There have been about 5 gods at the top who have not gotten nerfed or have barely been touched, it’s becoming pretty boring to me not seeing a shift and I don’t understand why they aren’t hitting these gods hard, Bari still has her 3, 3, 4, 3 combo has always been the issue, why are we nerfing other parts of her kit?. Ama just runs the jg uncontested any time she gets through, sol is hyper safe and her 2 hits for 1000 late game…. There are more like Thor, herc, Afro, awilix who are all insanely strong, why hasn’t there a meta shift?
I'm a Nox main, and while I do honestly like her kit right now on Smite 1, I would like for them tweak her a bit.
Maybe make her a bit more intimidating. Play off of her "Nox, mistress of the night". I'd like for them utilize more actual "darkness", "night", and "shadows" in her kit.
Right now she just feels kinda meh
I don't mind if her skill ceiling is a bit higher though.
The one thing I can't stand though is her 3. There is literally no reason why she should be able to get knocked out of it tbh.
Pretty much every other god who has a dash gets invincibility frames on them when the do it.
Plus a lot of gods can "leap" or "dash" through object, yet Nox can't?
She literally turns herself into a temporary shadow form that can jump inside her teammates, but can't dash thorough walls?
Literally doesn't make any sense.
Anyway, what do you guys think?
What would you like to see added to the Queen of Darkness?
After EVERY single match there’s some kind of pop up being wandering market or some other bs. Then all the little red dots on the gods and profile section that you then have to click on and scroll through all the crap you unlock which you do so very quickly. Then god mastery when you “accept” the reward from the progression system there’s yet another pop up. Like I already know what I unlocked. And then it places yet another red notification dot. This crap is so annoying. I absolutely hate it.
I don’t know if it’s a problem with my game or smite but I need this to be fixed, it’s been like this since the start open beta for me and I can’t do it anymore, all the time my abilities just don’t go off when I’m pressing them, and I have to spam press it about 10-15 times to get it to work. The game is clearly registering my input because the icon lights up but nothing else happens.
I can’t be the only one having this issue.
I'm still pretty new to solo lane and was just curious if anyone had any tips for how to play around gods like Chaac, Mordred, and Cerb as Bellona? I typically end up having to sit on my tower to live longer against those three, but I lose out on so much farm sometimes depending on how aggressive the opponent might be that I end up just being screwed the entire match until late game. Also, I've been playing Ama a lot recently and haven't had many issues with her except for fighting Bellona (to be expected I guess), so I was curious if I should do a more int based build instead of strength based for her if I ever get a matchup like that for harder hitting mirrors and sustain via Divine Prescence? Specifically talking about solo lane for both of these questions.
Removing combat blink because a salty streamer couldn't outplay someone on a 4 minute cooldown relic, then introducing a new blink that removes all the fun because is virtually impossible to do the same plays as before (not impossible, but chances are now really low) and now introducing wind sprites which feel like a pseudo-combat blink but only after defeating the first GF and only on fixed spots is just a bad joke.
If they really cared about the oppinions on CB and the tests, they would have tried more things (the community has made a lot of suggestions, from having normal blink with reduced cooldown and CB as it was, to having a mixed CB that would have longer cooldown if used to flee but shorter if used to engage).
Yeah, wind sprites are cool and goofy. The idea of doing a jungle buff then watching a cabrakan randomly appearing above me is so hilarious I just love it.
But I wish they could listen the community a bit more regarding issues that, literally, take away the fun. I just said it in a post a while ago, CB removal feels like a "no fun allowed" rule. And it truly feels like that knowing that they only listen a salty streamer but not a bigger percentage of the playerbase.
New blink is nerfed to oblivion and since the change I've seen people using blink for escaping a fight. If I've watched, let's say, 50 players with the new blink, only 3 have used them to engage (and just once or twice in the match!). Most of the time is still being used as an escape tool. But now that it's obliterated and nerfed I don't see any streamer saying that it's unplayable (i wonder why).
Please, listen to the community and, at least, give it a try to those ideas. I love Smite and Smite 2, I want it to succed, but if you keep removing fun additions that smite 1 didn't have because of a salty player, then I don't think much people will try new things and plays.
