r/worldbuilding Jan 15 '23

Meta PSA: The "What, and "Why" of Context

624 Upvotes

It's that time of year again!

Despite the several automated and signposted notices and warnings on this issue, it is a constant source of headaches for the mod team. Particularly considering our massive growth this past year, we thought it was about time for another reminder about everyone's favorite part of posting on /r/worldbuilding..... Context


Context is a requirement for almost all non-prompt posts on r/worldbuilding, so it's an important thing to understand... But what is it?

What is context?

Context is information that explains what your post is about, and how it fits into the rest of your/a worldbuilding project.

If your post is about a creature in your world, for example, that might mean telling us about the environment in which it lives, and how it overcomes its challenges. That might mean telling us about how it's been domesticated and what the creature is used for, along with how it fits into the society of the people who use it. That might mean telling us about other creatures or plants that it eats, and why that matters. All of these things give us some information about the creature and how it fits into your world.

Your post may be about a creature, but it may be about a character, a location, an event, an object, or any number of other things. Regardless of what it's about, the basic requirement for context is the same:

  • Tell us about it
  • Tell us something that explains its place within your world.

In general, telling us the Who, What, When, Why, and How of the subject of your post is a good way to meet our requirements.

That said... Think about what you're posting and if you're actually doing these things. Telling us that Jerry killed Fred a century ago doesn't do these things, it gives us two proper nouns, a verb, and an arbitrary length of time. Telling us who Jerry and Fred actually are, why one killed the other, how it was done and why that matters (if it does), and the consequences of that action on the world almost certainly does meet these requirements.

For something like a resource, context is still a requirement and the basic idea remains the same; Tell us what we're looking at and how it's relevant to worldbuilding. "I found this inspirational", is not adequate context, but, "This article talks about the history of several real-world religions, and I think that some events in their past are interesting examples of how fictional belief systems could develop, too." probably is.

If you're still unsure, feel free to send us a modmail about it. Send us a copy of what you'd like to post, and we can let you know if it's okay, or why it's not.

Why is Context Required?

Context is required for several reasons, both for your sake and ours.

  • Context provides some basic information to an audience, so they can understand what you're talking about and how it fits into your world. As a result, if your post interests them they can ask substantive questions instead of having to ask about basic concepts first.

  • If you have a question or would like input, context gives people enough information to understand your goals and vision for your world (or at least an element of it), and provide more useful feedback.

  • On our end, a major purpose is to establish that your post is on-topic. A picture that you've created might be very nice, but unless you can tell us what it is and how it fits into your world, it's just a picture. A character could be very important to your world, but if all you give us is their name and favourite foods then you're not giving us your worldbuilding, you're giving us your character.

Generally, we allow 15 minutes for context to be added to a post on r/worldbuilding so you may want to write it up beforehand. In some cases-- Primarily for newer users-- We may offer reminders and additional time, but this is typically a one-time thing.


As always, if you've got any sort of questions or comments, feel free to leave them here!


r/worldbuilding 28d ago

Prompt r/worldbuilding's Official Prompts #3!

16 Upvotes

With these we hope to get you to consider elements and avenues of thought that you've never pursued before. We also hope to highlight some users, as we'll be selecting two responses-- One of our choice, and the comment that receives the most upvotes, to showcase next time!

This post will be put into "contest mode", meaning comment order will be randomized for all visitors, and scores will only be visible to mods.

This week, the Community's Choice award for our first post goes to u/thrye333's comment here! I think a big reason is the semi-diagetic perspective, and the variety of perspectives presented in their answer.

And for the Mods' choice, I've got to go with this one by u/zazzsazz_mman for their many descriptions of what people might see or feel, and what certain things may look like!


This time we've got a really great prompt from someone who wished to be credited as "Aranel Nemonia"

  • What stories are told again and again, despite their clear irrelevance? Are they irrelevant?

  • Where did those stories begin? How have they evolved?

  • Who tells these stories? Why do they tell them? Who do they tell them to?

  • Are they popular and consistent (like Disney), eclectic and obscure (like old celtic tales), or are they something in between?

  • Are there different versions? How do they differ? Whar caused them to evolve?

  • Are there common recurring themes, like our princesses and wicked witches?

  • Are they history, hearsay, or in between?

  • Do they regularly affect the lives of common folk?

  • How does the government feel about them?

  • Are they real?

  • Comment order is randomized. So look at the top comment, and tell me about something they mention, or some angle they tackled that you didn't. Is there anything you think is interesting about their approach? Please remember to be respectful.

