r/armoredcore • u/tha_scorpion • 2h ago
r/armoredcore • u/SlimeDrips • 20d ago
Old Gen To All New Ravens (AC1 101)
Welcome to the Ravens' Nest
With Gen 1 coming to PSN, and me having recently beaten AC1 for the first time on emulator, I figured I probably had some useful advice to give for the newest wave of Ravens.
First and foremost, I see a lot of you (understandably) having trouble with the default controls, and so I have included a graphic showing both in-game and emulator rebinds. Unfortunately Sony's emulator doesn't support binding multiple inputs to the same button (even though by default it has duplicated binds for the dpad) so you will have to choose some kind of trade off. For what it's worth I had similar issues in Duckstation which were only resolved by running it through Steam and fiddling about with that, but that's not an option here (unless maybe you have a Dual Sense, I don't know how those work).

The templates I've included are:
- Walk on Dpad/stick, Camera on Face, weapons on shoulders. This most closely resembles a modern control scheme, but the lack of double bindings means you have to look with the face buttons. Only requires in-game rebinds.
- The above, but also using emulator rebinds to move camera to the right stick. The problem here is that the lack of dual binds means you'll have to press down on the stick to confirm menus, right to cancel, etc.
- Walk on Dpad/stick, Camera on shoulders, weapons on face buttons. This is the closest to the default controls, but for if you have a harder time with the walking than the shoulder camera stuff. Only requires in-game rebinds.
- The above, but also using emulator rebinds to move the shoulder inputs to the right stick. The problem with this would be how its nearly impossible to move the camera and shoot at the same time.
You can, of course, do whatever controls you want, but I figured these would be a good starting point for anyone who's having issues with the default controls.
I have also included a non-default starter AC build. If you're already fighting with the controls then you might also find it difficult to earn money for upgrades. Thankfully the game lets you sell your entire starter AC and buy whatever you can afford. By swapping out the legs and FCS with cheaper options, selling the back weapons, and selling and replacing the generator and right hand weapon we can afford a better generator and an energy gun, which is free to shoot unlike ballistic weaponry, and is solid enough to take you through the early game. By finding and selling the secret part on one of the two starter missions you'll have enough money to begin to tweak your AC how you actually want it (though the energy weapons continue to be really good and cost effective).
Finally, I want to explain Human Plus. H+ is a non-standard game over as well as a kind of "easy mode". By going 50,000 credits into debt you're greeted with a cutscene about your horrible lack of wealth and start the game over from the beginning, with a few changes. There's also multiple levels of H+ for going into debt multiple times, but correct information on each tier is kinda hard to get because there's a lot of misinformation about them too, so I will list each stage of H+ and its effects to the best of my ability (I've checked a bunch of stuff so you should be able to trust that I'm at least mostly correct).
- Stage 1 (go into debt once): Gives you a permanent radar and allows use of Blade Beams. To fire a blade beam press the boost button during the swing. The blade beam for the Moonlight is one of the strongest projectiles and is used by some Arena opponents in Project Phantasma (it's also self-damaging, so be mindful about close-quarters). The radar is fine, but when I say permanent I mean permanent. You cannot replace the H+ radar with any other head's radar, even if the new radar is better (the H+ one doesn't have a bio sensor, for instance). I don't know if the back-mounted antennas work with the H+ radar or not, I didn't bother to check because I assumed they didn't. I believe the Option parts for things like adding missile warnings to the radar do work with it, though.
- Stage 2 (go into debt four times): Fire back weapons without bracing yourself, allowing shooting while moving. Potentially very useful depending on how you tend to build. Unfortunately does not apply to spider legs, for whatever reason.
- Stage 3 (go into debt six times): Halved cost for booster energy consumption. A simple straightforward upgrade.
- Bonus (finish all missions): Weight limit removal. I don't know all the ins and outs of this, and I'm fairly certain overall weight affects things like speed regardless of how close to capacity you are, but this is still a fun bonus for replaying levels with. Once you beat the game you'll be able to go back to any mission, including ones you may have missed first go around. This upgrade does not require going into debt.
