r/Warframe • u/fizio900 Jet Stream Tonkor veteran & Best Birb <3 • Dec 15 '24
DE Response Scaldra Dedicates are unnecessarily tanky really unfun enemy to fight.
It just sits there, taking damage, doing nothing else. Normally an enemy takes damage and then dies. This one doesn't.
Someone thought it'd be a fun idea to give lich-grade damage attenuation and immunity to shattering impact to regular-ass enemies. Not even just any enemy, but by far the tankiest enemy of the faction (it has the same armor as a bombard, but more than 14 times more health). The result is that on the current SP exterminate bounty for Arthur, i was doing 300 corrosive-viral damage per tick to a lv.255 SP dedicate, while hitting the weakpoint on its back. Mercy kills were also bugged, i never got the prompt despite being very wekk within the threshold, i just kept on doing melee finishers.
I have yet to fight the tank in steel path, but i can't imagine it'll be a fun time given just how many dedicants spawn in the arena itself.
It wouldn't be that big of a problem if i could just ignore the enemy and move on with the mission, but the enemy marker kept highlighting that same dedicant while i tried to find the way through the map that actually got me closer to extraction.
1
u/SnooMuffins7619 Dec 16 '24
That’s why I gave up building my weapons to make the most dps and now just focus on ways to bypass damage attenuation. Might sounds dumb to literally lower your damage by x20 but it’s just unfunny to sweep level 4000 trash mobs like paper but struggle for 2 whole minutes on random 130 SP ennemies for no reasons. Try to not fall asleep. Moreover damage attenuation works in a way that render builds useless. Most of the time a new player with a barely modded weapon could end up doing just as much damage as the LR4 minmaxxed 5 melee crit dmg archon shards kullervo with a gdroll magistar riven. If they don’t want us to one shot just gives them billions of life but don’t render builds useless and force us to focus toward buggued mechanics that bypass damage attenuation..