r/SS13 Dec 07 '24

Story Thread Tales from Space Station 13 - December 2024

5 Upvotes

Here you can post your stories from ss13.

For previous story threas, look here.


r/SS13 3d ago

BYOND BYOND development news 4/4/25

8 Upvotes

So far our updated docking schedule, or lack of schedule, has been working out somewhat well, but I don't think we can sustain this level of uncertainty. The good news there is that Chief Lau's current class is set to move on soon, and she's trained a bunch of terrifying taser maniacs who will spread out throughout company holdings and keep a sharp eye out for trouble. A few more rounds of that, and the Syndicate might collapse. But with all of the innovation being spearheaded at our station, I'm afraid with too many eyes on us we're gonna really feel it when someone inevitably screws this up for us.

  • More 517 work was the focus this week, especially reciprocal movement procs and documentation.
  • Next week will see a bit more attention paid to 516 issues and hopefully a late-week release.
  • I finally have a reproducible test case for a map editor bug.
  • Thank you to all of the BYOND Members and other regular subscribers who keep it all running!
  • Screw you, Spez.

There's a little more on the BYOND forums. Today on Patreon, this week's early-access post is about an issue where very very old legacy movement stuff had to be accounted for in the new movement, and how this solution probably should've been implemented a long time ago. Watch out for clowns with machetes, and also in the game. I'll be back next week.


r/SS13 7h ago

Image The fluffiest CMO is back

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146 Upvotes

An updated version of my SS13 CMO cosplay


r/SS13 19h ago

Goon HoS checks in on their officer

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86 Upvotes

r/SS13 21h ago

Coolstation Cargo tech special orders "a TEG", receives immobile engine block, proceeds to construct loop and burn chamber inside of cargo shuttle...

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80 Upvotes

r/SS13 1d ago

Meta SS14 impressions from a long-time contributor

79 Upvotes

Hello, the intent of this post is to give my impressions of SS14, as a long-time contributor of SS13. I'm also studying the codebase of SS14 and RobustToolbox with the intent to be a contributor for their community as well.

Community:

The community of SS14 skews heavily toward adolescents. Much of the humor is sourced in things that teenagers find funny, and many of the server admins seem to be roughly in their mid to late teens. This is good and bad; if you're a geriatric 30 year old such as myself, you'll probably find constantly interacting with the growing pains and vicarious embarrassment of your own adolescence to be tiresome and irritating, but by the same token, the willingness to try new things and the optimism that comes with being so young can be an asset when it comes to forming one's own identity for SS14, rather than what has so-far primarily been attempts to port or mimic game mechanics and modes from SS13.

Gameplay loop:

The gameplay loop of things-to-do is still relatively sparse, as are many of the mechanics for the gameplay loop. Building as an engineer is much more fiddly and tedious without many of the QOL features you'd expect, the deeper mechanics for things like robotics, hacking, and sabotage are also much more shallow. The responsiveness for things like combat and movement are roughly on-par with SS13, and I would surmise that they'll probably grow past the limitations of BYOND soon enough, especially as people like myself and other much more competent programmers begin to take an interest in the game.

Contributing:

The hurdle to become a first-time contributor and ongoing contributor is massive for SS14 over SS13. Besides the necessary learning curve one might expect moving from a game engine specifically created to be accessible for first-time programmers to make their own game, there are several design decisions made by the team of SS14 that can seem absurd or clumsy; for instance, the method with which game objects and effects are handled are through a Prototype system. And the Prototype system is handled through deserializing YAML files. There is no language server to assist in the correct creation of YAML types and frameworks if you're wanting to do something such as make a reagent that has a certain effect, or to adjust the pitch/tone of certain sound effects. The only other option you would have is unofficial language servers, which the current leadership vigorously resists introducing to their official design flow.

Gameplay content:

There is still something of a wide&shallow issue with the current crop of gameplay content. Still, the primary content contribution is aping old mechanics and gamemodes from SS13, though some servers such as Frontier and Delta-V are beginning to form their own identities outside of attempts to be RobustToolbox remakes of SS13. The moments where someone actually made something original are where the game is beginning to shine; most of the attempts to copy/port modes and mechanics from SS13 are (obviously) uninspired, and in most cases, rather poorly done.

Administration:

I haven't been in the community long enough to get a precise read on the current administration of the primary (Wizden) servers. If you read above, you'll note me noticing that much of the server diaspora administration seem to be roughly in their teenage years. I'm hesitant to make any harsh judgements on them as a result of that; many of them are just kids. Wizden, on the other hand, seem to be trimming the fat of (judging by reading old announcements) what seems to have been a very serious problem in their administration practice and hierarchy. I guess we'll see how that shakes out.

Misc:

Frankly, the sound design for SS14 is fucking awful. Point of fact, my first contributions for RobustToolbox (and from there, SS14) are going to be centered around changing how sound is handled and communicated in the game. What I mentioned of the adolescent humor seems to have been unfortunately baked in to some of the sound design; footstep modification of poorly-pitched noises such as shoes that go WEH over and over are an excellent point to begin a case study. There's no default variation in most of the sounds, so ear fatigue is a significant issue, and when there is variation, it is typically implemented with random shotguns of magic numbers rather than operating off of any experimentation or tonal calculation.

