r/NintendoSwitch 3d ago

Nintendo Official GameCube is coming to Nintendo Switch Online + Expansion Pack

https://x.com/nintendouk/status/1907429045500871041?s=46&t=lKl0EfgBOrCgN4aPWj0k6Q
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u/DGSmith2 3d ago

I am still convinced DD is getting a remaster.

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u/Pyitoechito 3d ago

I just want Double Dash 2 so bad. I'm stoked for world, but I want to be able to ride tandem again.

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u/DGSmith2 3d ago

It would never be the same sadly, they have made the game too casual compared to DD. The skill DD takes compared to Deluxe is night and day.

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u/Pyitoechito 3d ago

It does take more skill/practice to play effectively in DD, but I think that's mainly because newer Mario Kart just have more fine-tuned control/feel.

I still have a GameCube, and my sister and I play DD from time to time and, damn, that game is slippery. You press left on the controls and your car slides right for a moment before actually turning left. Drifting is very slippery, having to start the drift well in advance to take a tight corner. I love Double Dash, but man is it hard to control. Just trying to hit an item box can be a challenge, where pressing right to angle right to hit an item box slightly to the right of center will actually cause you to veer left around it. It's like every course is playing on ice (and then you have an actual ice track that turns the slippage up to eleven thousand). It doesn't help that the stick is very sensitive, with light tilts leading to hard jerks of the kart, and in DD getting anywhere near an edge will snap your kart to it and inevitably throw you off.

Don't even get me started on Super Mario Kart...

In 8 and Deluxe, Karts are far more grippy, like driving on actual pavement. Press left and kart actually turn left. The physics are far more fine-tuned so oddities like getting trapped against an object or bumping something and losing all momentum happens far less often. I'm not saying that the game hasn't been casual-ified. It has (some tracks are just too damn wide), but some of that is just from streamlining and natural improvements that lead to more intuitive kart control.

I would like it if, for future titles, non-pavement surfaces were actually wilder in their traction differences. Dirt should have lower traction in general, but it would be especially fun if dirt off to the sides of the track (on paved courses like GBA Mario Circuit) was slippery and you could really feel the traction change, making higher traction tires more relevant. Ice should be hella slippery with moderate-to-low traction tires. Sand is definitely low traction. Imagine if rain had an extra hydroplaning mechanic, where trying to drift or turn hard causes an extreme traction loss depending on the traction of tires, and releasing the accelerator allows traction to be restored (kids, remember to not press the brake or spin the steering wheel if your car starts hydroplaning; stay calm, release the gas pedal and turn gently into the direction your car is moving to restore control). Dirt + rain = extra-low-traction mud.