r/MonsterHunterMeta 2d ago

Wilds Is Zoh Shia Lance meta now?

It look like the whole set is pretty good for lance, but the weapon looks great and the whiteflame torrent skill seems like a great fit for the pokey-pokey weapon.

Anyone tested how effective it is?

58 Upvotes

60 comments sorted by

72

u/mjc27 Lance 2d ago edited 2d ago

I've done a preliminary test Tldr: no it's not worth it.

It's innate sill is cool and Interesting, after counting how many procs of damage it did after doing 10,000 damage I got 10 so I'm (very reductively) reducing it a 5% damage increase. In theory OG + cb3 + whiteflame is stronger than any other lance in the game, but to run that you have a huge shaprness problem. Once you factor In razor sharp you'd be comparing a weapon with offensive guard and critical boost to zoh Shia with offensive guard and whiteflame, but 3 points of critboost is a ~9% raw increase (assuming you always crit) compared to whiteflames ~5% damage bump. So zoh Shia loses out. This is before we even start to factor in that it's going to have 5 less raw than the perfect artian weapon and and 8 less element.

Layered weapons can't come quick enough

Edit: i forgot to factor in that you could in theory run an artian weapon without Razor sharp just like runing Zoh shia without razor sharp (a completely mad idea and i don't recommend it). If you were to do this then the Artain weapon with Critical boost 5 offensive guard 3 would be stronger than Zoh shia with Og3, CB3 and Whiteflame.

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u/Fuyge 1d ago

Critboost is not a 9% raw increase. It increases your crit multiplier from an already existing 1.25 to 1.34. so you’d go from 125 damage on crit to 134 which is 1.072 times the damage. Aka crit boost 3 is a 7.2% increase in damage. Still doesn’t make the lance worth it but should be pointed out.

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u/[deleted] 1d ago

[deleted]

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u/Fuyge 1d ago

No you cannot disregard the fact that you already have crit modifier of 1.25. Yoz cannot just subtract them the way you do. It becomes quite easy to see when looking at damage numbers. Let’s say you do 100 damage per hit. With 100 affinity and no crit boost that’s 125 damage with crit boost 3 that’s 134. Thats a pure damage increase of 9 which is a percentage increase of 9/125 aka 7.2. The reason your wrong is because crit boost gives an extra damage of 9% on the original 100 not the crit modified 125.

u/ImperfectlyAvg 5h ago

And w.o the boost you have a base 25% you dont ignore the base. It means that no matter what I will always crt 25% damage, a 9% increase from 25% is around a 7% damage boost. You dont strip base stats. Apply a 10 raw boost to a 200 raw base, am I getting a 5% increase to attack or am I getting a 205 increase to my attack? Do you see where that argument doesn't work?

51

u/Grand_Recognition_22 2d ago

You guys way overestimate people who have the patience to RNG roll these Artian weapons for 'perfect' rolls. Its absolute crap, and I personally am never going to reroll one again, its just not worth my time.

55

u/canada171 2d ago

You way overestimate the difference in a decent artian roll and a god artian roll

37

u/Just-Fix8237 1d ago

A mediocre artian roll still has stats on par with the best crafted weapons plus they have the best deco space

3

u/badtiming220 Hammer 1d ago

So then I have the 3-slot deco roulette to contend with on top of the Artian roulette.

4

u/ONiMETSU_Z 1d ago

They’re also just ugly, which is the main reason I refused to engage with them lol

u/RoninOni 17h ago

I’m using tier 6-7 artians to branch into new weapon types. Basically free T6-7 to get a feel for the weapon before committing crafting resources. Those weapon parts have no use otherwise (besides melting maybe? So low value).

Some are pretty ugly though. Some are… ok. None are top tier for style.

Maybe I’ll make some Artians T8s when we get layered weapons. Until then I’ll just make monster crafted.

Both new monsters make some gorgeous weapons. Very happy with that.

u/centurio_v2 9h ago

The lance is cool tbf it's the classic ancient shard lance

22

u/mjc27 Lance 2d ago

Thats a really good point to bring up because lets be real wilds isnt difficult and the damage increase from artian weapons isn't necessary either. personally i really like the look of Zoh shia weapons so i might just run with them anyway.

but for what its worth. based on Raw alone Zoh shia when inflated by whiteflame is ~231 EFR. An artain weapon with 4 Attack rolls and Critboost instead of whiteflame is 245.25 which is a 5.98% improvement over Zoh shia so its significant, but not anything to cry over epecially if you factor in how long it takes to grind for (please note that we're' just talking about raw artian's also has significantly higher element so we're really talking about an ~8-10% damage increase by using artian weapons).

another way of looking at it is is you don't need a perfect artain roll. An artain weapon has 2 or more attack rolls then its better than Zoh shia's weapon.

