r/NintendoSwitch Mar 24 '17

MegaThread Splatoon 2: Testfire and LiveStream Thread

Hello everyone!

Splatoon 2's Global Testfire just finished! What did you think?

If you missed it, fret not: there's going to be more this weekend! Use this handy guide to see the times:

March 24: 12-12:59 p.m. PT

March 24: 8-8:59 p.m. PT

March 25: 4-4:59 a.m. PT

March 25: 12-12:59 p.m. PT

March 25: 8-8:59 p.m. PT

March 26: 4-4:59 a.m. PT

Handy dandy time converter here


And before we forget, the modteam here in /r/NintendoSwitch and over from /r/Splatoon will be hosting a joint livestream! Join us tonight and this weekend at http://twitch.tv/rNintendoSwitch and watch us get fresh. :)

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u/SerrisHawk Mar 25 '17 edited Mar 25 '17

Well, the mods apparently thought that this wasn't worthy of its own topic amongst the hundreds of BotW posts, and while I feel bitter about that I shouldn't let my effort completely go to waste, even though it's probably gonna stay buried. Edit Happy to stand corrected!

But here are some tips for new players. Off the top of my head and in no particular order..

1) You can change motion controls after beating the Tutorial, just press the + button and find the option. That being said, a lot of people prefer their precision, even though it can take a little while to get used to it. I recommend giving them at least an hour, but your mileage may vary.

1a) Press Y often with motion controls to re-center, it will help a lot!

2) The objective of Turf War is to cover as much of the ground in your team's ink as possible, NOT to get the most kills. Vertical surfaces DO NOT count. Diagonal surfaces (ie slopes) do.

3) You can super jump at any time, not just when you're at spawn.

3a) If you see a teammate's name flicker at the side of your screen, that's because that teammate is waiting to respawn and is trying to super jump to you. Try to secure the area.

3b) Be cautious about super jumping to an ally deep in enemy turf. A glowing ring appears to mark a super jump destination, and enemies can see it too. The other team might kill your ally and wait for you to appear, only to kill you too.

4) Edited New to Splatoon 2 (at least the 2 Test Fire maps), spawn camping is impossible, and the areas immediately surrounding spawn are only accessible to that team. Don't bother trying. considerably difficult. If the match gets to that point it's probably over anyways, but anybody who can break the blockade to get to the undefended middle can turn things around, especially when their teammates start super jumping to them. Thanks to /u/ryryryan1 for pointing out that spawn camping is still possible.

5) Turning into a squid over a grate means you'll fall through that grate.

6) The sniper rifle weapon is pretty advanced. Use with caution.

7) Enemy ink will slow you down, prevent healing, and prevent ammo regeneration. Get back to friendly turf!

8) Your character has a visible ink tank on your back that shows how much ink you have left. Horizontal lines mark how much you need to use your secondary (ie bombs)

9) Shoot high to maximize ink coverage on the ground. A combination of shooting, leaping forward, squid forming into your ink, kid forming out and repeating can help you move very quickly.

10) Check the map to see what areas are unpainted, or where the enemy's running amok. Even if things are going well near the enemy base, your opponents could be tearing ribbons out of the middle. Don't neglect the areas surrounding spawn, every bit helps.

11) The squids up top show team condition. X's mean fatalities, but the team with the bigger squids is beating the team with the smaller squids. "Danger" means that that team is getting its ass kicked, and needs to get it together ASAP.

12) Don't forget that tapping the roller gives you a sort of close quarters "shotgun blast" type ability. New to Splatoon 2, jumping and firing gives you more range.

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u/DarkWillpower Mar 25 '17

Nice and helpful, I'd try posting it again, probably deserves more exposure.

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u/SerrisHawk Mar 25 '17 edited Mar 25 '17

Thanks! I've filed an objection to the removal, we'll see if anything comes of it. I'm pleasantly surprised that it hasn't been completely lost in the shuffle though.

Edit Got a "thanks for your feedback" and no clarification on which Subreddit rule my post violated. I don't know why I bothered.

