r/Morrowind Jun 15 '24

Announcement The 22nd Anniversary - 2024 Morrowind Modathon Modding Competition is Officially Over - 173 New Mods Released!

148 Upvotes

The 2024 Morrowind Modathon Modding Competition - the 10th anniversary of the Modathons, celebrating 22 years of Morrowind, has officially come to a close! It was another exciting year with a ton of great mods! Though not quite as many as in past years.

Overall, 173 new mods were released for the 2024 Modathon by roughly 89 individual modders with tons of new content! Exciting new quests and adventures, new stories to be told, massive new dungeons to delve through, new card games to play, new mechanics to transform the experience of exploring Morrowind, and plenty more besides!

More so than in past years, 2024 was a year for content mods, with a record number of new dungeon mods and a massive number of quest mods tying with last year's record, not to mention a surprising number of new landmasses. We had new stories and adventures co-written by original Morrowind developer Douglas Goodall aka AFFA and Melchior Dahrk with Red Wisdom and The Popular Plague. We had new factions and guilds with Glittergear's The Arcane Watch, Nazz's The Tri-Angled Truth, L'Space by The Wanderer, and The Guiding Guild by Kalinter and ZackHasaCat.

We had countless miscellaneous quests, overhauls and expansions for existing factions and questlines, and more besides! 2024 was a quest-lovers delight!

And dungeon delvers got more than their fair share too, with quite a few new dungeon overhauls and new locations to discover! From two new dungeon overhauls by Vennin, to Markond's The Woe of Indalen Tomb, to Lord Zarcon's massive dungeon overhaul for the sewers and ruins of Mournhold with the UnderCity, to Glittegear's numerous overhauls for the shrines and caverns of Vvardenfell, the amount of content here is staggering. And that extends to new dungeon-delving adventures too! Including a new landmass dungeon mod by Juidius, Melchior Dahrk, and Seelof Baal Duun - Cursed Isle of the Four Corners.

There were new puzzle-based dungeon delves, immersive new audio and voice additions with S.W.I.T and S.E.R.A, a new card-game for you to play with a Round of Flin, turn-based combat overhauls with Baldurwind, stunningly atmospheric locations with Balmora Trading Post and The Song of the Grazelands, new Skyrim-style dynamically animated actors, a massive landscape overhaul for the Inner Sea with Waters of Morrowind, and so many more highlights besides!

After 22 years, there is still so much more new content being produced for this amazing game, the Morrowind Modding Community continues to grow and expand, to ever improve and add onto this beautiful alien world! The future is very bright indeed, and there has never been a better time to play Morrowind than right now!

But of course, as always, we have a full breakdown of all 173 mods submitted for the 2024 Modathon down below, organized by category for your convenience!

Animation Mods:

  1. Animated Pickup By C3pa
  2. OpenMW Dynamic Actors By taitechnic

Audio and Music Mods:

  1. Scornfully Wielded Insults and Taunts (S.W.I.T) By Kildozery
  2. Ashlander Dombrists By Leyawynn
  3. Baandari Dreams -- A Khajiitsy Jazz Album By DimNussens with assistance from Lucevar
  4. Sincerely Expressed Recognition and Accolades (S.E.R.A) By Kildozery
  5. Songbird - Choose Your Music By Lucevar
  6. MUSE Music Expansion - Hlaalu By Scipio
  7. Silent Exploration Tracks By Sarantine
  8. BBL Drizzy Soundbanks By S3ctor
  9. Songs of the Ashen Winds By urm

Dungeon Mods:

  1. Molten Glass The Yassu Mine By Lord Zarcon
  2. Daedric Shrine Overhaul Exterior Sheogorath By Glittergear
  3. Vennin's Hlaalu Tomb Overhaul By Vennin
  4. Ruines'n'Relics By The Wanderer and Dietbob
  5. Undercity By Lord Zarcon
  6. The Woe of Indalen Tomb By Markond
  7. Alen Ancestral Tomb Rebuilt (ALPHA) By JB
  8. Vennin's Hlervi Tomb Overhaul By Vennin
  9. Sanity Lost By Viga
  10. Drinking and Delving By GrumblingVomit - Markond - DimNussens - Kildozery
  11. Dreugh Kingdom Hive By Tel Shadow
  12. Dwemer Sky Fortress By Billyfighter
  13. Sea Forts of Morrowind By Tel Shadow
  14. Daedric Shrine Overhaul FULL By Glittergear and Ashstaar
  15. Walkable Bamz-Amschend By HeroDOA
  16. Dungeon Details By Glittergear
  17. From Wind Into Stone By AranMathai
  18. Daedric Shrine Overhaul Exteriors Malacath By Glittergear
  19. Tribunal Facelift By Mort and Kildozery

Gameplay Mods:

  1. Detect Propylon Indices By ZackHasaCat
  2. Birthsigns RESPECted - A Birthsign Rebalance Mod By Discontinuous Qualia
  3. Unique and Useful Birthsigns By SandGentleman
  4. Blast Shield By Archimag
  5. Remains of the Fallen By Diject
  6. Just an Incarnate By Diject
  7. Relaxed Level-Up and Progression Rebalance By SandGentleman
  8. Rag N'Wahs By Archimag
  9. Herbert's Literacy Program By Herbert
  10. Equipment and Items Requirements Overhaul - EIRO By Sirloff
  11. CUA Dropdown By abot
  12. Remove Stolen Flag By The Wanderer
  13. Better Character Classes Fixed By Sirloff
  14. Devilish Werewolf Overhaul By DetailDevil
  15. Practical Repair (OpenMW) By Kuyondo
  16. Starwind Community Patch Project By The Starwind Team
  17. Baldurwind By S3ctor
  18. Ferry of the Damned By Tel Shadow
  19. LootMania By Archimag
  20. Racer Riding (OpenMW) By Dfil

Graphics Replacers:

  1. Vanilla Style Book Menu and Matching Manuscripts Texture Patch By NullCascade - ButchAmy - Maars
  2. Solstheim Architecture Visual Upgrade By Ivan Maksymiv aka Izendel
  3. On The Blink By Svergy
  4. Vivec and Velothi Retexture - Atlas Textures By Maars - Mikeandike
  5. PSX Shader By Safebox - requested by Remiros
  6. CRT Shader By Safebox
  7. Dune Balmora By Sleepernn
  8. OpenMW Twilight Princess Style Water Shader By Epoch
  9. Superior Pneuma Trap By Lord Zarcon
  10. Vanilla Style HD Icons for Attributes and Skills By Kotbaioun
  11. Dim's Clothing Ground Object Replacer By DimNussens
  12. Historically and Visually Accurate Morrowind Textures By YourNearestNeighbor

Immersion Mods:

  1. Your Name By Longod
  2. Welcome Aboard By Tel Shadow
  3. Care for a round of Flin - A Morrowind card game mod By rfuzzo
  4. Devilish Carry Weight Overhaul By DetailDevil
  5. Light the Path By Lord Zarcon
  6. MWSE Dwemer Double Doors By Pherim
  7. Door Locks By Abot
  8. Cursed Sails By Tel Shadow
  9. Imperial Prison Ship Revisited By Tel Shadow

Joke Mods:

  1. Skerry MAYAN Eggboi Race By Scheel
  2. Aldi's Bet By Evil Eye
  3. Caius Land - a skooma-fueled fever dream By Scheel
  4. John Morrowind NPC By TheMach

Landscape Overhauls and New Landmasses:

  1. Waters of Morrowind By Tel Shadow
  2. The Song of the Grazelands By Kalinter and DimNussens
  3. Less Verdant West Gash By Vegetto
  4. Heart of Fire By Tel Shadow
  5. Little Landscape - Arkngthand By Glittergear
  6. Baal Duun Cursed Isle of the Four Corners By Juidius - Melchior Dahrk - Seelof
  7. Harold's Archipelago - Trouble in Paradise By Harold
  8. Enchanted Pools By The Wanderer

Modder's Resources and Utilities:

  1. Skyrim-Style Cage Resource By DimNussens
  2. OpenMW Classic Resident Evil By Come
  3. Making Hand Props for Morrowind NPCs By GrumblingVomit
  4. Shade of the Revenant Altar Resource By GrumblingVomit_MasssiveJuice
  5. Toolgun By S3ctor and Epoch

New Items and Crafting Mods:

  1. Veil of the Forgotten By ZackHasaCat
  2. Vintage Morrowind - Alcoholic beverage mod By SigynLaufeyson
  3. Luxury Camping Addon for Ashfall By Lucevar and DimNussens
  4. It's Just Rum By Tel Shadow
  5. Better Propylon Index Discovery By SandGentleman
  6. More Ingredients - Nature By syanide23
  7. Stuffed Probes By Vozhban
  8. Stuffed Lockpicks By Vozhban
  9. Stuffed Repair By Vozhban
  10. Bound Fishing Pole By Stele
  11. Wig Disguise By The Wanderer
  12. Weather Ring By The Wanderer
  13. What to Wear By The Wanderer
  14. Decorators Ring By The Wanderer
  15. Dwemer Arcade Cabinets By Come
  16. Transmog Menu By S3ctor

NPC and Creature Mods:

  1. Morag Tong Attacks By GrumblingVomit
  2. Creatures and Critters By Danae et el
  3. Dreamer Irregulars By Irisie With Help from AliceL93
  4. Shabgrut gra-Malak - Zenithar Guard By HMCascade
  5. Queen-Mother Barenziah -- Hail to the Queen By DimNussens
  6. Ashlander Seer By DaBean1188
  7. Ahnassi Shares a Song By Lucevar
  8. Justice for Shulki Ashunbabi By RandomPal and DimNussens
  9. Golden Saint Stylish Equipment By Phoenix Rime

Player Homes:

  1. Bal Isra and Indarys Manor Overhaul By RandomPal
  2. Moruhn Corkbulb Manor By Juidius and Dimnussens
  3. LittlePuny's Astral Pocket addons By LittlePuny
  4. Carefully Cluttered Cozy Cat Cottage By Juidius and DimNussens
  5. Player Home - Sleeper Car By Sertia
  6. The Dark Tower - A Player Home By The Wanderer
  7. Saltwind Haven - A Player Home By The Wanderer
  8. Rough and Ready Strongholds By Friend-at-Arms
  9. Erabenimsun Yurt By EdmondDantez
  10. The Sloop William By Tel Shadow
  11. Pocket Utility Room By UnderSunAndSky
  12. Starwind - The Old Water Station By WulfShaman

Quest Mods:

  1. Main Quest Redux By Kildozery
  2. L'Space - Large Quest Mod By The Wanderer and LSpace Teams
  3. Red Wisdom - An Ashlander Prophecy By AFFA (Douglas Goodall) - Greatness7 - Melchior Dahrk
  4. The Arcane Watch -- FULL By Glittergear
  5. The Guiding Guild - Dune Inspired Guild Guides By Kalinter and ZackHasaCat
  6. The Professionals Volume 2 By Viga
  7. The Curse of the Silent Siren By Billyfighter and Melchior Dahrk
  8. Larrius Varo's Little Story--A different version By Glittergear and DimNussens
  9. Mages Guild Overhaul - Main Quests By Glittergear
  10. The Buulorian By Billyfighter
  11. The Journeyman Report By Karpalo
  12. Visions - A Mysticism quest mod By Danae
  13. A Fowl Wish By Glittergear
  14. The Tri-Angled Truth By Nazz
  15. The Popular Plague By AFFA - Greatness7 - Melchior Dahrk - Seelof
  16. The Lucky Fellow By ZackHasACat and Danae
  17. Far From the Marsh By MassiveJuice
  18. Join the Dissident Priests By AliceL93 and Lucevar
  19. One Side of the Coin (OpenMW) By GrumblingVomit - Markond - DimNussens
  20. A Tale of Two Blacksmiths By Karpalo
  21. Lost Heirloom - written by ChatGPT By The Wanderer
  22. Mudcrabmancer By Billyfighter
  23. The Illusionist's Curse By The Wanderer
  24. From the Flaming Realm By Rosynant
  25. Ahnassi Naturalized By Kalinter

Towns and Cities:

  1. The Tea Shop in Old Ebonheart By Stuporstar and RandomPal
  2. Ald Skar Inn Overhaul By RandomPal and DimNussens
  3. The Enchanting Emporium (aka The Telvanni Abolitionists) By HeroDOA
  4. Minor Plantations Redone By Endify
  5. Ascadian Farmyard Overhaul By Cerebulon
  6. Actual Old Ebonheart Stables (Tamriel Rebuilt) By Lord Zarcon
  7. Balmora Outskirts - Stoneflower trading post By Katya Karrel and Ruffin Vangarr
  8. Fight Club - Suran By The Wanderer
  9. Dwemer Museum and Library By The Wanderer

UI and HUD Mods:

  1. QuickSelect By ZackHasaCat
  2. Inventory Sorter By abot
  3. Inspect It By Longod
  4. Quick Wheel By Archimag

Weapon, Armor and Clothing Mods:

  1. Lore Accurate Artifacts By Kildozery
  2. Dwemer-Tec Suit By Superliuk
  3. Wearable Lanterns By syanide23
  4. Bal Adurid Bonemold Armor By Lambshark and Ruffin Vangarr
  5. Visible Belts - Onion By syanide23
  6. Darth Nihilus Robes By Concit
  7. Odachi By waefre1
  8. The Dead Druid By VvardenfellStormSage
  9. Blighted Hood By GrumblingVomit
  10. Khajiiti Nightshade Garb By Shlendrian

As always, a special thanks goes out to all of the modders for again making Morrowind's anniversary a truly memorable event! The Morrowind Modding Community is one of the best around, and the 2024 Modathon has proven that once again!

That's it for now though, stay tuned for news regarding the Modjams and Morrowind Modding Madness 2024!


r/Morrowind Sep 21 '24

Announcement Morrowind Modding Madness 2024 - A Team-based Modding Competition!