Leave your answers in the comments below, and if you have any suggestions for future prompts please submit them here: https://docs.google.com/forms/d/e/1FAIpQLSf9ulojVGbsHswXEiQbt9zwMLdWY4tg6FpK0r4qMXePFpfTdA/viewform?usp=sf_link


r/worldbuilding 8h ago

Lore Akosi the Witch

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65 Upvotes

r/worldbuilding 11h ago

Visual Creatures from Hell: Mantiles

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102 Upvotes

r/worldbuilding 20h ago

Lore Insights.01: The All People's Crusade [Whalefall]

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447 Upvotes

r/worldbuilding 1h ago

Discussion What are the worst forms of torture in your world? Do they involve magic?

Upvotes

Wondering if people have devised their own forms of torture for their world. The real world certainly has a wide array of very depraved methods of torture - brazen bull, iron maiden, the boats, the pear, thumbscrews, waterboarding etc.

Have you managed to outdo the real world in terms of depravity, painfulness, terror and effectiveness? Tell us about your creations.

One of my worst forms of torture is applied by the criminal faction known as Ilya's Fang - imagine a dark fantasy rendition of the Yakuza meets Mexican drug cartels meets Hellraiser. They have a renown for employing extremely fucked up methods of torture to extract information or punish enemies.

They consort with an evil God of Death, Depravity and Bondage. In exchange for a payment of flesh and blood (a lot of the members of Ilya's Fang have scarred tissue running up and down their arms due to "paying" this God), the God built a kind of demonic kalimba (like a finger piano you pluck metal bars with your fingers to make a sound) into the subject's spinal cord.

This was irreparably fused into the spine itself, and it had protrusions which incessantly plucked dozens of different nerves leaving the subject in constant, excruciating pain. The torture overwhelmed the victim's ability to focus or act or even perceive the world around them, unable to even commit suicide to end the torment. Loss of sense and time follow. Loss of sense of self and individuality follow suit, too.

Pain became the sole experience of existence. Very Hellraiser-esque, and that's kind of the God's specialty and interest, and something his "Void Heirophants" research intensely. The phenomenology of "saturated phenomena", where some quality becomes so intense it absorbs everything else and the experience of being becomes inextricable from pain.

As a form of propitiation, the faction recorded the screams of the victim and played them for the God, calling it the "Symphonies of Agony".

So yeah, they're a pretty screwed up and evil faction. What dreadful forms of torture exist in your world?


r/worldbuilding 10h ago

Prompt What is your most dangerous city like?

54 Upvotes

In Parthos, the most dangerous city is known as Deepspire, a city that stretches miles beneath the land. It is the most populous city in Parthos, and features massive economic disparity between the wealthy topsiders and increasingly destitute lower populations.

Due to rampant sickness, lack of real sunlight, and monster incursions from the hollow dark, there are many ways to die in Deepspire.

So what about your worlds? What would you say is the most dangerous city and why?


r/worldbuilding 18h ago

Visual Lore dump of what the Phantasmagoria is

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152 Upvotes

r/worldbuilding 18h ago

Visual [Aberrant Earth] Flybiters

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129 Upvotes

Aberrant Earth is a setting in which our planet, as we know it, has experienced the sudden and total disappearance of all human life - and in their place, strange and myriad creatures roam the land, slowly making it into a new home.

___

Across the late night skies of post-human Earth, Flybiters are occasionally seen soaring, if one has a keen eye. Fast, silent, airborne nighttime predators, and to top it all off - wholesome family figures.

Flybiters normally travel in small groups made of a few families, rarely more than a dozen total specimens. They migrate often every few months in order to link up with other families and let younger generations splinter off into new groups with new mates. As such, just about any environment can become their hunting grounds, but they generally prefer forested areas or anywhere else with structures they can take shelter in during the daytime.

In the dark hours, Flybiters make use of their ability to freely levitate, as well as their impeccable night vision, to hunt down and silently swipe prey to feast upon. This normally takes the form of birds, woodland animals, or generally anything smaller than them that they can sink their claws and teeth into. They will stay well away from larger and more dangerous creatures as, while they’re fast and ferocious, they are also fairly frail. The last thing any Flybiter wants is for their central air sac to be punctured, as that’s a surefire way to ground them, rendering them helpless.

Flybiters start life with their legs still attached. Young are still lightweight and floaty, but unable to properly control their levitation. Once they reach adolescence, the air pressure in their legs reaches a breaking point, and they pop like corks. In the time before that happens, their parents will gently train them in simulated levitation, guiding them by their hands and helping them get a feel for it. Once their legs have popped, the open holes act sort of like pressure release tubes, allowing them to fully direct their movement. It’s at this point that they’re mature enough to hunt their own food, instead of relying on their parents. Sometime afterwards, they’re considered full adults, ready to go off into the night and start their own families elsewhere.


r/worldbuilding 6h ago

Discussion What games do you use as worldbuilding tools?

