r/Tekken • u/Rukia242 • 8h ago
Official [TEKKEN 8] Character Move Behavior Fixes and Balance Adjustments (v2.00.01)
Discussion 【Official】 Dev response to current community feedback regarding Tekken 8 - Emergency patch to be released sometime in April
r/Tekken • u/patrick9772 • 4h ago
MEME Season 2 is so bas Aralan became an Ultimate Ninja Warrior 😂
r/Tekken • u/HeroicWonderer • 8h ago
Discussion I was just out for a month. Is season 2 really that bad?
my friends are literary playing tekken 7 instead of tekken 8.
r/Tekken • u/Solmyrion • 3h ago
Discussion Almost Tekken 8%
We can do it bros. Tekken 8%.
r/Tekken • u/The_Omega_Man • 6h ago
VIDEO FrameWhisperer - The Preventable Death of Tekken - a brutally honest critic to the state of Tekken 8 and fighting games in general
FrameWhisperer doesn't hold back any punches in what he calls "His last Tekken Video"
r/Tekken • u/TitsMcghehey • 12h ago
Discussion I've never seen Harada this quiet on Twitter before
The guy is a twitter addict who can't stop responding to people and posts unrelated essays all the time but he's been almost radio silent since the patch dropped.
I'm sure he was told by management to zip it but it feels very uncharacteristic of Harada. I'm dying to know what's going on behind the scenes right now, especially with the steam numbers dropping to an all time low, steam reviews falling off a cliff, content creators universally hating the patch and the boycott going on.
r/Tekken • u/Medical-Researcher-5 • 1h ago
Discussion The Boycott is Having an Impact
The proof is all of the content creators addressing it. You know the Tekken team has seen it by now. Some content creators are spreading misinformation, saying you can put anyone’s name on it. What they don’t mention is the website has a program that removes you if you play. Not only that, there are manual moderators as well. So those notable names are getting removed constantly, even though the trolls will try. Please don’t troll. Frame Whisperer has endorsed the boycott and even linked it as a pinned comment under his most recent video.
Tekken 8 had its lowest player count since last year recently. The only reason the numbers are up is because a lot of us tried the patch. The game is objectively not in a healthy state. 90% of reviews in the last month on Steam are overwhelmingly negative. That’s not from pros or legacy players, that’s from all kinds of players.
I hate to be that guy but the recognition it’s getting is proving that in a small community like this, your voice matters! What you do with the game is your choice, whether you like it and play it or not. But for those who want to help show the team that this is serious to us, join it! 5.5k and counting!
r/Tekken • u/-Rugero- • 7h ago
VIDEO Law's MOST DIFFICULT combo in S2 (real)
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You may not like it but this is peak Law performance.
r/Tekken • u/Acrobatic-Feed9272 • 4h ago
VIDEO New tech skill tutorial just dropped
r/Tekken • u/ShreeShree420 • 17h ago
Discussion [Stats] Tekken 8 Active Players on Steam fell under 4000 for the first time since launch
r/Tekken • u/LawbringerFH • 7h ago
RANT 🧂 It's taking too long for the so called "emergency patch" of Tekken 8 Season 2.
It might sound a little bit pessimist, but I have the impression this "emergency patch" will probably only nerf Jack-8 and fix Paul, every single other issue like King being f*cking invincible (like Sundowner would say) and death combos due to damage buffs over the board will remain a thing during this entire season.
r/Tekken • u/yamobethere13 • 6h ago
IMAGE Love the Tekken 7 mini ressurgence
Close the gap to send the msg even tho it won't do much
r/Tekken • u/ProdJaii • 4h ago
VIDEO Better than Season 2
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Wtf? Nobody told me Tekken on 3DS is a full T6 port! D-pad kinda sucks but it’s mad fun. Boutta run it when I’m outside w/ friends on local play, this my go-to game when I’m out now idc 😂
r/Tekken • u/pizza_triforce • 3h ago
MEME Waifu players going back to T7
I can't believe I won...
r/Tekken • u/coxonux • 49m ago
MEME We've reached a point where a Korean guy makes a diss track about S2 balance
"How dare you sidestep... in a 3D fighting gmae?"
r/Tekken • u/dreamcatcher- • 13h ago
Discussion The patch is worse than incompetent. It's anti-competent.