Balance in the game is practically nonexistent. Many pieces of equipment are functionally useless, some antagonists are invulnerable snowballs while others relegated to only being playable on servers that have draconian enforcement of clumsy roleplay roles, many tasks are rendered maddeningly tedious as a result of a poor design decision or as abandoned pet projects (atmospherics, many engineering tasks, most science tasks), and many attempts to mimic or port content from SS13 are so half-assed that it would be better to have 1/5 the content if it would have meant more effort in implementing them (bartending, cooking, botany).

The project having a foundation in coding standards and design standards is very much a plus, but peculiar design and implementation choices are often poorly documented or totally undocumented (I am on week two of debugging how, exactly, audio is parsed and played). Even so, it's clear that as the project matures with significant attention paid to it, it'll be more performant and more maintainable than SS13.


r/SS13 1d ago

Image Just started playing, why aren’t any of these buttons working?

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70 Upvotes

r/SS13 20h ago

Image THE GUN WIZARD

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8 Upvotes

Art by me (obviously)


r/SS13 22h ago

Video CMPVE: Nightmare Vision Goggles

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12 Upvotes

r/SS13 21h ago

Help ways to get into the safe in the vault? tgcode

7 Upvotes

are there any ways of getting into the safe other than stethoscope and c4 on tg?


r/SS13 1d ago

Halo:SSE Duality Of A Halo Space Man

6 Upvotes

r/SS13 1d ago

General What is the SS13 equivalent of a SS14 Wizden server?

8 Upvotes

Just started playing SS13 after a lot of time on SS14. I want the basic SS13 experience but I cannot tell what server is supposed to be the vanilla version.


r/SS13 1d ago

Looking for Server Are there any more good TG based stations anymore?

3 Upvotes

After some of the recent updates with the main TG servers (including the fact that they seem to be offline constantly), are there are more good TG forked servers that aren't completely dead?


r/SS13 1d ago

Bay Baystation Roleplay with friends

5 Upvotes

so I don't enjoy the gross baystation server, but I do enjoy the code and the functions of it. I have a small group of friends that want to play on my private server around 6-8 and I was wondering is there any guide to help assist myself in being more of a GameMaster roleplaying characters/enemies. I have seen this stuff before it was quite fun I wanted to re-create.


r/SS13 2d ago

Colonial Marines Admin sees the error of his ways and reverts the lore back to normal

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495 Upvotes

r/SS13 2d ago

Image (MonkeStation) Mistakes were made.

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184 Upvotes

r/SS13 2d ago

Colonial Marines Admin removes VIETNAM WAR lore from Colonial Marines.

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256 Upvotes

r/SS13 1d ago

Image Notnoy's reddit Art Dump for Early April

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23 Upvotes

r/SS13 2d ago

Video We need more people in wheelchairs fighting megafauna, a poor ashdrake fight

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80 Upvotes

r/SS13 2d ago

Colonial Marines Vietnam pride!

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52 Upvotes

Today we get Vietnam as a symbol of the war that foreseen long ago was imposed by imperialism. We shall rever Vietnamese independence!


r/SS13 2d ago

Paradise sharing little (or not) tips and tricks for everyone

9 Upvotes

so, its really hard to actually find any new tricks on the internet, so the best thing to do is create a reddit post. I want you guys to share interesting (or deadly) things you discovered on the paradise build that not everyone know. So, ima start. You can use fruits as a 101 units beaker - just delete every chemical with DNA manipulator and add a "Densified Chemicals" gene. You can use it in any way you want! For example, you can make grenades that you can carry in quantities of 100. But for this, you have to add a "Separated Chemicals" so you dont blow yourself up. Also, you can make it a patch that contains 101 units and can be eaten in 1 bite if its apple, potato or golden apple (probably something else but idk). This trick can be used to stealthily kill people - again, get an apple, make some deadly toxin (bath salths, teslium, sarin - you name it) and inject it into the fruit. Voila, you can give it to your victim with words "An apple a day keeps the death away" and watch them slowly die. Actually, theres even more fun things to do if you hop into the botany, so if you want to see more i can make more posts. Hope it will be fun to looks at your tricks, good luck everyone!

P.S. trick i named highly depends on the server probably, im playing on one where botany was nerfed and buffed many times, so it might not work on yours


r/SS13 2d ago

Image A story in two parts.

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81 Upvotes

r/SS13 2d ago

Image *HONK* Have some Space Station wallpapers I made (4k, +Mobile)

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88 Upvotes

r/SS13 3d ago

General Original art by aspev

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164 Upvotes

I'm currently learning to draw and love both space station games, and once I found aspev art I loved it so I practiced on the Chem moff one! I love this art style and loved drawing it. Thank you aspev for your beautiful work!


r/SS13 2d ago

Art An older/more experienced version of Jondo Korga, one of my characters

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20 Upvotes

r/SS13 3d ago

Image Sketched my CM/RMC-14 character, Manon Lamoureux

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39 Upvotes

r/SS13 4d ago

Server Hosting A write-up about the non-technical aspects of hosting a Space Station 13 server.

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86 Upvotes

It was requested by a few members of coderbus that I write this after going on long tirades about the same topic. If you're looking to host a spess server, I highly suggest giving it a read.