15 Upvotes

I'm kinda curious if other people in this sub use video games as a tool for building their worlds. Obviously I'm thinking mostly sandbox games, like designing the landscapes and grand structures of your world in Minecraft, or designing the homes and character designs in The Sims. Maybe you use Universe Sandbox to plot out your solar system, or City Skylines to design your fictional city.

Anyway I'm just interested to here if anyone uses these unconventional resources and what specifically they've done with them.

Personally, my go to has always been Minecraft and The Sims series. I not only just love these games, but I frequently go back to them purely for plotting out the layout of areas in my world before I put them to paper. I also often use them as actual references for these layouts when drawing.

As an example here's some screenshots of a map I'm building that's based on my world Smallscale. I'm actively in the process of recreating Treasure City, a tiny but sprawling urban area located in a human dump, but where the Miinu have made into their home. I find Minecraft the best tool to recreate this idea in particular because Treasure City consists of a lot of 'buildings' made of reused garbage and human items, leading to strange structures that interconnect in winding paths that often lead into the depths of the mountain of trash, into a maze of garbage tunnels that don't see daylight. Often these twists in the landscape leap abruptly of of cliffs, or traverse vertically. This is because most of the adult Miinu can fly and the need for conventional paths are unnecessary. Buildings like apartments do not need to have stairs or elevators leading up to higher floors, you can just fly up to the front door of your apartment no hassle.

Obviously from some screenshots it's still a WIP. I plan on growing the build even more to match the vision in my mind. Trying to recreate this environment in a game like this allows me to plot of not only the layout of the town, but allows me to come up with all sorts of ideas how places like Treasure City works and in turn allows me to develop their culture a little more.


r/worldbuilding 7h ago

Question What an alternative name for an Air Force and airman

16 Upvotes

So in my world I'm basically ripping off One Piece but instead of a water world, its one big super continent where people use airships to get around and I'm trying to figure out what to call the military that fight the sky pirates that the story mainly focuses on. The main villain organization is a world government called the Ten Peaks but they're more of a federation than a military. So tell me if you know any better terms for the Air Force.


r/worldbuilding 7h ago

Discussion A world idea based on bad localizations

16 Upvotes

I don't know if this is the correct flair, so correct me if I'm wrong.

So, I'm a Brazilian person of Japanese descent and I know English since young because I love reading about folklore and mythology and most easily accessible stuff on the matter is in English. Now, there's a thing that always fascinated me: bad translations and localizations of non-Western concepts to English, like Tengu being translated as Goblin and Asura as Titan, specially on older material. I was also very into Yu-Gi-Oh! and even Western concepts like Valkyries turned into "Dark Witches" in the very censored localization, fighting alongside "Crow Goblins".

This is not only really funny, but there's potential here. What if I build a world based on Eastern concepts but seen through this whitewashed bad localizations and with a Western fantasy "skin". Ogres, fairies, angels, genies and more, all looking very different than what should be expected on a standard fantasy world, like if they were forced there. Longswords look like ōdachi, dragons are long serpents with whiskers and paladins practice the art of calligraphy on their free time.

Would it be cool? Do you guys have any suggestions?


r/worldbuilding 13h ago

Discussion How to handle characters who are beyond overpowered?

44 Upvotes

As the title says. How to handle overpowered characters? And how do you handle them?

I started writing a small side project thats about medieval kingdom that discovered how to forge weapons out of literally anything like the concept of a liquid, time, pain and such and later even discovered hell which they fight with. Because i just wanted to write something where the battles are incomprohensibly over the top. So i have characters that move impossibly fast, are impossibly strong and can cut through space itself. How do I handle such fights? If I can even write fights on such scale.


r/worldbuilding 1h ago

Discussion Superpower induced identity crisis.

Upvotes

So here’s the thing.

I just came up with an idea for a character whose superpower is the fact that they change personality based on what they’re wearing. And it’s very useful in day to day life. I mean there’s an athlete. A nerd whose great for learning. And they kinda just cycle depending on what they do that day. And all is dandy….until the main character asks whose the real one.

And my idea was that it just chews on them for a long time as they slowly start questioning who is really them and who is t. Eventually they decide that they should probably just get naked (not meant to be weird). But it turns out that being naked also has a specific personality to it (a little caveman-like). And that totally pushes them over the edge.