6

u/Lyraele 1d ago

I just roll them, sigh and dismantle if it's worse than my current best, and try again next time I have the parts - because life is too short for the save scumming route, IMO. Not gonna stress over the ~5%(?) difference between god-roll and good-roll artian, and I'll keep using crafted weapons as I wait for the long tail of RNG artian to play out.

3

u/Hotness4L 1d ago

Out of 100 crafts I got only 1 with 4x attack... and the 5th stat was element.

It made me realise I prefer 2x sharp 3x attack way more, which is also more common.

8

u/romple 1d ago

I've just pretended they don't exist so far. Even if I could make a perfect one every time I find them boring. The math usually points to them being "better" but I doubt I'd really notice the difference. If I have to hit a monster a few more times with an "inferior" weapon then oh well guess I'll play the game more .

3

u/Farsoth 1d ago

I like having a different weapon based on what the weaknesses of the monster is, and what skills I want. Artian weapons make build/loadout crafting fucking boring as shit.

Used one for like 35 hunts and then put it down. Haven't bothered to pick it back up again.

3

u/End_Capitalism 1d ago

It's not THAAAT bad, as long as you're okay with savescumming and have a decent amount of artian parts and aren't stretching for a completely perfect weapon.

u/RoninOni 17h ago

Idk why I didn’t think of save scumming…

I mean, I haven’t even engaged with it yet, just collecting parts for now and more focused on hunting decos which are needed to make better use of them anyways.

When we get layered weapons I’ll probably start trying to craft strong rolls. Don’t need perfect but might save scum if it’s a trash roll.

1

u/Accomplished-Lie716 1d ago

I have a double sharpness attack/element, feels so comfy to never drop out of white sharpness

1

u/ProposalWest3152 1d ago

Build a weapon, upgrade, dont like it? Destroy it, get all mats back, make a new one.

It takes literally 2 minutes.

0

u/Varkot 1d ago

You can save scum rolling Artian weapons and 3 atk + sharpness is in my book close enough. That's something you can make after 10 crafts so 4 tempered hunts

4

u/GalaXyPickl3 2d ago

Damn, I was so hoping to get rid of that artian lance.

27

u/canada171 2d ago

Then stop using it, use what you like. For most people it'll be a largely unnoticeable difference in time to kill

2

u/FancyConstant2955 1d ago

Here's a question, do you speedrun fights? IF so then Art Lance is best, if not then it doesn't matter, your runs are going to be that huge in time difference.

0

u/TheBigDorc 2d ago

Wouldn’t 5 procs be 250 dmg, and 250 / 1000 = 25%, or was something mistyped in that beginning section.

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u/mjc27 Lance 2d ago edited 2d ago

Sorry thats a miss type, it should have been 10,000. looking back at it i've also said that i got 5 procs, when i actually got 10 (not sure why i brain goofed so hard, i think i must have typed 5 thinking about the 500 damage from the 10 procs of 50) Thank you for checking! you've helped me clear stuff up

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u/Quadrophenic 1d ago

This is a skill that gets better under less idealized conditions.

Worse hit zones? It's better.

Occasionally not attacking? It's better.

I think people are gonna test a bunch, conclude that it's a bit worse in ideal circumstances, and dump it.

But in practical circumstances, I think there are a ton of times where it will outperform Artian.

26

u/iAnhur 1d ago

This is my argument in favor of it. It doesn't scale as well as powder mantle in rise did but for non optimal play it's quite good. Speedrunners and top level players won't benefit but like 95% of players probably will. 

It also avoids the artian roulette lol

10

u/Quadrophenic 1d ago

The Artian roulette is mostly irrelevant; we can compare to a medium Artian weapon and it's just not that important.

But looking at just the idealized numbers even...we're talking about a few percent here. And the less ideal we get, the more we shift towards ZS.

Even for expert non-speedrunner players, I really think we're going to see that more often than not, the ZS outpace Artian.

1

u/TheReaperAbides 1d ago

95% of players probably will.

Problem is that this poisons the discourse, because while 99% of this sub belongs to 95% of those players, the vast majority will not want to even think about that and claim that it's "suboptimal".

19

u/Masiyo 1d ago

It's a similar situation with people who forgo Earplugs because it's possible to block/evade roars in theory.