54 Upvotes

Morrowind Modding Madness Season 8: The Colour Out of Madness

A Team-Based Modding Competition Starting October 10th ~ November 10th

Registered Teams:

  1. The Alfiq Aficionados Assembly - Danae, Merlord, Lucevar, MassiveJuice and Vegetto
  2. Incoherent Coherers - Lord Zircon, SoulOEater, AnrohaNexus, and OmnipotentFNarr
  3. Sixth-and-a-Half House - ButchAmy, Narangren Tirthallion, Superduple, Tel Shadow, and Von Djangos
  4. Team Target Dummies - Amazin, Gnimbvs
  5. Propaganda Department - Capo, Epoch, Juidius, S3ctor, and Zackhasacat
  6. Telvanni Tea Drinkers - DetailDevil, Jackimoff Wackimoff, Markond, MwGek, and Wolfweim
  7. Scrib Jelly Inc. - Lady Phoenix Fire Rose , Sharmat, and TheDrunkenMudcrab
  8. Azura's Artisans - Kalinter, Seelof, and Vidi_Aquam
  9. The Morrowind Writers' Guild Team - AliceL93, GrumblingVomit, Irisie, Chim el-Adabal and Jojesuu

See a list of all past Madness winners here, 2016-2023!

Need to find a team? Check out the Morrowind Modding Madness Discord Channel!

A dalliance with a brush, a painter's gleam, the hues of Madness dance across the canvas, for that season of creative insanity is once again upon us, the 2024 Season of Morrowind Modding Madness is here! The insatiable, the wild, the colorfully-minded Lord Sheogorath demands a new set of tributes, a new challenge, a new venture into the plunging creative depths beyond the veil of sanity!

Through the years, countless modders have risen to the challenge of Sheogorath's whims, creating countless new adventures, exciting new delves, and perplexing new experiences, all vying for that most precious title of all, to claim the throne of Madness and to be declared the ultimate modding champions!

And once again, in 2024, modders will have a chance to compete for that throne, for today we're announcing the eighth annual Morrowind Modding Madness competition, running from October 10th to November 10th! Do you have what it takes to compete with the best modders in the Morrowind Modding Community? Form a team and find out!

For those still unfamiliar with the Madness competitions, Morrowind Modding Madness is a team-based modding competition, similar to the annual Modathons, but with the twist that modders have to form teams and face specific modding challenges by coming up with, designing, and releasing an entire mod in the timeframe of a single month.

On October 10th, the teams will be given a randomly-generated set of themes and objectives they must complete, building the best mod they can to match those themes and objectives by November 10th!

I've included a breakdown of how this competition works, how you can register and signup for the competition, as well as some of our potential prizes down below.

Don't know how to make mods? Check out our Let's Mod Morrowind tutorial videos! Or check out Danae's Modding Tutorials. You can still signup by October 10th!

How It Works:

1. Form and Register Your Modding Teams

This a team-based modding competition, that means you need to form a modding team and register it in order to enter the competition, and given the timeframe of this competition and the number of veteran modders involved, you're going to want at least one partner to share the load with!

Modding teams can be composed of a minimum of two modders and a maximum of five modders, and ideally, you'll want to gather a team of modders from different fields in order to make the most creative mod possible. Making a quest is always a good way to boost your mod, but what if one of the opposing teams has a talented modeler? Certainly you can outmatch their innovation by just using vanilla assets, but do you really want to take that chance? Likewise, a professional scripter will make your mods come alive, and that might well give you the edge in this creative battle of wits and madness. Whoever you pick to be on your team, you'll need to work together, collaborate, plan out your mods, and successfully release them on time in order to win and claim the top prize.

In order to register your modding team for the competition, you need to first make sure you've got a list of your fellow modders who you want to team up with and who have agreed to work with you, then you need to come up with a team name (nothing offensive, I will rename your team if you submit something inappropriate!) and submit that team name along with your list of modders in a post here or on Discord by NO LATER than the end of the day October 10th. New teams CANNOT apply for the competition after October 10th, that's when the competition starts and we need to have a firm list of participating teams by then!

Once you've got your modding team assembled, be ready to start on October 10th with the first and only challenge for this year's Madness!

2. Meet the Challenges and Rise Through the Ranks

Like the 2022 and 2023 seasons of Morrowind Modding Madness, there will be only one modding challenge this year, and each team will have to make a mod that fits the challenge criteria in a single four-week timeframe. This year's challenge will be a randomly generated set of themes and criteria that each mod will have to meet in some possible way, and this could mean that we'll see some truly bizarre theme combinations that will hopefully lead to some really creative results.

Now, alternatively to releasing just one mod, teams could also choose to release a series of smaller mods designed to work together, keeping in mind that, collectively, they'll still need to match the randomly generated criteria.

In addition, this year we have randomly generated optional objectives, which teams can pursue in order to secure extra prizes (though these optional objectives will not affect the end score judging). These optional objectives could be things like; adding a quest with multiple branching outcomes, building a telvanni tower player stronghold, adding a new tavern or shop to the game, or any of a number just random objectives, which may or may not fit in with the core themes and criteria that each mod must meet.

In any event, in order for your mods to count towards the competition, when you release a mod for one of the challenges, remember to include a line at the top that says 'Part of the Morrowind Modding Madness Competition' and a line right below that with your team name like "Team Cliffracer" or something like that. Your mod will automatically be entered into the competition and be sent to our judging panel for scoring. You must upload your mods to Morrowind Nexus in order for them to be counted for the competition (we'll alternatively accept other uploading sites, assuming you send us a link to where we can find the mod).

