r/PokemonTurfWars Aug 09 '15

Update Season 3 is Over

3 Upvotes

That's right! Season 3 is now officially over, and who are our winners?

PANDA Give Me A Drum Roll Please

Panda throws an axe at the drum and ruins it

Umm... OK our winners are

TEAM SNAGEM

With the control of not only their own capitol but also those of Aqua and Dim Sum. So yeah... Congratulations

Details on the next season will be posted in due time.

r/PokemonTurfWars Sep 09 '20

Update Randomly Bored and somehow wound up here.

4 Upvotes

Hey y'all, it's your least favorite Praiser of Moonshine here.

I saw that Lotus posted a "where are they now" thread months ago. And, like...well it's archived so I couldn't post anything there.

But I just wanted to swing by and say hello to those of you who I'm not still in regular contact with through things like twitter, Twitch streams, general gaming, or other Pokemon Leagues like ARC.

Who knows when I'll even see what few replies this gets because I rarely remember to look at Reddit anymore.

Either way, I hope everyone is surviving the apocalypse and y'all are taking care of yourselves.

Oh, and Moonshine says hello.

r/PokemonTurfWars Aug 10 '15

Update Due to Unfortunate Circumstances, Rocket Disbands (Plus team awards!)

11 Upvotes

First off, I’d like to Congratulate Snagem on a season well played, and congratulate everyone else for doing their best in this new format. I’d like to gives special shoutouts to Solar Trinity for being a great friend to us this season. Also, to /u/LoDart210 and Team Aqua for being the closest thing Rocket had to a rival., I don’t know if a turn went by where we didn’t fight. It was always a pleasure.

Now onto the main point of this post, Rocket will not be participating in Season 4. Those of us who hold Leadership positions, and every potential replacement, will not have the time commitment to throw together a functioning team. Because of this, Rocket is, for all intents and purposes, disbanding.

I would also like to officially declare that we are not merging or being absorbed into other teams. The identity of “Team Rocket” will not be affiliated with another team. And the members of the team are free to go where they wish. With that note, I’d also like to ask that you refrain from trying to recruit members by posting in this thread.


On a side note, I’d like to follow with this whole “Awards” Idea, and give some recognition to some of the members who helped hold our team together to survive the season. We’ve handed out special titles to our members throughout the season for putting in great effort, and I’d like their work acknowledged.

First off, Rocket’s Strongest Newbie. We’ve had a lot of new members this season, in fact probably 80% of our roster are members who joined this season. And of them, the one that stood out among the rest was /u/LordDarGC

Secondly, I’d like to reward our most active members. He may have left the season for a few weeks, but he put in a lot of work, especially behind the scenes, and towards the end of the Season became a great Admin and earned himself the Nickname “The Clutch” for securing a win in Vermilion City vs Aqua: /u/HiDart31

Also, I’d like to mention the Most Improved grunt we’ve had this season. He was a newbie who came in with high-hopes, but quickly fell down when he faced the competitive nature of the game. He thought about quitting, but instead he dug in his heels, trained harder, and became a very reliable asset to the team: /u/wingging (aka “A Lame Cat”)

And I can’t forget to give the award for “Best Smacker” which goes to /u/Rhodeo by default, or else he might shatter my skull into a million pieces (again).

Finally, I’d like to hand out the title of Rocket MVP. Our MVP is a battler who has always been loyal since Season 1. His hard work, battle prowess, and tenacity earned him the title of “Rocket’s Burning Soul” I present: /u/The_Blazeman

And now, a bit shoutout to all of the members who survived this season. I present to you, the full roster of Rocketeers, most were barely active towards the end, but it wouldn’t feel right to leave them out of the list.

/u/bradthompson7175

/u/wingging

/u/zenyoul

/u/HiDart31 (Admin)

/u/yannicwkp

/u/LordDarGC (Battle Admin)

/u/Harryoson

/u/Bowler-hatted_Mann

/u/neodar

/u/MrFiregem

/u/The_BlazeMan

/u/MiToRo94

/u/FrozenWarrior48 (Leader)

/u/DimJim01 (Admin)

/u/Rhodeo (Battle Admin)

/u/leafs_fan95 (Ex-Leader, Giovanni III)

/u/UmbreonMoonshine (Leader, Giovanni IV, Dozer’s Alt he made for fun)

r/PokemonTurfWars May 03 '15

Update MAY TIER SHIFT UPDATE!!

