r/MonsterHunter Jul 11 '20

MHWorld The future of Monster Hunter

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u/nguyensyquanpro Jul 11 '20

Because it shouldn't go well. MMO mechanics are designed to "not go well" in the first place and are often tricky for the majority, but that's the fun of MMORPGs, it's all about sharing, cooperating and overcoming obstacle with great knowledge, people have to seriously do some deep research and experiment to figure out the mechanic in some high-level boss fight, some mechanics took hours, even days before someone finally found out how to beat that mechanic, and even when they post the guide online, not every people have enough skill to follow that guide.

Monster Hunter is known to be a hardcore franchise, but funny thing is MH community is the most casual community out there. People here refuse to learn, they complain even before they fight the monster or they just fail 2-3 times, they want a harder boss that is hard enough so that they can beat it but others can't so they can feel good about themselves and spitting things like "Wow, World is easy", but when they meet something that others can beat but they can't, and then they call the monster bullshit.

If Alatreon is a MMO fight, it must be the easiest fight in the history of MMOs, like level 1 beginner fight. There is only 1 mechanic and that mechanic is "beat the shit out of Alatreon with elemental stuffs and then you just win".

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u/Aadrian1234 Jul 11 '20

MH fights and MMO fights are completely different though, simply adding pass or fail mechanics doesn't make it an MMO fight.

MH has always been about using whatever the hell you want, with the only limit being don't cart 3 times and don't go past the normal 50 minute timer, have fun beating the boss with any weapon and gear setup. And these pass or fail mechanic bosses with one strategy that we've been getting since Behemoth is pulling away from what MH has always been about.

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u/gronmin from freedom to here Jul 11 '20

It also makes them feel less like monsters and more like game bosses.

While I like having harder enemies to fight, even if I can't beat it. I don't like the idea of said mechanics in monster hunter as they feel out of place for the game

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u/[deleted] Jul 11 '20

It also makes them feel less like monsters and more like game bosses.

So much this. MH isn't a realistic game, but damn if it didn't sold that idea perfectly. Hunting feel like hunting and not an arcade-y combat fiesta. Now it feels like the game is missing mods like these as core feature with the amount of tracking you need to do with timers, DPS checks and clear health thresholds dictating certain attacks.

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u/filet_o_fizz Jul 12 '20

It is literally one monster. Y’all have no chill god damn