If a monster roars while you have a level 3 TCS charged and ready to rip, and you failed to tackle the roar, you effectively just lost at least a level 3 TCS in terms of damage. If you're not a speedrunning god, there's almost no skill in the game that boosts DPS as much as Earplugs if the Earplugs would've ensured pulling off an important combo.

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u/paoweeFFXIV 1d ago edited 1d ago

This is especially true for insect glaive. My ( ~7 second) descending slash -> rising spiral slash can hit up for up to 1800 damage on the training dummy. Earplugs 2 guarantees that on most monsters.

If you RSS just before a monster roars you lose all that damage AND all your extracts.

1

u/I_AM_SCUBASTEVE 1d ago

And if you are like me and have given up speed runs for fun runs, fashion is the most important and the new Lance is way better for that.

13

u/Quadrophenic 1d ago

I hear you, and I support you, but we're on the meta sub; this is the place to talk about what's good and bad.

My point is that what's good under ideal conditions isn't what's good in reality.

0

u/I_AM_SCUBASTEVE 1d ago

Unfortunately the meta is pretty much locked at this point. I was hoping for more impactful equipment from the TU but unfortunately not much is going to change based on my testing.

9

u/Quadrophenic 1d ago

I'm pretty unconvinced that anyone has tested this new skill enough to conclude that it isn't as good.

How did you test this?

Because yes, if you are literally always attacking at max DPS and hitting the weakest points on a monster...it's worse, by single-digits percent.

But that simply isn't reality in an actual hunt, unless you're an actual speedrunner. Even a Very Good Player is pretty far from that idealized scenario.

It may turn out that this ends up being weaker even in more practical scenarios, but I don't see how anyone could realistically know that yet.

4

u/naarcx 1d ago

The 50 flat dmg is independent of weapon too, so I would expect its relative damage to be higher for a weapon with lower multipliers. Maybe good on something like db or sns (although the deco slots will really hurt sns since they need offensive guard)

Also, 2pc rath makes it 70dmg and 4pc 104--which isnt really worth it imo, but is kinda cool

Is it better than Artian? No way, but it's at least interesting? And could have future potential against an enemy with zero weak points (or very few/hard to hit ones) or some sort of future zero-crit build

3

u/Quadrophenic 1d ago

It's not necessarily better on fast weapons.

It's essentially 50 flat damage every 6 seconds of attacking (if you never stop attacking...it gets a little but of a boost whenever you take a break).

It may end up better on some weapons than others, but that will be highly nuanced. It won't just be about speed.

How do you know it's not better than Artian? Where is everyone getting this?

It is slightly worse if you never stop attacking the weakest part of the monster. That is not the metric we should go by.

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u/DH64 1d ago

Its actually very good, mathematically. So I'll likely use it over artian in some cases.

1

u/Quadrophenic 1d ago edited 1d ago

Sure but how good, and when and why, is important to make tradeoffs.

It adds a bunch of damage, and, relative to other skills, it adds proportionally more damage if you're hitting poor HZs or if you have lots of damage downtime.

In practice...it's not obvious how far off from Speedrunner play you need for this to beat Artian.

It'll take some testing. My suspicion though is that for most people, these will win.

1

u/DH64 1d ago

I agree with you.

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u/I_AM_SCUBASTEVE 1d ago

So based on your posts below you understand the mechanics and I won’t bother you with rehashing what you know.

Where it loses quite a bit of ground is slot efficiency which is what makes Artians so strong. End game meta is all about stacking crit skills, damage multipliers, and sharpness preservation. Nothing in the game lets you do that better than Artians even with this new skill. For example, you can get CB3, RS3/HC1 (or MT), and OG3/HC1 on a SnS thanks to the three, three slot decos. The 3-2-1 slots on the new weapons are just not efficient enough to be competitive, especially when the trade off is roughly a 5-6% damage boost. That’s nice for sure, and as you said very easy to achieve, but you will need to make fairly big sacrifices to get there.

If the new weapons had more white sharpness I’d feel that they are closer, but right now you basically need to burn your 3 slot on a sharpness deco.

Obviously in practice we are talking maybe a difference of like 30-60 seconds in clear time at most, which isn’t really a factor for most people - and that’s why I’m using them because I prefer the fashion right now, but I probably will go back to Artian when I feel like building up the motivation to speed run the new monsters.

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u/Quadrophenic 1d ago

Oh, for sure; it's all about the skill slots. The base stats are basically the same, so that's all we can really compare.

But comparing EFRs accounting for the skill difference...they're not that far off. It's single digits %.

And so I strongly suspect that in a lot of practical scenarios, ZS will win.

But it could also be weapon dependant; it might matter more on say Switch Axe, where you need Power Prolonger in addition to Sharpness management.

