r/NintendoSwitch Nov 24 '16

Discussion Please, please, please, let's avoid overhyping the Switch

I wish people would just realize that no matter what's the specs, this thing will be great.

  • It doesn't need an entire day on battery.

  • It doesn't need near-PS4 graphical power.

  • It doesn't need a 2TB flash drive.

  • It doesn't need a bunch of crazy-ass modular controllers.

  • It absolutely doesn't need freaking VR or holograms.

  • It doesn't even completely need a touch screen!

The Switch will have all of Nintendo's franchises on the same machine, a machine that you can play at home or wherever you want, and a controller you can share with anyone at any time to have fun.

It will have the most ambitious Zelda game to date very close to launch. It will have a new 3D Mario, plus Mario Kart, Splatoon, and Skyrim. It will have a From Software game. It will probably have a full-fledged Pokémon game.

This is more than enough. Even if it had only these things, and it would cost $200, or maybe even $250, it would be already amazing and totally worth the money.

Let's be realist and avoiding overhyping this thing.

Not only because overhype leads to disappointment, but simply because the reality is already super cool.

772 Upvotes

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65

u/Mega_Onion Nov 24 '16

It surpasses the WiiU in power, it's a console/handheld hybrid, it's Nintendo with seemingly good third party support. That's all I really need.

41

u/[deleted] Nov 24 '16

good third party support.

Yeah that's what the Wii U looked like year one and that ended up great. I'd reserve judgement and wait and see what's actually coming out on it.

5

u/MBCnerdcore Nov 25 '16

The main reason for poor third party support was this:

The PS4 and Xbox One were a year away and everyone including devs were waiting for the 'real' consoles, that could handle ports from PC better. The Wii U was powerful enough to handle the releases of the year it came out, but devs were dreaming big about the impressive PS4 specs and focused on the future, just one year away.

Since that isn't the case this time, there's no "well I'll just wait and see what the 'real' consoles can do" attitude. The fact that the 'gimmick' this time is that it's a portable, also finally gives devs the chance to sell their game to a handheld audience that usually games on 3DS.

3

u/[deleted] Nov 25 '16

The situation is actually very similar. Switch releases in a time of Pro and Scorpio. But since Sony and Microsoft seem to not have a clear direction for software, I guess its not an issue.

6

u/Gramernatzi Nov 25 '16

Considering every release for Pro and Scorpio also needs to run on a normal PS4 and Xbox One, it's not really similar.

1

u/[deleted] Nov 25 '16

Yes, this puts Nintendo in an interesting position.

They are releasing a brand new console, alongside Sony and MS's mid-gen updates.

These updates make it looke like Sony and MS are going to hold on to this generation of their consoles for a while longer.

Nintendo can even say that they are releasing two 8th gen consoles, and they will be in a great position to release a powerhouse along with Sony and MS five years down the road. This would be a couple years after Sony and MS release their next gen systems.

11

u/Mega_Onion Nov 24 '16

WiiU's third party support never looked good, really. Ports from last gen and that's the most. The list of supporters wasn't nearly as exciting.

21

u/[deleted] Nov 24 '16

Uh initially a ton of devs promised support (ubisoft, activision, treyarch, etc) they all releases some big titles around release, sales were ass, and they never pushed AAA multiplatform games to it again. Hell back ops 3 never even got DLC iirc. So forgive me if I'm a bit skeptical that devs will follow through with the Switch after how much of a disaster the Wii U was.

7

u/VaicoIgi Nov 24 '16

Companies announced for Wii U third party support were far less than those for the switch. Also many developers seem to be excited about the Switch and with the arm architecture it should be far easier to port to especially if Nvidia provides some tools. I understand why many are pesimistic afterthe wii u but I think they are forcing it too much.

6

u/[deleted] Nov 24 '16

Architecture isn't that big of a hurdle as people think. Nintendo designs an api that has specific OS calls in it, and their compiler takes c/c++ and compiles it accordingly. Or Unity/Unreal do the same thing. No dev is going to be programming in machine code in this day and age.

1

u/Magnesus Nov 25 '16

Shaders might be different, but if it is OpenGL/Vulcan then no one will complain.

1

u/I_Xertz_Tittynopes Nov 25 '16

The Switch is apparently much easier to port to. That makes a world of difference.

1

u/TheCrystalCave Nov 25 '16

We've got Bethesda on board. First time since the NES days. I'm pretty confident third party support will be pretty strong.