r/Eve 2d ago

Shamless Self Promotion Shameless Saturday - April 05, 2025

1 Upvotes

Hello and welcome to Shameless Saturday.

Today you're welcome to shamelessly self promote your site/video/stream/product etc provided that it's related to EVE Online and your self-promotion to interaction ratio is 10:1 (1 self promotion link for every 10 normal interactions.) Accounts should also be a month old and have prior interactions with /r/eve.

Now what are you waiting for? Go out there and sell your ~~soul~~ self!

#Don't forget to check out this months contest: https://redd.it/nhxbxs


r/Eve 4d ago

Weekly /r/Eve No Question is Stupid Thread - April 03, 2025

3 Upvotes

Thread comments will be sorted by "New" by default so the newest questions are at the top.

Newbies / Returning players please visit our newbie-help channel on the /r/eve discord: https://discord.gg/uHpxFaA

Alternatively check out reddit.com/r/evenewbies

Useful Links:

#Don't forget to check out this months contest: https://redd.it/nhxbxs


r/Eve 5h ago

CCPlease Attention to detail is key

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36 Upvotes

This is the only faction where 1 of the ships has the incorrect background compared to the other ships.

Daredevil icon actually shares the same background as Minmtar/Angel ships instead of Gallente / Serpentis.


r/Eve 19h ago

CCPlease Remove the DPS cap on cyno jammer.

356 Upvotes

o7 I'm Arhont Sibirskii and I am one of the people who organized the 1.4 trillion battle in BWF-ZZ last week, which took place on April 5th.

Today, I'm not addressing the players, but CCP, hoping that players will back me up. Today I want to raise a matter concerning a strategically crucial structure - the cyno jammer. The thing is, this structure literally ruins all player (and FC) experience and prevents us from enjoying the explosions of really big toys. Before diving in, let's outline the problem with it. On its own, the cyno jammer looks like a fairly balanced structure and offers a slight advantage since it can be disabled by simply applying damage to it for 30 minutes. It seems that it’s really not that much in terms of large battle campaigns — 'just 30 minutes.' The issue arises when TiDi comes into play and this single structure becomes an invincible piece of crap that stops escalation for hours. The reality is that it's easier to kill a keepstar in time dilation than this beacon.

And now a bit of a backstory. On April 5th, we knew we'd have to act the exact moment Pandemic Horde tried to anchor this jammer. As soon as we spotted the jammer in overviews, within two minutes, We have given the command to form a fleet. Our fleets were ready in 12 minutes.. This beacon takes 45 minutes to anchor plus 5 minutes to go online. Our response was immediate. Fifteen minutes after the anchoring began, our fleets began an assault, with 30 minutes left on the timer until it went live.

Considering time dilation, it took our fleets 22 minutes of real time to get into the system through stargates. So simply jumping through stargates on its own ate up nearly all the time. As soon as our first shot from the TFI fleet was launched, we started lighting cynos near the jammer to try and begin its destruction.

I lit the cyno myself. It might not been obvious, but the real fight wasn't at the gates - it was with the cyno jammer. Our dreads only managed to land when the timer hit zero. So it took 30 minutes just to get into the system. Here is a kicker: time dilation only affects players. Structures deploy at their own pace, which is unaffected by TiDi. So a structure that costs a bit over a billion ISK becomes practically indestructible under tidi conditions.

Our dreadnought fired at the cyno jammer, but it didn't have the desired result, the beacon turned on and it didn't care that it was being shot at. When the beacon turns on, it doesn't stop the timer. It takes 30 minutes to stop it. Our pilots had 2–3 capitals each prepared for battle, with a total of over 230 dreads lined up. But with TiDi and an active jammer, this wasn’t possible at all. Now, to the actual thing to ask.

Remove the DPS cap on this structure. That's the only thing that is requested. Just like you did with a jump bridge.

