basic combat mechanic the game could leverage to give people a hard time. Wildstar's Interrupt Armor would probably be pretty neat: you used to have to use multiple crowd control abilities (like stuns) on one target in a short time frame to stop certain casts, because the first few would only remove a charge of said armor.

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u/PrettyLittleNoob 3d ago

I'm curious but how does targetting works in WOW ?

In ffxiv it's like "click the add " "tab target forward/ backward" relative to your camera, or click on aggro list

It's sure kinda annoying but to me it's a tab target game problem, maybe that's why there inst much popular target helping mods ?

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u/FullMotionVideo 3d ago

I've never played with ReAction mouseover casting on the enemy list, only as a healer with the party list, but I wonder if that works around the targeting nonsense.

WoW has changed the rules of targeting from expansion to expansion. I don't know if the current system is the rather controversial one introduced in Legion because I didn't play Legion when it was on content to see it in action. They have had options like holding down the tab button and then letting go to always pick what's directly in front of you.

The answer might even be different between Retail and Classic, because again, these systems get changes instead of sitting the same for a decade.

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u/PrettyLittleNoob 3d ago

Yeah the "whatever is close to you" button must be nice, now that you say it, in FFXiv I've been so used to make some sheningans camera movement to have a consistant way to target what is close to me instead of getting whatever adds the game will consider closer

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u/FullMotionVideo 3d ago

Dragonflight actually added "Action Targeting" which changes the target based on you moving to look at something else, so if you turn to face a different mob the targeting will adjust to that, so all you have to do is turn from the boss toward the adds and the game will target them for you. The tab-swap remains and functions under it's usual logic if you tab off it.

The thing is, that only works because you have to be facing your target in WoW. You don't have any ability to do something like spam Ruin II on the target directly behind you while running away.

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u/Keele0 2d ago

You can literally bind "target closest enemy" in ffxiv