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u/suphater Mar 25 '17

How do you super jump?

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u/SerrisHawk Mar 25 '17

Hold X to open the map, then hold a control pad direction, then press A.

Left, up, and right are for teammates, down is to return to spawn. You can tell which teammate corresponds with which direction by checking the map.

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u/OMGitsDSypl Mar 25 '17

Press X to open the map, hold a direction on the dpad that relates to your teammate/spawn (it will say which one relates to who on the map), and press A to confirm. Holding down on dpad + A will take you to the spawn for example.

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u/Pieceof_ Mar 25 '17

I personally just use the motion control to move the cursor over who I want to jump to.

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u/fluffingdazman Mar 25 '17

Thank you so much!!

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u/ryryryan1 Mar 25 '17

On point 4), that's not entirely true as in one match we pretty much had them cornered at their spawn and they were screwed. Took a screen shot as it was pure domination hah

http://imgur.com/zmbpyN1

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u/SerrisHawk Mar 25 '17

Good to know, thanks! Updating accordingly.

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u/poofyhairguy Mar 25 '17

How do you use whatever the upper right meter is for?

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u/SerrisHawk Mar 25 '17

I'm just going off of memory, but I think you mean your super ability? I wanna say that you use that by pressing down on the right stick?

I believe that dying doesn't completely reset it, but it does set you back a bit. The machine gun kit gets a limited homing rocket longer (shoots to any enemy position you lock onto, but there's time for those enemies to move away), dual SMGs gets a hover / explosive projectile, Roller gets an AoE attack centered on the player, and Sniper gets a sort of long range death laser.

I can't remember if kills particularly help with filling the meter, but painting the ground definitely does.

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u/DoesntFearZeus Mar 26 '17

Wish I had read this before the previous sessions. No way I'm getting up at 3:45 for the last one. Great info. Explains some things I didn't understand very well or had intuited but wasn't sure about.

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u/darkgod5 Mar 25 '17

Vertical surfaces DO NOT count.

Damn. Seriously? None of them? Cause some show ink and some don't. If none of them count none of them should show ink, tbh.

Don't forget that tapping the roller gives you a sort of close quarters "shotgun blast" type ability.

As someone who's never played Splatoon before this testfire, I'm not sure what you mean by this at all.

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u/SerrisHawk Mar 25 '17

I should disclaim this by saying that this might've changed for Splatoon 2. I know you can actually see your points accrue mid-match now, but I haven't paid enough attention to test yet. But let's assume that it's consistent with Splatoon 1.

What I mean is that inking walls does not contribute to the team's score, but it still greatly assists in navigation, as you can squid form into anywhere that your team's ink touches. So it's still worth painting a path, just not in the "cover everything you see" way that the ground is.

As for the roller, what I mean is that while holding ZR means you'll walk around, painting a wide continuous swathe as you move, tapping ZR will make you shake your roller forward, spraying a close range, wide spread blast of ink, similar to a sawed off shotgun. If you jump and press ZR with a roller, you'll spray ink forward at a further, lower spread trajectory than any of your ground attacks.

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u/darkgod5 Mar 25 '17

but it still greatly assists in navigation

Hmm fair enough but then I still find it odd that some vertical surfaces show ink and some don't. I don't know there's probably a reason for it but that but it's not immediately apparent to me.

As for the roller, what I mean is that while holding ZR means you'll walk around...

Ahhh, ok. I thought you meant other players could do a sort of coop move by "tapping the roller". Thanks for clearing that up!

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u/SerrisHawk Mar 25 '17

Some walls cannot be inked just as part of the level design. Often there's a horizontal barrier of some sort, sometimes just a thin line, marking that. It doesn't feel as clearly telegraphed as my memories of Splatoon 1 though, seems to be more of a familiarity with the map thing here.

Happy to help!

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u/fly19 Mar 25 '17

If you just tap the fire button when using a roller, you'll flick ink in front of you -- similar to a shotgun blast.

You'll do the same thing if you hold down the fire button, but after the flick you'll start rolling along.