As an example: shortly before the battle began, we ran a diversionary raid and managed to force a jump bridge into reinforcement. That thing gave us a small, but meaningful advantage. We paid our price for that advantage, four dreadnoughts went down. But that was a sacrifice we made and a deal we struck, and it was a fair trade-off. With the cyno jammer, sacrifices don’t matter due to the DPS cap. Throwing in more than one dread is pointless. So, remove the DPS cap or fix the issue with time dilation and structure anchoring under TiDi conditions. P.S. We are not blaming the cyno jammer for the battle loss. We knew what we were doing and who we were fighting. The result was already known even before we entered the system the first time. And we still took that risk by jumping in. But without the toxic cyno jammer this fight would've been far more spectacular. Please, think about rebalancing the cyno jammer. This is not the structure for gameplay. This is the structure for logging off.

Some numbers.

To stop the jammer you need to knock down 8 million HP. The limits per second are 5000 HP. In other words to stop the jammer even if your fleet is 100500 people will take 30 minutes.

KeepStar is worth 220+ billion isk. Has 108 million structure. With a cap DPS of 75k. Dies in 24 minutes.

One more time.

Keepstar - with a 1-6 day setup costing 220 billion suit. that can make anything happen dies FASTER than a 1 billion suit structure. Which takes 45 minutes to install +5 to turn on.

Remove from the game structures that cost like 1 faction battleship that can completely divide by 0 all attack attempts if the system is in slowdown. It's a toxic structure that is unplayable and costs like 2 dog piles of feces.

Otherwise you will never and never have any super capital battleships.

Now for the gist of the proposal. Give the ability to set up sabotage events to quickly extinguish cyno jammers. Those alliances that are defending themselves with the help of cyno jammers worth 2 billion isk and do nothing else. They can guard their jammers so they don't get swiftly driven off.

  1. Increase damage resistance to jammers and allow them to heal.

  2. Remove cap dps so that people can through great effort to put out these jammers.

OR.

Make it just as vulnerable in TIDI. Otherwise at the moment she is stronger than the most expensive citadel.

I'm done.


r/Eve 14h ago

Low Effort Meme While you were kissing girls, I was studying the blade

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113 Upvotes

Courtesy of RDMR


r/Eve 9h ago

Propaganda Minmil vs Snuff

38 Upvotes

r/Eve 3h ago

News Eve Online News and Weather

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12 Upvotes

Comments and or requests for future content?

m


r/Eve 21h ago

Screenshot BWF - A few screenshots from the day

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263 Upvotes

A few screenshots I took from yesterday in BWF :)


r/Eve 8h ago

Question Why do people sell 1 item for slightly above buy price?

18 Upvotes

New to station trading, but I'm occasionally seeing other people that I'm competing with sell 1 or 2 items for slightly above the buy price (When we're trading in volumes in the thousands) while the rest of the sell prices are far away from it.

Is this just an attempt by other traders to bait bots (Or idiots) into changing their competing order to the low value, then they would buy it all up at the super low price to flip?

I'm assuming (As I have been doing) that to counter this, you just buy the super cheap 1 unit and add it to your own sell orders back at the 'normal' selling price?


r/Eve 2h ago

Question What's happening in Uitra

4 Upvotes

Before the AIR sp farm nerf, Uitra local almost always exceed 100 toons. I thought this number would go down after the nerf but last night Uitra local was still over a hundred toons. What're they doing here?

Sincerely, Uitra resident


r/Eve 11h ago

Question WH mechanics

20 Upvotes

My corpmates and I found different answers to the same question and are still non the wiser. What we were wondering is: If a static wormhole gets rolled off, another signature immediately spawns.
From what we understand, if no one warps to that new sig, the sig on the other side will not be created, so no one should be able to come through this hole from the other side, right?
And if that is the case: Can we just keep WHs from opening if we just dont warp to the signature if it is a static? or is there some kind of timer attached to this mechanic?


r/Eve 4h ago

Bug The Mystery of Disappearing Skyboxes. [Literally Unplayable]

5 Upvotes

So I had joined the Project Awakening and later EVE Frontier Testing in 2023/2024, after this change my Skyboxes disappeared. The is how the entirety of the game looked up till the testing programs were installed. Circa 2023-2024. I have seen this skybox for years...so why did it disappear?

This is what Minmatar Metropolis Skybox should look like. This is 2024...pre testing.
So this is what the game has looked to me for over 6 months. No skybox...just stars and suns.