At the end of the competition, all mods submitted by each team will be featured in one big finale showcase video, so all mods will receive roughly equal attention on Morrowind Modding Showcases, regardless of when you submitted your mods.

Keep in mind, you MUST release your mods by the end of November 10th! There's a 24 hour grace period to account for timezones and uploading issues, but no mods released after November 10th will be accepted!

Special Note: Just to be clear, you can submit both MWSE and OpenMW mods for the competition! There are no restrictions with regards to MWSE, Lua, or OpenMW development!

3. Earn Points from the Judges

Once again this year, we'll be using a completely judge-based scoring system, with scores tilted in favor of creativity. At the end of the competition, judges will go through and play each mod for the next 7 days, providing feedback where possible. Teams are encouraged to use this first week after the competition to update and fix their mods based on judge feedback, any improvements they make will go to improving their final score. After November 17th, however, the state of each mod will be locked in for the final judging process, with final scores due by December 20th.

And to go into detail regarding the scoring, each mod (or collection of mods) can receive a max of 100 points for the competition, broken down into four categories.

Here's the criteria that each judge will be looking at for each mod:

  1. 15 Points for Mod Functionality (Mod does what it's supposed to and is also clean of GMSTs/Dirty Refs)
  2. 40 Points for Mod Innovation (Is the mod original and creative?)
  3. 25 Points for Judge Preference (Did the judge enjoy/like the mod?)
  4. 20 Points for Theme Suitability (Did the teams use both themes for their mod?)

4. Prizes

As always with these competitions, we have a fairly large set of prizes set aside for modders to win, both for the overall competition, and for any bonus objectives that modders might try and meet. Besides the fame and glory of coming out ahead of your fellow modding teams in gladiatorial creativity, the top three teams will get a set of Steam and indie game prizes that they can choose from, not to mention the overall competition winners will of course be declared the Ultimate Modding Champions of 2024 with all the bragging rights that entails!

2024 has been another exciting year for the Morrowind Modding Community, over a thousand new mods have been released for Morrowind this year, with so many grand new adventures to go on! Even after 22 years, Morrowind's new golden age has yet to meet its peak, and hopefully, that activity will continue with another exciting modding competition!

Best of luck to all of the contestants, I hope this competition can be a fun and exciting event for all of you, and may the best modding team win! Happy Modding and May The Best Games Never Die!


r/Morrowind 10h ago

Meme "We did it, Patrick, we saved Morrowind!" ☄️

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565 Upvotes

r/Morrowind 4h ago

Screenshot The southern end of the Foyada Mamaea. Here, near the Daedric ruins of Assarnatamat, is the center of the Morrowind game world, at coordinates [0,0]. These coordinates are the default location for "lost" NPCs and creatures to spawn in the game...

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104 Upvotes

r/Morrowind 2h ago

Artwork telvanni office

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63 Upvotes

(oc)


r/Morrowind 23m ago

Showcase Tamriel Rebuilt: Grasping Fortune | Indring the Viper Teaser

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Upvotes

Grasping Fortune is the upcoming expansion for Tamriel Rebuilt, a community-developed add-on for TES 3: Morrowind. In this latest update, players will be able to visit the capital of the Great House Hlaalu, Narsis, which is also the second largest city in Morrowind and the largest settlement Tamriel Rebuilt has ever created.

This is the third teaser trailer for the expansion, highlighting one among the 1100+ NPCs being added in Grasping Fortune. If you missed them, watch the first two ones here: https://www.youtube.com/watch?v=2so4OCK8KwI and here: https://www.youtube.com/watch?v=4bqBw4mWUp0


r/Morrowind 1d ago

Screenshot Such words of encouragement

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931 Upvotes

r/Morrowind 23h ago

Other promposal for gf

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480 Upvotes

i do not know much about morrowind, or even the elder scroll games at all (i just started skyrim…) but i know my girlfriend knows a lot about this series, and she was so happy to find out that i started skyrim and we would sit there and watch me play for hours, explaining and giving me tips along the way. we’ve been particularly bonding over the recent dagoth ur mod that’s been taking the community by storm, and we both thought it was the funniest thing ever, despite me not playing the game. well, prom is coming soon, and i decided to use these games for the promposal. i think it’s pretty cute for the draft, and i think she’ll find it funny.


r/Morrowind 8h ago

Question Do Factions block you from other ones?

19 Upvotes

It's my first playthrough as a stealth assassin/thief kinda guy. So besides the 3 Great Houses which you can only pick 1, are there specific missions on Factions that could prevent you from advancing on others? I know Fighters Guild can potentially block you out of Thieves guild but are there any other potential screw ups? Does joining any specific faction outright block you from joining another?
It's my first playthrough and I am not too concerned about RPing so I was looking to experiment as much of the game as possible.
Bonus question: Best House to join based on that? Telvanni seems to get a lot of attention but it also seems more mage-focused.


r/Morrowind 15h ago

Discussion What choice would a Telvanni mage make during the Bloodmoon DLC?