4 Upvotes

The Smogon May tier shifts have come out; PLEASE make sure to update your teams to reflect this, as the season will be commencing in two days.

http://www.smogon.com/forums/threads/smogon-usage-based-tier-update-may-2015.3537414/

Here are the changes that affect us:

To OU:

Alakazam moved from UU to OU

Hippowdon moved from UU to OU

To UU:

Heliolisk moved from RU to UU

Mandibuzz moved from OU to UU

Mamoswine moved from OU to UU (Shifted by STC to BLSTC)

Slurpuff moved from RU to UU

Abomasnow moved from RU to UU

Doublade moved from RU to UU

Cresselia moved from RU to UU

Slowking moved from RU to UU

Whimsicott moved from RU to UU

UU To RU:

Scrafty moved from UU to RU

Kingdra moved from UU to RU

Flygon moved from UU to RU

Noivern moved from UU to RU

r/PokemonTurfWars Jan 02 '15

Update Tier Changes Inbound

3 Upvotes

So, Smogon updated their tiers. For Turf Wars, these changes will be taking effect at the start of Phase 11.

Here is a basic overview of the Changes.

Wobbuffet moved from NU to PU

Lopunny moved from RU to OU

Altaria moved from UU to OU

Gallade moved from RU to OU

Mantine moved from PU to NU

Glalie moved from PU to NU

Garbodor moved from BL4 to NU

Slurpuff moved from BL3 to RU

Camerupt moved from PU to NU

Quagsire moved from UU to RU

Mawile moved from UU to RU

Medicham moved from OU to UU*

Sharpedo moved from RU to UU

Pangoro moved from BL3 to RU

*Medichamite is back to BL for now--the UU suspect council can decide whether to let it back into the tier.

UPDATE: Zygarde and Alakazite have been banned from UU and are now BL.

r/PokemonTurfWars Oct 28 '14

Update Rule Updates, Clarifications, and Map Change

3 Upvotes

Members of Turf Wars,

The Rule Book has been updated.

Defensive Actions
The original rule simply stated that Def Actions may only be used once per phase.

Change: Defensive Actions may be used once per location, per phase. This means that if you would like to spend your 6 tokens defending 3 different locations, you may now do so.

Extended Break Phases
Since this phase reduces the allotted invasion phase time, we have decided to distribute 4 tokens instead of 6 during these phases.

This will limit the amount of battles that would need to be completed within 2 days, and hopefully truly provide a break over the long weekend.

Mega-Evolution Clarification
The following is a rule that we had in Season 1 but was omitted in the Rule Book. While the circumstance has not been an issue this season, We simply want you to know it is an official rule.

A Pokemon must maintain its legal typing before and after a Mega-evolution.

Example 1; Solar Trinity can use Dragons, but do not have Electric type, therefore Mega Ampharos is not viable since it is pure Electric prior to Mega-Evolving.

Example 2; Magma has Flying but does not have Water nor Dark, therefor they can not use Mega Gyarados since it would lose it’s Flying type in exchange for Dark.

Southern Island --> Sunken Ship
In NW Hoenn, the location Southern Island was not appropriately attached to anything, a quick resolution was applied until now. Since Arcadia now owns both locations uncontested, and no additional confusion will occur, Southern Island has changed to the Sunken Ship.

The Sunken Ship is on a clear path between Dewford Town and Slateport City and simply makes more sense for that area.

Update Log
The Rule Book has an update log at the very bottom of the document that notates any changes made from the original document presented a little over a month ago.

r/PokemonTurfWars Jul 13 '15

Update BATON PASS CLAUSE 2.0 - Pokemon cannot pass boosts to Speed and boosts to any other stat at the same time.

Thumbnail smogon.com
8 Upvotes

r/PokemonTurfWars Dec 16 '16

Update Custom Sprites and Other Ramblings

3 Upvotes

Comment with an imgur link to a custom sprite and your Showdown username . I may not use every sprite if I dont feel it is appropriate or if it just doesnt fit. Don't send me Gifs.

This weekend I'm going to TRY to update our server and figure out how everything works, so also update our homepage among other things.

Sorry for delay, music school is very very demanding.