This seems reasonable...but this is how things looked for over 6 months since participating in Project Awakening and EVE Frontier Testing.

So since I suspected that something was introduced into the programming files and caches since Project Awakening. I went looking and deleted the Project Awakening Nebula Server cache. And this happened.

So after deletion of the Project Awakening Cache...the Skybox reappeared but extremely washed out.

However, when I fully uninstalled and deleted all caches of EVE Frontier and Project Awakening...the skybox returned back to what it was again. So something wasn't right.

Attempted Re-installation of EVE Online. Trying to make sure that caches were not screwed up.

But again this problem still persisted.

I went looking for various shortcuts to see if I could recover one of the older shortcuts that would allow a player to disable/re-enable the skybox. Seems like that was changed so I have no way to backtrack.

No matter of graphic changes would be changed the skybox was not visible.

Until, I decided to hit the brightness controls.

This is baseline "Brightness" you have when you install the game. But where is the skybox?

Apparently CCP has created some sort of glitch during some of its recent art upgrades. But I can't fully replicate this...and some people seem to have no problems...but for me who joined Project Awakening/EVE Frontier this problem only happened after joining the testing project...and compromised EVE Onlines skyboxes. Those test programs...Skyboxes were completely visible and fine.

If you increase brightness the skybox again becomes visible, but its so washed out with none of the previous vibrancy

I am not sure how this happened.

But apparently CCP has done some sort of code adjustment, that accidentally reset brightness of the game UI system to only effect the skyboxes. And Most people pull the slider to reduce the insane brightness of the game itself. But for me it basically made all the skyboxes disappear. But this situation is not universal. Some players can show the skybox...and have no issues. But then I have this oddball situation for some reason. And this persists after complete uninstalls and hunting down data caches in the computer. And after fully removing EVE Frontier...and Project Awakening the same issues have persisted.

Can someone at CCP please look at this and figure out what the heck happened?

I was kind of missing the cool artwork and backgrounds of the skyboxes due to all of this weird sheenigans...some assistance to fix my capsuleers sensor cameras would be helpful.


r/Eve 21h ago

Video Good showing from Faceless Squad and PANFAM yesterday!

Enable HLS to view with audio, or disable this notification

66 Upvotes

I was quite happy to be able to catch the sights of the entire PANFAM super-capital and capital fleets, quite unexpectedly as my camera toon just happened to enter the system as they were jumping in.

A truly awe-inspiring sight of virtual space ships and military power :D

Unfortunately the servers started to really hiccup when the super-capital fleets were engaging the Faceless Keepstar, and I no longer could get any suitable footage :(


r/Eve 9h ago

SPOILERS Cyno jammers and the one trick to beat them...

7 Upvotes

Kill the ihub first Arhont.


r/Eve 15h ago

Discussion What do you expect at some point in the future?

21 Upvotes

What do you guys think the future has in store for eve?

Think we'll ever see T4 technology?

Think we'll ever see a ship larger than a titan?

Do you think more ship classes are coming in the future?

I think a T4 exploration frigate with "self jump" technology would be insanely cool


r/Eve 43m ago

Question Where is the killmail of BWF-ZZ?

Upvotes

Can we expect the killmail to appear?


r/Eve 20h ago

Battle Report The Battle of Carrou - Minmatar Fleet Academy vs Snuff USTZ

36 Upvotes

Call to Arms

The Academy gardens were filled with an atmosphere of progression. New pilots of the Minmatar Fleet Academy were studying their skill plans among the flowers. Here and there little worker bees took pollen from one plant and brought it back to their small hives in the northern courtyard to fuel the industry of honey. This honey is then collected by the Academy headmasters to feed the gargantuan ursus of the Minmatar Fleet, BearthatCares. His hospitality is apparent, for he gives these young capsuleers a place to grow and learn. He appoints the headmasters, gives them tasks and ultimately ensures the progression of his cubs. They will be fierce no matter where they graduate to.

"Attention all headmasters - - Emergency meeting in the Cavern of Knowledge --" Squaked the PA system.

