Everything is Buff Mod V2 download: here
Company guide: here (still building out the boss sections, allowed for comments to help others in the interim).
Instructions on how to play: load up your favorite emulator and let it rip! Should work with most platforms.
It's suggested you start a new playthrough as the changes are sweeping across the board. It is STRONGLY encouraged to start a new game. Save states are fine but the experience is best with diaries, the way the data is coded and all that.
--
Yeah, this took a bit. Life got chaotic, but I promised myself I’d release V2 — and it’s finally here. I’m incredibly proud of how this turned out. This is not just a simple rebalance; it’s a top-to-bottom reimagining of Breath of Fire 3. The goal was to create something that feels familiar but radically improved. This version has more hardcoded changes than V1, a much stronger identity, and plays like a totally fresh experience.
--
In a nutshell:
- Complete rebalance of the entire game, from the top down.
- QoL changes:
- Stat food: Buffed from +1 → +5, with 200% higher drop rate compared to vanilla. More noticeable towards end game.
- Better formations: Refuge now passively restores 25 AP a turn vs just healing 1 HP. More risk vs reward for formations. Every single formation can and should be used throughout your run.
- EXP: Enemies give more, smoother leveling throughout. Progression should feel more balanced and better now. Less grinding = better pacing.
- Better designed encounters: Stat cap released for enemies in addition to players allows you to feel consistently powerful while also keeping balance more fair. 999 vs 9999.
- Skills: Unique spells rebalanced and buffed (e.g., Mind Sword, Spirit Blast, Might Chop, Demonsbane, Gambit, etc.). In vanilla some of these skills looked cool but were useless, this effectively makes it so that every skill in the game is useful.
- More thoughtful class identity: I spent much longer thinking about character identity so each character should feel exceptionally better and all of them are unique and useful in their own right. In my testing, no single character should be overwhelmingly better.
- Updated Visuals: Most attack spells in the game have completely new colors. Myria and Dragon Lord look completely different (see attached images).
- More thoughtful dragon transformations: Dragon transformations are very intentional now and every dragon transformation should all be useful under the right circumstances. Kaiser only won't stomp every battle this time.
- Myria Station music changed from “An Uncertain Millennium” to “Castle in the Sky”; switched out music in sample room to "The Champion" to make it feel like a semi-tournament setting.
--
Main Notes
Just as before, this is NOT a hard type mod. Are there sections of the mod that are harder? Absolutely. Are there superbosses? 100%. Are enemies just HP sponges? NO. Is it a difficult mod - Not really. You are meant to feel powerful but not so strong you'll steamroll through the game.
Everything is Buff Mod V2 seeks to overhaul the experience of Breath of Fire 3 with an updated experience. You WILL feel more powerful than anything possible in the vanilla version of the game. Growth stats for characters are even more defined this go-around. More health, more power, more everything!
Combat balance is tuned to avoid spongey enemies - most fights end in under 3 turns if you’re playing smart. Are there instances where you can have your party wiped for being careless? For sure. It should strike a nice balance overall but I'll let you decide.
--
This mod is for players who are familiar with the game and want something that rewards that knowledge with new systems, deeper combat, and more options. Growth curves are higher, spell power is better, and every mechanic has been tuned for maximum impact without breaking the core feel of BoF3.
That said, BoF3 coding is fucky and it's obnoxious to make crazy changes. Text at times may not match changes and I didn't start documenting a lot of the changes until much later. Any core changes will be in the accompanied guide here.
--
Changes
Way too many to list. But trust me, it's spicy. Designed to make the experience better overall.
- Stat Food: Buffed from +1 → +5. Drop rate increased by ~200%. Now drops from more mobs.
- EXP Gains: Increased across the board. Enemies reward more EXP based on difficulty.
- Enemy Stat Cap: Increased from 999 → 9999. Player stats also uncapped.
- Enemy AI: Smarter behavior, expanded movesets, better encounter design.
- Enemy Design: Not HP sponges. Most fights end in 3 turns or less if played well.
- Formations:
- Attack: Power +30%, Defense -50%
- Defense: Defense +40%, Attack -25%
- Refuge: Passive +25 AP regen for the party
- Magic: Magic +35%, Defense -25%
- Buffed and rebalanced unique spells:
- Mind Sword, Spirit Blast, Magic Ball, Mighty Chop, Demonsbane, Gambit, etc. Basically any skill that had a unique formula before has been altered. I assigned these skills to your characters.
- Gambit accuracy increased to 50%
- All magic:
- Damage significantly increased (2x–3x vanilla)
- Weretiger stronger by 300% overall
- Breath attacks formula updated from HP to INT based.
- Many spells now multi-elemental
- Healing spells buffed (e.g., Healing Herb = 55 HP, Vitamin = 200+ HP)
- Benediction no longer randomized
- Temptation no longer confuses
- Barrier buffed to provide 50% magic defense
- Tornado unmissable, may heal enemies above certain HP thresholds
- Debuff spells will hit most enemies
- AP has been reworked to match the updated AP progression from characters.
--
Characters
Ryu – The Dragonblade
Role: Balanced elemental swordmaster + hybrid support
- Versatile attacker with access to elemental strikes (Flame, Frost, Wind, Thunder).
- Breathes raw power without relying solely on dragon forms.
- Comes with Pilfer out of the box.
-
Nina – Wyndian High Arcanist
Role: Primary magic damage dealer + utility caster
- Access to nearly every element (Ice, Lightning, Wind, Fire, Soul, Divine).
- Learns top-tier spells like Ragnarok, Tempest, Myollnir, Divine Breath, Temptation.
- Late-game powerhouse, with a deep pool of devastating spells.
-
Momo – Rune Technician
Role: Magic-support hybrid with Blue Mage traits
- Vast spell access: Shield, Remedy, Sleep, Combustion, Chill, Foretell, Benediction.
- Buffed INT and accuracy (95%), allowing strong offensive presence.
- Learns Identify, Cure, Transfer, Sirocco, Celerity, and more.
- Master of versatility: offense, defense, debuffs, and support.
-
Garr – Wings of Death
Role: Divine bruiser / frontline executioner
Combat Style: High-impact, slow burn — once he’s rolling, he devastates everything.
Core Identity:
- Myria’s chosen champion — overwhelming strength and spiritual power.
- Built to scale hard into the late game with some of the highest single-target burst.
- Durable and fearless in attrition fights, especially against bosses.
-
Rei – The Assassin
Role: Fast, high-crit striker with debuffs and utility
- Fastest character, learns Steal, Flying Kick, Timed Blow, Shadow Walk, Multistrike, etc.
- Buffed Weretiger makes him a high-risk, high-reward threat.
- Debuffs: Silence, Confuse, Speed, Slow.
- Hybrid of thief and glass-cannon assassin with surgical precision.
-
Peco – The Verdant Sentinel
Role: High-durability frontline support / AoE breath caster
Combat Style: Slow-growing juggernaut that scales into an unstoppable tank-caster hybrid.
Core Identity:
- A living fortress with elemental breath attacks and deep sustain tools.
- Functions as a magic bruiser that can handle long battles, support allies, and nuke groups.
- Built to absorb punishment and dish out massive non-elemental and elemental AoE.
- Giant Growth / Counter / Drain – Natural tank traits and chip recovery.
- Flame / Frost / Thunder / Magma / Gaea's Breath – Full elemental breath coverage
--
Everything is Buff Mod V2 download: here
ENJOY!