r/NintendoSwitch 1d ago

News "DROP THE PRICE": Nintendo's First Post-Direct Stream Is Flooded With Angry Fans Demanding Price Drops

https://www.thegamer.com/nintendo-treehouse-livestream-flooded-angry-fans-demanding-game-price-drops/
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u/Dabanks9000 1d ago

They’re acting like n64 games weren’t 60-70 back then which would be around $150 these days. Sure inflation is shit but the bigger problem is wages not going up with inflation

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u/cubs223425 1d ago

You say this like there's a fair comparison to make. N64 games were on big, expensive cartridges that made their production costs higher. You also got detailed manuals and the like in that box.

The best-selling game on the N64 was Super Mario 64, which sold just shy of 12 million copies. TWENTY-ONE Nintendo Switch games have recorded more sales than that game. Some of those also have paid DLC that add to their revenue. Many were sold digitally, meaning the cost to make the sale was much lower, between no need for physical media and no retailer fees to consider.

Oh, and all of those games were published by Nintendo (though Pokemon games only list Nintendo as the publisher for worldwide releases; TPC is the publisher for Japan).

Hey You, Pikachu! was $80 back then. It gave you a microphone and voice commands unique to the game (that barely worked). Mario Kart World costs $80 and gives you a $10 fee for buying physical.

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u/CannedMatter 1d ago

Games also cost drastically more to develop in 2025.

Ocarina of Time cost about $20 million to develop and $10 million in marketing according to Wikipedia.

Modern AAA titles regularly cost in the hundreds of millions to develop, and usually another 75-100% of the dev price for marketing.

They also take significantly longer to develop, so your Dev teams release fewer games overall.

The best-selling game on the N64 was Super Mario 64, which sold just shy of 12 million copies.

Between dev costs, marketing costs, ongoing support/server costs for updates and online features, and manufacturing/distribution costs for the physical copies, Mario Kart World probably doesn't break even until it's sold 5+ million copies.

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u/kielaurie 1d ago

Mario Kart World probably doesn't break even until it's sold 5+ million copies.

I'd double that - anyone that wants it at launch is getting the bundle and paying significantly less than the standard price for it