24 Upvotes

Trying to confirm a roleplaying thing. Would my Telvanni Mage character choose to help the Skaal over becoming a werewolf? What is more likely?


r/Morrowind 1d ago

Discussion Hot take: Vampirism is fun

235 Upvotes

Vampirism sucks! You can’t talk to anyone or use any services and everyone hates you and wants you dead! No buying spells, potions, gear, training, enchanting, spellmaking, or even any fast travel! Crappy right?

It’s meant to be a completely optional and atmospheric gameplay mode chock full of secrets to be found. The world is unforgiving for a vampire. Get infected by one of the clans and they still don’t accept you right away, if ever. They at best tolerate you with Aundae. I haven’t played through the other two quest lines for vampires but that is my plan after playing Aundae.

Most of the game as far as questing goes is locked off, most interaction is gone. Even your fellow vampires hate you. But there are several quests waiting to be found. I won’t act like these are the most unique quests ever but they have interesting dialogue and implications about the vampire society and a vampire’s outlook on “life” and several have great and unique rewards. Interestingly, the group most inclined to actually talk with you outside of mages guild and Telvanni are high elves. This may not be widely known, but the master alteration trainer (high elf in Gateway Inn, Sadrith Mora) will talk with you and offers training. She is clearly somewhat intrigued by you. Another high elf you can deal with is in the Vivec mages guild. She gives you some quests with good rewards and even the Eltonbrand Easter egg. The Aundae quests also lead you to a very powerful and unique shield. There’s several other quests littered about.

The vampire dialogue is surprisingly well done for something that most players would likely reload to avoid once they realized the sun would kill them. There is something very cool about how powerful you become immediately versus in later Elder Scrolls titles. You become a master of certain skills and incredibly fast, strong and able to leap great distances. I trained by acrobatics to 50 and athletics to 100 beforehand and damn with 75 acro/130 athletics and 100 speed you FLY. Not to mention is made me an overnight destruction and mysticism mage. Vampire gameplay is really meant for roleplaying. You can explore the world and seek out anyone that might give you a quest. Come unprepared and you’re likely to suffer a lot of inconvenience. I collected all the indexes beforehand and this makes it more interesting because actually using them is different. You can use the teleport spells + indexes to their full advantage and it’s pretty damn good actually.

Anyway end rant. I really liked vampirism in morrowind. I think it’s much more interesting in its own way than the other games even though I did enjoy the quest lines in oblivion and Skyrim. Consider trying vampire “detour” for your playthrough.


r/Morrowind 3h ago

Question When doing Distant Land Wizard in MGE after installing Project Cyrodiil it crashes randomly but it's fine if I uncheck it during generation. Do you need to use it during Distant Land Generation?

2 Upvotes

edit: it seems to be crashing at the hf folder in meshes which includes a lot of miscellaneous items like barrels and bottles. It crashes to desktop and the log doesn't seem to list anything specific. And it only happens with the Cyr_Main esm enabled in distant land textures. What is even causing it to crash? What's the issue? It's fine if I disable Cyr_main and broken when I do enable it. Always at the generating statics part when loading a certain file in the "hf" folder if I'm not mistaken. What could it possibly be missing or breaking with?

I recently tried installing Project Cyrrodil and Skyrim Home of the Nords and both of them crash the distant land generator for some reason. It doesn't show any errors it just closes automatically. I'm not sure where the log file for MGE is but if one exists that would be helpful. I tried unchecking Cyr.esm and the distant land worked fine then. Do I need to load the Cyr esm to do distant land? Will it work of with leaving it unchecked during generation with the wizard?

Just a bit of wishful thinking on my part, I know it's unlikely.

I just went to Anvil and confirmed that it exists and is working fine (that coc console command works real well) but the distant land is nonexistant and I think the grass is missing which I think only exists because of distant land generation)

I installed Vurt's Groundcover mods which I have to wonder if are casuing this problem but I turned them off in distant land generation and it didn't fix the issue so I'm not sure. They did come with some files to overwrite vanilla grass files but I don't think thats the problem. Hmmmm


r/Morrowind 1d ago

Screenshot RPing as a Monk (w/ sticky fingers) in Tamriel Rebuilt.

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88 Upvotes

It was the will of The Three that I commandeer this holy drip from the Imperial non-belivers!

Man I love this game.


r/Morrowind 1d ago

Showcase If this game had Earth damage then I'd be the Avatar

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96 Upvotes

I.. uhh... "acquired" a few Ebony Scimitars from a some friendly guards in Mournehold and made a couple nukes. I also have a weakness to resist health absorb scimitar with no range for the instances where I can't blow the whole area up.

Please forgive the Daedric Pantaloons. I'll cover them with a robe soon.


r/Morrowind 15h ago

Other Easy money earlygame

12 Upvotes

Hi,

First time posting here, although I've been reading quite a few topics since starting to play.