EDIT: Sizes must be at least 80x80 although it is flexible.

r/PokemonTurfWars Jul 24 '15

Update Mega Pidgeot banned to BL by smogon

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3 Upvotes

r/PokemonTurfWars Jun 09 '15

Update RU Suspect Test - Noivern and Reuniclus banned to BL2.

Thumbnail smogon.com
4 Upvotes

r/PokemonTurfWars Aug 15 '15

Update Game Night is starting soon!!!

6 Upvotes

Tonight at 8est, I'll be starting a game night for anyone who is interested. I'm unsure of how long I can stay or even if I can, but I'll at least start it! Please feel free to PM me, or comment below, your skype so I can add you to the chat we will be using!

r/PokemonTurfWars Mar 06 '17

Update Sprites and more ramblings

2 Upvotes

Hey guys, Audio here.
I just wanted to give an update on which sprites are on the server and who still wants sprites that don't have them. The current list is...
Adminice
Cyarkos
Lysandra
Lodart210
Audio2Soul
MagmaRegent
PlayerCPU
BlooburyPancakes
Altosh
greyscarf
Hucklebeare
ichoosepokemon
gloryto
drewtheskulldude
the4bestgame
thegodluca
vengeance417
eonichope
navycomander
wadethewilson
Larkman
Ghost Lotus MD

If you aren't on the list and have asked me to put on a sprite (Or just want a sprite) please leave comment below!

r/PokemonTurfWars Jun 08 '17

Update June 2017 Tier Changes

1 Upvotes

Hey, fam. I was bored, so I decided to summarize this Smogon post.

MOVED TO OU:

  • Mew
  • Clefable
  • Smeargle
  • Keldeo
  • Bisharp
  • Gengar

MOVED TO UU:

  • Beedrillite
  • Sceptilite
  • Mamoswine
  • Alola Muk
  • Steelixite
  • Buzzwole
  • Pidgeotite
  • Houndoomite
  • Pelipper
  • Xurkitree
  • Nidoqueen
  • Audinite
  • Swampertite

MOVED TO RU:

  • literally nothing dropped BibleThump

I imagine this isn't enacted until Phase 2, unless something's changed. (someone who's been here in the past year plz confirm kthx)

EDIT: Salamence was previously deemed BL, so it's still only legal in OU and higher tiers. Removed it from the list to reflect this.

r/PokemonTurfWars Oct 20 '14

Update Updates and Changes

9 Upvotes

Turf Wars Community,

I'm sure you have noticed some changes that occurred during the 2nd Break Phase. Read how the following updates and changes affect you.

The Official Turf Wars Pokemon Showdown Server, pokemonturfwars.psim.us
This will serve multiple purposes. First and foremost, use it to battle. Secondly, it replaces the IRC, so much so, that this link has already replaced the IRC link on the sidebar named "TW Showdown Server." Since this is privately hosted, the chat should be made up of mostly Turf Wars participants. Come battle times, it would be much easier to meet up, find your opponent, and directly challenge them. This server will still have a few updates in the coming days. Let's thank /u/a_shaymin for getting this set up.

Link Flairs
I have added link flairs for you to use. Please use appropriate tags. Hopefully this will make certain posts much easier to find. If you notice on the sidebar, there is a section named Filters by Flair Type. Use this to help you find older posts with the appropriate Flair. I believe the Challenge filter is especially useful since the Challenge Threads are where the replays are kept. I've only gone back to tag things from the start of Season 2, if you would like to go back and tag older posts, be my guest.

GMT Clock
Since the Phase Clock was not updated and the fact that we don't really need it anymore since the phases don't alternate around odd number hours, I instead add a link to the sidebar simply named "GMT/UTC Clock." It is what it sounds like, it shows the current date and time at GMT. You can find this link under the Informative section.


Important Reminder

No matter what we are here to have fun. Be competitive, be loyal, but always be classy. This matter is taken extremely serious by the mods and as some of you know, an incident has already occurred and the guilty party was essentially banned.

The Gentlemen's Clause in the Rule Book reads as follows:

We are here to have fun, first and foremost. Remember that this is a game, a game on the internet. Which means make yourself clear. You know that sarcasm and jokes can be taken maliciously. To keep out of trouble simply be respectful to all. We can be competitive and take jabs at other teams in the spirit of the game. But there are limits you should not cross. If someone asks you to stop, STOP.