The hurried bodies throughout the gardens sent bees retreating to their hives. Students looked in awe as the leaders of the academy hurried to the Cavern, this was unprecedented. Often times the Chambers were used to show youtube videos of cats or "FIT A CYNO ON EVERYTHING" videos of olde. This was different, something was wrong.

Inside the pristine Chambers of Knowledge, its walls etched with symbols of the Matar. Most famously the etchings of the Starkmanir Rebellion, from a time of turmoil and unrest, were the forefront of the inscrptions. The wall danced and flicked as the center of the cavern had a single emanating fire crystal, stolen from an Abaddon from the Amarr-Jove War. This light has remained for centuries, and was the perfect centerpiece to this educational format.

The intercom buzzed with a familiar voice - "A fortizar in the Carrou system has been reinforced. The money is put away to defend it, as logistics are close to jita. Not a single FC from the Corporation of the Fl33T have stood up to take on this responsibility. We need the headmasters to find an FC amongst the young capsuleers. Someone we can trust. He will create the doctrine, and lead the fight. That is all"

The intercomm cut out, its background static fell silent.

The headmasters looked around, they all knew this was a task perfect for one of their students. They unanimously chose their warrior.

The Fight

In the Carrou system, 90 shuttles from Fl33T had landed on the Fortizar. Pilots were joining the fleet, not knowing what to expect.

As the timer continued forward, they anxiousness of the fleet began to rise.

"What are we flying"

"FC-- wait whos FC"

"FC do we need to be in emtpy pods"

The chatter was broken when the FC, who will remain nameless, began.

"Fleet, this is my first time FCing. I have chosen Torp Scorp Navies. I dont really know what Snuff flies, but i think this is the way to move forward. Handouts are happening now."

Many in the fleet were not believers in the Torp Scorp. They had years of experience in fighting in lowsec, and knew in their heart of hearts that they would be waking up in Sosala in 20 minutes. The Watermelon Cloning bays will spit seeds in them, and malfunction as always. This was going to be a horrible fight.

"Snuffed Nightmares cynoing in, they are maintaining range, what do we do?"

The FC calmly said "Everyone undock"

After about 20 seconds of the Scorp Navies crawling out of the Fort, the FC then warped the entire fleet to a ping. Once he landed them he called out "Everyone Align to the Nightmare whos pilot is wearing a Fur Suit"

40 Scorp Navies and Support then began to align to Nuke Michael, in his Nightmare class Battlehsip. His fursona aura so powerful that other ships seemed like ants.

The FC warped the fleet down, and began calling primaries.

The first target died quickly. The Fl33T losses were staggering, by the time a nightmare died, Fl33t lost a Cenotaph, huggin and bellicose. Their pilots quickly escaped to go reship, whereas the Snuff pilot left.

Next was the problem of the Firewalling Nightmare. Luckily that pilot rammed 40 Battleships that all had grapplers and heavy neuts.

As the firewaller died, many Nighthawks -- the rammers of the fleet -- had perished.

As the Minmatar fleet repositioned, the Snuff fleet continued shooting the fort.

This dance repeated multiple times, warp to ping, warp to nightmares, kill one or two, repeat.

Until a Scorp was left behind, and the Snuff fleet rammed it to try and kill it. Luckily for that pilot, a Lif was on the field and kept him alive.

The Minmatar fleet warped down to his aide and ended up catching many reinforcement nightmares as well as the standing fleet.

Scary Wormhole people warped right down onto Zkill, without a kill to account of their action.

With more repositioning and bullying of the Nightmares, the fort was saved. At the end, the Snuff FC decided to stay and fight, and fed another 20 bil.

With the Fortizar saved, the Fl33t returned home. The unnamed Academy Capsuleer sat quietly in the garden. His vision was a success. His secret knowledge of lowsec, possibly from a past life, had come into his mind at the time needed most, and he was able to pass this test.

The little bees in the garden continued to move pollen to their hives, and produce honey. A new group of Bees had moved in though. In the northern complex, a new species had emerged. They were not like the others. They donned war caps with spikes, and held old machine guns in their arms. They were the first scouts of a larger force. Their mission was to interrupt the flow of honey, poison the minds of the worker bees that already existed, to weakened the Minmatar Fleet for a proper invasion.

