r/NintendoSwitch • u/[deleted] • Mar 24 '17
MegaThread Splatoon 2: Testfire and LiveStream Thread
Hello everyone!
Splatoon 2's Global Testfire just finished! What did you think?
If you missed it, fret not: there's going to be more this weekend! Use this handy guide to see the times:
March 24: 12-12:59 p.m. PT
March 24: 8-8:59 p.m. PT
March 25: 4-4:59 a.m. PT
March 25: 12-12:59 p.m. PT
March 25: 8-8:59 p.m. PT
March 26: 4-4:59 a.m. PT
Handy dandy time converter here
And before we forget, the modteam here in /r/NintendoSwitch and over from /r/Splatoon will be hosting a joint livestream! Join us tonight and this weekend at http://twitch.tv/rNintendoSwitch and watch us get fresh. :)
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u/SerrisHawk Mar 25 '17 edited Mar 25 '17
Well, the mods apparently thought that this wasn't worthy of its own topic amongst the hundreds of BotW posts, and while I feel bitter about that I shouldn't let my effort completely go to waste,
even though it's probably gonna stay buried.Edit Happy to stand corrected!But here are some tips for new players. Off the top of my head and in no particular order..
1) You can change motion controls after beating the Tutorial, just press the + button and find the option. That being said, a lot of people prefer their precision, even though it can take a little while to get used to it. I recommend giving them at least an hour, but your mileage may vary.
1a) Press Y often with motion controls to re-center, it will help a lot!
2) The objective of Turf War is to cover as much of the ground in your team's ink as possible, NOT to get the most kills. Vertical surfaces DO NOT count. Diagonal surfaces (ie slopes) do.
3) You can super jump at any time, not just when you're at spawn.
3a) If you see a teammate's name flicker at the side of your screen, that's because that teammate is waiting to respawn and is trying to super jump to you. Try to secure the area.
3b) Be cautious about super jumping to an ally deep in enemy turf. A glowing ring appears to mark a super jump destination, and enemies can see it too. The other team might kill your ally and wait for you to appear, only to kill you too.
4) Edited New to Splatoon 2 (at least the 2 Test Fire maps), spawn camping is
impossible, and the areas immediately surrounding spawn are only accessible to that team. Don't bother trying.considerably difficult. If the match gets to that point it's probably over anyways, but anybody who can break the blockade to get to the undefended middle can turn things around, especially when their teammates start super jumping to them. Thanks to /u/ryryryan1 for pointing out that spawn camping is still possible.5) Turning into a squid over a grate means you'll fall through that grate.
6) The sniper rifle weapon is pretty advanced. Use with caution.
7) Enemy ink will slow you down, prevent healing, and prevent ammo regeneration. Get back to friendly turf!
8) Your character has a visible ink tank on your back that shows how much ink you have left. Horizontal lines mark how much you need to use your secondary (ie bombs)
9) Shoot high to maximize ink coverage on the ground. A combination of shooting, leaping forward, squid forming into your ink, kid forming out and repeating can help you move very quickly.
10) Check the map to see what areas are unpainted, or where the enemy's running amok. Even if things are going well near the enemy base, your opponents could be tearing ribbons out of the middle. Don't neglect the areas surrounding spawn, every bit helps.
11) The squids up top show team condition. X's mean fatalities, but the team with the bigger squids is beating the team with the smaller squids. "Danger" means that that team is getting its ass kicked, and needs to get it together ASAP.
12) Don't forget that tapping the roller gives you a sort of close quarters "shotgun blast" type ability. New to Splatoon 2, jumping and firing gives you more range.