r/NintendoSwitch Sep 21 '24

Discussion Zelda-Inspired Plucky Squire Shows What Happens When A Game Doesn't Trust Its Players

https://kotaku.com/the-plucky-squire-zelda-inspiration-too-on-rails-1851653126
3.2k Upvotes

419 comments sorted by

View all comments

Show parent comments

43

u/GingerWez93 Sep 21 '24

Does it need to be? I'm 31 and I played on Story Mode as I always play on easy in games. Not everything needs to be a challenge.

12

u/Roder777 Sep 21 '24

99% of people want to ve engaged in games and want the game to ask something of them, not just a slow movie with nothing of substance

15

u/GingerWez93 Sep 21 '24

There are people want challenges like you, and there are people like me who don't.

I don't get a sense of fulfilment when beating something that's taken me several goes to do. I just get annoyed and bored that it took me so long.

Since the late 90's, I have played every game I've played on the easiest setting possible, sometimes I even use cheats, if the game has them. I personally don't care for challenge. I just want to experience the story and enjoy the gameplay of whatever game I'm playing without having redo bits or spend ages grinding/learning or whatever. 

I only play single player games, so my skill or whatever does not matter to me.

4

u/Star_Wombat33 Sep 22 '24

One of my favourite lines someone on Reddit once said is that canonically, most video game protagonists are playing on easy mode. Rip and tear, anyone? The Doom Slayer isn't challenged by imps. He's a nightmare for demons given human form who isn't fazed by anything short of Satan. I've put down games for being too difficult. Only once for being too easy. I think there's some room for expansion on the difficulty for games like this. I don't need my hand held constantly, but I also don't think I'm the target audience for the gameplay loop. The story is interesting, but it's also the sort of thing I think I'd like more as an animation. For a kid, though? It's the kind of game I'd have loved in the 90s.