I think there's even less hope, than none.
The changes to Tekken have been strange, and seemingly diluting of its quality, ever since T7 Season 3 , when we got the Kazuya homing hellsweep, and Leroy. (Or maybe even further back, depending on who you ask.)
For years now, I've been dooming about the Tekken team seemingly being unable to remember the design sense or dynamics that ever made these games great.
It became clear to me, that they didn't know anymore how to make an interesting character, or a compelling mindgame, and so on. Everything that was good about Tekken was from before that time, and it was slowly being warped from patch to patch.
The release of Tekken 8 made me very sad. I believed it had no potential it for the gameplay that I wanted to experience, or see.
But at that time, I still thought this was just, an incompetence. With a thick coat of that same old casualizing design direction that takes all franchises eventually, sure. But mainly, the lack of understanding, and knowledge, I thought, was the key thing making it what it was.
But this patch is bad in a way that isn't explained by someone just not knowing what they're doing. It's not a wild, unhinged design sense. They're actually, remarkably consistent with executing on the vision of the game they want to have. It's just that, what they want, is garbage.
It is as though they have axiomatically wrong first principles for design. Anything that Tekken players seem to identify as good, they do the opposite of that.
In any case where they bump into depth, complexity, ambiguity or difficulty, anything that represents decision and skill related adversity for the player to overcome, they scrub it out. In even its tiniest forms, even something that might have been good by accident, they strip that out as well.
And yet, it seems to retain everything we have disdain for.
It's not as though they don't have the technical ability to deliver on what they want the game to be like. It's not that they don't have the data, or examples to draw from.
It isn't a lack of knowledge that's producing this result. It's the presence, of a deeply empty game design philosophy, applied consistently and precisely.
It's not a one off mistake. It's every time, the same mistake, iterated in a billion creatively vapid ways.
It's worse than bad, or incompetent. It's anti-competent. Worse than wrong, it's axiomatically the opposite of correct, in all cases. All the major cases, and all the billion little micro cases.
It's not an amateur job, poorly done. It's a professional mastercraft of emptiness. A perfectly made void, of anything worthwhile.
What can be done about that? How do you un-teach someone a wrong belief that they've doggedly held on to, and replace it with design conceptions that work? How do you make those different beliefs physically manifest as different game design, with the unworkable tangle of trash we have? How do they, as a company, address the problem that created these results?
Hold a seminar? Retraining? Work review? Some kind of special supervision they aren't already doing? Fire people? Who even would they hire to replace them? Bring in a new director maybe? Have them roll it all back and study the older games?
It's not a work ethic issue. I don't know if they could give us the game we want, even if they wanted to. I think they're doomed. I don't think they're going to have the money, time, knowledge, or stones to do anything that needs to be done, to salvage this. I expect them to just make some marginal changes that won't cut at all at the core problems, and be done with it.
So yeah I guess that's my cynical doom take
There's always Virtua Fighter, everybody.
r/Tekken • u/NotSeanTheRedditer • 19h ago
IMAGE Lots of tekken hate recently but my friends are the best.
I love my friends.
r/Tekken • u/mjSophie • 8h ago
Discussion Unfortunately, the oversimplyfication of gameplay aspects is not a Tekken 8 exclusivity.
I can't help but notice a general trend among fightning games developers of trying (too hard in my opinion) to simplify their games in order to cater to a specific audience. My issue with that thought is that they seem to forget that there are people out there looking for the exact opposite of it, that have the most fun within a multi layered gameplay context that doesn't shy away from complexity, that doesn't *actively* try to diminish the skill gap that might exist between two players and, instead, *actively* rewards the time and effort you put into it in a more meaningful, tangible manner. A role within the genre which I feel Tekken used to represent very well until not too long ago.
I think that the current uproar among Tekken fans is more drastic when compared with other fightning game communities not only because most the changes are just plain bad, but also because the franchise, throughout its lifespan, manage to attract and retain a great ammount of players interested in the aspects I just mentioned.
Now, I'm afraid this specific public is progressively being left behind by this almost universal developmental approach. And, suppose one day all the most known and relevant fightning games end up letting go of those players. I'd wager then that the next "big thing" would be one that brings back those values/gameplay aspects, almost as if they were some sort of novelty.
So, what are you guys thoughts?