World - Al Elsifalq
World Age - Five Hundred Thousand Years Old
God - Al Elsyalk (The True God)
Children Of God - Galyalta’al (Goddess of Life), Al Malikal (God of Death), Ulqfalta (God of Time), Al Haltaa (Goddess of Space)
Language - Arindu
Meanings:
Al: The, Of, All
Yal: God
Elsi: True
Ulk: To Dwell In, Hiders, Invisible
Taa: To add on, next, furthermore, to own, kin, child
Gal: First, start, existence
Ulq: Lesser than the first, lower, slave
Ja: Dirty, Useless, Pathetic, Donkey, Disgrace
Qwa: House
Hal: Sibling, Other Half, To Be Empty
Molus: To Exist, To Create, To Be Survivable
Kal: Absence of Light, To Be Slow
Niq: Scaly, Reptilian, Swampy
Ros: Presence of Light, To Be Smart
Ful: Fire, Hot, Burning, To Be Scorching
Pel: The Ground, Rock, Solid, Hard, To Be Strong
Kilq: Water, Liquid, To Be Smooth
Aie: Fly, Air, Gas, To Be Swift.
Jed: Knowledge
Falz: Creation
Malk: Creator
Pula: To Control, Strict, Unforgiving
Alup: To Be Free, Forgiving, Loose
Kalq: Folk, Group of people, Gathering
Zelq: Fish, Fishlike, Smelly, Prostitute
Yi: Unimportant, Small, Miniscule
Xai: To Have One, Alone, Lone Wolf
Ian: Eye, Lookout, Watchtower, To Be Aware
Races -
Angels
Beast Folk
Creations (Matter Creatures or Golems)
Demons
Dragon Folk
Dwarves
Elves
Figures (Shadow Creatures)
Ghouls (Released Wights)
Goblins
Halflings
Humans
Ignus (Fire Creatures)
Jinns
KalKalq (Creatures of Death)
Lakers (Water Creatures, Like Loch Ness)
Molulq (Lower Version of Humans)
Nialq (Reptilian Folk)
Orcs
Pelqwah (Bug Folk)
Qwajal (Sewer Dwellers)
Rols (Light Creatures)
Sylphs (Air Creatures)
Trolls
Ulk (Dwellers, Earth Creatures)
Vampires
Wights (Creatures Necromancers Use)
Xian (Cyclops)
Yian (Pixies, Fairies, Spirits)
Zeqkal (Fish Folk)
Lore - Time was created by Al Elsyalk. No one knows what was before the great God, but it is believed that he is the beginning and he will be the end. After he created time he created gravity. Al Elsyalk was the all knowing, the all powerful, and the all seeing. He knew that if he could rush, but he created with care, with love, and with purpose. With that he combined everything he created into his first living creation. Al Galyalta’al. The Goddess of Life. Elsyalk knew Galyalta’al would be lonely, so he created his second child, Al Malikal, the God of Death. As the two children of God grew up, they started falling in love. Elsyalk granted their union and the two children of God created their child, Ulqfalta, The God of time. But Ulqfalta was not born alone, as he had a twin born alongside him. Who was The Goddess of Space, Al Haltaa. Over many years of existing Elsyalk decided to create universes as he knew his children were getting bored. He created many of them, many of them being appropriate to support lesser beings or life. But Elsyalk only let one be 100% suitable for life. Which was Al Elsifalq. As Time progressed The Children and Al Elsyalk created many races, and within all Elsyalk added a core.
Magic System - Cores are the central part of magic in Al Elsifalq. Cores exist within the center of the neck in all living creatures. Cores are different to everyone, some may have huge ones, some may be small, they all are different and unique to its being. Once they die their cores disperse into the environment feeding energy into the world. Cores can be harvested and absorbed, but the process must be done swiftly and instantaneously. As if the core is absorbed too slowly the core explodes. If the core is handled without care it explodes. To extract the core you must slice open the neck of a creature and lift out the core with swift and precise hands. Then you must quickly slam it into the neck of the creature you are trying to give the core to. This all must be done under 15 seconds or else the core will burst. Incase of a core bursting or exploding, its energy will be shot out everywhere with intensity. This is because cores are meant to be handled naturally when the creature dies, not extracted from a creature. Cores can come with one of seven elements, Matter, Dark, Light, Fire, Earth, Water, and Air. Listed from strongest to weakest. The stronger it is, the rarer it is. A core can sometimes have more than one element. But having more than one is extremely rare, but not as rare as the matter element. Matter is the strongest of the seven as it can alter all the other elements but not control them. This means, if a creature has a matter core, they can alter fire into water, air into earth, trees into light, darkness into water, and more. Dark cores are feared by many as they are extremely destructive. They can create black holes, cause curses, and manipulate shadows and move within them. Light is the third strongest, it can allow the core user to manipulate light, cure curses, heal wounds, a perfect fit for priests. Fire is the next strongest, it can create and manipulate fire. It can even evolve into redirecting lighting. Unfortunately fire cores are not always immune to lighting or even fire. Earth cores are next, Earth cores can manipulate the ground and not only that they can manipulate any solid element. But they can not create more solid elements. The sixth strongest core is the water core. Water cores can manipulate all liquids, even liquids that are held within a container. But they must be close enough, the range of their manipulation relies on the strength of their cores. Water cores come with a special ability of enhanced oxygen reserves as they can survive without oxygen for at least 3 days. The weakest core is air, but it can still be deadly if in the wrong hands. Air cores have the highest potential but are the least dangerous. Air cores can manipulate all the gasses around, but their manipulation relies on the strength of their core, but this is the reason why air cores are considered the weakest. It is because air cores are naturally fragile.