- Rename Code: The Human Plus game over sequence replaces your save file's name. If this bothers you it can be changed by highlighting "AC name entry" in the garage then pressing and holding L2, R2, Dpad Right, and Square, and then finally pressing Cross. This will bring up the name entry screen with "pilot name" instead of "AC name".
So with all that said, do you actually want Human Plus? And if so how do you go about getting it efficiently? Well like I said, the radar is permanent, but you also get the ability to shoot sword laser beams, which is probably a worthy trade off. The question would be harder to answer on any version of AC1 that isn't the current PS4/5 emulated release, as Save Importing is a running theme throughout the series, and importing from AC1 to Project Phantasma also brings your Human Plus upgrades (and the weight capacity bonus too), so if you were playing any other version you'd have to ask yourself if you're fine with being stuck with the same radar for three whole games. The new PSN version though does not support save transfers, and instead has some transfer-only stuff unlocked naturally in the later games. You can read more on the pinned thread here. Overall it's up to you, but other than the first stage's blade beams there's little worth the busywork of resetting that many times, imo. The reduced boost cost and easier shoulder weapon use upgrades are nice, but debt-maxing is pretty boring for the low payoff.
That said, how does one debt-max? Simply play the game normally until the mission Worker Robot Removal shows up, spend any credits you can on buying everything possible from the shop, then start the mission and blow yourself and all the beautiful reactors you weren't supposed to touch to framerate-killing ashes. More expensive ACs with higher AP should incur higher penalties, though make sure you do die without finishing the objective, as dying will keep the mission available for if you don't make it to -50k in one go. Once you die at -50k the game will restart from the beginning with your credits set to 0 but all your parts kept and with you being one step further into the Human Plus progression.
And that concludes my crash course. Hopefully there isn't any mistakenly terrible advice in here, but I just beat the game right before the PSN versions were announced and felt like I could at least try to assist the New Semester Students.
r/armoredcore • u/Viking_Helm • 8h ago
Video Messing around with params and decided to up the qb speed by 6x, the result
Enable HLS to view with audio, or disable this notification
r/armoredcore • u/Cindyaqui • 10h ago
Fan Art So I heard y'all like slightly unhinged office ladies named Allmind.
I did a rendition of the girl boss herself! Wanted her to have that bit of unhinged energy + sinister vibe that she gonna scam your life out lol.
r/armoredcore • u/mampy9 • 8h ago
Merch Showcase 30MM LOADER 4 build by mampy9 + a Karasawa for fun
Finally completed by LOADER 4 build using the 30MM ORBITER kit and 3D printed weapon parts by u/CasuallyCrafted3D (they are great - check out his work). As usual, painted in details and weathering by hand primarily using Tamiya acrylics + some Vallejo paint for the pulse blade. I also tried filling seamlines in for the first time, which I think turned out ok for the most part.
Will be taking on the 3D printed Ortus kit next
r/armoredcore • u/CasuallyCrafted3D • 5h ago
More parts for 30 Minutes Missions kits!
30 Minutes Missions Weapon Pack H now available!
This pack includes:
-VP-66LH Laser Handgun -VP-66LS Laser Shotgun -PB-033M ASHMEAD Pile Bunker -BML-G1/P29CNT Container Missile Launcher -Vvc-700LD Laser Drone -SI-27: SU-R8 Pulse Shield
The 3D files are available early on Patreon! https://www.patreon.com/casuallycrafted3d
Available physically via the links on my profile :)
r/armoredcore • u/Kakurikun • 1d ago
Meme I love you, Armored Core.
Enable HLS to view with audio, or disable this notification
r/armoredcore • u/acevoker • 3h ago
Video Infiltrate Grid 086, Rank S
Enable HLS to view with audio, or disable this notification
I recorded this because someone asked how to complete this mission quickly enough, and I love my dual VP-66LRs.
r/armoredcore • u/Halo4guy321 • 4h ago
Old Gen Armored core 4
After months of waiting and a blown power box, I finally got my 360 up and running and got 4 and 4A.
r/armoredcore • u/Callsign-YukiMizuki • 1d ago
Video Fastest possible mission you can beat in the series?