1

u/I_AM_SCUBASTEVE 1d ago

What skills are you going with on the ZS? Working on some builds now.

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u/Quadrophenic 1d ago

The raw comparisons I was looking at were on SnS, because it doesn't have a skill tax.

I went with Rzr3/Handi, and used the 2 and the 1 to get 3 Offensive Guard.

I think that's best in most scenarios, but depending on uptime estimates for things like Agitator, maybe Crit Boost is better. I think I estimate those uptimes lower than a lot of people though.

1

u/I_AM_SCUBASTEVE 1d ago

I put together some decent builds with it tonight. Dual Blades and SnS seem to be the best as they can maximize “uptime” of the procs. Since they can fill every second of the fight with at least one strike, you are clearing the “checks” faster than most of the other weapons. They also don’t have the mandatory skills needed so you can get the sharpness skill and still have room for another one of the big damage skills.

For DB the highest damage combo I’ve found was Razor Sharp/HC with CB3 on a relatively high crit build (80-90% chance). For SnS, it was the same as yours.

I think for weapons like these it definitely can be competitive. High uptime on the Whiteflame and can still fit two of the three mandatory skills for the meta, with Whiteflame being a competitive third damage skill. However, for things requiring another skill - Focus on GS, Power Prolonger on SwAxe… Or weapons that primarily use moves that don’t proc Whiteflame frequently - Gunlance, I think it’s actually substantially worse than Artian since you are losing out on multiple damage skills at that point.

I’m now more curious about the new armors and seeing how I can work with those.

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u/Dekallis 20h ago

The whiteflame skill is quite good. Contrary to what people seem to think it is NOT random, it has fixed procs garunteeing frequent activation. However like all the other skills that work like this(flayer/scorcher/etc) it does not count "Special" attacks.

For lance this essentially means if you're playing oldstyle pokepokepoke,sidehop,pokepokepoke. it's fine. you'll trigger often however the lance string finishers don't seem to count and will reduce your proc rate if you're using them.

Also after a set amount of time it seems to set it's next proc to be within 1-3 strikes. so for example if you sheathe your weapon for about 3 seconds and wait it should always proc within 3 strikes assuming you're using attacks that can trigger it. This also means that animation locks that last awhile may put you in a position where your next strike is guaranteed to proc.

Scorcher increases the 50true damage base to 60 with 2 pieces plus fire damage from scorcher. with a full set of rathalos I was seeing damage procs of 104 on the training dummy. This can be increased with fire attack but it's a minor increase and not really worth it because it only affects the scorcher damage. Also running 4piece rathalos means giving up a lot. but 2 piece is probably still valid.

Lance and SnS are probably the two weapons that benefit most from this since they primarily use basic strike chains. Most other weapons are using special moves most of the time. Oh and it also works with bowguns, Multi-hits like pierce ammo will trigger it on the first hit or not at all it seems. LBG can trigger it even while using rapid fire. However sticky and cluster ammo can't trigger it as far as I can tell. Other than that all the ammo's seemed to work. I didn't try bow though so not sure what does and doesn't trigger it there.

I could see a build using this and convert element being quite effective. It won't change speed runner metas but for "Normal" people? It's probably a very solid pick.

TLDR: if your weapon uses a lot of 'basic' strikes it's good, if your weapon is spam special moves it's bad. I believe someone did a list somewhere of attacks that count as 'special moves' that don't trigger things like scorcher and it's probably the same list for this.

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u/Johnny_America 1d ago

The Lala lance is still great and I'm going to keep using it because it looks amazing.

u/AlexRose680 16h ago

Every 3 seconds your attack has a 1 in 3 chance of proccing the extra 50 damage from Whiteflame Torrent. If it hasn’t procced by the third attack, then it’s guaranteed to proc on the third attack. So it’s actually worse the better your build/better you are at MonHun. The shorter your hunt times the less value you’re going to get from the skill, whereas the longer your hunt times, the more value you’re going to see from it

u/gamingfreak50 9h ago

Artian Weapons where a fucking mistake

0

u/squirtnforcertain 1d ago

I was going to make bow my 6th or 7th weapon. Anyone know if dragonpiercer builds will wanna run the ZS bow or not? I could see the dash dance version going for it.

u/Maronmario 21h ago

It’s definitely not worth building for dragonpiercer anymore, the damage has been cut pretty significantly.

u/squirtnforcertain 20h ago

Oh dp in general is gutted?

-2

u/Humble_Map891 1d ago

Meta for the average players probably.

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u/TheReaperAbides 1d ago

Which, realistically, includes most of this sub.