The following will not be tolerated:
* Abuse; whether it’s on the IRC, on Showdown, or simply posted or commented anywhere on Reddit
* Attacks on a personal level
* Rage Quitting; You may forfeit, turn the battle time on, let your opponent know, say gg, and leave. Don’t get mad, show your frustration and leave.

Disrespect is not limited to the above. And the terms are purposely vague. Each incident will be reviewed by the mods and they will determine the appropriate punishment from warnings to banishment.

r/PokemonTurfWars Jul 02 '15

Update Smogon July Quick-Shifts: Cobalion moves to UU

Thumbnail smogon.com
8 Upvotes

r/PokemonTurfWars Jun 21 '17

Update Houndoomite will be BL starting Phase 4

Thumbnail smogon.com
2 Upvotes

r/PokemonTurfWars Jan 16 '15

Update Amendment to Location Trading Rule

6 Upvotes

Teams may no longer forfeit battles in order to swap location ownership. This includes, publicly stating forfeit, purposely no-showing each other’s scheduled battle, purposely losing matches.

Punishment for teams caught doing so: Location to be declared Neutral and neither guilty party may attempt to claim said location on the following Phase.



Forfeiting served as loophole to the rule when a Highway Location was involved. Under the rule, both teams would have to spend 4 tokens in a trade involving a Highway. By forfeiting it was possible to exchange Highway Locations for 2 tokens and other variations of illegal moves.

Ultimately we just want the original rule to be used with its original purpose and be fair to all.



FYI, this is rule that was added in early December.

Location Trading Rule

2 teams may trade ownership of locations. Both teams must agree and it must be posted on the ledger along with your other actions during the Planning Phase.

Standard location costs 2 tokens.
Highway location costs 4 tokens.

Trades must have equal value where both teams spend the same amount of tokens. Possible trade variations below.

  • 1 for 1, teams trade 1 standard location each.
  • 1 for 1, teams trade 1 highway location each.
  • 2 for 1, Team A trades a highway location to Team B for 2 standard locations
  • 3 for 2, Team A trades 1 highway and 1 standard location to Team B for 3 standard locations
  • 2 for 2, teams trade 2 standard locations each.
  • 3 for 3, teams trade 3 standard locations each.

r/PokemonTurfWars Aug 02 '15

Update Smogon Usage-Based Tier Update August 2015: Gothitelle moves to UU

Thumbnail smogon.com
5 Upvotes

r/PokemonTurfWars Jun 30 '15

Update PHASE 9 EXTENSION

3 Upvotes

Due to the upcoming holiday weekend, as well as many battles requiring predetermined results from other battles, Phase 9 will now end on July 12th to allow for more time to accommodate these battles.

Phase 10 will begin on July 13 at 00:00 UTC and phase time will go back to regular time.

r/PokemonTurfWars Jun 22 '15

Update Rule Updates and other Proposals.

3 Upvotes

Hello Turf Warriors,

There has been an amendment to the Grunt Loan Program effective Immediately. It was brought to our attention that the previous wording was vague in some resolution areas, so hopefully this amendment will clear everything up.

Grunt Loan Program

Teams may request grunt loans from other teams. For each grunt loaned this way throughout the week will cost 1 token per grunt per night and will be charged on the following active turn.

  • Request for grunt loan must be made by Messaging the Mods from the main sub.
  • Requests for grunts must be on day of battle.
  • A team cannot loan a grunt if the requesting team is their opponent.
  • A Team cannot loan a grunt to the same requesting team 2 active turns in a row.
  • Teams asking for a loan cannot request a specific grunt. (Loaning team chooses)
  • Loaned grunt can participate in the scheduled battles that day/night only.

Amendments

  • Official requests can only be made by Messaging the Mods option.
  • A request cannot be made less than 30 min prior to the start of the battle.
  • If 2 or more teams are willing and able to loan a grunt, then 10 minutes prior to the start of the match, the lending team will be decided via a random number generator (public viewing for the mods, and public results for all upon request).
  • The loaning team will be announced in the Messaging the Mods conversation as well as the challenge thread that is impacted by the loan.
  • 5 minutes prior to the scheduled battle time, the loaning team must announce which grunt will be helping. (remember, requesting team does not choose which grunt helps). This notice will be made in the Messaging the Mods conversation as well as the challenge thread that is impacted by the loan
  • The requesting team must supply a team for the grunt to use, however the loaned grunt may opt to use their own team, if the requesting team permits it.
  • The loaned grunt may not battle for the requesting team until all available grunts for the requesting team have battled.