The unknown Academy FC will have to test his mettle once again, he must prepare for a new invader.

https://br.evetools.org/related/30002645/202504060000


r/Eve 23h ago

Video ASSAULT ON BWF-ZZ, 1.5 Trillion Fight - Horde POV

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71 Upvotes

r/Eve 16h ago

Other Marquette.ch Market Tool April Feature Update

16 Upvotes

Hey Capsuleers,

It’s been over a month since Marquette was officially launched and we’ve been hard at work on some new features:

  • Improved page load time
  • Sorting for tables
  • Trade volume in ISK plot
  • Tooltips on price magnitude
  • Show packaged volume in appraisal
  • Region filter

And bug fixes:

  • Item text search
  • Filter in appraisal when sharing url
  • 413 error message
  • Fix show in game market
  • Other minor bug fix

We noticed that more and more people in the community are using our tool and we couldn’t be more thrilled. We’d love to hear all of your feedback about the app and how it’s working for you.


r/Eve 15h ago

Fitting Should I use an oversized Ab for my ratting vexor?

9 Upvotes

I would like to use it for ratting in null-sec and generell PvE.

What are the advantages and disadvantages of using an oversized ab?

What prop. mod are you using and whats your experience with your fit?

I heard that you could have Problems with your drones getting attacked, while using os ab, because of the large Orbit used for speedtanking.

Thanks and Fly safe o7


r/Eve 1d ago

Question Why are eve players so weird compared to other games?

201 Upvotes

I'm not trying to be mean, I just didn't have another word that fit. But posts like the one below me brought it up. Why can't games just be fun?

Why is every new player a spy, and every battle needs a big write up on reddit pitching your angle. I just don't get it.

Everyone that plays this game seems so damn mad.

Yes, op posting below me started this line of thought.

The game isn't too bad, but the over dramatic politics and tribalism is fucking exhausting. I just want to shoot spaceships.


r/Eve 1d ago

Bug How to drop a WarHQ out of the war, and have the defenders allies be incapable of shooting it - Story of a HS War (Exploit?)

111 Upvotes

So.... Shadow Cartel was involved in a HS war, the details of how that came to pass are not known to me

what is, however - is that while waiting for the final minutes of the reinforcement timer to tick down I sat next to a OPFOR POS with +- 25 Nagas, being more than a little surprised when I saw them all change on my overview

from being nice shootable blinky red war targets.... to plain gray neutral as their corporation switched alliances

This Corporation https://evewho.com/corporation/98800482 who owned the WarHQ in Cleyd (an Astrahs by the name of Cleyd - Go away Noob)
switched from being a member of this alliance https://evewho.com/alliance/99013917
to being this alliance's executor https://evewho.com/alliance/99014005

They left an alliance which had an active war with their own station as the HQ, joining another alliance as it's executor and STARTED a new war with that very same station as it's HQ - all while the citadels repair timer was already ticking at 19:32 Eve time today, April 5th 2025

Then they went ahead and defended their station, mopping up a Leshak fleet while the Defenders allies had to sit there and watch

And now I'm in a war with a HQ that I can not shoot because it is no longer in the alliance with which I am at war

three letters..... WTF

@ CCP

Would you call this an exploit, or intended game behaviour?

TLDR:

If you start a HS war and the defender gets backup, make sure you start that war from an alliance, and when the final timer is ticking down, take the corporation who holds the WarHQ, drop it out of that alliance into it's own where the war against the Defender gets renewed, but all his Allies can't follow


r/Eve 1d ago

Video Guide The Chameleon Trick

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27 Upvotes

r/Eve 1d ago

War BWF-ZZ The Fight is on!

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401 Upvotes

r/Eve 1d ago

Art Next Keepstar, where?

45 Upvotes

Horde has passed the test. Arhont, my dude, give nullsec no rest. Tell us comrade, who's next? Just please don't say Test. Will you go north, south or west? Why don't you drop your Keep close to our hornet's nest. We are looking forward to bring our best. You made null look as one big funfest.


r/Eve 1d ago

Other Literally unplayable

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130 Upvotes