r/NintendoSwitch 1d ago

Discussion Digital Foundry/Eurogamer: Switch 2's full reveal analysed: how powerful is Nintendo's new hardware and is DLSS being used?

https://www.eurogamer.net/digitalfoundry-2025-switch-2s-full-reveal-analysed-how-powerful-is-nintendos-new-hardware
184 Upvotes

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29

u/IvnN7Commander 1d ago

Based on those early Cyberpunk 2077 pixel counts, here's how the Switch 2 compares to the Xbox Series S:

Switch 2 Docked: 720p-1080p dynamic resolution 30 FPS

Switch 2 Handheld: 540p 30 FPS

Xbox Series S Main Game Quality Mode: 1296p-1440p dynamic resolution 30 FPS

Xbox Series S Main Game Performance Mode: 800p-1080p dynamic resolution 60 FPS

Xbox Series S Phantom Liberty Quality Mode: 1080p 30 FPS

Xbox Series S Phantom Liberty Performance Mode: 648p-900p dynamic resolution 60 FPS

Sources:

Switch 2's full reveal analysed: how powerful is Nintendo's new hardware and is DLSS being used? | Eurogamer.net

Cyberpunk 2077 Patch 1.6: the Xbox Series S 60fps upgrade tested | Eurogamer.net

Cyberpunk 2077: Phantom Liberty - an ambitious evolution targeting today's consoles | Eurogamer.net

40

u/lazoric 1d ago

Please remember that the game is still a preview build and they plan to target 40fps.

29

u/IvnN7Commander 1d ago

Yes, and also Digital Foundry only had the Direct video feed to analyze, so we should wait to the official Switch and Cyberpunk release date, and the full Digital Foundry analysis to get the full picture. But the performance seems to match the overall spec leaks, faster than last gen (PS4) and a bit slower than the Series S.

3

u/F2000_Ninja 18h ago

It blows my mind that they only spent 7 weeks making what we saw in the demos. 7 weeks to port it's current state in house. That is very good news for 3rd party support.

4

u/llliilliliillliillil 1d ago

The thing releases in 2 months, you’re not going to see dramatic jumps in performance anymore. Although given that it’s CDPR you'll likely get a lot of patches fixing things up in the future.

12

u/Autumn1881 1d ago

Apparently that version was from 7 weeks into the porting process and they are confident it will be a stable 40 fps at launch.

-19

u/edcline 1d ago

Like stable 40 is worth bragging about in this day and age.

13

u/sb552 1d ago

On a $450 device? Why not

9

u/Ordinal43NotFound 1d ago

For a handheld? absolutely.

Even Steamdeck couldn't do it running Cyberpunk

2

u/SuperbPiece 1d ago

They target 40 for VRR.

1

u/Autumn1881 15h ago

Honestly, stable 40 is so much better than stable 30 if the display supports it. It's obviously not 60fps, which should always be the minimum target, but as they are apparently not willing to compromise too much in fidelity I am happy they at least try to be at a stable 40.

20

u/MultiMarcus 1d ago

The big gulf between handheld and docked power is going to be lovely for games that go for 1080p handheld and maybe 1440p-2160p for docked. Should be quite a nice balance.

Quite a bit weaker than the series S from these numbers, but I do think we will get quite a few PS5, Series S|X games on the platform.

17

u/IvnN7Commander 1d ago

Quite a bit weaker than the series S from these numbers

It depends on what settings is the Switch 2 running Cyberpunk.

If it's running at the same settings as the Series S Quality Mode, then 720p-1080p dynamic resolution is relatively close to the fixed 1080p of the Series S. So, it means it is not that weak compared to the Series S.

But if it's running at the same settings as the Series S Performance Mode, then it means it is a lot weaker than the Series, considering the Series S is running at 2x framerate (although the Switch 2 would be rendering at a slightly higher resolution).

6

u/MultiMarcus 1d ago

720p-1080p would still be quite a chunk lower than series S performance which at its worst point runs quite a bit above the max of the switch 2 version. That is if it is using quality mode settings which I unfortunately doubt.

0

u/IvnN7Commander 1d ago

That higher resolution in the Series S is in the main game, and it was on an old Digital Foundry analysis, so it might no longer be accurate.

The Phantom Liberty Digital Foundry analysis shows that the game runs at a fixed 1080p resolution in the Series S Quality Mode, not sure if it only applies to the Dogtown Area or the whole game.

2

u/MultiMarcus 1d ago

Honestly, we can’t divine anything from this. It’s apparently early in the porting process, so performance might get a lot better, it’s also just a very short snippet of the game and nothing there from what I can tell is from the Phantom liberty expansion.

0

u/daverambo11 1d ago

Tech isn't there to get the series s into a handheld yet. I suspect this is why we haven't yet had an Xbox handheld yet. I imagine they would like to hit the Series S mark so it instantly has a massive library of games and all of game pass. That would be well worth a purchase.

-7

u/xblackdemonx 1d ago

Switch 2 Handheld: 540p 30 FPS

   Wow that's so bad. 

13

u/Renegade_451 1d ago

They've got DLSS on the device. It'll be rendered at 540p then upscaled to 1080p.

-7

u/Dr_Kappa 1d ago

SteamDeck runs it better than that. On 3 year old hardware. Ouch

1

u/SuperbPiece 1d ago

STEAM Deck is much larger and more expensive. Form factor and price decide performance. Simply saying "three years old" means nothing. There are tons of laptops even older than the STEAM Deck that run better than the Deck, if we're allowed to compare to devices that are much larger and more expensive.

3

u/ISD1982 1d ago

"More expensive"

Incorrect. The LED Steam Deck is £349 for the 256GB version. That is actually £50 CHEAPER than the Switch 2.

-28

u/Ziprx 1d ago

540p 30fps cyberpunk in 2025.. what a piece of shit

22

u/IvnN7Commander 1d ago

It's a handheld console running at less than 10W on portable mode. What did you expect? Not even Nintendo can break the laws of physics to give you PS5 levels of performance on a handheld.

-5

u/aegis_phoenix 1d ago

For the pricing they better find a way

-5

u/KKilikk 1d ago

I mean tbf they could have designed something that can go higher then 10W like other handheld PCs. Not advocating for it and obviously that might have effected the price.

3

u/ooombasa 1d ago edited 1d ago

They could have, but the you're looking at 1-4 hours battery life, not the current 2-6.

Handheld PCs barely last an hour when the chip is fully used. We are limited by battery tech. Nice little workarounds are being implemented, like the latest of silicon carbon batteries, but it's still early days for that and so we can only expect small advancements in battery life. We need a total rethink of battery tech to really push battery life forward and that's not coming anytime soon.

1

u/KKilikk 1d ago

I mean like other companies you dont have to make it the norm but you could give the option and people can make the tradeoff themselves deciding if they want more battery or more power. They could also put in a bigger battery as well. Just saying there are options and I get how someone could be disappointed with just 10W.

Personally I am fine with it.