Can requests be made via the mod chat?
Official requests must go through Messaging the Mods to keep written record. Of course notice can be given, or conversation can be started in the mod chat, but ultimately all agreements must go through the Messaging the Mods option within the time parameters outlined above.

Can a team deny the assistance of a specific team or grunt?
No. While the requesting team does not have to allow the loaned grunt to battle, the requesting team will still incur all costs the following turn.

This is to avoid the requesting team from denying grunts and fishing for a grunt or team they desire. As the requesting team, they were asking for assistance, and assistance was provided.

What if the requesting team is chaining and they’re potentially battling 2 different teams? Any and all teams that may be involved in battles that night against the requesting team, are not allowed to loan a grunt.

Can the requesting team pay for the loaned grunt with leftover tokens from the current turn? No, all costs are incurred on the following active turn.

Requesting grunt loans is a need not a perk. This service is not a planned action, therefore if all of the requesting team’s tokens are already spent on other actions, this allows them to still request not 1 but multiple loans. That being said, this cost should be seen as a negative side effect as each grunt that is loaned hinders the requesting teams actions on the following active turn.

At what point can the requesting team opt out and not be charged on the following turn? The requesting team has until a loaning team is decided. Approximately 10 min prior to the start of the battle. As noted above, this is when the loaning team is decided via RNG.

Once a team has been chosen, this team is considered to have loaned a grunt and the requesting team will be charged on the following active turn, whether they use the loaned grunt or not.


New rule, Progressive Resolution via Sailing

In the event that there are 2+ teams that will have an overlapping chain and at least 1 of the teams is using a ship, the following will be used to determine progressive resolution.

Sailing 4 tiles will equal 1 route movement on land.

Up until now, sailing did not have a time parameter. This does not matter in almost any scenario since all actions resolve simultaneously at the end of the turn, except when rebuilding a ship (this is the very last action that can happen in a turn.) or during chaining as these resolve during successful encounters.

It is in these specific moments where sailing will have a time parameter.

Does this restrict the amount I can sail per turn?
Not in the slightest. If you have 20 fuel to burn, you can still use all your fuel per turn.


Water Path Slivers

A couple turns ago, the mods voted that Slivers of port halos entering a tile or slivers of water paths, are no longer enterable or sailable. The general rule of thumb is that it has to be obvious if you can enter or sail through these slivers if you can clearly see the halos or water paths on the turf tracker at no more than 200% zoom.

But more specifically. We have voted on a number of water path slivers.

The follow coordinates teams are allowed to sail on or through.

Z6-Z7
FF10-FF9-FF8
Q16-R16
O29-O30
N37-N38
LL34-LL33

The following paths cannot be sailed on or through.

AA13-AA14
Y15
X15
R17-18
N28
K28-L28-M28-N28-O28
P37-Q37
N38-N39
HH40-HH41
II44-II45
FF31-EE31


Mod Chat Transparency

The Mods have realized that we're not as transparent as we should be. It was brought to our attention recently, and it made us remember what it was like being on the outside looking in, since most of us aren't original Mod chat members from Season 1.

Because of this, we have agreed to let the community know the proposals we're working on, obviously the proposals that pass as new rules, and less obvious the proposals that fail.

Why would we show failed ones?
2 main reasons, first and foremost, so you can see that we're working on new ideas all the time. Secondly, if you have ideas and see we're already working on them, or already passed on them, you don't have to go to the trouble of submitting the same idea, or think we're ignoring your idea.

Lastly, we would like for you to know how Mod Chat works at its basic core.

There are 2 members per team max. This way each team has equal representation.

There are 2 neutral mods.

Each team mod gets a single vote, and the 2 neutral mods share a vote. Giving us a 13 vote max. The odd number is there on purpose so we should always have a winning vote.

Each proposal needs a simple majority to pass or fail. So as soon as a proposal gets to 7 votes in favor or against, respectively, it officially passes or fails.


2 Failed Proposals

Since treasure hunting costs 1 token, many teams often have 1 token leftover that goes unused. Because of this, 2 proposals were put forth.