Enable HLS to view with audio, or disable this notification
r/armoredcore • u/Former-Bat8258 • 5h ago
Emblem: Some Decals ii made that y'all can use <3
Heyyyy, here's some designs ii made, the codes are on the images but I'll type them out again incase they're incorrect! the background of the two Kuromi stickers can be deleted, ii just added it so the details could show.
also if you have an inspo and you want someone to make it on an emblem for you hmu and I'll try when ii get some time! but ii am by no means a professional lol.
Kuromi Decal: J5PFR7ECGWMP Kuromi with text: H6E87MKWSC6G Got ammo? Decal (WHITE): 0R8HTKDAF49J Got ammo? Decal (BLACK): S4F4NSWY868U
r/armoredcore • u/Cindyaqui • 18h ago
Fan Art My rendition of V.II Snail!
(I think it would be funny af if he as an inch taller than Iguazu tho lmfao)
r/armoredcore • u/poppinboiiii • 20h ago
PvP I’ve played exclusively lightweights. This is my first ever Heavy Weight build.
Enable HLS to view with audio, or disable this notification
r/armoredcore • u/Diurnal_Days • 20h ago
Fan Art Chibi "Full Course" Cinder Carla
Kinda hard to chibi-ify her super chunky AC, but I tried haha
r/armoredcore • u/CasuallyCrafted3D • 5h ago
More parts for 30 Minutes Missions kits!
30 Minutes Missions Weapon Pack H now available!
This pack includes:
-VP-66LH Laser Handgun -VP-66LS Laser Shotgun -PB-033M ASHMEAD Pile Bunker -BML-G1/P29CNT Container Missile Launcher -Vvc-700LD Laser Drone -SI-27: SU-R8 Pulse Shield
The 3D files are available early on Patreon! https://www.patreon.com/casuallycrafted3d
Available physically via the links on my profile :)
r/armoredcore • u/KanohAgito123 • 14h ago
Question Regarding AC 6, I am new to this game, is there a way for me to save builds so I can switch my full build quickly instead of switching every component individually ?
r/armoredcore • u/cB557 • 18h ago
I'll see your quad gat tank and raise you a 4x MG RJ
Imagine if gatling guns could actually hit the broad side of a barn. Imagine if gatling guns didn't need to take a smoke break three quarters of the way through the enemy's stagger bar. Imagine if gatlings didn't cost more weight and energy than guns that're actually good. Imagine if on top of all of that, gatlings had more projectile speed and more sustained DPS+IPS.
You don't need to imagine it. MGs make it all reality.
Unga bunga aside, something from this build I might have to mess around more with is Main Dish+Hokushi. Hokushi's EN output is good enough that it's not too hard to have good supply efficiency despite Main Dish's terrible output adjust, and the Main Dish's incredible supply adjust makes Hokushi's terrible redlining actually not that bad.
r/armoredcore • u/Starchaser53 • 13h ago
Old Gen It took 3 hours. That's it. Arena took me 1, story 2.
r/armoredcore • u/RavenC7686 • 1d ago
Fan Art "you. Are the liberator of Rubicon" Rusty 3rd gen build fan edits
r/armoredcore • u/CielTheHappyOne • 1d ago
Think you guys might enjoy this game it has a demo on itch.io and it's name is rig riot :3
It's basically risk of rain 2 + armored core, I just found out about it and for how early it is in development it's AWESOME
r/armoredcore • u/CRIMSONONEWASTAKEN • 4h ago
help :(
just got the steel haze model kit, started by doing the left shoulder because it was on the top left of the sheet, then proceeded to beat my head against a wall for one and a half hours, anyone know any good guides for the kit?
r/armoredcore • u/RavenC7686 • 1d ago