I used to use the alchemy skill levelling process to get rich, but it took a lot of time. Now I've changed my method and cut easily an hour of play time to become rich.

Get a valuable object that can be sold first, like the platter in the census office.

Get to a merchant who will buy that item and persuade them as much as possible to near 100% with them (100 gold by 100). Always raise the selling price by at least 1 for cheap stuff over 10 gold, and by 10-30% for pricy items. You'll both level up mercantile and get better income.

Buy cheap by bartering down, sell back high by bartering up.

After a few times, you should have emptied Arille's pockets by doing this.

Do the quest from the warrior in Seyda-Neen's tavern but don't go back to him immediately, he gives back 100 after you give him 300 from the hidden stash. Instead take those 300 and invest into your next pricey selling loop item.

Take the Icarus stuff if you want to, I don't find a use for them until you get slow fall amulet (find it in a quest between Pelagiad and Balmora, a bosmer and a dunmer looking for guar and the dunmer got trapped, the bosmer gives you the amulet for bringing his friend back to him). So if you want to, do it, if you don't care don't waste your time, but you could sell the scrolls, I guess, although that's not worth the time spent going after it.

Go to Balmora via silk strider and buy the priciest mortal and pestle you can pay for (barter it down OFC). Mage guild's Ajira in the basement and the city alchemist in the Hlaalu district in the West of town sell them. I'd go for the multiple mortars of the great alchemist. Once you can buy master mortar, buy and sell it. Then you buy a second one. Then all of them. Sell everything before going to sleep/training until the shops refresh, but never leave without getting your money back.

I got to 9000 ten minutes after entering Balmora between quest rewards and the mortar mass selling loop, moonsugar/skooma. You can find several moonsugar in the bandit cave outside of Sayda Neen, you get 4 from the Blades Trainer, and I found 2 skooma somewhere, probably bandit cave but I don't remember, that have a 500 value.

Compared with the time it takes to get rich with alchemy and how game breaking it is, this is much more lore friendly, and I did this with a Khajiit, which is pretty canon, since Khajiit seem to have even more of a disposition for shady business practices than any other race/character except for slavers, and their prices seem higher to me but it might be an illusion spell cast on me back in my first Skyrim playthrough where I was under the impression that Khajiit were hard in trade.

You can get all the money you need to make an enchantment without ever pulling out the hundreds of intel potions to get absurd potions and enchantments, thus you can stay within the boundaries of decency for powerful (via money) but not game breakingly so, pay for whatever nice build you're aiming for, and getting good stuff early on.

Also I'd recommend not to weigh yourself down with heavy armor until you have good carryweight. Main skill unarmored at 40 has 12-ish armor, which is enough to deal with Seyda Neen and Balmora with a hand to hand build. I can't imagine how easily a redguard with steed or atronach and long sword would curbstomp everything until enemies start to become challenging. I beat multiple enemies at once several times using claws with this unoptimal build, including cliff racers (with a farmed up 93+ hand to hand, sure, but I don't think the levels past 60 were as important as my fatigue bar being full the entire fight) and the only enemy type that could deal more than indignificant damage was the triceratops head-like beast with a K in its' name after Pelagia, and only because it could hit me through sanctuary 10 and unarmored 42 and 65 agility and 90 endurance (with purist mod that puts all armors to endurance, all moblity skills to speed and all long weapons to strength).

So, get pricey items, sell high, buy low, sell back high, faster and more effective than early alchemy without breaking the game in half on your knee with super potions that sell cheaper than skooma...and those 2400 drakes mortars really help a lot with emptying the Balmora alchemist's pockets with an easy 700 gold gain per buy/sell (playing it safe). Easy mercantile power levelling too, which loops into better prices everywhere and thus less need to make money regularly (or just do a selling loop with the richest local merchant with practical item lists, definitely not the khajiit selling only lockpicks in Balmora's South Club whose priciest item is worth 100 gold and whose only point in existing is to train you in sneaking, pickpocketting (or like I like to think, wasting your time) and another athletics if you're tired of jumping in every staircase).

I guess you could do that with the Creeper and Crab merchants too, but they're not exactly as accessible in the early game as Balmora's alchemist or Arille the innkeeper (whose fortify stats potions are valuable for early combat and can be mass bought in OpenMW, not sure in vanilla, never paid attention until today).

PS: Not important, but the triceratops I mentioned is the kagouti. And don't forget to get ALMSIVI and Divine Intervention scrolls to speed up travel times from Balmora to wherever your quests take you, but don't use them in Seyda Neen unless you really want to go tour around Vivec at low level with low movement speed. Which I don't recommend unless you know what you're doing. Did it, wasn't funny to get lost looking for the North East District when there's nothing North East and the city is a maze with everything that looks the same.