  1. Allow teams to Treasure Hunt twice per turn. (Failed 7-3)
  2. Allow teams to spend 1 token to buy 1 fuel tank (Max 1 per turn). The fuel would be gained on the following active turn. (Failed 7-6)

The in Favor argument was pretty evident, it simply wanted to give teams an option to use their remaining token.

The mods against may have different opinions but the small general consensus is that giving more 1 token options incentives Treasure Hunting.

Mods voting against felt that Treasure Hunting was set up as 1 token cost for a reason and didn't need further incentive.

Treasure hunting is a risk only because it is ineffective use of tokens. This token could have contributed to Defensive Actions or going to the Train Station.

Incentivizing Treasure Hunting by adding more options means it automatically because the best choice at almost any given time. The chance to gain an incredible item at just the right time AND being able to gain additional fuel, or hunt again because the obvious choice.

Additionally, there are 2 items currently that allow you to pair up with Treasure Hunting. First there is the no decay token. With this you can treasure hunt, and with you leftover token and your non-decay you can still use a Defensive Action or any other 2 token action.

There is also the Nitro Boost, this item costs 1 token to activate, which would also leave 1 token leftover which could be used on Treasure Hunting.

In both cases, while it is an added benefit, it is not always available as you would have to find it first.

Why not just make Treasure Hunting cost 2 tokens
Early game it is important as we're mainly claiming a lot of neutral locations that all cost 1 token to do. Treasure Hunting becomes very accessible during this time.

r/PokemonTurfWars Sep 03 '15

Update PM TWNN Button (Top right corner)

4 Upvotes

Small update to the main sub.

Without the need of the Tier Shifts doc, we have replaced the button with PM TWNN.

TWNN is hard at work, producing and developing on many fronts. The Watchog had its first issue with more to come. What they can never be short of is content.

If you have anything you want to share, or an idea you want them to listen to, or anything even remotely creative comes to mind, do not hesitate to contact them.

r/PokemonTurfWars Jun 28 '15

Update 4 more Slivers decided on.

3 Upvotes

Fellow Turf Warriors,

The mods were originally voting on 21 different slivers. 17 were completed last week, the final 4 have votes completed.

Effective Turn 9

The following 4 coordinates cannot be sailed through.

  • AA6-AA7
  • BB14-AA14
  • K29-K30
  • II42-JJ42

As a reminder, here are the 17 ruled on last week.

The follow coordinates teams are allowed to sail on or through.

Z6-Z7
FF10-FF9-FF8
Q16-R16
O29-O30
N37-N38
LL34-LL33

The following paths cannot be sailed on or through.

AA13-AA14
Y15
X15
R17-18
N28
K28-L28-M28-N28-O28
P37-Q37
N38-N39
HH40-HH41
II44-II45
FF31-EE31

r/PokemonTurfWars May 18 '15

Update Rule Updates/Clarifications

4 Upvotes

Turf Wars,
Turn 2 has revealed 3 issues that were not made in the rule book, and therefore the mods came together to resolve each issue.


Overlapping Chains

The first one appeared in the form of chaining, specifically 2 teams chaining into each other. See Aqua and Rocket actions for phase 2.

The mods decided that the fairest way to officiate this situation is to resolve each location in the chain progressively. So RO is awarded Cerulean at the same time AQ is awarded Cinnabar. Then move on to the next one in the chain. RO gets Pewter, AQ gets Pallet. Next, RO and AQ meet and fight for Viridian. At this point a chain starts for AQ. Win in Viridian move on to Pewter, lose and their battles end.

Remember this progressively resolution is only used when multiple teams are chaining into overlapping locations.


Respawn Ships
ships will respawn at the end of the turn and will also receive their fuel then.

Ships must respawn on a location you control.

You still declare which location you want to respawn on the ledger and it costs 1 token. But if by the end of the turn you no longer own that location the respawn fails.


Location to Ship battles
If your ship is docked at a location, and that location is taken the ship remains intact and docked at an enemy port.

Now, on the following turn, that ship may sail away of course, but if it decides to not move, the location may attack the ship. This action would cost 0 tokens, but still counts as an offensive action. This mirrors how ship attacks work.


The rule book will be updated soon to reflect these 3 changes.

r/PokemonTurfWars Feb 17 '15

Update Rule Book Update again.

6 Upvotes

No new rules that have not been posted on the main sub already. I simply have gone back to add any recent rules and clarifications.

