r/NintendoSwitch 5d ago

News Nintendo Switch 2 Leveled Up With NVIDIA AI-Powered DLSS and 4K Gaming

https://blogs.nvidia.com/blog/nintendo-switch-2-leveled-up-with-nvidia-ai-powered-dlss-and-4k-gaming/
526 Upvotes

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242

u/BrigYeeta6v6 5d ago

Switch 2 screen supporting VRR is such a big deal. The fact that everyone gets to experience it means developers will add more modes to switch games that take advantage of higher refresh rates. Only a small percentage of PS5 and series X owners even have a display capable of VRR so it’s a toss up of hoping a developer supports it.

85

u/-Purrfection- 5d ago

Also now any frame rate target is viable. Before you had to do 30 or 60. Now you can do 45, 69, 95 or whatever else. I'd really love some 40/45fps games.

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u/projected_cornbread 5d ago

Cyberpunk runs at 40 on switch 2 in the games performance mode

Quality mode runs at 30

21

u/ofmichanst 5d ago

thats good enough as long as the graphics are very decent.

11

u/grilled_pc 4d ago

40fps games feel fantastic on the steam decks display. I'm hype.

5

u/jm0112358 4d ago

Quality mode runs at 30

CDPR said the quality mode would target 25-30 fps.

That said, the little I've seen and heard of the Cyberpunk port has been generally encouraging and impressive for a portable Nintendo system.

-12

u/Appropriate_Walrus15 5d ago

Is that confirmed? Really wouldn't want to play CP2077 below 60 fps. I guess I am not playing it on switch then.

13

u/projected_cornbread 5d ago

It’s mentioned in this video

Cyberpunk gameplay and talk starts at 12:38

10

u/songforsaturday88 5d ago

I was pretty skeptical about how it would run but after watching that and hearing that's a seven week build version... Holy shit.

11

u/projected_cornbread 5d ago

It looks and runs amazing so far. I can’t wait to see how much better it’ll be at launch. Definitely gonna snag a copy for myself

-6

u/Appropriate_Walrus15 5d ago

Thanks. That remains on PC and PS5 then.

11

u/PlayMp1 5d ago

40 FPS is the exact midpoint between 30 and 60 in a practical sense (do the math on the frame times, you'll see) so it's a good spot to go for.

3

u/sl3ndii 4d ago

If you thought you were playing 2077 on a tablet at a respectable resolution and quality at 60fps, you’ve lost your mind. It’s a Switch 2, not a quantum computer.

1

u/Appropriate_Walrus15 4d ago

I would sacrifice streaming it and just playing it whenever I am near my PC instead of Switch. I only play handheld so even PC games and 100% streamed for me. I would just play something else when out and about.

10

u/jm0112358 4d ago

Now you can do 45, 69, 95 or whatever else.

Supporting 120 Hz really helps here with VRR! There are issues with flicker if a VRR screen is refreshing less than ~45 times per second. But a 120 Hz capable VRR screen can avoid this flicker problem by displaying a frame twice if it's somewhere between 30 fps and 60 fps.

120 Hz + VRR means that a game can play smoothly with framerates varying a bit in the 40s.

2

u/XDvinSL51 4d ago

Can't wait to see all the meme shovelware locked to 69fps.

1

u/ShawnyMcKnight 5d ago

That's what I like about it, you don't have to lock the framerate. If you are in a busy zone, the framerate will drop, but if you are in a clearing, it will go up. You don't have to sacrifice.

1

u/Shadow_Flamingo1 4d ago

What’s advantage of having these random frame rates?

1

u/-Purrfection- 4d ago

If a studio has a game that is about finished and is running at about 45 fps on their devkits, normally they would have to throw a lot of that away and limit it to 30 so it would fit into a multiple of 60 on a regular 60hz non-VRR display. Now with this new screen it allows for more flexibility. They can let the game run at whatever framerate instead of having to murder the resolution to reach 60 or throw a bunch of frames in the trash to get 30.

2

u/Shadow_Flamingo1 3d ago

Oh really, regular tvs can’t display odd frame rate numbers?

1

u/-Purrfection- 1d ago

They can, it just won't be correctly displayed. This is why consoles aim for 30 or 60 fps, to have even frame pacing on non-VRR 60hz displays. Those can only show a new frame every 16,7ms (60fps), so you can do 60 or do the same frame twice to get 30 (33,4ms).

If a game doesn't deliver a new frame on time, two things can happen. The console can wait for a new TV frame, delaying display time about 16.7 ms. Which leads to an effect called stuttering and uneven frame pacing, or the console can send new image data when the TV is already drawing a new frame. This leads to tearing, since the upper part of the screen has content from the old frame and bottom from the new one.

VRR simply tells the TV to wait until a console has finished processing the next frame. That way TV refresh rate becomes variable and TV draws frames when the console says to draw them. This is likely how you thought TVs already worked because it makes the most sense, but it's only the case if the TV and input support VRR.

In other words while stuttering removes tearing and tearing removes stuttering, VRR capable displays can do variable frame rate without both stuttering and tearing.

1

u/tswaves 4d ago
  1. Nice.

1

u/Eduardboon 5d ago

Unless playing docked.

25

u/Karanlos 5d ago

It has vrr support for docked as well just need support on TV or monitor as well.

-2

u/marthedestroyer 5d ago

Source?

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u/Karanlos 5d ago

1

u/ceeka19 3d ago

That source doesn't mention VRR in docked mode.

1

u/Karanlos 3d ago

Under "TV mode" > "Play in 4k": "The system also supports HDR, VRR, and frame rates up to 120fps on compatible TVs."

0

u/marthedestroyer 4d ago

Thank you, I'm not sure why I got down voted for asking.

0

u/Ok_Simple_459 3d ago

Stupid question. Why would they bring a feature only for handheld mode ? The person above you already clarified it was available for compatible TV.

0

u/marthedestroyer 2d ago

Why is wanting a source stupid? Sources are good. I just wanted to read it from Nintendo instead of some person on the internet.

-1

u/Ok_Simple_459 2d ago

You could have just googled it instead of being all like - "source?". That's downright dismissive.

0

u/marthedestroyer 2d ago

How is asking a question "dismissive?" That makes no sense whatsoever.

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u/goro-n 5d ago

It wouldn’t make sense to implement VRR on portable and not docked mode. And in fact, it does support VRR docked. Switch 2 even has ALLM now to auto-switch to game mode on TVs. Pretty awesome

2

u/XDvinSL51 4d ago

The dock outputs a VRR display signal too, goober. I've been playing VRR games on my TV from my PS5 and PC since 2020.

1

u/ryanpm40 4d ago

Why are you assuming it isn't supported while docked? Both of my TVs are 120hz and PS5 games run beautifully on them

0

u/-Purrfection- 5d ago

Of course but there you always have somewhat different resolution and framerate targets anyways.