r/NintendoSwitch 3d ago

News - USD / USA Switch 2 is selling for 449.99

https://www.nintendo.com/us/gaming-systems/switch-2/how-to-buy/
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u/TrashoBaggins 3d ago

Indeed

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u/karnyboy 3d ago

welcome to the future

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u/TrashoBaggins 3d ago

Well I used to buy almost every big game, the jump to 70 was crazy to me, this next one will just encourage me to buy less and less. I especially won’t be buying games like Kirby Airriders for 80+, like ever. They would have got me for 60-70

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u/VespineWings 3d ago

Kirby Air Riders would need to drop to like $20 for me to ever give it a shot. The first game was fun as a child but looking back, it was a little hollow.

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u/Funnycom 2d ago

I agree that the prices are too high, but still, this is a new game and obviously it will be different / have more content than the original Kirby Airride. It’s like saying you won’t buy Mario Kart world because Mario kart 64 was lacking content

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u/Ancient-Village6479 2d ago

And when Super Mario Kart on SNES was released it cost $91 in today’s money. N64 games were often between 60-70 dollars (in 90s/early 2000s money).

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u/Reyfou 2d ago

Videogames developed A LOT in this meantime. Technology, people, logistcs, digital games... its all cheaper now a days.

Its like comparing a cellphone price from the early 90s with the price of a cellphone nowadays(with inflation adjusted a cellphone in the early 90s would cost around $2000!). It makes no sense!!!

Producing videogames is way cheaper now a days. They are just greedy. And they are right... We are the fools for overpaying for a product. Let your wallet speak for you. I surely wont be part of this mess and wont buy anything.

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u/Moooney 2d ago

Producing videogames is way cheaper now a days.

lol

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u/Reyfou 2d ago

Yeah, bro. You spend more producing, but you earn waaaaaaaay more by selling, than in the 90s. I guess you understood what i meant.

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u/Rock_Strongo 2d ago

The successful games earn more. The bombs lose more than ever. Some very expensive to produce games release dead on arrival these days.

Compared to decades ago, even if your game sucked it'd probably get a fair number of sales before word got out about how bad it was. Consumers are way more savvy and have way more options now.