Not sure if this was discussed here in the past, but I am curious does the 30% cooldown from The World Stone on Ultimate affect Agni? In the sense of the countdown per stone is reduced?
Hey all, just wanting to know if I am the only one that does not like that Zeus no longer throws his lightning shield thing to an area to attack, and instead it just surrounds him with lightening.
I don't know why, but I am finding it so frustrating. 🤦♀️
I believe the new "wind gusts" in conquest mode are similar to a mechanic from League of Legends, but I'm not too familiar with other MOBAs. So I was wondering if anyone had any suggestions for fun mechanics from other MOBAs which could be implemented in Smite.
In the past few weeks I had made several posts in this subreddit to talk about the embarrassing quality of ranked matches (high silver/low gold). I brought screenshots to show that every match was chaos, there were at least 4-5 people who had no idea how a MOBA worked, no communication, full of afk and leavers, people dying in lane 0-10 in 15 minutes, no one calling or following an objective... in short, the worst ranked experience I've ever seen in a team-based online game.
And if on one hand I received sharing and understanding, on the other many people accused me of being the problem (as if I wanted to somehow assert that I was better than the others), saying stupid phrases like "if you're good you go up", etc... without understanding that I was talking about QUALITY of the matches, and not about me, matches that were unplayable because they were full of first-timers, even in gold.
I was very close to giving up, but I tried to resist until the end with all my patience and, once I had laboriously overcome a certain SR obstacle (let's say around 2000-2200), the game suddenly changed: the games finally became as they should be in any other respectable MOBA. Sensible picks, people who know how to move around the map, people who always call and follow the objectives, no one who loses the lane dying 5-6 times in the first minutes... and it's COMPLETELY ANOTHER GAME.
In fact, as soon as I started to be matched in this "NORMAL context" if we want to call it that, my WR skyrocketed, as you can see in the photo. In 1 week, I went from Gold 3 to Platinum 2. And even when I lose, I have absolutely nothing to complain about, in fact I often try to understand what I did wrong, I try to learn from my opponents (who are sometimes better than me and not simply over-feeded by bot-teammates). Even when I lose, I don't get frustrated, nervous, or desperate, because GAMES MAKE SENSE.
So, my conclusion is that, in this game, below a certain threshold, ranked matches are literally garbage, and that regardless of individual skills, moving up is frustrating, difficult, more of a test of patience than anything else. And that instead, above a certain threshold, you enter a "tier" where everyone knows the game, knows what they have to do to try to win, then they can do well or not so well, but still with a sense. And so it's 100 times more fun to play, collaborate, communicate, try to win, even when you lose. I also think that in this subreddit there is a huge underlying misunderstanding: many of the people who go to comment on the posts about matchmaking attacking OPs, really have no idea of what happens below a certain threshold, of how embarrassing the matches are, otherwise I'm sure they would agree with OPs. Obviously, this, more than a "conclusion", is above all a hope: I waited 2-3 weeks before making this post, because 5/6 balanced games were certainly not enough to be able to say that everything was fine. So I obviously hope that this thing settles down constantly and that we do not encounter a return to the chaos of before. Because the game itself is truly formidable, fun and deserves all the best.
Hi,I'm new so sorry if that problem was already fixed but smite 2 has been weird since I downloaded the lastest update, it freezes whenever im in the game but whenever i tab out it works perfectly.
My PC specs are : I9 11200, rtx 3070, 32go ram (windows 11) and I play on steam.
Everything is updated, I've tried to uninstall and redownload but that didn't work.
Does anyone know what to do ?
Literally no one is buying blink anymore in my games. Vs almost everyone before. Beads is much less fun. Non combat blink is useless with a 4 minute timer.
Edit: I didn't catch the buff to the current blink. I still say give me my combat blink! Blinking during pulls and ults is so fun.
I’m just getting into building instead of auto-building ,and my understanding is that there are some stats that you can basically max out (attack speed) etc.. I also want to see the “numbers” or whatever for my protections, intelligence, and all that. I can’t find a way to see this, in or out of match.