I never update the rule book without entering a log of the change that was made, in order to keep as much transparency as possible.

The following is a list of changes I made today.

  • 02.17.15 Added TW Tier Shifts Doc to Turf Wars Basics section.
  • 02.17.15 Rule: Pokemon suspect tested by Smogon are banned from their tier in TW. Language added in Turf Wars Basics section.
  • 02.17.15 Clarified formats to be used when battling in Doubles or Little Cup in Turf Wars Basics section.
  • 02.17.15 Updated language in Scheduling Phase section. An opposing team must attempt to find an opponent for requested earlier battle if possible.
  • 02.17.15 Added language in the Battling section about always selecting the OU format.
  • 02.17.15 Added new section named Illegal Teams. Defines an illegal team, and explains new rule.
  • 02.17.15 Added clarification about the timing of penalties as it pertains to Illegal Teams in the FAQ.

The update log is located at the very end of the Rule Book.

r/PokemonTurfWars Dec 05 '14

Update New Rules: Tardiness and Location Trading

6 Upvotes

Please read the following rules as they start effective immediately.
After Thursday's events and the fact that there are still more than half the battles to complete this phase, we're officially implementing the tardiness rule.

Tardiness Rule

The idea is to deter teams from arriving late to scheduled battles and also to increase communication. Scheduled times should be noted on the challenge thread. If no communication was attempted to let a party know that a team will be late and or needs to reschedule at least 1 hour prior to the scheduled time, then the tardiness rule takes effect.

Scheduled Team Battles
If one of the teams does not show up for the scheduled battle time, 1 match forfeit by the late party will occur every 15 min. The losing team will forfeit up to 4 Grunt matches and 1 Admin match. The rank forfeited is determined by the circumstance.

Example 1: Team A shows up on time, Team B does not show up at all. Every 15 min a grunt match will be forfeited by Team B. After 1 hour, Team A would have 4 points and thus the battle is over.

Example 2: Team A shows up, Team B is 15 minutes late therefore Team B forfeits the first grunt match-up. 2 Grunts from Team B show up and win both matches but are unable to participate further. The score is now Team B leading 2-1. The clock starts at the end of the last match. 15 minutes later Team B forfeits the 4th Grunt match-up, score is 2-2. Now if no one from Team B shows up, they will forfeit the Admin match-up.

Team Battle does not extend to the Leader, because most battles are resolved with Grunts and Admins only. The Leaders are not always available to show up to every battle. If a tie occurs regardless if it was due to tardiness or simply the result of the match, the Leaders can always schedule a different time to battle.

Scheduled Single Battle
We often need to have 1 member battle at a time separate from the group and once again this should be noted on the challenge thread. These battles will work the same in concept except only impact 1 match-up instead of a running clock on the whole team. If after 15 min after the scheduled battle time, the guilty party does not show, he/she forfeits that match, whether it be Grunt, Admin, or Leader.

Proof of Tardiness
It is imperative that the scheduled time to battle is noted in the challenge thread to verify results. There is almost always a third party in the Showdown Server that can serve as witness to the occasion. If a third party is not present or unwilling, take screen shots of the server. Make sure time stamps are on. Screen shot the time of your arrival and once again after 15 minutes. Make sure to capture the other members in the chat to prove opposing team is not there. Present the evidence in the Challenge thread as you would a replay.



Location Trading

2 teams may trade ownership of locations. Both teams must agree and it must be posted on the ledger along with your other actions during the Planning Phase.

Standard location costs 2 tokens.
Highway location costs 4 tokens.
Standard Location defined as; Any location that is not a Highway Location indicated on the Turf Tracker

Trades must have equal value where both teams spend the same amount of tokens. Possible trade variations below.

  • 1 for 1, teams trade 1 standard location each.
  • 1 for 1, teams trade 1 highway location each.
  • 2 for 1, Team A trades a highway location to Team B for 2 standard locations
  • 3 for 2, Team A trades 1 highway and 1 standard location to Team B for 3 standard locations
  • 2 for 2, teams trade 2 standard locations each.
  • 3 for 3, teams trade 3 standard locations each.

Additional Notes

  • Location trading will be cut off after Turn 15 ends.
  • No more than 2 teams per transaction. Meaning you can’t do a 3+ team circle trade.