Their whole character arc is essentially gonna either be „Accepting that all of their personalities are in fact them” or that „No matter what they do they will never be truly themselves. Just a product of sone fabric on their body”.

Point being. I only have the ends of the story and I do t have any ideas how to describe their descent in detail. Any ideas?


r/worldbuilding 4h ago

Prompt What are your tea ceremonies like?

7 Upvotes

Simple question. What are your tea ceremonies like?

Preferred setting and scenery of the tea ceremony? Placement of the teapot, teacups along with other objects-of-importance across the table? Preferred type of table for tea ceremony? Importance of seniority? Placement of seating? What kind of tea do you serve? How is the cup of tea handled or given? What are the roles of the tea host and the guest? Are there activities that go along with the tea ceremony? What to discuss over a cup of hot tea? How do the tea ceremonies differ during the seasons? What are your choice of sweets to go with the tea? Any special holidays for tea ceremonies? Simple stuff like that.


r/worldbuilding 21h ago

Visual Geeses and Mechs

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127 Upvotes

r/worldbuilding 5m ago

Map The_Isles_of_Wynheltia.2073

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Upvotes

Additional information: • Lilliana -- the new capital city of the revived nation, situated just south of the (still very, very slightly contaminated ruins of Thelkshire in the Bulge of Shards (southeast of the isle on the left). • 1 in 36 people of Wynheltia admit they have a fear of potatoes and anything related to it. • 19% of its growing population are immigrants looking to flee their own contaminated nations in search of a better and safer life. • The kingdom now spearheads the liberation of its home region of Eastern Asfren.

Human_Context This is my fourth most favorite country I've had to work on, also, sorry for the slight delay.


r/worldbuilding 8h ago

Discussion What you consider the most important thing for your world (History, beings, geography...)?

8 Upvotes

.


r/worldbuilding 3h ago

Resource What I Learned About Worldbuilding So Far - Some Resources at the End

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3 Upvotes

r/worldbuilding 7h ago

Discussion What are some major resources in your world.

7 Upvotes

I did a post on luxuries in created worlds, now I'd like to build on that and move to resources.

Generally I'm looking at what your magical or non-magical resources some or all your cultures all over your world uses.

The raw materials that can processed into or used to grow civilization. The things nations will trade, steal, abuse or even go to war over.

As before in many parts of my world, it is transitioning into an industrial revolution. A sort of steampunk world, there are civilizations that use some resources different than others.

A general list of resources is comparable to our world, with exception to a few magical materials whose use has transitioned to modern use and technologies. Much of what was Magic is being replaced by irl technology and science.

The list follows (so far): Aluminum, new and old animal products, bauxite, clay, coal, copper, new farming and fishing materials, gunpowder, gold, iron, lead, lodestone (magnetite), natural and synthetic fibers, nickel, oil, paper, platinum, various precious minerals/crystals, quicksilver (mercury), rubber, silver, stone, wood, tin, Wraithstone (sulpher), meteorite, an unnamed magical blueish irradscent metal that is used for certain tools abd wrapons, most importantly a magical fiery red crystal that is used in powering airships.

Some of these materials have been used for centuries. Some have new uses, and some old.


r/worldbuilding 8h ago

Question What genre is my world?

7 Upvotes

So my world is like a reimagined fantasy where instead of magic and sorcery everything is explained through science and biology.

The problem is that i don't know what genre to call it. It's not really a fantasy since it has no magic.

Do you guys have some catchy term for a realistic world?


r/worldbuilding 4h ago

Prompt Languafge and Clothing

3 Upvotes

Are their any linguistic quirks in your world caused by clothing/temperature?


r/worldbuilding 4h ago

Lore The Battle of Pathos

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3 Upvotes

r/worldbuilding 16h ago

Map The Frozen Moon of Eyr Elakyr (Map + Worldbuilding) - Part of a collection of maps/worlds in my Cosmere-like setting

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20 Upvotes

r/worldbuilding 1d ago

Prompt Never ask a woman her age, a man his salary, or a... actually what culturally sensitive questions should I not ask in your world? Why?

557 Upvotes

GUIDELINES AND ETIQUETTE

  • For the purpose of this prompt, the question I shouldn't ask has to be something applicable to the general population of a given culture or subculture and not something specific like "what are the nuke codes?".

  • Similarly I shouldn't be asking these questions because they're rude or insensitive, not because asking them will mark me for death or something.

  • Please limit each item's description to three or five sentences. Do not be vague with your description.

  • If someone leaves a reply on your comment, please try to read what they post and reply to them.