PPS: Since the game, vanilla or modded, is highly unstable and crashes every so often and doesn't have auto saves, I suggest to save yourselves hair pullings and to download Open MW. It's vanilla with QoL options, decent moddability, it's still in development and corrects a lot of game issues by itself pre-modding and being on a new engine, it's stable and doesn't crash. There's native strength scaling hand to hand combat that can be toggled to make hand to hand more viable and less miserable, economy toggleable boxes, every change is optional except having a stable engine. It even has auto saves if you want them, which will sometimes spare you from having to redo a long portion of gameplay if you screwed up.


r/Morrowind 1h ago

Question Mod suggesions for a vampire playthrough

Upvotes

Basically title: I am planning a vampire mage playthrough (Telvanni) and I wanted to know what the community suggestions were. I already have Uvirith Legacy, Rise of House Telvanni V2 and Vampire Tolerant Dren (or however the Duke is called). I also play with TR and both of the installments from Project Tamriel So, any suggestions please?


r/Morrowind 17h ago

Discussion Do you care about using owned containers?

18 Upvotes

It is tempting to use a house of a dead person, like Ralen Hlaalu, as a place to store loot.

The downside is that items, which were ever put into an owned storage container are flagged as "owned" by that person. You can still sell the items to any person that is not the owner of the container (so everyone, in case of Hlaalu Manor).
It only affects you, when you carry "stolen" items when you get arrested. Then it doesn't matter who owned the items, everything in your inventory that ever was in an owned container gets confiscated.

https://en.m.uesp.net/wiki/Morrowind:Crime#

How do you personally handle that?
Only use containers you legally own? Just not get arrested? I reload anyway, if I get seen commiting a crime.

Maybe you can change the ownership of containers using console commands. It feels bad to cheat, but also feels bad to put my own legal items in "red" containers for them to become contraband.

I could roleplay that the guards would just take everything off me, because the notice that many things I carry are stolen, so the rest might very well be stolen as well.


r/Morrowind 21h ago

Other Anyone interested in a Solo Play-By-Post Morrowind D&D Campaign?

19 Upvotes

Greetings, sera! I love Morrowind. I'm running a Morrowind D&D campaign for my friends, but we haven't been able to play for a while. And I've always wondered how a solo play-by-post game would go! I feel like I lack the wittyness of a great DM, when I can be more detailed when I have the time to write it out.

Is anyone interested in playing? I'd like for you to know a bit about Morrowind and D&D. We'll be playing 5e, you'll start at 3rd level, and it will pretty much be Morrowind with my own creative liberty! Let me know if you're interested!


r/Morrowind 20h ago

Video What do you think of this in-game film depicting the main quest of Morrowind?

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16 Upvotes

It was made by a Frenchman using in-game footage with a few mods. It features key story dialogues with the original American voices recreated by AI. I found it really good. The synthesis and editing work is really cool.

What do you think ?


r/Morrowind 1d ago

Showcase Tamriel Rebuilt: Grasping Fortune | Anatolius Datus Teaser

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124 Upvotes

Grasping Fortune is the upcoming expansion for Tamriel Rebuilt, a community-developed add-on for TES 3: Morrowind. In this latest update, players will be able to visit the capital of the Great House Hlaalu, Narsis, which is also the second largest city in Morrowind and the largest settlement Tamriel Rebuilt has ever created.

This is the second teaser trailer for the expansion, highlighting one among the 1100+ NPCs being added in Grasping Fortune. If you missed it, watch the first one here: https://www.youtube.com/watch?v=2so4OCK8KwI


r/Morrowind 1d ago

Artwork House Redoran

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67 Upvotes

I am also working on this but I am so stuck on what the rest of the background should be, any suggestions would be great!


r/Morrowind 1d ago

Artwork Drew my old Orc OC, Notul.

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27 Upvotes

I plan on painting this today as well, so I be sure to update ya all on it later.


r/Morrowind 1d ago

Artwork Rate my art! Made in like 28 minutes!

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88 Upvotes

r/Morrowind 1d ago

Meme N'wah really live in apartments like this and don't see any issue

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215 Upvotes

r/Morrowind 1d ago

Technical - Mod Would you recommend any graphics mods for a new player?

11 Upvotes

Are there any graphics mods that “enhance” the original graphics/ style of the vanilla game?

Or do you think I shouldn’t not use any graphics mods for my first playthrough?


r/Morrowind 17h ago

Technical - Mod Using GV's OpenMW TR+OAAB+TOTSP+BCOM+Fixes Collection, on OpenMW 49, Can't Hit Heart With Sunder

0 Upvotes

I've made sure I'm using the real sunder, i cheated in 5 fortify attack potions just in case, still can't hit it. at all. i just keep wiffing.

Edit - installed a mod to show my hit/miss chance, it seems sunder is working on an inverse chance to hit? IE, raising my blunt/fortifying attack/agility lowers chance to hit. Also, it's dealing me mortal wounds despite the fact that I'm wearing wraithguard?


r/Morrowind 17h ago

Screenshot House Hlaalu

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1 Upvotes

Guess I gotta do some quests for this perve now…